Pokken Tournament DX/Scizor: Difference between revisions

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==General Moves==
==General Moves==
<br>
<br>
<br>
[[File:Pokken_Scizor_Burst_Mode.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Burst Mode'''</big>
|-
| '''Attack Type'''
| '''Damage'''
| '''PSP'''
| '''Height'''
| '''Priority'''
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv.'''
| '''Block'''
| '''Properties'''
|-
| Burst Wave
| 0
| -12
| Mid
| BA (projectile)
| i18
| 48
| +8
| 0
| 1-48F Total invuln, Pierce
|}</div>
<div>
{|border="1"
|<p>nY, 5Y, 8Y, 2Y, j.Y, and HD Y all gain additional hits and deal more damage.</p>
<p>6Y and 2A now Crumple and Launch on hit respectively.</p>
<p>5A Swords Dance now stocks 4 Swords instead of 2.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Scizor_HG.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.R Hover Glide'''</big>
|-
| '''Recovery'''
| '''Properties'''
|-
| Until landing +27
| Air Actionable on Frame 11
|}</div>
<div>
{|border="1"
|<p>Scizor freely hovers in the air, slowly descending downwards.</p>
<p>Scizor's descent accelerates over time.</p>
|}</div>
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<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''Y+B Grab'''
|<big>'''Y+B Grab'''</big>
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''PSP'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Grab
| Grab
| FP 80 / DP 120
| FP 80 / DP 120
| 12
| 12
| N/A
| Ground Only
| 1
| i11
| i11
| FP Shift (+8) / DP Shift
| 49
| N/A
| FP Shift (+5) / DP Shift
| Grab
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Scizor_CA_1.png|left|border]]
[[File:Pokken_Scizor_CA_1.png|border]]
[[File:Pokken_Scizor_CA_2.png|border]]
[[File:Pokken_Scizor_CA_2.png|border]]
[[File:Pokken_Scizor_CA_3.png|border]]
[[File:Pokken_Scizor_CA_3.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''X+A / [X+A] Counter Attack'''
| <big>'''X+A Counter Attack'''</big>
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Counter
|'''X+A Counter Attack'''
| 60 / 80
| Counter (strike)
| 60
| 3
| 3
| High
| High
| i35 / i55
| 4
| +4 / Stun
| i35
| -8 / +4
| 69
| +4
| -8
| 1-28F Counter Armor, Stun on Crit, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|-
|'''[X+A] Counter Attack'''
| Counter (strike)
| 80
| 3
| High
| 5
| i55
| 93
| FP Shift (Knockdown) / DP Stun
| +4
| 1-48F Counter Armor, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p>
|<p>Can move while charging.</p>
<p>Counter pierces when fully charged.</p>
<p>Can be dash canceled by inputting a direction and R.</p>
<p>Can move while charging.</p>
<p>Fully charging also gives it a larger hitbox.</p>
<p>Fully charging also gives it a larger hitbox.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Scizor_HG.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.R Hover Glide'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| N/A
| N/A
| N/A
| N/A
| N/A
| N/A
| N/A
|}</div>
<div>
{|border="1"
|<p>Scizor freely hovers in the air, slowly descending downwards.</p>
<p>Scizor's descent accelerates over time.</p>
<p>Can cancel into aerials.</p>
|}</div>
|}</div>
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<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''L+R Iron Meteor Dive'''
|<big>'''Burst Attack: Iron Meteor Dive'''</big>
|-
|-
| Attack
| '''Attack Type'''
| Damage
| '''Damage'''
| PSP
| '''PSP'''
| Height
| '''Height'''
| Impact
| '''Priority'''
| Hit Adv
| '''Impact'''
| Block
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 201 (24)
| 201 (24)
| 12
| 12
| Mid High
| Mid High
| BA (strike)
| i15
| i15
| 79
| Knockdown
| Knockdown
| -8
| -8
| 5-43F Total invuln, Airborne on Frame 25, Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Scizor swoops at an upwards angle with great distance.</p>
|<p>Scizor swoops at an upwards angle with great distance.</p>
<p>Invincible on frame 5.</p>
<p>Counter pierces.</p>
|}</div>
|}</div>
<br>
<br>

Revision as of 23:19, 11 January 2022

Pokken Tournament DX

Introduction

Scizor is a Power character who uses his tricky movement and great overall damage output to make his opponent regret every poorly pressed button. His Hover Dash, Hover Turn, and Hover Glide are some of the best movement options in the game, and he can bait and punish the slightest mistake for a minimum of 200 damage almost anywhere on the screen. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to limit the opponent's options, and punish many attempts to shift the phase with his low and mid-low crushing b[Y]. In Duel phase, Scizor excels on defense. With access to one of the best DP-like reversals with U-Turn, along with a fantastic Counter Attack that can be cancelled almost instantly into other options, and a stronger than average shield, Scizor can withstand a lot of pressure and fight back with his CADC "parries". His Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor a threatening mid-range neutral.

