Pokken Tournament DX/Chandelure: Difference between revisions

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==General Moves==
==General Moves==
<br>
<br>
<br>
<br>
<br>
[[File:Pokken Chandelure Burst Declare.png|300px|border]]
[[File:Pokken Chandelure Burst Declare.png|300px|border]]
<div>  
<div>  
====Burst Mode====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Burst Mode'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 37: Line 38:
| '''Properties'''
| '''Properties'''
|-
|-
| Strike (projectile)
| Burst Wave
| 0
| 0
| -12
| -12
Line 51: Line 52:
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_jR.png|left|border]]
[[File:Pokken_Chandelure_Burst_Attack.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.R Pendulum Motion'''</big>
|-
| '''Recovery'''
| '''Properties'''
|-
| Until Landing +27
| Air Actionable on Frame 31
|}</div>
<div>
{|border="1"
|<p>Chandelure swings back and forth in the air.</p>
<p>Can start the swing in any direction.</p>
<p>Can cancel into aerials.</p>
<p>Pressing R causes Chandelure to drop down.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Chandelure_Grab_FP.png|border]]
[[File:Pokken_Chandelure_Grab_DP.png|border]]
<div>  
<div>  
====<span style="color:#019FED">Burst Attack: Final Flicker</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Y+B Grab'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 89: Line 68:
| '''Properties'''
| '''Properties'''
|-
|-
| Grab
| Counter (projectile)
| FP 60 / DP 90
| 200 (35)
| 12
| 12
| Throw
| Mid Low
| 1
| S+
| i15
| i15
| 49
| 81
| FP Shift (+8) / DP Knockdown
| FP Knockdown / DP Shift
| Grab
| -8
| Defense Down for 540F
| 1-11F Counter Armor, 12-48F Total invuln, Pierce, Attack Down and Defense Down for 1260F on hit
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Landing a grab gives the opponent a Defense debuff that lasts for 9 seconds.</p>
|<p>Chandelure creates swirls of fire that hit multiple times.</p>
<p>On hit, removes all of the opponent's recoverable health.</p>
<p>On hit, gives the opponent an Attack and Defense debuff that lasts for 21 seconds.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_CA_1.png|border]]
[[File:Pokken_Chandelure_jR.png|left|border]]
[[File:Pokken_Chandelure_CA_2.png|border]]
<div>  
<div>  
====j.R Pendulum Motion====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''X+A Counter Attack'''</big>
|-
|-
| '''Version'''
| '''Recovery'''
| '''Attack Type'''
| '''Properties'''
| '''Damage'''
|-
| Until Landing +27
| Air Actionable on Frame 31
|}</div>
<div>
{|border="1"
|<p>Chandelure swings back and forth in the air.</p>
<p>Can start the swing in any direction.</p>
<p>Pressing R causes Chandelure to drop down.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Chandelure_Grab_FP.png|border]]
[[File:Pokken_Chandelure_Grab_DP.png|border]]
<div>
====<span style="color:#00A858">Y+B Grab Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
|-
| '''Attack Type'''
| '''Damage'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 125: Line 125:
| '''Properties'''
| '''Properties'''
|-
|-
| '''X+A Counter Attack'''
| Grab
| Counter (strike)
| FP 60 / DP 90
| 100
| 12
| 3
| Throw
| Mid Low
| 1
| FP 4 / DP 5
| i15
| i39
| 49
| 89
| FP Shift (+8) / DP Knockdown
| FP Shift (+4) / DP +4
| Grab
| -8
| Defense Down for 540F on hit
| 1-32F Counter Armor, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|-
| '''[X+A] Counter Attack'''
| Counter (strike)
| 130
| 3
| Mid Low
| 5
| i59
| 109
| FP Shift / DP +8
| +4
| 1-52F Counter Armor, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Can move after releasing.</p>
|<p>Landing a grab gives the opponent a Defense debuff that lasts for 9 seconds.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_Release_X.png|left|border]]
[[File:Pokken_Chandelure_CA_1.png|border]]
[[File:Pokken_Chandelure_CA_2.png|border]]
<div>  
<div>  
====<span style="color:#019FED">X+A Counter Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>''']X[ Release X'''</big>
|<big>'''X+A Counter Attack'''</big>
|-
| Properties
|-
| Charge Time: 120F, Airborne on Frame 11
|}</div>
<div>
{|border="1"
|<p>Chandelure strikes a pose, and dances.</p>
<p>Reduces the duration of Chandelure's negative statuses.</p>
<p>Increases the duration of the opponent's negative statuses.</p>
<p>Can move while active.</p>
<p>Can be canceled with R or by jumping.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Chandelure_Burst_Attack.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Burst Attack: Final Flicker'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
Line 192: Line 162:
| '''Properties'''
| '''Properties'''
|-
|-
| Counter (projectile)  
| '''<span style="color:#019FED">X+A Counter Attack</span>'''
| 200 (35)
| Counter (strike)
| 12
| 100
| 3
| Mid Low
| Mid Low
| S+
| FP 4 / DP 5
| i15
| i39
| 81
| 89
| FP Knockdown / DP Shift
| FP Shift (+4) / DP +4
| -8
| -8
| 1-11F Counter Armor, 12-48F Total invuln, Pierce, Attack Down and Defense Down for 1260F
| 1-32F Counter Armor, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|-
| '''<span style="color:#019FED">[X+A] Counter Attack</span>'''
| Counter (strike)
| 130
| 3
| Mid Low
| 5
| i59
| 109
| FP Shift / DP +8
| +4
| 1-52F Counter Armor, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure creates swirls of fire that hit multiple times.</p>
|<p>Can move after releasing.</p>
<p>On hit, removes all of the opponent's recoverable health.</p>
<p>On hit, gives the opponent an Attack and Defense debuff that lasts for 21 seconds.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
 
[[File:Pokken_Chandelure_Release_X.png|left|border]]
<div>
====]X[ Release X====
{|border="4" cellpadding="4"  cellspacing="4"
|-
| '''Properties'''
|-
| Charge Time: 120F, Airborne on Frame 11
|}</div>
<div>
{|border="1"
|<p>Chandelure strikes a pose, and dances.</p>
<p>Reduces the duration of Chandelure's negative statuses.</p>
<p>Increases the duration of the opponent's negative statuses.</p>
<p>Can move while active.</p>
<p>Can be canceled with R or by jumping.</p>
|}</div>
<br>
<br>
<br>
 
