|
|
Line 5: |
Line 5: |
| A core part of ''Pokemon's'' appeal has always been the interaction of its systems. And while it lacks the type matchups found in main series games, Pokken Tournament DX retains the feeling of those type matchups in the way attacks interact. Armoring through a Normal, ducking a High, or Overblasting a low Priority Strike in Pokken gives a very similar satisfaction to correctly guessing the type of your opponent's next Pokemon and letting them switch in to a devastating super effective surprise. Pokken uses 3 main systems to handle attack interactions: '''The Attack Triangle, Move Heights, and Priority.''' | | A core part of ''Pokemon's'' appeal has always been the interaction of its systems. And while it lacks the type matchups found in main series games, Pokken Tournament DX retains the feeling of those type matchups in the way attacks interact. Armoring through a Normal, ducking a High, or Overblasting a low Priority Strike in Pokken gives a very similar satisfaction to correctly guessing the type of your opponent's next Pokemon and letting them switch in to a devastating super effective surprise. Pokken uses 3 main systems to handle attack interactions: '''The Attack Triangle, Move Heights, and Priority.''' |
|
| |
|
| ==Attack Triangle== | | |
| | ==The Attack Triangle== |
| | <br> |
| | [[File:Pokken Attack Triangle.PNG.png|border]] |
| | <br> |
| | <br> |
| | Every attack in Pokken Tournament DX can be divided into one of three types: '''Normal Attack, Counter Attack, or Grab Attack'''. In the event of a collision between two attacks of different types, each attack has a type that it beats and a type that it loses to. The image above displays which attack types beat and lose to each other in what is known as the Attack Triangle. Though this system seems easy to compare to a volatile game of Rock-Paper-Scissors, the use of each attack type carries different amounts of inherent risk. Below are descriptions of each attack type and the specifics of their interactions with other types. |
| | <br> |
| | <br> |
| | The way one chooses to interact with the Attack Triangle is the source of a great deal of emergent gameplay and player expression. Some players lean into the Attack Triangle's volatility, picking characters like Machamp or Garchomp with supports like Mew or Victini in order to maximize their reward for each correct guess. Others seek to maximize consistency, players like Wise or Shadowcat who use the tools of characters like Sceptile, Braixen and Darkrai with supports such as Yveltal and Mimikyu to create situations that are impossible to escape, eliminating variance and guaranteeing victory. Most players fit somewhere between these two extremes, but one must learn the rules in order to decide if and how to break them. |
| | =====Critical Hit===== |
| | When an attack collides with another attack that it beats according to the Attack Triangle, that attack will cause what is known as a Critical Hit. Universally, a Critical Hit increases the damage of the initial hit by '''20%''', and all hits afterwards in a combo by '''10%'''. Additionally, some attacks have additional hitstun or alternate hit effects, such as launching the opponent, when those attacks are used to score a Critical Hit. |
|
| |
|
| ==Move Heights== | | ==Move Heights== |
Introduction
A core part of Pokemon's appeal has always been the interaction of its systems. And while it lacks the type matchups found in main series games, Pokken Tournament DX retains the feeling of those type matchups in the way attacks interact. Armoring through a Normal, ducking a High, or Overblasting a low Priority Strike in Pokken gives a very similar satisfaction to correctly guessing the type of your opponent's next Pokemon and letting them switch in to a devastating super effective surprise. Pokken uses 3 main systems to handle attack interactions: The Attack Triangle, Move Heights, and Priority.
The Attack Triangle
Every attack in Pokken Tournament DX can be divided into one of three types: Normal Attack, Counter Attack, or Grab Attack. In the event of a collision between two attacks of different types, each attack has a type that it beats and a type that it loses to. The image above displays which attack types beat and lose to each other in what is known as the Attack Triangle. Though this system seems easy to compare to a volatile game of Rock-Paper-Scissors, the use of each attack type carries different amounts of inherent risk. Below are descriptions of each attack type and the specifics of their interactions with other types.
