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==General Moves== | ==General Moves== | ||
<br> | |||
<br> | <br> | ||
<br> | <br> | ||
[[File:Pokken Chandelure Burst Declare.png|300px|border]] | [[File:Pokken Chandelure Burst Declare.png|300px|border]] | ||
<div> | <div> | ||
====Burst Mode==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 37: | Line 38: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| | | Burst Wave | ||
| 0 | | 0 | ||
| -12 | | -12 | ||
Line 51: | Line 52: | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | [[File:Pokken_Chandelure_Burst_Attack.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#019FED">Burst Attack: Final Flicker</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 89: | Line 68: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| | | Counter (projectile) | ||
| | | 200 (35) | ||
| 12 | | 12 | ||
| | | Mid Low | ||
| | | S+ | ||
| i15 | | i15 | ||
| | | 81 | ||
| FP | | FP Knockdown / DP Shift | ||
| | | -8 | ||
| Defense Down for | | 1-11F Counter Armor, 12-48F Total invuln, Pierce, Attack Down and Defense Down for 1260F on hit | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p> | |<p>Chandelure creates swirls of fire that hit multiple times.</p> | ||
<p>On hit, removes all of the opponent's recoverable health.</p> | |||
<p>On hit, gives the opponent an Attack and Defense debuff that lasts for 21 seconds.</p> | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | [[File:Pokken_Chandelure_jR.png|left|border]] | ||
<div> | <div> | ||
====j.R Pendulum Motion==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| ''' | | '''Recovery''' | ||
| '''Attack Type''' | | '''Properties''' | ||
| '''Damage''' | |- | ||
| Until Landing +27 | |||
| Air Actionable on Frame 31 | |||
|}</div> | |||
<div> | |||
{|border="1" | |||
|<p>Chandelure swings back and forth in the air.</p> | |||
<p>Can start the swing in any direction.</p> | |||
<p>Pressing R causes Chandelure to drop down.</p> | |||
|}</div> | |||
<br> | |||
<br> | |||
<br> | |||
[[File:Pokken_Chandelure_Grab_FP.png|border]] | |||
[[File:Pokken_Chandelure_Grab_DP.png|border]] | |||
<div> | |||
====<span style="color:#00A858">Y+B Grab Attack</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | |||
|- | |||
| '''Attack Type''' | |||
| '''Damage''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 125: | Line 125: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| | | Grab | ||
| | | FP 60 / DP 90 | ||
| | | 12 | ||
| | | Throw | ||
| | | 1 | ||
| | | i15 | ||
| 49 | |||
| | | FP Shift (+8) / DP Knockdown | ||
| FP Shift (+ | | Grab | ||
| Defense Down for 540F on hit | |||
| | |||
| | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p> | |<p>Landing a grab gives the opponent a Defense debuff that lasts for 9 seconds.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | [[File:Pokken_Chandelure_CA_1.png|border]] | ||
[[File:Pokken_Chandelure_CA_2.png|border]] | |||
<div> | <div> | ||
====<span style="color:#019FED">X+A Counter Attack</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|<big>''' | |<big>'''X+A Counter Attack'''</big> | ||
|- | |- | ||
| '''Version''' | |||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
Line 192: | Line 162: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| Counter ( | | '''<span style="color:#019FED">X+A Counter Attack</span>''' | ||
| | | Counter (strike) | ||
| | | 100 | ||
| 3 | |||
| Mid Low | | Mid Low | ||
| | | FP 4 / DP 5 | ||
| | | i39 | ||
| | | 89 | ||
| FP | | FP Shift (+4) / DP +4 | ||
| -8 | | -8 | ||
| 1- | | 1-32F Counter Armor, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 | ||
|- | |||
| '''<span style="color:#019FED">[X+A] Counter Attack</span>''' | |||
| Counter (strike) | |||
| 130 | |||
| 3 | |||
| Mid Low | |||
| 5 | |||
| i59 | |||
| 109 | |||
| FP Shift / DP +8 | |||
| +4 | |||
| 1-52F Counter Armor, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p> | |<p>Can move after releasing.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
<br> | <br> | ||
[[File:Pokken_Chandelure_Release_X.png|left|border]] | |||
<div> | |||
====]X[ Release X==== | |||
{|border="4" cellpadding="4" cellspacing="4" | |||
|- | |||
| '''Properties''' | |||
|- | |||
| Charge Time: 120F, Airborne on Frame 11 | |||
|}</div> | |||
<div> | |||
{|border="1" | |||
|<p>Chandelure strikes a pose, and dances.</p> | |||
<p>Reduces the duration of Chandelure's negative statuses.</p> | |||
<p>Increases the duration of the opponent's negative statuses.</p> | |||
<p>Can move while active.</p> | |||
<p>Can be canceled with R or by jumping.</p> | |||
|}</div> | |||
<br> | |||
<br> | |||
<br> | |||
==Field Phase Attacks== | ==Field Phase Attacks== | ||
<br> | <br> | ||
Line 220: | Line 221: | ||
[[File:Pokken_Chandelure_nY_1.png|border]] | [[File:Pokken_Chandelure_nY_1.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">nY</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 234: | Line 235: | ||
| '''Block''' | | '''Block''' | ||
|- | |- | ||
| '''nY''' | | '''<span style="color:#FC3D3C">nY</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 20 | | 20 | ||
Line 246: | Line 247: | ||
| Special Cancelable on Frame 27 / 45 / 63 / 81*, fY Cancelable on Frame 81 | | Special Cancelable on Frame 27 / 45 / 63 / 81*, fY Cancelable on Frame 81 | ||
|- | |- | ||
| '''n[Y]''' | | '''<span style="color:#FC3D3C">n[Y]</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 60 | | 60 | ||
Line 272: | Line 273: | ||