==Field Phase Attacks==
==Field Phase Attacks==
<br>
<br>
Line 220: Line 221:
[[File:Pokken_Chandelure_nY_1.png|border]]
[[File:Pokken_Chandelure_nY_1.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">nY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''nY'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 234: Line 235:
| '''Block'''
| '''Block'''
|-
|-
| '''nY'''
| '''<span style="color:#FC3D3C">nY</span>'''
| Normal (projectile)
| Normal (projectile)
| 20
| 20
Line 246: Line 247:
| Special Cancelable on Frame 27 / 45 / 63 / 81*, fY Cancelable on Frame 81
| Special Cancelable on Frame 27 / 45 / 63 / 81*, fY Cancelable on Frame 81
|-
|-
| '''n[Y]'''
| '''<span style="color:#FC3D3C">n[Y]</span>'''
| Normal (projectile)
| Normal (projectile)
| 60
| 60
Line 272: Line 273:
[[File:Pokken_Chandelure_sY_1.png|border]]
[[File:Pokken_Chandelure_sY_1.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">sY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''sY'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 287: Line 288:
| '''Properties'''
| '''Properties'''
|-
|-
| '''sY'''
| '''<span style="color:#FC3D3C">sY</span>'''
| Normal (projectile)
| Normal (projectile)
| 30
| 30
Line 299: Line 300:
| s[Y] Cancelable on Frame 26 / 52*, fY Cancelable on Frame 84
| s[Y] Cancelable on Frame 26 / 52*, fY Cancelable on Frame 84
|-
|-
| '''s[Y]'''
| '''<span style="color:#FC3D3C">s[Y]</span>'''
| Normal (strike)  
| Normal (strike)  
| 120
| 120
Line 324: Line 325:
[[File:Pokken_Chandelure_fY_2.png|left|border]]
[[File:Pokken_Chandelure_fY_2.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">fY / nYYYY / sYYYY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''fY / nYY / sYY'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 339: Line 340:
| '''Properties'''
| '''Properties'''
|-
|-
| '''fY'''
| '''<span style="color:#FC3D3C">fY</span>'''
| Normal (projectile)
| Normal (projectile)
| 30 / 60*
| 30 / 60*
Line 351: Line 352:
| Airborne on Frame 14
| Airborne on Frame 14
|-
|-
| '''f[Y]'''
| '''<span style="color:#FC3D3C">f[Y]</span>'''
| Normal (projectile)
| Normal (projectile)
| 60 / 140*
| 60 / 140*
Line 377: Line 378:
[[File:Pokken_Chandelure_bY_3.png|border]]
[[File:Pokken_Chandelure_bY_3.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">bY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''bY'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 392: Line 393:
| '''Properties'''
| '''Properties'''
|-
|-
| '''bY'''
| '''<span style="color:#FC3D3C">bY</span>'''
| Normal (projectile)  
| Normal (projectile)  
| 62
| 62
Line 404: Line 405:
| 1-18F High and Mid High invuln, Airborne on Frame 19, Pendulum Motion Cancelable on Frame 41
| 1-18F High and Mid High invuln, Airborne on Frame 19, Pendulum Motion Cancelable on Frame 41
|-
|-
| '''b[Y]'''
| '''<span style="color:#FC3D3C">b[Y]</span>'''
| Normal (projectile)  
| Normal (projectile)  
| 62
| 62
Line 429: Line 430:
[[File:Pokken_Chandelure_jY_FP_2.png|left|border]]
[[File:Pokken_Chandelure_jY_FP_2.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.Y'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 444: Line 445:
| '''Properties'''
| '''Properties'''
|-
|-
| '''j.Y'''
| '''<span style="color:#FC3D3C">j.Y</span>'''
| Normal
| Normal
| 40 / 80*
| 40 / 80*
Line 456: Line 457:
| Air Action Cancelable on Frame 56
| Air Action Cancelable on Frame 56
|-
|-
| '''j.[Y]'''
| '''<span style="color:#FC3D3C">j.[Y]</span>'''
| Normal
| Normal
| 60 / 140*
| 60 / 140*
Line 479: Line 480:
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_Homing_Attack_1.png|left|border]]
[[File:Pokken_Chandelure_Homing_Attack_1.png|left|border]]
[[File:Pokken_Chandelure_Homing_Attack_2.png|left|border]]
[[File:Pokken_Chandelure_Homing_Attack_2.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Homing Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Homing Attack'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 498: Line 498:
| '''Properties'''
| '''Properties'''
|-
|-
| '''X Homing Attack 1'''
| '''<span style="color:#FC3D3C">X Homing Attack 1</span>'''
| Normal (strike)
| Normal (strike)
| 60
| 60
Line 508: Line 508:
| +6
| +6
| -7
| -7
| N/A
| Throw Blast, Block or Jump Cancelable on Frame 1
|-
|-
| '''XX Homing Attack 2'''
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
| Normal (strike)
| Normal (strike)
| 80 / 100
| 80 / 100
Line 522: Line 522:
| N/A
| N/A
|-
|-
| '''X[X] Homing Attack 2'''
| '''<span style="color:#FC3D3C">X[X] Homing Attack 2</span>'''
| Normal (strike)
| Normal (strike)
| 80 / 100
| 80 / 100
Line 537: Line 537:
{|border="1"
{|border="1"
|<p>Chandelure homes in on the opponent and strikes with its light fixtures.</p>
|<p>Chandelure homes in on the opponent and strikes with its light fixtures.</p>
<p>Homing Attack 1 Throw Blasts.</p>
<p>Homing Attack 1 can be canceled with block or jump.</p>
<p>If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.</p>
<p>If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.</p>
|}</div>
|}</div>
Line 544: Line 542:
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_jX_FP.png|left|border]]
[[File:Pokken_Chandelure_jX_FP.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 589: Line 583:
[[File:Pokken_Chandelure_5YY.png|border]]
[[File:Pokken_Chandelure_5YY.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5Y'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 605: Line 600:
| '''Properties'''
| '''Properties'''
|-
|-
| '''5Y'''
| '''<span style="color:#FC3D3C">5Y</span>'''
| Normal (strike)
| Normal (strike)
| 40
| 40
| 0%
| 0
| 0
| High
| High
Line 618: Line 614:
| Special Cancelable on Frame 27
| Special Cancelable on Frame 27
|-
|-
| '''5YY'''
| '''<span style="color:#FC3D3C">5YY</span>'''
| Normal (strike)
| Normal (strike)
| 60
| 60
| 20%
| 4
| 4
| Mid
| Mid
Line 640: Line 637:
[[File:Pokken_Chandelure_6Y_1.png|border]]
[[File:Pokken_Chandelure_6Y_1.png|border]]
[[File:Pokken_Chandelure_6Y_2.png|border]]
[[File:Pokken_Chandelure_6Y_2.png|border]]
 