Scizor is not without his flaws however: Much like in the main series Pokemon games, Scizor seriously struggles if he cant get his Swords Dance stocks up quickly. Scizor also has very poor frame data, with almost all of his few safe moves being high attacks. In addition, Scizor performs poorly at long range in Duel Phase, with no option to counteract beam/laser type attacks and one, bad projectile. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.

Pokken Scizor HD.png



Hover Dash

Holding the input during a Forward Dash causes Scizor to speed towards the opponent, entering a unique state known as a Hover Dash. During a Hover Dash, Scizor begins to delete projectiles of Priority 7 or less on Frame 19. Scizor can continue to Hover Dash indefinitely, but ends Hover Dash automatically by braking when the input is released as soon as Frame 15.

On Frame 9, Scizor can cancel Hover Dash into fY and Homing Attack in Field Phase, which become Hover Dash specific Weak and Strong attacks in Duel Phase. Beginning on Frame 18, Scizor can cancel Hover Dash into universal Dash cancel options, as well as Side and Back Dash thanks to Hover Turn.



Pokken Scizor HT 1.png Pokken Scizor HT 2.png

Hover Turn

Scizor possesses the ability to Dash cancel his Dashes by holding a direction while Dashing. Hover Turn cancels the Dash when it would normally cancel into universal Dash cancel options, except for Scizor's forward Dash in Duel Phase, where the Dash is canceled later than normal. Using Hover Turn, Scizor can continue to cancel successive Dashes indefinitely, with one caveat: he cannot cancel a Dash into another Dash of the same type.

Scizor
#PTDX_SCZ
Pokken Scizor.png
Vitals
HP 600 HP
Shield Health 720 SH (Strong)
Synergy Gauge 200 CC
Burst Mode Duration 840F (14 sec)
Movement
Back Dash 37F (1-8F Strike and Throw invuln, Cancelable on Frame 25)
Side Dash 37F (5-14F Projectile invuln, Cancelable on Frame 25)
Forward Dash 33F (Hover Dash Action Cancelable on Frame 9, Cancelable on FP Frame 21 / DP Frame 17, Hover Turn Cancelable on Frame 22)
Unique Movement Options Hover Dash, Hover Turn
Stances
High Stance Special Mid Counter Armor on Frame 5
Low Stance High invuln. on Frame 1

General Moves




Pokken Scizor Burst Mode.png
Burst Mode
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA (projectile) i18 48 +8 0 1-48F Total invuln, Pierce

nY, 5Y, 8Y, 2Y, j.Y, and HD Y all gain additional hits and deal more damage.

6Y and 2A now Crumple and Launch on hit respectively.

5A Swords Dance now stocks 4 Swords instead of 2.




Pokken Scizor HG.png
j.R Hover Glide
Recovery Properties
Until landing +27 Air Actionable on Frame 11

Scizor freely hovers in the air, slowly descending downwards.

Scizor's descent accelerates over time.




Pokken Scizor Grab FP.png Pokken Scizor Grab DP.png

Y+B Grab
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block
Grab FP 80 / DP 120 12 Ground Only 1 i11 49 FP Shift (+5) / DP Shift Grab




Pokken Scizor CA 1.png Pokken Scizor CA 2.png Pokken Scizor CA 3.png

X+A Counter Attack
Version Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (strike) 60 3 High 4 i35 69 +4 -8 1-28F Counter Armor, Stun on Crit, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Counter Attack Counter (strike) 80 3 High 5 i55 93 FP Shift (Knockdown) / DP Stun +4 1-48F Counter Armor, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17

Can move while charging.

Fully charging also gives it a larger hitbox.




Pokken Scizor Burst Attack.png
Burst Attack: Iron Meteor Dive
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (strike) 201 (24) 12 Mid High BA (strike) i15 79 Knockdown -8 5-43F Total invuln, Airborne on Frame 25, Pierce

Scizor swoops at an upwards angle with great distance.