[[File:Pokken_Chandelure_sY_1.png|border]] | [[File:Pokken_Chandelure_sY_1.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">sY</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 287: | Line 288: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''sY''' | | '''<span style="color:#FC3D3C">sY</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 30 | | 30 | ||
Line 299: | Line 300: | ||
| s[Y] Cancelable on Frame 26 / 52*, fY Cancelable on Frame 84 | | s[Y] Cancelable on Frame 26 / 52*, fY Cancelable on Frame 84 | ||
|- | |- | ||
| '''s[Y]''' | | '''<span style="color:#FC3D3C">s[Y]</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 120 | | 120 | ||
Line 324: | Line 325: | ||
[[File:Pokken_Chandelure_fY_2.png|left|border]] | [[File:Pokken_Chandelure_fY_2.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">fY / nYYYY / sYYYY</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 339: | Line 340: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''fY''' | | '''<span style="color:#FC3D3C">fY</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 30 / 60* | | 30 / 60* | ||
Line 351: | Line 352: | ||
| Airborne on Frame 14 | | Airborne on Frame 14 | ||
|- | |- | ||
| '''f[Y]''' | | '''<span style="color:#FC3D3C">f[Y]</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 60 / 140* | | 60 / 140* | ||
Line 377: | Line 378: | ||
[[File:Pokken_Chandelure_bY_3.png|border]] | [[File:Pokken_Chandelure_bY_3.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">bY</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 392: | Line 393: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''bY''' | | '''<span style="color:#FC3D3C">bY</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 62 | | 62 | ||
Line 404: | Line 405: | ||
| 1-18F High and Mid High invuln, Airborne on Frame 19, Pendulum Motion Cancelable on Frame 41 | | 1-18F High and Mid High invuln, Airborne on Frame 19, Pendulum Motion Cancelable on Frame 41 | ||
|- | |- | ||
| '''b[Y]''' | | '''<span style="color:#FC3D3C">b[Y]</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 62 | | 62 | ||
Line 429: | Line 430: | ||
[[File:Pokken_Chandelure_jY_FP_2.png|left|border]] | [[File:Pokken_Chandelure_jY_FP_2.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 444: | Line 445: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''j.Y''' | | '''<span style="color:#FC3D3C">j.Y</span>''' | ||
| Normal | | Normal | ||
| 40 / 80* | | 40 / 80* | ||
Line 456: | Line 457: | ||
| Air Action Cancelable on Frame 56 | | Air Action Cancelable on Frame 56 | ||
|- | |- | ||
| '''j.[Y]''' | | '''<span style="color:#FC3D3C">j.[Y]</span>''' | ||
| Normal | | Normal | ||
| 60 / 140* | | 60 / 140* | ||
Line 479: | Line 480: | ||
<br> | <br> | ||
<br> | <br> | ||
[[File:Pokken_Chandelure_Homing_Attack_1.png|left|border]] | [[File:Pokken_Chandelure_Homing_Attack_1.png|left|border]] | ||
[[File:Pokken_Chandelure_Homing_Attack_2.png|left|border]] | [[File:Pokken_Chandelure_Homing_Attack_2.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">Homing Attack</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 498: | Line 498: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''X Homing Attack 1''' | | '''<span style="color:#FC3D3C">X Homing Attack 1</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 60 | | 60 | ||
Line 508: | Line 508: | ||
| +6 | | +6 | ||
| -7 | | -7 | ||
| | | Throw Blast, Block or Jump Cancelable on Frame 1 | ||
|- | |- | ||
| '''XX Homing Attack 2''' | | '''<span style="color:#FC3D3C">XX Homing Attack 2</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 80 / 100 | | 80 / 100 | ||
Line 522: | Line 522: | ||
| N/A | | N/A | ||
|- | |- | ||
| '''X[X] Homing Attack 2''' | | '''<span style="color:#FC3D3C">X[X] Homing Attack 2</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 80 / 100 | | 80 / 100 | ||
Line 537: | Line 537: | ||
{|border="1" | {|border="1" | ||
|<p>Chandelure homes in on the opponent and strikes with its light fixtures.</p> | |<p>Chandelure homes in on the opponent and strikes with its light fixtures.</p> | ||
<p>If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.</p> | <p>If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.</p> | ||
|}</div> | |}</div> | ||
Line 544: | Line 542: | ||
<br> | <br> | ||
<br> | <br> | ||
[[File:Pokken_Chandelure_jX_FP.png|left|border]] | [[File:Pokken_Chandelure_jX_FP.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 589: | Line 583: | ||
[[File:Pokken_Chandelure_5YY.png|border]] | [[File:Pokken_Chandelure_5YY.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">5Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 605: | Line 600: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''5Y''' | | '''<span style="color:#FC3D3C">5Y</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 40 | | 40 | ||
| 0% | |||
| 0 | | 0 | ||
| High | | High | ||
Line 618: | Line 614: | ||
| Special Cancelable on Frame 27 | | Special Cancelable on Frame 27 | ||
|- | |- | ||
| '''5YY''' | | '''<span style="color:#FC3D3C">5YY</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 60 | | 60 | ||
| 20% | |||
| 4 | | 4 | ||
| Mid | | Mid | ||
Line 640: | Line 637: | ||
[[File:Pokken_Chandelure_6Y_1.png|border]] | [[File:Pokken_Chandelure_6Y_1.png|border]] | ||
[[File:Pokken_Chandelure_6Y_2.png|border]] | [[File:Pokken_Chandelure_6Y_2.png|border]] | ||
<div> | |||
< | ====<span style="color:#FC3D3C">6Y</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 658: | Line 655: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''6Y''' | | '''<span style="color:#FC3D3C">6Y</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 40 / 80* | | 40 / 80* | ||
| 20% | |||
| 3 | | 3 | ||
| Mid Low | | Mid Low | ||
Line 671: | Line 669: | ||