<div>
<div>  
====<span style="color:#FC3D3C">6Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6Y'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 658: Line 655:
| '''Properties'''
| '''Properties'''
|-
|-
| '''6Y'''
| '''<span style="color:#FC3D3C">6Y</span>'''
| Normal (projectile)
| Normal (projectile)
| 40 / 80*
| 40 / 80*
| 20%
| 3
| 3
| Mid Low
| Mid Low
Line 671: Line 669:
| Airborne on Frame 14
| Airborne on Frame 14
|-
|-
| '''6[Y]'''
| '''<span style="color:#FC3D3C">6[Y]</span>'''
| Normal (projectile)
| Normal (projectile)
| 60 / 140*
| 60 / 140*
| N/A
| 12
| 12
| Mid Low
| Mid Low
Line 696: Line 695:
[[File:Pokken_Chandelure_4YY.png|border]]
[[File:Pokken_Chandelure_4YY.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">4Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4Y'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 711: Line 710:
| '''Block'''
| '''Block'''
|-
|-
| '''4Y'''
| '''<span style="color:#FC3D3C">4Y</span>'''
| Normal (strike)
| Normal (strike)
| 30
| 30
| 10%
| 0
| 0
| Mid Low
| Mid Low
Line 724: Line 724:
| Special Cancelable on Frame 18  
| Special Cancelable on Frame 18  
|-
|-
| '''4YY'''
| '''<span style="color:#FC3D3C">4YY</span>'''
| Normal (strike)
| Normal (strike)
| 27
| 27
| 10%
| 0
| 0
| Mid Low
| Mid Low
Line 740: Line 741:
{|border="1"
{|border="1"
|<p>A light fixture jab.</p>
|<p>A light fixture jab.</p>
<p>Special cancelable.</p>
|}</div>
|}</div>
<br>
<br>
Line 748: Line 748:
[[File:Pokken_Chandelure_8Y.png|left|border]]
[[File:Pokken_Chandelure_8Y.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 765: Line 766:
| Normal (strike)
| Normal (strike)
| 60
| 60
| 20%
| 2 per hit
| 2 per hit
| High
| High
Line 773: Line 775:
| 0
| 0
| -12
| -12
| 1-19F High and Mid High invuln, Special Cancelable on Frame 33
| 1-19F High/Mid High invuln, Special Cancelable on Frame 33
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure spins Its light fixtures around in a circular motion.</p>
|<p>Chandelure spins Its light fixtures around in a circular motion.</p>
<p>Invincible against Highs and Mid Highs on frame 1.</p>
<p>Special cancelable.</p>
|}</div>
|}</div>
<br>
<br>
Line 786: Line 786:
[[File:Pokken_Chandelure_2Y.png|left|border]]
[[File:Pokken_Chandelure_2Y.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">2Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 803: Line 804:
| Normal (strike)
| Normal (strike)
| 30 / 66* / 106*
| 30 / 66* / 106*
| 10%, 10%, 40%
| 0 / 0 / 3
| 0 / 0 / 3
| Low
| Low
Line 823: Line 825:
[[File:Pokken_Chandelure_jY_DP.png|left|border]]
[[File:Pokken_Chandelure_jY_DP.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 839: Line 841:
| Normal (strike)  
| Normal (strike)  
| 20 / 34* / 46*
| 20 / 34* / 46*
| 30%, 10%, 10%
| 0
| 0
| Mid High
| Mid High
Line 861: Line 864:
[[File:Pokken_Chandelure_j8Y_2.png|border]]
[[File:Pokken_Chandelure_j8Y_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.8Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.8Y'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 877: Line 880:
| '''Properties'''
| '''Properties'''
|-
|-
| '''j.8Y'''
| '''<span style="color:#FC3D3C">j.8Y</span>'''
| Normal
| Normal (projectile)
| 60 / 100*
| 60 / 100*
| 3
| 3
Line 890: Line 893:
| N/A
| N/A
|-
|-
| '''j.8[Y]'''
| '''<span style="color:#FC3D3C">j.8[Y]</span>'''
| Normal
| Normal (projectile)
| 80 / 160*
| 80 / 160*
| 12
| 12
Line 911: Line 914:
<br>
<br>
<br>
<br>
==Duel Phase Strong Attacks==
==Duel Phase Strong Attacks==
<br>
<br>
Line 919: Line 921:
[[File:Pokken_Chandelure_5X_2.png|border]]
[[File:Pokken_Chandelure_5X_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5X'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 933: Line 936:
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Pierce'''
| '''Properties'''
|-
|-
| '''5X'''
| '''<span style="color:#FC3D3C">5X</span>'''
| Normal (strike) / Normal (projectile)
| Normal (strike) / Normal (projectile)
| 80  
| 80
| 40%
| 1 per hit
| 1 per hit
| Mid / Low
| Mid / Low (Pillars)
| 4 / None
| 4 / None
| i27 / i31
| i27 / i31 (Pillars)
| 9
| 9
| 79
| 79
Line 948: Line 952:
| Airborne on Frame 9  
| Airborne on Frame 9  
|-
|-
| '''5[X]'''
| '''<span style="color:#FC3D3C">5[X]</span>'''
| Normal (strike) / Normal (projectile)
| Normal (strike) / Normal (projectile) (Pillars)
| 100
| 100
| 40%
| 1 per hit
| 1 per hit
| Mid / Low
| Mid / Low (Pillars)
| 5 / None
| 5 / None
| i47 / i51
| i47 / i51 (Pillars)
| 9
| 9
| 99
| 99
Line 964: Line 969:
{|border="1"
{|border="1"
|<p>Chandelure punches the ground and creates three pillars of fire that launch the opponent.</p>
|<p>Chandelure punches the ground and creates three pillars of fire that launch the opponent.</p>
<p>Invincible against Lows on frame 9.</p>
<p>Can be charged to create two additional fire pillars (five total).</p>
<p>Can be charged to make the first hit counter pierce, and create two additional fire pillars (five total).</p>
|}</div>
|}</div>
<br>
<br>
Line 974: Line 978:
[[File:Pokken_Chandelure_6XX_2.png|border]]
[[File:Pokken_Chandelure_6XX_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6X'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 989: Line 994:
| '''Block'''
| '''Block'''
|-
|-
| '''6X'''
| '''<span style="color:#FC3D3C">6X</span>'''
| Normal (strike)  
| Normal (strike)  
| 20, 50
| 20, 50
| 20%
| 2
| 2
| Mid Low
| Mid Low
Line 1,001: Line 1,007:
| -16
| -16
|-
|-
| '''6XX'''
| '''<span style="color:#FC3D3C">6XX</span>'''
| Normal (strike)
| Normal (strike)
| 42
| 42
| 20%
| 3
| 3
| Mid Low
| Mid Low
Line 1,013: Line 1,020:
| -20
| -20
|-
|-
| '''6X:X'''
| '''<span style="color:#FC3D3C">6X:X</span>'''
| Normal (strike)
| Normal (strike)
| 70
| 70
| 20%
| 3
| 3
| Mid Low
| Mid Low
Line 1,037: Line 1,045:
[[File:Pokken_Chandelure_6XX_4.png|border]]
[[File:Pokken_Chandelure_6XX_4.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Burst 6XX</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Burst 6XX'''</big>
|<big>'''Burst 6XX'''</big>
Line 1,043: Line 1,052:
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,052: Line 1,062:
| '''Block'''
| '''Block'''
|-
|-
| '''Burst 6XX'''
| '''<span style="color:#FC3D3C">Burst 6XX</span>'''
| Normal (projectile)
| Normal (projectile)
| 42  
| 42  
| 20%
| 3
| 3
| Mid Low
| Mid Low
Line 1,064: Line 1,075:
| -20
| -20
|-
|-
| '''Burst 6X:X'''
| '''<span style="color:#FC3D3C">Burst 6X:X</span>'''
| Normal (projectile)  
| Normal (projectile)  
| 70
| 70
| 20%
| 3
| 3
| Mid Low
| Mid Low
Line 1,085: Line 1,097:
[[File:Pokken_Chandelure_4X.png|left|border]]
[[File:Pokken_Chandelure_4X.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">4X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4X'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,100: Line 1,113:
| '''Block'''
| '''Block'''
|-
|-
| '''4X'''
| '''<span style="color:#FC3D3C">4X</span>'''
| Normal (strike)
| Normal (strike)
| 60  
| 60
| 20%
| 4
| 4
| Special Mid
| Special Mid
Line 1,112: Line 1,126:
| -16
| -16
|-
|-
| '''4[X]'''
| '''<span style="color:#FC3D3C">4[X]</span>'''
| Normal (strike)  
| Normal (strike)  
| 100
| 100
| 20%
| 4
| 4
| Special Mid
| Special Mid
Line 1,134: Line 1,149:
[[File:Pokken_Chandelure_8X.png|left|border]]
[[File:Pokken_Chandelure_8X.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,151: Line 1,167:
| Normal (strike)
| Normal (strike)
| 80
| 80
| 20%
| 4
| 4
| Mid High
| Mid High
Line 1,172: Line 1,189:
[[File:Pokken_Chandelure_2X.png|left|border]]
[[File:Pokken_Chandelure_2X.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">2X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,189: Line 1,207:
| Normal (strike)  
| Normal (strike)  
| 60
| 60
| 20%
| 3
| 3
| Low
| Low
Line 1,209: Line 1,228:
[[File:Pokken_Chandelure_jX_DP.png|left|border]]
[[File:Pokken_Chandelure_jX_DP.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.X'''</big>
|<big>'''j.X'''</big>
Line 1,214: Line 1,234:
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,223: Line 1,244:
| '''Block'''
| '''Block'''
|-
|-
| Normal
| Normal (strike)
| 20, 60
| 20, 60
| 40%
| 0
| 0
| Mid High, Low
| Mid High, Low
Line 1,245: Line 1,267:
[[File:Pokken_Chandelure_j8X_2.png|border]]
[[File:Pokken_Chandelure_j8X_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.8X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.8X'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,260: Line 1,283:
| '''Block'''
| '''Block'''
|-
|-
| '''j.8X'''
| '''<span style="color:#FC3D3C">j.8X</span>'''
| Normal
| Normal (strike)
| 80
| 80
| 20%
| 4
| 4
| Mid High
| Mid High
Line 1,272: Line 1,296:
| -8  
| -8  
|-
|-
| '''j.8[X]'''
| '''<span style="color:#FC3D3C">j.8[X]</span>'''
| Normal
| Normal (strike)
| 80
| 80
| 20%
| 4
| 4
| Mid High
| Mid High
Line 1,302: Line 1,327:
[[File:Pokken_Chandelure_5A_1.png|border]]
[[File:Pokken_Chandelure_5A_1.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5A Will-O-Wisp</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5A Will-O-Wisp'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,318: Line 1,344:
| '''Properties'''
| '''Properties'''
|-
|-
| '''5A Will-O-Wisp'''
| '''<span style="color:#FC3D3C">5A Will-O-Wisp</span>'''
| Normal (projectile)  
| Normal (projectile)  
| 60 (15)
| 60 (15)
| 40%
| 3
| 3
| Special Mid
| Special Mid
| None
| None
| i27 / i47
| i27 / i47 (5[A])
| 9  
| 9  
| 67
| 67
| 0 / -12  
| 0 / -12 (5[A])
| -12 / -22
| -12 / -22 (5[A])
| Pierce, Attack Down for 540F
| Pierce, Attack Down for 540F on hit
|-
|-
| '''5A Will-O-Wisp (Burst)'''
| '''<span style="color:#FC3D3C">5A Will-O-Wisp (Burst)</span>'''
| Normal (projectile)
| Normal (projectile)
| 72 (20)
| 72 (20)
| 40%
| 6
| 6
| Special Mid
| Special Mid
| None
| None
| i27 / i47
| i27 / i47 (5[A])
| 9  
| 9  
| 87  
| 87  
| +44 / +32
| +44 / +32 (5[A])
| -12 / -22
| -12 / -22 (5[A])
| Pierce, Attack Down for 540F
| Pierce, Attack Down for 540F on hit
|}</div>
|}</div>
<div>
<div>
Line 1,358: Line 1,386:
[[File:Pokken_Chandelure_6A_3.png|border]]
[[File:Pokken_Chandelure_6A_3.png|border]]
<div>  
<div>  
====<span style="color:#019FED">6A Smog</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6A Smog'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,373: Line 1,402:
|-
|-
| Counter (strike)
| Counter (strike)
| 60 (18), 30*
| 60 (18), 30 (Explosion)
| 50%, 20%
| 3
| 3
| Mid Low, Mid*
| Mid Low, Mid (Explosion)
| 3
| 3