The way one chooses to interact with the Attack Triangle is the source of a great deal of emergent gameplay and player expression. Some players lean into the Attack Triangle's volatility, picking characters like Machamp or Garchomp with supports like Mew or Victini in order to maximize their reward for each correct guess. Others seek to maximize consistency, players like Wise or Shadowcat who use the tools of characters like Sceptile, Braixen and Darkrai with supports such as Yveltal and Mimikyu to create situations that are impossible to escape, eliminating variance and guaranteeing victory. Most players fit somewhere between these two extremes, but one must learn the rules in order to decide if and how to break them.
Critical Hit
When an attack collides with another attack that it beats according to the Attack Triangle, that attack will cause what is known as a Critical Hit. Universally, a Critical Hit increases the damage of the initial hit by 20%, and all hits afterwards in a combo by 10%. Additionally, some attacks have additional hitstun or alternate hit effects, such as launching the opponent, when those attacks are used to score a Critical Hit.
Move Heights
Priority
While the all-important Attack Triangle determines the interactions between attacks of different types, a system of priority determines the interactions between attacks of the same type. Two different kinds of attacks, projectiles and strikes, abide by their own system of priority that works a bit differently. These are separate systems, and in most cases, strikes and projectiles do not interact.
Projectile Priority
Each of the game's projectiles have a priority value from 1-9. If two projectiles clash, they will destroy eachother if they have the same priority, and if they don't, the projectile with the higher priority will destroy the weaker one. Projectiles can also have 3 special priority values. If their priority is listed as "None", they pass through and do not interact with other projectiles. Projectiles with "S" priority will destroy projectiles with a number value, and pass through other "S" and "None" projectiles. The most powerful projectiles have a priority of "S+". "S+" projectiles work similarly to "S" projectiles, except for the fact that the latter can be destroyed by projectile clearing assists such as Pachirisu and Whimsicott, but "S+" projectiles ignore such effects.
Strike Priority