| Airborne on Frame 14 | | Airborne on Frame 14 | ||
|- | |- | ||
| '''6[Y]''' | | '''<span style="color:#FC3D3C">6[Y]</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 60 / 140* | | 60 / 140* | ||
| N/A | |||
| 12 | | 12 | ||
| Mid Low | | Mid Low | ||
Line 696: | Line 695: | ||
[[File:Pokken_Chandelure_4YY.png|border]] | [[File:Pokken_Chandelure_4YY.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">4Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 711: | Line 710: | ||
| '''Block''' | | '''Block''' | ||
|- | |- | ||
| '''4Y''' | | '''<span style="color:#FC3D3C">4Y</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 30 | | 30 | ||
| 10% | |||
| 0 | | 0 | ||
| Mid Low | | Mid Low | ||
Line 724: | Line 724: | ||
| Special Cancelable on Frame 18 | | Special Cancelable on Frame 18 | ||
|- | |- | ||
| '''4YY''' | | '''<span style="color:#FC3D3C">4YY</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 27 | | 27 | ||
| 10% | |||
| 0 | | 0 | ||
| Mid Low | | Mid Low | ||
Line 740: | Line 741: | ||
{|border="1" | {|border="1" | ||
|<p>A light fixture jab.</p> | |<p>A light fixture jab.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 748: | Line 748: | ||
[[File:Pokken_Chandelure_8Y.png|left|border]] | [[File:Pokken_Chandelure_8Y.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">8Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 765: | Line 766: | ||
| Normal (strike) | | Normal (strike) | ||
| 60 | | 60 | ||
| 20% | |||
| 2 per hit | | 2 per hit | ||
| High | | High | ||
Line 773: | Line 775: | ||
| 0 | | 0 | ||
| -12 | | -12 | ||
| 1-19F High | | 1-19F High/Mid High invuln, Special Cancelable on Frame 33 | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>Chandelure spins Its light fixtures around in a circular motion.</p> | |<p>Chandelure spins Its light fixtures around in a circular motion.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 786: | Line 786: | ||
[[File:Pokken_Chandelure_2Y.png|left|border]] | [[File:Pokken_Chandelure_2Y.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">2Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 803: | Line 804: | ||
| Normal (strike) | | Normal (strike) | ||
| 30 / 66* / 106* | | 30 / 66* / 106* | ||
| 10%, 10%, 40% | |||
| 0 / 0 / 3 | | 0 / 0 / 3 | ||
| Low | | Low | ||
Line 823: | Line 825: | ||
[[File:Pokken_Chandelure_jY_DP.png|left|border]] | [[File:Pokken_Chandelure_jY_DP.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 839: | Line 841: | ||
| Normal (strike) | | Normal (strike) | ||
| 20 / 34* / 46* | | 20 / 34* / 46* | ||
| 30%, 10%, 10% | |||
| 0 | | 0 | ||
| Mid High | | Mid High | ||
Line 861: | Line 864: | ||
[[File:Pokken_Chandelure_j8Y_2.png|border]] | [[File:Pokken_Chandelure_j8Y_2.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.8Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 877: | Line 880: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''j.8Y''' | | '''<span style="color:#FC3D3C">j.8Y</span>''' | ||
| Normal | | Normal (projectile) | ||
| 60 / 100* | | 60 / 100* | ||
| 3 | | 3 | ||
Line 890: | Line 893: | ||
| N/A | | N/A | ||
|- | |- | ||
| '''j.8[Y]''' | | '''<span style="color:#FC3D3C">j.8[Y]</span>''' | ||
| Normal | | Normal (projectile) | ||
| 80 / 160* | | 80 / 160* | ||
| 12 | | 12 | ||
Line 911: | Line 914: | ||
<br> | <br> | ||
<br> | <br> | ||
==Duel Phase Strong Attacks== | ==Duel Phase Strong Attacks== | ||
<br> | <br> | ||
Line 919: | Line 921: | ||
[[File:Pokken_Chandelure_5X_2.png|border]] | [[File:Pokken_Chandelure_5X_2.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">5X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 933: | Line 936: | ||
| '''Hit Adv''' | | '''Hit Adv''' | ||
| '''Block''' | | '''Block''' | ||
| ''' | | '''Properties''' | ||
|- | |- | ||
| '''5X''' | | '''<span style="color:#FC3D3C">5X</span>''' | ||
| Normal (strike) / Normal (projectile) | | Normal (strike) / Normal (projectile) | ||
| 80 | | 80 | ||
| 40% | |||
| 1 per hit | | 1 per hit | ||
| Mid / Low | | Mid / Low (Pillars) | ||
| 4 / None | | 4 / None | ||
| i27 / i31 | | i27 / i31 (Pillars) | ||
| 9 | | 9 | ||
| 79 | | 79 | ||
Line 948: | Line 952: | ||
| Airborne on Frame 9 | | Airborne on Frame 9 | ||
|- | |- | ||
| '''5[X]''' | | '''<span style="color:#FC3D3C">5[X]</span>''' | ||
| Normal (strike) / Normal (projectile) | | Normal (strike) / Normal (projectile) (Pillars) | ||
| 100 | | 100 | ||
| 40% | |||
| 1 per hit | | 1 per hit | ||
| Mid / Low | | Mid / Low (Pillars) | ||
| 5 / None | | 5 / None | ||
| i47 / i51 | | i47 / i51 (Pillars) | ||
| 9 | | 9 | ||
| 99 | | 99 | ||
Line 964: | Line 969: | ||
{|border="1" | {|border="1" | ||
|<p>Chandelure punches the ground and creates three pillars of fire that launch the opponent.</p> | |<p>Chandelure punches the ground and creates three pillars of fire that launch the opponent.</p> | ||
<p>Can be charged to create two additional fire pillars (five total).</p> | |||
<p>Can be charged to | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 974: | Line 978: | ||
[[File:Pokken_Chandelure_6XX_2.png|border]] | [[File:Pokken_Chandelure_6XX_2.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">6X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 989: | Line 994: | ||
| '''Block''' | | '''Block''' | ||
|- | |- | ||
| '''6X''' | | '''<span style="color:#FC3D3C">6X</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 20, 50 | | 20, 50 | ||
| 20% | |||
| 2 | | 2 | ||
| Mid Low | | Mid Low | ||
Line 1,001: | Line 1,007: | ||
| -16 | | -16 | ||
|- | |- | ||
| '''6XX''' | | '''<span style="color:#FC3D3C">6XX</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 42 | | 42 | ||