| i23
| i23
Line 1,381: Line 1,411:
| Launch
| Launch
| -16
| -16
| 1-16F Counter Armor, Pierce, Defense Down for 510F
| 1-16F Counter Armor, Pierce, Defense Down for 510F on hit
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure sneezes, creating a cloud of smoke.</p>
|<p>Chandelure sneezes, creating a cloud of smoke.</p>
<p>Counter pierces.</p>
<p>On hit, gives the opponent a Defense debuff that lasts for 8.5 seconds.</p>
<p>On hit, gives the opponent a Defense debuff that lasts for 8.5 seconds.</p>
<p>* The smoke cloud explodes if it comes in contact with an opponent's projectile.</p>
<p>The smoke cloud explodes if it comes in contact with an opponent's projectile.</p>
<p>The smoke cloud launches and gives the opponent a Defense debuff that lasts for 8.5 seconds.</p>
<p>The smoke cloud launches and gives the opponent a Defense debuff that lasts for 8.5 seconds.</p>
|}</div>
|}</div>
Line 1,398: Line 1,427:
[[File:Pokken_Chandelure_4A_3.png|border]]
[[File:Pokken_Chandelure_4A_3.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">4A Flame Burst</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4A Flame Burst'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
| '''Impact'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
| '''Properties'''
|-
|-
| '''4A Flame Burst'''
| '''<span style="color:#FC3D3C">4A Flame Burst</span>'''
| Normal
| Normal (projectile)
| 20 (5), 72
| 20 (5), 72
| 3, 1 per hit*  
| 0%, 10%, 10%, N/A
| High
| 3, 1 per hit*  
| 8, None
| High
| i23
| 8, None
| 9
| i23
| 77
| 9
| -4, Launch
| 77
| -16
| -4, Launch
| 1-23F High invuln, Pierce
| -16
|-
| 1-23F High invuln, Pierce
| '''4[A] Flame Burst'''
|-
| Normal
| '''<span style="color:#FC3D3C">4[A] Flame Burst</span>'''
| Normal (projectile)
| 103 (10, 34)
| 103 (10, 34)
| 20%, 10%, 10%, 10%
| 3, 1 per hit
| 3, 1 per hit
| High, Mid Low
| High, Mid Low
Line 1,453: Line 1,485:
[[File:Pokken_Chandelure_8A_4.png|border]]
[[File:Pokken_Chandelure_8A_4.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8A Overheat</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8A Overheat'''</big>
|<big>'''8A Overheat'''</big>
Line 1,469: Line 1,502:
| '''Properties'''
| '''Properties'''
|-
|-
| '''8A Overheat'''
| '''<span style="color:#FC3D3C">8A Overheat</span>'''
| Normal (projectile)
| Normal (projectile)
| 180 (45)
| 180 (45)
Line 1,482: Line 1,515:
| 1-37F Red Armor, Pierce, Attack Down and Defense Down (self) for 1200F
| 1-37F Red Armor, Pierce, Attack Down and Defense Down (self) for 1200F
|-
|-
| '''8A Overheat (Negative Status)'''
| '''<span style="color:#FC3D3C">8A Overheat (Negative Status)</span>'''
| Normal (projectile)
| Normal (projectile)
| 64 (16)
| 64 (16)
Line 1,510: Line 1,543:
[[File:Pokken_Chandelure_2A.png|left|border]]
[[File:Pokken_Chandelure_2A.png|left|border]]
<div>  
<div>  
====<span style="color:#00A858">2A Hex</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2A Hex'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 1,546: Line 1,579:
[[File:Pokken_Chandelure_jA_2.png|border]]
[[File:Pokken_Chandelure_jA_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.A Incinerate</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.A Incinerate'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 1,562: Line 1,595:
|-
|-
| Normal (projectile)
| Normal (projectile)
| 80 (23) / 10
| 80 (23) / 10 (Puddle)
| 1 per hit
| 1 per hit
| Mid High, Mid Low, Low
| Mid High, Mid Low, Low
| 6 / 7 / 5
| 6 / 7 / 5 (Puddle)
| i23
| i23
| 9
| 9
Line 1,571: Line 1,604:
| Launch
| Launch
| FP -47 / DP -28
| FP -47 / DP -28
| Pierce, Reduces Support Gauge, j.Y, j.8Y and j.X Cancelable on Frame 56
| Pierce, Reduces Support Gauge on hit, Air Actionable on Frame 56
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure shoots a fireball angled downwards to the ground that launches the opponent.</p>
|<p>Chandelure shoots a fireball angled downwards to the ground that launches the opponent.</p>
<p>Counter pierces.</p>
<p>Reduces the opponent's Support Gauge on hit.</p>
<p>Leaves a puddle on the ground that also reduces the opponent's Support Gauge.</p>
<p>The puddle deals no hitstun.</p>
<p>The puddle deals no hitstun.</p>
<p>Can change the trajectory to fire closer or farther away from Chandelure.</p>
<p>Can change the trajectory to fire closer or farther away from Chandelure.</p>
<p>Can cancel into aerials.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
Line 1,591: Line 1,617:
[[File:Pokken_Chandelure_Release_A.png|left|border]]
[[File:Pokken_Chandelure_Release_A.png|left|border]]
<div>  
<div>  
====]A[ Minimize====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>''']A[ Minimize'''</big>
|<big>''''''</big>
|-
|-
| '''Total Frames'''
| '''Total Frames'''
Line 1,598: Line 1,625:
|-
|-
| 131
| 131
| Charge Time: 150F, 1-106F Strike and Projectile invuln, Block, Jump, or Special Cancelable on Frame 21
| Charge Time: 150F, 1-106F Strike/Projectile invuln, Block/Jump/Special Cancelable on Frame 21
|}</div>
|}</div>
<div>
<div>
Line 1,604: Line 1,631:
|<p>Chandelure shrinks in size.</p>
|<p>Chandelure shrinks in size.</p>
<p>Can move while active.</p>
<p>Can move while active.</p>
|}</div>
|}</div>
<br>
<br>