Each strike has a priority value from 1-6. When two strikes clash and have equal priorities or priorities within 1 of eachother (i.e. two priority 4 strikes or a 4 strike and a 5 strike), both players will be sent reeling back. However, in the latter case, the player who used the higher priority strike will recover from this animation 10 frames faster than their opponent. If two strikes clash and one has a priority of at least 2 more than the other, the strike with the higher priority will win outright. Strikes can also have a special kind of priority, labeled "BA". Strikes with this priority will never clash, always beating out whatever strike is in their way.
There are some strikes that destroy projectiles during their active frames. Regardless of their own priority, these strikes will delete all projectiles with priorities from 1-9, but will have no effect on projectiles with "None", "S", or "S+" priority.
Other instances such as Scizor's Hover Dash, Pachirisu, and Whimsicott are also capable of destroying projectiles.
Duel Phase Projectile Invincible Moves
Blaziken
|
|
8A Sky Uppercut
|
Invincible on frame 1
|
8[A] Sky Uppercut
|
Invincible on frame 1
|
Pikachu Libre
|
|
5A Double Team
|
Invincible on frame 5
|
Machamp
|
|
2X~R
|
Invincible on frame 1
|
Weavile
|
|
5A Agility
|
Invincible on frame 1
|
Garchomp
|
|
6A Dig
|
Invincible on frame 9
|
Scizor's Field Phase Hover Dash
Darkrai
|
nY
|
j.Y
|
fY (Puddle)
|
Blaziken
|
nY
|
sY
|
fY
|
j.sY
|
nA Heat Wave
|
Lucario
|
nY
|
sY
|
fY
|
j.[A] Aura Sphere: Midair Charge
|
Gardevoir
|
nY
|
sY
|
j.A
|
bAYY Energy Ball: Diffuse
|
Pikachu Libre
|
nY
|
sY
|
bY
|
j.Y
|
Aegislash
|
nY
|
fY (Un-Enhanced)
|
Shield Form nY
|
Croagunk
|
nY
|
sY
|
j.Y
|
nA Poison Sting
|
nAA Poison Sting
|
j.A Gunk Shot: Rock
|
Sceptile
|
nY
|
n[Y]
|
j.Y
|
j.Y (Leaves)
|
nAA Bullet Seed
|
j.A Leech Seed
|
j.A Leech Seed: Growth
|
Decidueye
|
]Y[
|
nY
|
sY
|
j.Y
|
Soaring Stance Y
|
Braixen
|
nY
|
sY
|
bY
|
b[Y]
|
j.Y
|
nA Psybeam (Un-Enhanced)
|
bA Fire Blast: Fireball (Un-Enhanced)
|
Empoleon
|
nY
|
sY
|
fY
|
j.Y
|
Slide Y
|
5AA Rock Smash (Pebbles)
|
Blastoise
|
nY
|
sY
|
bY
|
j.Y (Start Up)
|
j.Y (Travel)
|
Shell Fortress Stance Y
|
Mewtwo
|
nY
|
sY
|
j.Y
|
j.A Focus Blast (Everything but the first hit)
|
j.A Focus Blast: Charge (Everything but the first hit)
|
Chandelure
|
nY
|
sY
|
bY
|
j.A Incinerate
|
j.A Incinerate (Puddle)
|
Suicune
|
nY
|
sY
|
]A[ Icy Wind Level One
|
]A[ Icy Wind Level Two
|
]A[ Icy Wind Level Three
|
Weavile
|
nY
|
sY
|
fY
|
bY
|
j.AB Icicle Crash: Jump
|
Garchomp
|
nY
|
sY
|
j.Y
|
j.[Y] (Initial launch)
|
Shadow Mewtwo
|
nY (Un-Enhanced)
|
sY (Un-Enhanced)
|
bY (Un-Enhanced)
|
j.Y
|
Scizor's Duel Phase Hover Dash
Darkrai
|
2X Rift
|
4X Rift
|
5X Rift
|
6X Rift
|
8X Rift
|
j.X Rift
|
Lucario
|
8Y
|
j.[A] Aura Sphere: Midair Charge
|
Gardevoir