| 20% | |||
| 3 | | 3 | ||
| Mid Low | | Mid Low | ||
Line 1,013: | Line 1,020: | ||
| -20 | | -20 | ||
|- | |- | ||
| '''6X:X''' | | '''<span style="color:#FC3D3C">6X:X</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 70 | | 70 | ||
| 20% | |||
| 3 | | 3 | ||
| Mid Low | | Mid Low | ||
Line 1,037: | Line 1,045: | ||
[[File:Pokken_Chandelure_6XX_4.png|border]] | [[File:Pokken_Chandelure_6XX_4.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">Burst 6XX</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|<big>'''Burst 6XX'''</big> | |<big>'''Burst 6XX'''</big> | ||
Line 1,043: | Line 1,052: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 1,052: | Line 1,062: | ||
| '''Block''' | | '''Block''' | ||
|- | |- | ||
| '''Burst 6XX''' | | '''<span style="color:#FC3D3C">Burst 6XX</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 42 | | 42 | ||
| 20% | |||
| 3 | | 3 | ||
| Mid Low | | Mid Low | ||
Line 1,064: | Line 1,075: | ||
| -20 | | -20 | ||
|- | |- | ||
| '''Burst 6X:X''' | | '''<span style="color:#FC3D3C">Burst 6X:X</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 70 | | 70 | ||
| 20% | |||
| 3 | | 3 | ||
| Mid Low | | Mid Low | ||
Line 1,085: | Line 1,097: | ||
[[File:Pokken_Chandelure_4X.png|left|border]] | [[File:Pokken_Chandelure_4X.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">4X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 1,100: | Line 1,113: | ||
| '''Block''' | | '''Block''' | ||
|- | |- | ||
| '''4X''' | | '''<span style="color:#FC3D3C">4X</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 60 | | 60 | ||
| 20% | |||
| 4 | | 4 | ||
| Special Mid | | Special Mid | ||
Line 1,112: | Line 1,126: | ||
| -16 | | -16 | ||
|- | |- | ||
| '''4[X]''' | | '''<span style="color:#FC3D3C">4[X]</span>''' | ||
| Normal (strike) | | Normal (strike) | ||
| 100 | | 100 | ||
| 20% | |||
| 4 | | 4 | ||
| Special Mid | | Special Mid | ||
Line 1,134: | Line 1,149: | ||
[[File:Pokken_Chandelure_8X.png|left|border]] | [[File:Pokken_Chandelure_8X.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">8X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 1,151: | Line 1,167: | ||
| Normal (strike) | | Normal (strike) | ||
| 80 | | 80 | ||
| 20% | |||
| 4 | | 4 | ||
| Mid High | | Mid High | ||
Line 1,172: | Line 1,189: | ||
[[File:Pokken_Chandelure_2X.png|left|border]] | [[File:Pokken_Chandelure_2X.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">2X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 1,189: | Line 1,207: | ||
| Normal (strike) | | Normal (strike) | ||
| 60 | | 60 | ||
| 20% | |||
| 3 | | 3 | ||
| Low | | Low | ||
Line 1,209: | Line 1,228: | ||
[[File:Pokken_Chandelure_jX_DP.png|left|border]] | [[File:Pokken_Chandelure_jX_DP.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|<big>'''j.X'''</big> | |<big>'''j.X'''</big> | ||
Line 1,214: | Line 1,234: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 1,223: | Line 1,244: | ||
| '''Block''' | | '''Block''' | ||
|- | |- | ||
| Normal | | Normal (strike) | ||
| 20, 60 | | 20, 60 | ||
| 40% | |||
| 0 | | 0 | ||
| Mid High, Low | | Mid High, Low | ||
Line 1,245: | Line 1,267: | ||
[[File:Pokken_Chandelure_j8X_2.png|border]] | [[File:Pokken_Chandelure_j8X_2.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.8X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 1,260: | Line 1,283: | ||
| '''Block''' | | '''Block''' | ||
|- | |- | ||
| '''j.8X''' | | '''<span style="color:#FC3D3C">j.8X</span>''' | ||
| Normal | | Normal (strike) | ||
| 80 | | 80 | ||
| 20% | |||
| 4 | | 4 | ||
| Mid High | | Mid High | ||
Line 1,272: | Line 1,296: | ||
| -8 | | -8 | ||
|- | |- | ||
| '''j.8[X]''' | | '''<span style="color:#FC3D3C">j.8[X]</span>''' | ||
| Normal | | Normal (strike) | ||
| 80 | | 80 | ||
| 20% | |||
| 4 | | 4 | ||
| Mid High | | Mid High | ||
Line 1,302: | Line 1,327: | ||
[[File:Pokken_Chandelure_5A_1.png|border]] | [[File:Pokken_Chandelure_5A_1.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">5A Will-O-Wisp</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 1,318: | Line 1,344: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''5A Will-O-Wisp''' | | '''<span style="color:#FC3D3C">5A Will-O-Wisp</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 60 (15) | | 60 (15) | ||
| 40% | |||
| 3 | | 3 | ||
| Special Mid | | Special Mid | ||
| None | | None | ||
| i27 / i47 | | i27 / i47 (5[A]) | ||
| 9 | | 9 | ||
| 67 | | 67 | ||
| 0 / -12 | | 0 / -12 (5[A]) | ||
| -12 / -22 | | -12 / -22 (5[A]) | ||
| Pierce, Attack Down for 540F | | Pierce, Attack Down for 540F on hit | ||
|- | |- | ||
| '''5A Will-O-Wisp (Burst)''' | | '''<span style="color:#FC3D3C">5A Will-O-Wisp (Burst)</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 72 (20) | | 72 (20) | ||
| 40% | |||
| 6 | | 6 | ||
| Special Mid | | Special Mid | ||
| None | | None | ||
| i27 / i47 | | i27 / i47 (5[A]) | ||
| 9 | | 9 | ||
| 87 | | 87 | ||
| +44 / +32 | | +44 / +32 (5[A]) | ||
| -12 / -22 | | -12 / -22 (5[A]) | ||
| Pierce, Attack Down for 540F | | Pierce, Attack Down for 540F on hit | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 1,358: | Line 1,386: | ||
[[File:Pokken_Chandelure_6A_3.png|border]] | [[File:Pokken_Chandelure_6A_3.png|border]] | ||
<div> | <div> | ||
====<span style="color:#019FED">6A Smog</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 1,373: | Line 1,402: | ||
|- | |- | ||
| Counter (strike) | | Counter (strike) | ||
| 60 (18), 30 | | 60 (18), 30 (Explosion) | ||
| 50%, 20% | |||
| 3 | | 3 | ||
| Mid Low, Mid | | Mid Low, Mid (Explosion) | ||
| 3 | | 3 | ||
| i23 | | i23 | ||