Revision as of 19:49, 23 January 2022

Pokken Tournament DX

Chandelure is Pokkén's most powerful and dedicated zoner. With her glowing eyes and joyful energy, she drains souls and  lifebars from anywhere on screen. This lamp has more than one trick to keep opponents in her playground, and her wide arsenal makes her one the most infuriating to fight against.


Chandelure typically prefers to keep opponents hostage in Field, abusing her superior options and granting herself a ton of synergy. Once ready, she can easily shift with a Laser or a shield break, as 3 or 4 Lasers alone can break any shield in the game.


nY and sY are her main keep-away tools, and Chandy can move while attacking with them to maintain spacing. Both of these moves can be canceled into others to cover the opponent's options (Flame Burst, Will-o-Wisp, s[Y], Lasers…..). 

Will-o-Wisp serves a wide fire wall that deals chip Damage and a fair amount of shield damage, as Smog keeps the opponent from getting a hit on her. bY, s[Y], and Flame Burst are great anti air tools to call careless jumps.


In Duel Phase, Chandelure breaks the traditional CADC tactic to get into zoners, with her piercing specials and lingering hitboxes. 5Y, 2Y and 5[A]  keep the opponent from getting closer than that range. Lasers, charged Flame Burst, and Will-o-Wisp keep the opponent from feeling safe at maximum range.

Flame Burst and 8Y prevent the opponent from approaching from the air, and 5Y can catch out the startup of jumps at mid range.


Generally, Chandy will be poking the opponent and keeping the opponent in Hex range, waiting for them to hesitate or make a mistake, and react to the opponent if they try to do anything else, using reversals to keep them away. Managing debuffs is an important part of Chandy's gameplay, both for her and her opponent, knowing how deadly Hex and Overheat are.


Chandelure's defense is oriented over high risk, but high reward options. She has horrendous frame data on block, and all of her defensive options and reversals have weaknesses that can be exploited. Her low health and laggy buttons make her really susceptible to being pressured up-close. However, those risky reversals can turn into Chandy's favor and reset to a more favorable position. Despite having long invulnerable dashes, and a frame 1 attack immune state in Minimize, Chandelure prefers to keep a safe distance from the opponent. 

Chandelure
#PTDX_CHN
Pokken Chandelure.png
Vitals
HP 510
Shield Health 480 SH (Weak)
Synergy Gauge 200 CC
Burst Mode Duration 720F (12 sec)
Movement
Back Dash FP 55F / DP 49F (1-20F Total invuln, Cancelable on FP Frame 47 / DP Frame 37)
Side Dash 55F (5-30F Total invuln, Cancelable on Frame 47)
Forward Dash 37F (5-24F Total invuln, Cancelable on Frame 29)
Unique Movement Options Pendulum Motion
Stances
High Stance Low invuln. on Frame 1, can move while active.
Low Stance High invuln. on Frame 1, can move while active.

General Moves




Pokken Chandelure Burst Declare.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA*(projectile) i18 48 +8 0 1-48F Total invuln, Pierce




Pokken Chandelure Burst Attack.png

Burst Attack: Final Flicker

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (projectile) 200 (35) 12 Mid Low S+ i15 81 FP Knockdown / DP Shift -8 1-11F Counter Armor, 12-48F Total invuln, Pierce, Attack Down and Defense Down for 1260F on hit

Chandelure creates swirls of fire that hit multiple times.

On hit, removes all of the opponent's recoverable health.

On hit, gives the opponent an Attack and Defense debuff that lasts for 21 seconds.




Pokken Chandelure jR.png

j.R Pendulum Motion

Recovery Properties
Until Landing +27 Air Actionable on Frame 31

Chandelure swings back and forth in the air.

Can start the swing in any direction.

Pressing R causes Chandelure to drop down.




Pokken Chandelure Grab FP.png Pokken Chandelure Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Grab FP 60 / DP 90 12 Throw 1 i15 49 FP Shift (+8) / DP Knockdown Grab Defense Down for 540F on hit

Landing a grab gives the opponent a Defense debuff that lasts for 9 seconds.




Pokken Chandelure CA 1.png Pokken Chandelure CA 2.png

X+A Counter Attack

X+A Counter Attack
Version Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (strike) 100 3 Mid Low FP 4 / DP 5 i39 89 FP Shift (+4) / DP +4 -8 1-32F Counter Armor, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Counter Attack Counter (strike) 130 3 Mid Low 5 i59 109 FP Shift / DP +8 +4 1-52F Counter Armor, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17

Can move after releasing.




Pokken Chandelure Release X.png

]X[ Release X

Properties
Charge Time: 120F, Airborne on Frame 11

Chandelure strikes a pose, and dances.

Reduces the duration of Chandelure's negative statuses.

Increases the duration of the opponent's negative statuses.

Can move while active.

Can be canceled with R or by jumping.




Field Phase Attacks




Pokken Chandelure nY.png Pokken Chandelure nY 1.png

nY

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
nY Normal (projectile) 20 Special Mid 7 i15 5 57 / 75 / 93 / 111* -12 -22 Special Cancelable on Frame 27 / 45 / 63 / 81*, fY Cancelable on Frame 81
n[Y] Normal (projectile) 60 Special Mid 8 i35 5 79 Shift (-4) -20 N/A

Chandelure shoots a fireball that chases down the opponent.

*Can shoot up to four fireballs in a row.

Can move while active.

When charged, shoots 5 fireballs in all directions once.





Pokken Chandelure sY.png Pokken Chandelure sY 1.png

sY

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
sY Normal (projectile) 30 Special Mid 7 i19 9 69 / 95 / 121* -16 -28 s[Y] Cancelable on Frame 26 / 52*, fY Cancelable on Frame 84
s[Y] Normal (strike) 120 High 6 i32 9 102 Shift (Launch) -16 Airborne on Frame 22, Pierce

Chandelure shoots two fireballs that chase down the opponent. When held, Chandelure turns upside down and spins like a top.

*Can shoot up to three sets of fireballs in a row.

Can move while active.





Pokken Chandelure fY 1.png
Pokken Chandelure fY 2.png

fY / nYYYY / sYYYY

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
fY Normal (projectile) 30 / 60* Mid Low S+ i23 9 79 Shift -20 Airborne on Frame 14
f[Y] Normal (projectile) 60 / 140* Mid Low S+ i43 9 99 Shift -16 Airborne on Frame 34, Pierce

Chandelure fires a laser straight ahead.