|
8Y
|
j.Y
|
4AYY Energy Ball: Diffuse
|
Croagunk
|
6Y: Rock
|
6Y: Bomb
|
5A Poison Sting
|
5AA Poison Sting
|
j.A Gunk Shot: Rock
|
Sceptile
|
5AA Bullet Seed
|
j.A Leech Seed
|
j.A Leech Seed: Growth
|
Decidueye
|
8X
|
8A Smack Down (Magnemite
|
Braixen
|
4Y
|
4[Y]
|
j.Y
|
4A Fire Blast: Fireball (Un-Enhanced)
|
5A Psybeam (Un-Enhanced)
|
Empoleon
|
j.Y
|
Reverse Slide Y
|
5AA Rock Smash (Pebbles)
|
Mewtwo
|
j.A Focus Blast (Everything but the first hit)
|
j.[A] Focus Blast: Charge (Everything but the first hit)
|
Chandelure
|
j.A Incinerate
|
j.A Incinerate (Puddle)
|
Suicune
|
j.Y
|
5X
|
6X
|
]A[ Icy Wind Level One
|
]A[ Icy Wind Level Two
|
]A[ Icy Wind Level Three
|
Weavile
|
j.AB Icicle Crash: Jump
|
Field Phase Pachirisu Nullifications
Darkrai
|
]Y[
|
nY
|
sY
|
fY
|
bY
|
j.Y
|
j.sY
|
j.fY
|
b[X] (Mirror)
|
b[X] (Jaws)
|
bA Nasty Plot
|
nA Dark Pulse
|
Blaziken
|
nY
|
sY
|
fY
|
j.Y
|
j.sY
|
nA Heat Wave
|
Pikachu
|
nY
|
sY
|
fY
|
fY
|
bY
|
j.Y
|
4A Electro Ball
|
5A Thunderbolt
|
5[A] Thunderbolt: Charge
|
Lucario
|
nY
|
sY
|
fY
|
j.Y
|
nA Aura Sphere Level One
|
nA Aura Sphere Level Two
|
nA Aura Sphere Level Three
|
Burst nA Aura Sphere Level One
|
Burst nA Aura Sphere Level Two
|
j.A Aura Sphere: Midair
|
j.[A] Aura Sphere: Midair Charge
|
Gardevoir
|
nY
|
sY
|
fY
|
f[Y]
|
bY
|
b[Y]
|
j.Y
|
bAY Energy Ball
|
bAYY Energy Ball: Diffuse
|
bAX Psychic
|
nA Psyshock
|
j.A Magical Leaf
|
Pikachu Libre
|
nY
|
sY
|
bY
|
j.Y
|
fA Discharge
|
f[A] Discharge Charge
|
Scizor
|
nY
|
sY
|
s[Y]
|
bY
|
j.Y
|
j.[Y]
|
nAA Swords Dance: Followup
|
fAA Metal Claw: Followup
|
Aegislash
|
nY (Un-Enhanced)
|
nY (Enhanced)
|
fY (Un-Enhanced)
|
Shield Form nY
|
Shield Form bA Sacred Sword (Mist)
|
Croagunk
|
nY
|
sY
|
f[Y]: Bomb
|
bY
|
b[Y]
|
j.Y
|
nA Poison Sting
|
nAA Poison Sting
|
nAAA Poison Sting
|
j.A Gunk Shot: Rock
|
j.A Gunk Shot: Bomb
|
j.A Gunk Shot: Self Destruct
|
j.A Gunk Shot: Sludge
|
j.A Gunk Shot: Sludge Pool
|
j.A Gunk Shot: Tornado
|
j.A Gunk Shot: Boulder
|
Sceptile
|
nY
|
sY
|
fY
|
j.Y
|
j.Y (Leaves)
|
nAA Bullet Seed
|
j.A Leech Seed
|
Gengar
|
nY
|
sY
|
j.Y Level One
|
j.Y Level Two
|
j.Y Level Three
|
]A[ Sludge Bomb
|
bA Shadow Punch
|
b[A] Shadow Punch
|
5A Shadow Ball
|
5[A] Shadow Ball: Charge
|
j.A Astonish
|
Decidueye
|
]Y[
|
nY
|
sY
|
j.Y
|
Soaring Stance Y
|
]A[ Feather Dance
|
5A Spirit Shackle
|
5[A] Spirit Shackle
|
Machamp
|
]Y[
|
nY
|
sY
|
fY
|
bY
|
j.Y
|
Braixen
|
nY
|
sY
|
bY
|
b[Y]
|
j.Y
|
bA Fire Blast: Fireball
|
bA Fire Blast: Blast
|
bA Fire Blast: Fireball (Enhanced)
|
bA Fire Blast: Blast (Enhanced)
|
nA Psybeam
|
nA Psybeam (Enhanced)
|
fA Fire Spin