Line 1,381: | Line 1,411: | ||
| Launch | | Launch | ||
| -16 | | -16 | ||
| 1-16F Counter Armor, Pierce, Defense Down for 510F | | 1-16F Counter Armor, Pierce, Defense Down for 510F on hit | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>Chandelure sneezes, creating a cloud of smoke.</p> | |<p>Chandelure sneezes, creating a cloud of smoke.</p> | ||
<p>On hit, gives the opponent a Defense debuff that lasts for 8.5 seconds.</p> | <p>On hit, gives the opponent a Defense debuff that lasts for 8.5 seconds.</p> | ||
<p> | <p>The smoke cloud explodes if it comes in contact with an opponent's projectile.</p> | ||
<p>The smoke cloud launches and gives the opponent a Defense debuff that lasts for 8.5 seconds.</p> | <p>The smoke cloud launches and gives the opponent a Defense debuff that lasts for 8.5 seconds.</p> | ||
|}</div> | |}</div> | ||
Line 1,398: | Line 1,427: | ||
[[File:Pokken_Chandelure_4A_3.png|border]] | [[File:Pokken_Chandelure_4A_3.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">4A Flame Burst</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
| '''Impact''' | | '''Impact''' | ||
| '''Throw Crush Frame''' | | '''Throw Crush Frame''' | ||
| '''Total Frames''' | | '''Total Frames''' | ||
| '''Hit Adv''' | | '''Hit Adv''' | ||
| '''Block''' | | '''Block''' | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''4A Flame Burst''' | | '''<span style="color:#FC3D3C">4A Flame Burst</span>''' | ||
| Normal | | Normal (projectile) | ||
| 20 (5), 72 | | 20 (5), 72 | ||
| 3, 1 per hit* | | 0%, 10%, 10%, N/A | ||
| High | | 3, 1 per hit* | ||
| 8, None | | High | ||
| i23 | | 8, None | ||
| 9 | | i23 | ||
| 77 | | 9 | ||
| -4, Launch | | 77 | ||
| -16 | | -4, Launch | ||
| 1-23F High invuln, Pierce | | -16 | ||
|- | | 1-23F High invuln, Pierce | ||
| '''4[A] Flame Burst''' | |- | ||
| Normal | | '''<span style="color:#FC3D3C">4[A] Flame Burst</span>''' | ||
| Normal (projectile) | |||
| 103 (10, 34) | | 103 (10, 34) | ||
| 20%, 10%, 10%, 10% | |||
| 3, 1 per hit | | 3, 1 per hit | ||
| High, Mid Low | | High, Mid Low | ||
Line 1,453: | Line 1,485: | ||
[[File:Pokken_Chandelure_8A_4.png|border]] | [[File:Pokken_Chandelure_8A_4.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">8A Overheat</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|<big>'''8A Overheat'''</big> | |<big>'''8A Overheat'''</big> | ||
Line 1,469: | Line 1,502: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''8A Overheat''' | | '''<span style="color:#FC3D3C">8A Overheat</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 180 (45) | | 180 (45) | ||
Line 1,482: | Line 1,515: | ||
| 1-37F Red Armor, Pierce, Attack Down and Defense Down (self) for 1200F | | 1-37F Red Armor, Pierce, Attack Down and Defense Down (self) for 1200F | ||
|- | |- | ||
| '''8A Overheat (Negative Status)''' | | '''<span style="color:#FC3D3C">8A Overheat (Negative Status)</span>''' | ||
| Normal (projectile) | | Normal (projectile) | ||
| 64 (16) | | 64 (16) | ||
Line 1,510: | Line 1,543: | ||
[[File:Pokken_Chandelure_2A.png|left|border]] | [[File:Pokken_Chandelure_2A.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#00A858">2A Hex</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 1,546: | Line 1,579: | ||
[[File:Pokken_Chandelure_jA_2.png|border]] | [[File:Pokken_Chandelure_jA_2.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.A Incinerate</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 1,562: | Line 1,595: | ||
|- | |- | ||
| Normal (projectile) | | Normal (projectile) | ||
| 80 (23) / 10 | | 80 (23) / 10 (Puddle) | ||
| 1 per hit | | 1 per hit | ||
| Mid High, Mid Low, Low | | Mid High, Mid Low, Low | ||
| 6 / 7 / 5 | | 6 / 7 / 5 (Puddle) | ||
| i23 | | i23 | ||
| 9 | | 9 | ||
Line 1,571: | Line 1,604: | ||
| Launch | | Launch | ||
| FP -47 / DP -28 | | FP -47 / DP -28 | ||
| Pierce, Reduces Support Gauge, | | Pierce, Reduces Support Gauge on hit, Air Actionable on Frame 56 | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>Chandelure shoots a fireball angled downwards to the ground that launches the opponent.</p> | |<p>Chandelure shoots a fireball angled downwards to the ground that launches the opponent.</p> | ||
<p>The puddle deals no hitstun.</p> | <p>The puddle deals no hitstun.</p> | ||
<p>Can change the trajectory to fire closer or farther away from Chandelure.</p> | <p>Can change the trajectory to fire closer or farther away from Chandelure.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
<br> | <br> | ||
Line 1,591: | Line 1,617: | ||
[[File:Pokken_Chandelure_Release_A.png|left|border]] | [[File:Pokken_Chandelure_Release_A.png|left|border]] | ||
<div> | <div> | ||
====]A[ Minimize==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|<big>''' | |<big>''''''</big> | ||
|- | |- | ||
| '''Total Frames''' | | '''Total Frames''' | ||
Line 1,598: | Line 1,625: | ||
|- | |- | ||
| 131 | | 131 | ||
| Charge Time: 150F, 1-106F Strike | | Charge Time: 150F, 1-106F Strike/Projectile invuln, Block/Jump/Special Cancelable on Frame 21 | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 1,604: | Line 1,631: | ||
|<p>Chandelure shrinks in size.</p> | |<p>Chandelure shrinks in size.</p> | ||
<p>Can move while active.</p> | <p>Can move while active.</p> | ||
|}</div> | |}</div> | ||
<br> | <br> |
Revision as of 19:49, 23 January 2022
Chandelure is Pokkén's most powerful and dedicated zoner. With her glowing eyes and joyful energy, she drains souls and lifebars from anywhere on screen. This lamp has more than one trick to keep opponents in her playground, and her wide arsenal makes her one the most infuriating to fight against.