Can move while active.

*Deals more damage from a distance.





Pokken Chandelure bY 1.png Pokken Chandelure bY 2.png Pokken Chandelure bY 3.png

bY

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
bY Normal (projectile) 62 Mid 6 / 7* i19 9 56 Launch -8 1-18F High and Mid High invuln, Airborne on Frame 19, Pendulum Motion Cancelable on Frame 41
b[Y] Normal (projectile) 62 Mid 6 / 7* i39 9 76 Launch -8 1-38F High and Mid High invuln, Airborne on Frame 39, Pendulum Motion Cancelable on Frame 61

Chandelure jumps in the air and shoots out three fireballs that fall to the ground.

Can move while active (in the air).

Can be charged to shoot the fireball farther away from Chandelure.

*Fireballs exploding has a priority of 7.




Pokken Chandelure jY FP 1.png
Pokken Chandelure jY FP 2.png

j.Y

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
j.Y Normal 40 / 80* Mid S+ i23 9 Until Landing +27 Shift (-8) -26 Air Action Cancelable on Frame 56
j.[Y] Normal 60 / 140* Mid S+ i43 9 Until Landing +27 Shift (Launch) -18 Air Action Cancelable on Frame 76

Chandelure fires a laser from the air straight ahead.

Can move while active.

Inputting j.fY fires the laser upwards.

Inputting j.bY fires the laser downwards.

*Deals more damage from a distance.




Pokken Chandelure Homing Attack 1.png
Pokken Chandelure Homing Attack 2.png

Homing Attack

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 60 Mid 5 i25 1 60 +6 -7 Throw Blast, Block or Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (strike) 80 / 100 Mid 5 i55 N/A 89 Shift (+14) -8 N/A
X[X] Homing Attack 2 Normal (strike) 80 / 100 Mid 6 i79 N/A 113 Shift (+14) Shift (+28) Pierce, Guard Break

Chandelure homes in on the opponent and strikes with its light fixtures.

If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.




Pokken Chandelure jX FP.png

j.X

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (strike) 20, 60 Mid High, Low BA (strike) i22 9 Until Landing +39 Shift (Knockdown) -16

Chandelure slams to the ground, creating a shockwave.





Duel Phase Weak Attacks




Pokken Chandelure 5Y.png Pokken Chandelure 5YY.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 40 0% 0 High 3 i23 9 50 +4 -8 Special Cancelable on Frame 27
5YY Normal (strike) 60 20% 4 Mid 4 i49 N/A 79 +4 -8 Special Cancelable on Frame 53

A long-ranged light fixture slap.




Pokken Chandelure 6Y 1.png Pokken Chandelure 6Y 2.png

6Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6Y Normal (projectile) 40 / 80* 20% 3 Mid Low S+ i31 9 83 Launch -16 Airborne on Frame 14
6[Y] Normal (projectile) 60 / 140* N/A 12 Mid Low S+ i51 9 103 Shift -12 Airborne on Frame 14, Pierce

Chandelure fires a laser straight ahead.

* Deals more damage from a distance.





Pokken Chandelure 4Y.png Pokken Chandelure 4YY.png

4Y

Version Attack Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
4Y Normal (strike) 30 10% 0 Mid Low 3 i15 5 41 0 -8 Special Cancelable on Frame 18
4YY Normal (strike) 27 10% 0 Mid Low 3 i33 23 59 +4 -4 Special Cancelable on Frame 36

A light fixture jab.





Pokken Chandelure 8Y.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 20% 2 per hit High 4 i19 9 63 0 -12 1-19F High/Mid High invuln, Special Cancelable on Frame 33

Chandelure spins Its light fixtures around in a circular motion.




Pokken Chandelure 2Y.png

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 30 / 66* / 106* 10%, 10%, 40% 0 / 0 / 3 Low 3 i19 9 47 +4 / +4* / +42* -8 / -4* / 0* High invuln. on Frame 1

A low-grounded stream of fire.

* Powers up when done from a distance.




Pokken Chandelure jY DP.png

j.Y

Attack Type Damage PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 20 / 34* / 46* 30%, 10%, 10% 0 Mid High 3 i19 9 Until landing +13 0 -21 Special Cancelable on Frame 27

A stream of fire from above angled downwards.

* Deals more damage from a distance.

Special cancelable.




Pokken Chandelure j8Y 1.png Pokken Chandelure j8Y 2.png

j.8Y

Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.8Y Normal (projectile) 60 / 100* 3 High S+ i35 9 Until landing +13 -8 -24 N/A
j.8[Y] Normal (projectile) 80 / 160* 12 High S+ i55 9 Until landing +13 Launch -20 / -17* Pierce

Chandelure fires a laser from the air straight ahead.

* Deals more damage and is sometimes safer from a distance.




Duel Phase Strong Attacks




Pokken Chandelure 5X 1.png Pokken Chandelure 5X 2.png

5X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5X Normal (strike) / Normal (projectile) 80 40% 1 per hit Mid / Low (Pillars) 4 / None i27 / i31 (Pillars) 9 79 Launch -16 Airborne on Frame 9
5[X] Normal (strike) / Normal (projectile) (Pillars) 100 40% 1 per hit Mid / Low (Pillars) 5 / None i47 / i51 (Pillars) 9 99 Launch +6 Airborne on Frame 9, Pierce (Pillars)

Chandelure punches the ground and creates three pillars of fire that launch the opponent.

Can be charged to create two additional fire pillars (five total).




Pokken Chandelure 6X 1.png Pokken Chandelure 6XX 1.png Pokken Chandelure 6XX 2.png

6X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
6X Normal (strike) 20, 50 20% 2 Mid Low 4 i19 9 67 Launch -16
6XX Normal (strike) 42 20% 3 Mid Low 5 i19 N/A 86 Knockdown -20
6X:X Normal (strike) 70 20% 3 Mid Low 6 i19 N/A 100 Knockdown -20

Chandelure lunges forward with a two-hit attack that launches.

Delaying the input of 6XX gives the attack additional hits and a longer range.