|
fA Fire Spin (Enhanced)
|
Empoleon
|
nY
|
sY
|
fY
|
bY
|
j.Y
|
j.Y (Pillar)
|
Slide Y
|
nAA Rock Smash (Pebbles)
|
Blastoise
|
nY
|
sY
|
sY
|
bY
|
j.Y (Start Up)
|
j.Y (Travel)
|
Shell Fortress Stance Y
|
nA Water Gun
|
nAA Aura Sphere
|
nAY Dark Pulse
|
nAX Dragon Pulse
|
j.A Bubble
|
j.[A] Bubble
|
Mewtwo
|
nY
|
sY
|
fY
|
bY
|
j.Y
|
nA Psycho Cut
|
j.A Focus Blast
|
j.[A] Focus Blast: Charge
|
Chandelure
|
nY
|
n[Y]
|
sY
|
bY
|
b[Y]
|
bA Flame Burst
|
b[A] Flame Burst: Charge
|
nA Will-O-Wisp
|
n[A] Will-O-Wisp: Charge
|
fA Smog (Cloud)
|
Weavile
|
nY
|
sY
|
fY
|
bY
|
j.Y
|
j.AB Icicle Crash: Jump
|
Charizard
|
nY
|
n[Y]
|
sY
|
j.Y
|
j.[Y]
|
Flying Stance Y Air Slash
|
Garchomp
|
nY
|
sY
|
s[Y]
|
j.Y
|
j.[Y] (Start Up)
|
j.[Y] (Travel)
|
Shadow Mewtwo
|
nY
|
nY (Miracle Eye)
|
sY
|
sY (Miracle Eye)
|
fY
|
bY
|
bY (Miracle Eye)
|
nAA Psywave: Blast Level One
|
nAA Psywave: Blast Level Two
|
nAA Psywave: Blast Level Three
|
Support Pokemon
|
Emolga
|
Frogadier
|
Cubone
|
Croagunk
|
Ninetales
|
Rotom
|
Dragonite
|
Reshiram
|
Quagsire
|
Yveltal
|
Latios
|
Duel Phase Pachirisu Nullifications
Darkrai
|
]Y[
|
8[Y]
|
2X Rift
|
4X Rift
|
5X Rift
|
6X Rift
|
8X Rift
|
j.X Rift
|
4A Nasty Plot
|
5A Dark Pulse
|
Bad Dreams Rising 5A Dark Pulse
|
Pikachu
|
5A Thunderbolt
|
5[A] Thunderbolt: Charge
|
Lucario
|
8Y
|
5A Aura Sphere Level One
|
5A Aura Sphere Level Two
|
5A Aura Sphere Level Three
|
Burst 5A Aura Sphere Level One
|
Burst 5A Aura Sphere Level Two
|
j.A Aura Sphere: Midair
|
j.[A] Aura Sphere: Midair Charge
|
Gardevoir
|
4Y
|
8Y
|
8[Y]
|
j.Y
|
2X
|
4AY Energy Ball
|
4AYY Energy Ball: Diffuse
|
4AX Psychic
|
5A Psyshock
|
Pikachu Libre
|
6A Discharge
|
6[A] Discharge Charge
|
Scizor
|
5AA Swords Dance: Followup
|
6AA Metal Claw: Followup
|
Aegislash
|
2X (Enhanced)
|
4X (Enhanced)
|
Shield Form 6Y
|
Shield Form 4A Sacred Sword (Mist)
|
Croagunk
|
6Y: Rock
|
6Y: Bomb
|
5A Poison Sting
|
5AA Poison Sting
|
5AAA Poison Sting
|
8A Foul Play
|
j.A Gunk Shot: Rock
|
j.A Gunk Shot: Bomb
|
j.A Gunk Shot: Self Destruct
|
j.A Gunk Shot: Sludge
|
j.A Gunk Shot: Sludge Pool
|
j.A Gunk Shot: Tornado
|
j.A Gunk Shot: Boulder
|
Sceptile
|
5AA Bullet Seed
|
j.A Leech Seed
|
Gengar
|
]A[ Sludge Bomb
|
bA Shadow Punch
|
b[A] Shadow Punch
|
5A Shadow Ball
|
5[A] Shadow Ball: Charge
|
j.A Astonish
|
Decidueye
|
]Y[
|
]A[ Feather Dance
|
5A Spirit Shackle
|
5[A] Spirit Shackle
|
8A Smack Down (Arrow)
|
8A Smack Down (Magnemite)
|
8A Smack Down (Camera)
|
Braixen
|
4Y
|
4[Y]
|
j.Y
|
4A Fire Blast: Fireball
|
4A Fire Blast: Blast
|
4A Fire Blast: Fireball (Enhanced)
|
4A Fire Blast: Blast (Enhanced)