Chandelure typically prefers to keep opponents hostage in Field, abusing her superior options and granting herself a ton of synergy. Once ready, she can easily shift with a Laser or a shield break, as 3 or 4 Lasers alone can break any shield in the game.
nY and sY are her main keep-away tools, and Chandy can move while attacking with them to maintain spacing. Both of these moves can be canceled into others to cover the opponent's options (Flame Burst, Will-o-Wisp, s[Y], Lasers…..).
Will-o-Wisp serves a wide fire wall that deals chip Damage and a fair amount of shield damage, as Smog keeps the opponent from getting a hit on her. bY, s[Y], and Flame Burst are great anti air tools to call careless jumps.
In Duel Phase, Chandelure breaks the traditional CADC tactic to get into zoners, with her piercing specials and lingering hitboxes. 5Y, 2Y and 5[A] keep the opponent from getting closer than that range. Lasers, charged Flame Burst, and Will-o-Wisp keep the opponent from feeling safe at maximum range.
Flame Burst and 8Y prevent the opponent from approaching from the air, and 5Y can catch out the startup of jumps at mid range.
Generally, Chandy will be poking the opponent and keeping the opponent in Hex range, waiting for them to hesitate or make a mistake, and react to the opponent if they try to do anything else, using reversals to keep them away. Managing debuffs is an important part of Chandy's gameplay, both for her and her opponent, knowing how deadly Hex and Overheat are.
Chandelure's defense is oriented over high risk, but high reward options. She has horrendous frame data on block, and all of her defensive options and reversals have weaknesses that can be exploited. Her low health and laggy buttons make her really susceptible to being pressured up-close. However, those risky reversals can turn into Chandy's favor and reset to a more favorable position. Despite having long invulnerable dashes, and a frame 1 attack immune state in Minimize, Chandelure prefers to keep a safe distance from the opponent.
Chandelure #PTDX_CHN | |
---|---|
Vitals | |
HP | 510 |
Shield Health | 480 SH (Weak) |
Synergy Gauge | 200 CC |
Burst Mode Duration | 720F (12 sec) |
Movement | |
Back Dash | FP 55F / DP 49F (1-20F Total invuln, Cancelable on FP Frame 47 / DP Frame 37) |
Side Dash | 55F (5-30F Total invuln, Cancelable on Frame 47) |
Forward Dash | 37F (5-24F Total invuln, Cancelable on Frame 29) |
Unique Movement Options | Pendulum Motion |
Stances | |
High Stance | Low invuln. on Frame 1, can move while active. |
Low Stance | High invuln. on Frame 1, can move while active. |
General Moves
Burst Mode
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Burst Wave | 0 | -12 | Mid | BA*(projectile) | i18 | 48 | +8 | 0 | 1-48F Total invuln, Pierce |
Burst Attack: Final Flicker
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Counter (projectile) | 200 (35) | 12 | Mid Low | S+ | i15 | 81 | FP Knockdown / DP Shift | -8 | 1-11F Counter Armor, 12-48F Total invuln, Pierce, Attack Down and Defense Down for 1260F on hit |
Chandelure creates swirls of fire that hit multiple times. On hit, removes all of the opponent's recoverable health. On hit, gives the opponent an Attack and Defense debuff that lasts for 21 seconds. |
j.R Pendulum Motion
Recovery | Properties |
Until Landing +27 | Air Actionable on Frame 31 |
Chandelure swings back and forth in the air. Can start the swing in any direction. Pressing R causes Chandelure to drop down. |
Y+B Grab Attack
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Grab | FP 60 / DP 90 | 12 | Throw | 1 | i15 | 49 | FP Shift (+8) / DP Knockdown | Grab | Defense Down for 540F on hit |
Landing a grab gives the opponent a Defense debuff that lasts for 9 seconds. |
X+A Counter Attack
X+A Counter Attack | ||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A Counter Attack | Counter (strike) | 100 | 3 | Mid Low | FP 4 / DP 5 | i39 | 89 | FP Shift (+4) / DP +4 | -8 | 1-32F Counter Armor, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] Counter Attack | Counter (strike) | 130 | 3 | Mid Low | 5 | i59 | 109 | FP Shift / DP +8 | +4 | 1-52F Counter Armor, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
Can move after releasing. |
]X[ Release X
Properties |
Charge Time: 120F, Airborne on Frame 11 |
Chandelure strikes a pose, and dances. Reduces the duration of Chandelure's negative statuses. Increases the duration of the opponent's negative statuses. Can move while active. Can be canceled with R or by jumping. |
Field Phase Attacks
nY
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | |
nY | Normal (projectile) | 20 | Special Mid | 7 | i15 | 5 | 57 / 75 / 93 / 111* | -12 | -22 | Special Cancelable on Frame 27 / 45 / 63 / 81*, fY Cancelable on Frame 81 |
n[Y] | Normal (projectile) | 60 | Special Mid | 8 | i35 | 5 | 79 | Shift (-4) | -20 | N/A |
Chandelure shoots a fireball that chases down the opponent. *Can shoot up to four fireballs in a row. Can move while active. When charged, shoots 5 fireballs in all directions once. |
sY
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
sY | Normal (projectile) | 30 | Special Mid | 7 | i19 | 9 | 69 / 95 / 121* | -16 | -28 | s[Y] Cancelable on Frame 26 / 52*, fY Cancelable on Frame 84 |
s[Y] | Normal (strike) | 120 | High | 6 | i32 | 9 | 102 | Shift (Launch) | -16 | Airborne on Frame 22, Pierce |
Chandelure shoots two fireballs that chase down the opponent. When held, Chandelure turns upside down and spins like a top. *Can shoot up to three sets of fireballs in a row. Can move while active. |
fY / nYYYY / sYYYY
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