Pokken Chandelure 6XX 3.png Pokken Chandelure 6XX 4.png

Burst 6XX

Burst 6XX
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Burst 6XX Normal (projectile) 42 20% 3 Mid Low S+ i19 N/A 86 Stun -20
Burst 6X:X Normal (projectile) 70 20% 3 Mid Low S+ i19 N/A 100 Stun -20

Becomes a laser during Burst Mode.




Pokken Chandelure 4X.png

4X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
4X Normal (strike) 60 20% 4 Special Mid 1 i35 9 81 Launch -16
4[X] Normal (strike) 100 20% 4 Special Mid 3 i55 9 101 Knockdown 0

Chandelure leans back, then lunges forward with a spinning attack.

Can be charged to make the attack deal more damage, cause a knockdown, and be safer on block.




Pokken Chandelure 8X.png

8X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 20% 4 Mid High 5 i35 1 59 Launch -8 Airborne on Frame 5, Pendulum Motion Cancelable on Frame 33 and Frame 39

Chandelure jumps in the air and strikes down from above.

Throw Blast.





Pokken Chandelure 2X.png

2X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 20% 3 Low 4 i15 5 51 Launch -8 High invuln. on Frame 1

Chandelure slides forward and knocks the opponent to the ground.





Pokken Chandelure jX DP.png

j.X

j.X
Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 20, 60 40% 0 Mid High, Low 4 i22 9 Until landing +31 Launch -8

Chandelure slams to the ground, creating a shockwave.





Pokken Chandelure j8X 1.png Pokken Chandelure j8X 2.png

j.8X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
j.8X Normal (strike) 80 20% 4 Mid High 4 i19 9 Until landing +23 Launch -8
j.8[X] Normal (strike) 80 20% 4 Mid High 5 i39 9 Until landing +23 Launch 0

Chandelure spins around in the air, launching the opponent.

Inputting j.7X causes Chandelure to spin backwards.

Inputting j.9X causes Chandelure to spin forward.

Can be charged to increase the size of the attack.




Pokemon Moves




Pokken Chandelure 5A.png Pokken Chandelure 5A 1.png

5A Will-O-Wisp

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5A Will-O-Wisp Normal (projectile) 60 (15) 40% 3 Special Mid None i27 / i47 (5[A]) 9 67 0 / -12 (5[A]) -12 / -22 (5[A]) Pierce, Attack Down for 540F on hit
5A Will-O-Wisp (Burst) Normal (projectile) 72 (20) 40% 6 Special Mid None i27 / i47 (5[A]) 9 87 +44 / +32 (5[A]) -12 / -22 (5[A]) Pierce, Attack Down for 540F on hit

Chandelure conjures a wall of flames that travel forward.

On hit, gives the opponent an Attack debuff that lasts for 9 seconds.

Charging Will-O-Wisp causes it to travel forward at a slower pace.

In Burst Mode, Will-O-Wisp gains an additional hit and stuns the opponent.




Pokken Chandelure 6A 1.png Pokken Chandelure 6A 2.png Pokken Chandelure 6A 3.png

6A Smog

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (strike) 60 (18), 30 (Explosion) 50%, 20% 3 Mid Low, Mid (Explosion) 3 i23 73 Launch -16 1-16F Counter Armor, Pierce, Defense Down for 510F on hit

Chandelure sneezes, creating a cloud of smoke.

On hit, gives the opponent a Defense debuff that lasts for 8.5 seconds.

The smoke cloud explodes if it comes in contact with an opponent's projectile.

The smoke cloud launches and gives the opponent a Defense debuff that lasts for 8.5 seconds.




Pokken Chandelure 4A 1.png Pokken Chandelure 4A 2.png Pokken Chandelure 4A 3.png

4A Flame Burst

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
4A Flame Burst Normal (projectile) 20 (5), 72 0%, 10%, 10%, N/A 3, 1 per hit* High 8, None i23 9 77 -4, Launch -16 1-23F High invuln, Pierce
4[A] Flame Burst Normal (projectile) 103 (10, 34) 20%, 10%, 10%, 10% 3, 1 per hit High, Mid Low 8, None i43 9 97 +37 -16 1-43F High invuln, Pierce

Chandelure turns around and shoots a fireball into the air.

The fireball then explodes and reduces the opponent's Synergy Gauge on hit.




Pokken Chandelure 8A 1.png Pokken Chandelure 8A 2.png Pokken Chandelure 8A 3.png Pokken Chandelure 8A 4.png

8A Overheat

8A Overheat
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8A Overheat Normal (projectile) 180 (45) 12 Mid Low S+ i31 1 97 Launch -8 1-37F Red Armor, Pierce, Attack Down and Defense Down (self) for 1200F
8A Overheat (Negative Status) Normal (projectile) 64 (16) 0 Mid Low S+ i31 1 97 -6 -20 1-4F Red Armor, Pierce

Chandelure preps itself and begins to glow red.

Afterwards, Chandelure lets out a powerful wave of fire.

Throw Blast.

Upon using Overheat, Chandelure loses all current buffs.

If Overheat was used and Chandelure has no buffs, Chandelure receives an Attack and Speed debuff.

The Attack and Speed debuffs last for 20 seconds.





Pokken Chandelure 2A.png

2A Hex

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block
Grab 80 / 120 / 200 0 / 0 / 12* Ground only BA (grab) i23 +2 / Shift* Grab

Chandelure leans forward and grabs the opponent from afar.

Reduces the opponent's recoverable health.

Increases in damage based on the amount of debuffs the opponent has.

The debuffs are removed from the opponent afterwards.

* If the opponent has two debuffs, a Phase Shift automatically occurs.




Pokken Chandelure jA 1.png Pokken Chandelure jA 2.png

j.A Incinerate

Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 80 (23) / 10 (Puddle) 1 per hit Mid High, Mid Low, Low 6 / 7 / 5 (Puddle) i23 9 FP Until landing +27 / DP Until landing +13 Launch FP -47 / DP -28 Pierce, Reduces Support Gauge on hit, Air Actionable on Frame 56

Chandelure shoots a fireball angled downwards to the ground that launches the opponent.

The puddle deals no hitstun.

Can change the trajectory to fire closer or farther away from Chandelure.




Pokken Chandelure Release A.png

]A[ Minimize

'
Total Frames Properties
131 Charge Time: 150F, 1-106F Strike/Projectile invuln, Block/Jump/Special Cancelable on Frame 21

Chandelure shrinks in size.

Can move while active.




Combos

Notable Players







External Resources


Pokken Arena: Chandelure

Frame Data: Chandelure