|
5A Psybeam
|
5A Psybeam (Enhanced)
|
6A Fire Spin
|
6A Fire Spin (Enhanced)
|
Empoleon
|
8Y
|
j.Y
|
5AA Rock Smash (Pebbles)
|
Blastoise
|
j.Y
|
Shell Fortress Stance Y
|
5A Water Gun
|
5AA Aura Sphere
|
5AY Dark Pulse
|
5AX Dragon Pulse
|
j.A Bubble
|
j.[A] Bubble
|
Mewtwo
|
5A Psycho Cut
|
j.A Focus Blast
|
j.[A] Focus Blast: Charge
|
Chandelure
|
5X
|
5[X]
|
4A Flame Burst
|
4[A] Flame Burst: Charge
|
5A Will-O-Wisp
|
5[A] Will-O-Wisp: Charge
|
6A Smog (Cloud)
|
Weavile
|
j.AB Icicle Crash: Jump
|
Charizard
|
Flying Stance Y Air Slash
|
Shadow Mewtwo
|
6Y
|
6Y (Miracle Eye)
|
5AA Psywave: Blast Level One
|
5AA Psywave: Blast Level Two
|
5AA Psywave: Blast Level Three
|
Support Pokemon
|
Emolga
|
Frogadier
|
Cubone
|
Croagunk
|
Ninetales
|
Rotom
|
Dragonite
|
Reshiram
|
Quagsire
|
Yveltal
|
Latios
|
Field Phase Whimsicott Nullifications
Darkrai
|
nY
|
sY
|
fY
|
j.Y
|
j.sY
|
j.fY
|
b[X] (Mirror)
|
b[X] (Jaws)
|
nA Dark Pulse
|
Blaziken
|
nY
|
sY
|
fY
|
j.Y
|
j.sY
|
nA Heat Wave
|
Pikachu
|
nY
|
sY
|
fY
|
fY
|
bY
|
j.Y
|
bA Electro Ball
|
nA Thunderbolt
|
n[A] Thunderbolt: Charge
|
Lucario
|
nY
|
sY
|
fY
|
j.Y
|
nA Aura Sphere Level One
|
nA Aura Sphere Level Two
|
nA Aura Sphere Level Three
|
Burst nA Aura Sphere Level One
|
Burst nA Aura Sphere Level Two
|
j.A Aura Sphere: Midair
|
j.[A] Aura Sphere: Midair Charge
|
Gardevoir
|
nY
|
sY
|
fY
|
bY
|
b[Y]
|
j.Y
|
nA Psyshock
|
j.A Magical Leaf
|
Pikachu Libre
|
nY
|
sY
|
bY
|
j.Y
|
fA Discharge
|
f[A] Discharge Charge
|
Scizor
|
nY
|
sY
|
s[Y]
|
bY
|
j.Y
|
j.[Y]
|
nAA Swords Dance: Followup
|
fAA Metal Claw: Followup
|
Aegislash
|
nY (Un-Enhanced)
|
nY (Enhanced)
|
fY (Un-Enhanced)
|
fY (Enhanced)
|
Shield Form nY
|
Croagunk
|
nY
|
sY
|
f[Y]: Bomb
|
j.Y
|
nA Poison Sting
|
nAA Poison Sting
|
nAAA Poison Sting
|
j.A Gunk Shot: Rock
|
j.A Gunk Shot: Bomb
|
j.A Gunk Shot: Sludge
|
j.A Gunk Shot: Sludge Pool
|
Sceptile
|
nY
|
sY
|
fY
|
j.Y
|
j.Y (Leaves)
|
nAA Bullet Seed
|
j.A Leech Seed
|
Gengar
|
j.Y Level One
|
j.Y Level Two
|
j.Y Level Three
|
]A[ Sludge Bomb
|
nA Shadow Ball
|
n[A] Shadow Ball: Charge
|
Decidueye
|
]Y[
|
nY
|
sY
|
j.Y
|
Soaring Stance Y
|
]A[ Feather Dance
|
5A Spirit Shackle
|
5[A] Spirit Shackle
|
Braixen
|
nY
|
sY
|
bY
|
b[Y]
|
j.Y
|
bA Fire Blast: Fireball
|
bA Fire Blast: Blast
|
bA Fire Blast: Fireball (Enhanced)
|
bA Fire Blast: Blast (Enhanced)
|
nA Psybeam
|
nA Psybeam (Enhanced)
|
Empoleon
|
nY
|
sY
|
fY
|
bY
|
j.Y
|
j.Y (Pillar)
|
Slide Y
|
nAA Rock Smash (Pebbles)
|
Blastoise
|
nY
|
sY
|
sY
|
bY
|
j.Y (Start Up)
|
j.Y (Travel)
|
Shell Fortress Stance Y
|
nA Water Gun
|
nAA Aura Sphere
|
nAY Dark Pulse