fY | Normal (projectile) | 30 / 60* | Mid Low | S+ | i23 | 9 | 79 | Shift | -20 | Airborne on Frame 14 |
f[Y] | Normal (projectile) | 60 / 140* | Mid Low | S+ | i43 | 9 | 99 | Shift | -16 | Airborne on Frame 34, Pierce |
Chandelure fires a laser straight ahead. Can move while active. *Deals more damage from a distance. |
bY
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
bY | Normal (projectile) | 62 | Mid | 6 / 7* | i19 | 9 | 56 | Launch | -8 | 1-18F High and Mid High invuln, Airborne on Frame 19, Pendulum Motion Cancelable on Frame 41 |
b[Y] | Normal (projectile) | 62 | Mid | 6 / 7* | i39 | 9 | 76 | Launch | -8 | 1-38F High and Mid High invuln, Airborne on Frame 39, Pendulum Motion Cancelable on Frame 61 |
Chandelure jumps in the air and shoots out three fireballs that fall to the ground. Can move while active (in the air). Can be charged to shoot the fireball farther away from Chandelure. *Fireballs exploding has a priority of 7. |
j.Y
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
j.Y | Normal | 40 / 80* | Mid | S+ | i23 | 9 | Until Landing +27 | Shift (-8) | -26 | Air Action Cancelable on Frame 56 |
j.[Y] | Normal | 60 / 140* | Mid | S+ | i43 | 9 | Until Landing +27 | Shift (Launch) | -18 | Air Action Cancelable on Frame 76 |
Chandelure fires a laser from the air straight ahead. Can move while active. Inputting j.fY fires the laser upwards. Inputting j.bY fires the laser downwards. *Deals more damage from a distance. |
Homing Attack
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Homing Attack 1 | Normal (strike) | 60 | Mid | 5 | i25 | 1 | 60 | +6 | -7 | Throw Blast, Block or Jump Cancelable on Frame 1 |
XX Homing Attack 2 | Normal (strike) | 80 / 100 | Mid | 5 | i55 | N/A | 89 | Shift (+14) | -8 | N/A |
X[X] Homing Attack 2 | Normal (strike) | 80 / 100 | Mid | 6 | i79 | N/A | 113 | Shift (+14) | Shift (+28) | Pierce, Guard Break |
Chandelure homes in on the opponent and strikes with its light fixtures. If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2. |
j.X
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (strike) | 20, 60 | Mid High, Low | BA (strike) | i22 | 9 | Until Landing +39 | Shift (Knockdown) | -16 |
Chandelure slams to the ground, creating a shockwave. |
Duel Phase Weak Attacks
5Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (strike) | 40 | 0% | 0 | High | 3 | i23 | 9 | 50 | +4 | -8 | Special Cancelable on Frame 27 |
5YY | Normal (strike) | 60 | 20% | 4 | Mid | 4 | i49 | N/A | 79 | +4 | -8 | Special Cancelable on Frame 53 |
A long-ranged light fixture slap. |
6Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6Y | Normal (projectile) | 40 / 80* | 20% | 3 | Mid Low | S+ | i31 | 9 | 83 | Launch | -16 | Airborne on Frame 14 |
6[Y] | Normal (projectile) | 60 / 140* | N/A | 12 | Mid Low | S+ | i51 | 9 | 103 | Shift | -12 | Airborne on Frame 14, Pierce |
Chandelure fires a laser straight ahead. * Deals more damage from a distance. |
4Y
Version | Attack | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | ||
4Y | Normal (strike) | 30 | 10% | 0 | Mid Low | 3 | i15 | 5 | 41 | 0 | -8 | Special Cancelable on Frame 18 |
4YY | Normal (strike) | 27 | 10% | 0 | Mid Low | 3 | i33 | 23 | 59 | +4 | -4 | Special Cancelable on Frame 36 |
A light fixture jab. |
8Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 60 | 20% | 2 per hit | High | 4 | i19 | 9 | 63 | 0 | -12 | 1-19F High/Mid High invuln, Special Cancelable on Frame 33 |
Chandelure spins Its light fixtures around in a circular motion. |
2Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 30 / 66* / 106* | 10%, 10%, 40% | 0 / 0 / 3 | Low | 3 | i19 | 9 | 47 | +4 / +4* / +42* | -8 / -4* / 0* | High invuln. on Frame 1 |
A low-grounded stream of fire. * Powers up when done from a distance. |
j.Y
Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | ||
Normal (strike) | 20 / 34* / 46* | 30%, 10%, 10% | 0 | Mid High | 3 | i19 | 9 | Until landing +13 | 0 | -21 | Special Cancelable on Frame 27 |
A stream of fire from above angled downwards. * Deals more damage from a distance. Special cancelable. |
j.8Y
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
j.8Y | Normal (projectile) | 60 / 100* | 3 | High | S+ | i35 | 9 | Until landing +13 | -8 | -24 | N/A |
j.8[Y] | Normal (projectile) | 80 / 160* | 12 | High | S+ | i55 | 9 | Until landing +13 | Launch | -20 / -17* | Pierce |
Chandelure fires a laser from the air straight ahead. * Deals more damage and is sometimes safer from a distance. |
Duel Phase Strong Attacks
5X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5X | Normal (strike) / Normal (projectile) | 80 | 40% | 1 per hit | Mid / Low (Pillars) | 4 / None | i27 / i31 (Pillars) | 9 | 79 | Launch | -16 | Airborne on Frame 9 |
5[X] | Normal (strike) / Normal (projectile) (Pillars) | 100 | 40% | 1 per hit | Mid / Low (Pillars) | 5 / None | i47 / i51 (Pillars) | 9 | 99 | Launch | +6 | Airborne on Frame 9, Pierce (Pillars) |
Chandelure punches the ground and creates three pillars of fire that launch the opponent. Can be charged to create two additional fire pillars (five total). |
6X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
6X | Normal (strike) | 20, 50 | 20% | 2 | Mid Low | 4 | i19 | 9 | 67 | Launch | -16 |
6XX | Normal (strike) | 42 | 20% | 3 | Mid Low | 5 | i19 | N/A | 86 | Knockdown | -20 |
6X:X | Normal (strike) | 70 | 20% | 3 | Mid Low | 6 | i19 | N/A | 100 | Knockdown | -20 |
Chandelure lunges forward with a two-hit attack that launches. Delaying the input of 6XX gives the attack additional hits and a longer range. |
Burst 6XX