|
nAX Dragon Pulse
|
j.A Bubble
|
j.[A] Bubble
|
Mewtwo
|
nY
|
sY
|
j.Y
|
nA Psycho Cut
|
j.A Focus Blast
|
j.[A] Focus Blast: Charge
|
Chandelure
|
nY
|
n[Y]
|
sY
|
bY
|
b[Y]
|
Suicune
|
nY
|
sY
|
fY
|
bY
|
b[Y]
|
]A[ Icy Wind Level One
|
]A[ Icy Wind Level Two
|
]A[ Icy Wind Level Three
|
nA Aurora Beam
|
Weavile
|
nY
|
sY
|
fY
|
bY
|
j.Y
|
j.AB Icicle Crash: Jump
|
Charizard
|
nY
|
n[Y]
|
sY
|
j.Y
|
j.[Y]
|
Flying Stance Y Air Slash
|
Garchomp
|
nY
|
sY
|
s[Y]
|
j.Y
|
j.[Y] (Start Up)
|
j.[Y] (Travel)
|
Shadow Mewtwo
|
nY
|
nY (Miracle Eye)
|
sY
|
sY (Miracle Eye)
|
fY
|
bY
|
bY (Miracle Eye)
|
nAA Psywave: Blast Level One
|
nAA Psywave: Blast Level Two
|
nAA Psywave: Blast Level Three
|
Support Pokemon
|
Emolga
|
Frogadier
|
Cubone
|
Duel Phase Whimsicott Nullifcations
Darkrai
|
8[Y]
|
2X Rift
|
4X Rift
|
5X Rift
|
6X Rift
|
8X Rift
|
j.X Rift
|
5A Dark Pulse
|
Bad Dreams Rising 5A Dark Pulse
|
Pikachu
|
5A Thunderbolt
|
5[A] Thunderbolt: Charge
|
Lucario
|
8Y
|
5A Aura Sphere Level One
|
5A Aura Sphere Level Two
|
5A Aura Sphere Level Three
|
Burst 5A Aura Sphere Level One
|
Burst 5A Aura Sphere Level Two
|
j.A Aura Sphere: Midair
|
j.[A] Aura Sphere: Midair Charge
|
Gardevoir
|
4Y
|
j.Y
|
2X
|
5A Psyshock
|
Pikachu Libre
|
6A Discharge
|
6[A] Discharge Charge
|
Scizor
|
5AA Swords Dance: Followup
|
6AA Metal Claw: Followup
|
Aegislash
|
2X (Enhanced)
|
4X (Enhanced)
|
Shield Form 6Y
|
Croagunk
|
6Y: Rock
|
6Y: Bomb
|
5A Poison Sting
|
5AA Poison Sting
|
5AAA Poison Sting
|
j.A Gunk Shot: Rock
|
j.A Gunk Shot: Bomb
|
Sceptile
|
5AA Bullet Seed
|
j.A Leech Seed
|
Gengar
|
Burst 8X
|
]A[ Sludge Bomb
|
5A Shadow Ball
|
5[A] Shadow Ball: Charge
|
Decidueye
|
]Y[
|
]A[ Feather Dance
|
5A Spirit Shackle
|
5[A] Spirit Shackle
|
8A Smack Down (Arrow)
|
8A Smack Down (Magnemite)
|
8A Smack Down (Camera)
|
Braixen
|
4Y
|
4[Y]
|
j.Y
|
4A Fire Blast: Fireball
|
4A Fire Blast: Blast
|
4A Fire Blast: Fireball (Enhanced)
|
4A Fire Blast: Blast (Enhanced)
|
5A Psybeam
|
5A Psybeam (Enhanced)
|
Empoleon
|
8Y
|
j.Y
|
Slide Y
|
5AA Rock Smash (Pebbles)
|
Blastoise
|
j.Y
|
Shell Fortress Stance Y
|
5A Water Gun
|
5AA Aura Sphere
|
5AY Dark Pulse
|
5AX Dragon Pulse
|
j.A Bubble
|
j.[A] Bubble
|
Mewtwo
|
5A Psycho Cut
|
j.A Focus Blast
|
j.[A] Focus Blast: Charge
|
Suicune
|
j.Y
|
]A[ Icy Wind Level One
|
]A[ Icy Wind Level Two
|
]A[ Icy Wind Level Three
|
2A Hail
|
5A Aurora Beam
|
Weavile
|
j.AB Icicle Crash: Jump
|
Shadow Mewtwo
|
6Y
|
6Y (Miracle Eye)
|
5AA Psywave: Blast Level One
|
5AA Psywave: Blast Level Two
|
5AA Psywave: Blast Level Three
|
Support Pokemon
|
Emolga
|
Frogadier
|
Cubone
|