Burst 6XX | |||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Burst 6XX | Normal (projectile) | 42 | 20% | 3 | Mid Low | S+ | i19 | N/A | 86 | Stun | -20 |
Burst 6X:X | Normal (projectile) | 70 | 20% | 3 | Mid Low | S+ | i19 | N/A | 100 | Stun | -20 |
Becomes a laser during Burst Mode. |
4X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
4X | Normal (strike) | 60 | 20% | 4 | Special Mid | 1 | i35 | 9 | 81 | Launch | -16 |
4[X] | Normal (strike) | 100 | 20% | 4 | Special Mid | 3 | i55 | 9 | 101 | Knockdown | 0 |
Chandelure leans back, then lunges forward with a spinning attack. Can be charged to make the attack deal more damage, cause a knockdown, and be safer on block. |
8X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 80 | 20% | 4 | Mid High | 5 | i35 | 1 | 59 | Launch | -8 | Airborne on Frame 5, Pendulum Motion Cancelable on Frame 33 and Frame 39 |
Chandelure jumps in the air and strikes down from above. Throw Blast. |
2X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 60 | 20% | 3 | Low | 4 | i15 | 5 | 51 | Launch | -8 | High invuln. on Frame 1 |
Chandelure slides forward and knocks the opponent to the ground. |
j.X
j.X | ||||||||||
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (strike) | 20, 60 | 40% | 0 | Mid High, Low | 4 | i22 | 9 | Until landing +31 | Launch | -8 |
Chandelure slams to the ground, creating a shockwave. |
j.8X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
j.8X | Normal (strike) | 80 | 20% | 4 | Mid High | 4 | i19 | 9 | Until landing +23 | Launch | -8 |
j.8[X] | Normal (strike) | 80 | 20% | 4 | Mid High | 5 | i39 | 9 | Until landing +23 | Launch | 0 |
Chandelure spins around in the air, launching the opponent. Inputting j.7X causes Chandelure to spin backwards. Inputting j.9X causes Chandelure to spin forward. Can be charged to increase the size of the attack. |
Pokemon Moves
5A Will-O-Wisp
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5A Will-O-Wisp | Normal (projectile) | 60 (15) | 40% | 3 | Special Mid | None | i27 / i47 (5[A]) | 9 | 67 | 0 / -12 (5[A]) | -12 / -22 (5[A]) | Pierce, Attack Down for 540F on hit |
5A Will-O-Wisp (Burst) | Normal (projectile) | 72 (20) | 40% | 6 | Special Mid | None | i27 / i47 (5[A]) | 9 | 87 | +44 / +32 (5[A]) | -12 / -22 (5[A]) | Pierce, Attack Down for 540F on hit |
Chandelure conjures a wall of flames that travel forward. On hit, gives the opponent an Attack debuff that lasts for 9 seconds. Charging Will-O-Wisp causes it to travel forward at a slower pace. In Burst Mode, Will-O-Wisp gains an additional hit and stuns the opponent. |
6A Smog
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Counter (strike) | 60 (18), 30 (Explosion) | 50%, 20% | 3 | Mid Low, Mid (Explosion) | 3 | i23 | 73 | Launch | -16 | 1-16F Counter Armor, Pierce, Defense Down for 510F on hit |
Chandelure sneezes, creating a cloud of smoke. On hit, gives the opponent a Defense debuff that lasts for 8.5 seconds. The smoke cloud explodes if it comes in contact with an opponent's projectile. The smoke cloud launches and gives the opponent a Defense debuff that lasts for 8.5 seconds. |
4A Flame Burst
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
4A Flame Burst | Normal (projectile) | 20 (5), 72 | 0%, 10%, 10%, N/A | 3, 1 per hit* | High | 8, None | i23 | 9 | 77 | -4, Launch | -16 | 1-23F High invuln, Pierce |
4[A] Flame Burst | Normal (projectile) | 103 (10, 34) | 20%, 10%, 10%, 10% | 3, 1 per hit | High, Mid Low | 8, None | i43 | 9 | 97 | +37 | -16 | 1-43F High invuln, Pierce |
Chandelure turns around and shoots a fireball into the air. The fireball then explodes and reduces the opponent's Synergy Gauge on hit. |
8A Overheat
8A Overheat | |||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
8A Overheat | Normal (projectile) | 180 (45) | 12 | Mid Low | S+ | i31 | 1 | 97 | Launch | -8 | 1-37F Red Armor, Pierce, Attack Down and Defense Down (self) for 1200F |
8A Overheat (Negative Status) | Normal (projectile) | 64 (16) | 0 | Mid Low | S+ | i31 | 1 | 97 | -6 | -20 | 1-4F Red Armor, Pierce |
Chandelure preps itself and begins to glow red. Afterwards, Chandelure lets out a powerful wave of fire. Throw Blast. Upon using Overheat, Chandelure loses all current buffs. If Overheat was used and Chandelure has no buffs, Chandelure receives an Attack and Speed debuff. The Attack and Speed debuffs last for 20 seconds. |
2A Hex
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block |
Grab | 80 / 120 / 200 | 0 / 0 / 12* | Ground only | BA (grab) | i23 | +2 / Shift* | Grab |
Chandelure leans forward and grabs the opponent from afar. Reduces the opponent's recoverable health. Increases in damage based on the amount of debuffs the opponent has. The debuffs are removed from the opponent afterwards. * If the opponent has two debuffs, a Phase Shift automatically occurs. |
j.A Incinerate
Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 80 (23) / 10 (Puddle) | 1 per hit | Mid High, Mid Low, Low | 6 / 7 / 5 (Puddle) | i23 | 9 | FP Until landing +27 / DP Until landing +13 | Launch | FP -47 / DP -28 | Pierce, Reduces Support Gauge on hit, Air Actionable on Frame 56 |
Chandelure shoots a fireball angled downwards to the ground that launches the opponent. The puddle deals no hitstun. Can change the trajectory to fire closer or farther away from Chandelure. |
]A[ Minimize
' | |
Total Frames | Properties |
131 | Charge Time: 150F, 1-106F Strike/Projectile invuln, Block/Jump/Special Cancelable on Frame 21 |
Chandelure shrinks in size. Can move while active. |
Combos
Notable Players
- Cat Fight (NA): Twitter
- mikukey (JP): Twitter
- SoulGuitarist (NA): Twitter
- Twixxie (NA): Twitter