Field Phase Moves




Pokken Scizor nY.png
nY
Attack Damage Height Impact Hit Adv Block
Normal 42 Mid Low* , Low i15 +28 +6

Scizor sets down rows of staples on the ground.

The staples are divided into three section.

Each section disappears on contact with the opponent.

In Burst Mode, Scizor sets down even more staples.

Special / fY cancelable.

* The attack portion that sets down the staples is considered a Mid Low.




Pokken Scizor sY 1.png
sY
Attack Damage Height Impact Hit Adv Block
Normal 27 Mid Low i23 0 -16

Scizor dodges to the side, throwing out a buzzsaw.






Pokken Scizor sYY.png
sYY
Attack Damage Height Impact Hit Adv Block
Normal 27, 22 Mid Low i23 -16 -33

Scizor dodge steps a second time, throwing out two buzzsaws.

fY cancelable.






Pokken Scizor sY 2.png
s[Y]
Attack Damage Height Impact Hit Adv Block
Normal 80 Mid Low i23 Launch -29

Scizor dodges to the side, throwing out a claw-like projectile.






Pokken Scizor fY.png
fY
Attack Damage Height Impact Hit Adv Block
Normal 50 Mid Low i25 Shift (+4) -8

Scizor advances forward on a wave of wind.

Invincible against Lows on frame 25.






Pokken Scizor bY 1.png
bY
Attack Damage Height Impact Hit Adv Block
Normal 104 / 52* Mid i31 +12 -29

Scizor hops backwards into the air, throwing out a wave of four buzzsaws.

Invincible against Lows and Mid Lows on frame 11.

Upon touching the ground, the buzzsaws increase in speed and travel forward.

* When grounded, the buzzsaws will deal less damage.




Pokken Scizor bY 2.png
b[Y]
Attack Damage Height Impact Hit Adv Block
Normal 100 Mid High i37 Shift (Knockdown) -41

Scizor hops backwards into the air, throwing out a wave of web shots.

Invincible against Lows and Mid Lows on frame 11.






Pokken Scizor jY FP 1.png
j.Y
Attack Damage Height Impact Hit Adv Block
Normal 54 / 27* Mid i27 -4 -12

Scizor tosses a buzzsaw at the opponent.

Upon touching the ground, the buzzsaw increases in speed and travels forward.

* When grounded, the buzzsaw will deal less damage.






Pokken Scizor jY FP 2.png
j.[Y]
Attack Damage Height Impact Hit Adv Block
Normal 80 Mid i27 Launch -24

Scizor tosses a claw-like projectile at the opponent.






Pokken Scizor jX FP 1.png

Pokken Scizor jX FP 2.png

j.X
Attack Damage Height Impact Hit Adv Block
Normal 40, 60 Mid High i19 Shift (Knockdown) -4

A two-part divekick.

The first hit Scizor swipes the opponent with a kick.

The second hit Scizor divekicks down to the ground.

Special / j.R cancelable only after the first hit.




Pokken Scizor Homing Attack 1.png
X Homing Attack 1
Attack Damage Height Impact Hit Adv Block
Normal 40 Mid i17 +4 -2

Scizor homes in on the opponent, hitting them with Its knee.

Can be canceled with block or jump.

Throw crush.


Pokken Scizor Homing Attack 2.png
XX / X[X] Homing Attack 2
Attack Damage Height Impact Hit Adv Block
Normal 60 / 80 Mid i17 Shift (+8) -8

Following up from Homing Attack 1, Scizor attacks with both of Its claws.

Can be charged to guard break/counter pierce.

If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.




Weak Moves




Pokken Scizor 2Y 1.png
2Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 0 Low i11 0 -8

A quick, low jab.

Invincible against Highs on frame 1.

Special cancelable.

Pokken Scizor 2Y 2.png
Burst 2Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 0 Low i11 +8 -4

In Burst Mode, 2Y becomes plus on hit and is safer on block.

Gains two additional hits.






Pokken Scizor 4Y.png
4Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 0 High i15 +12 0

An advancing forward kick of the leg.

Launches if Its a critical hit.






Pokken Scizor 5Y 1.png
5Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 0 Mid Low i15 0 -8

Scizor shoves with Its claws.

Special cancelable.


Pokken Scizor 5Y 2.png
Burst 5Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 0 Mid Low i15 +4 -4

In Burst Mode, 5Y becomes plus on hit and is safer on block.

Gains two additional hits.




Pokken Scizor 5YY.png
5YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 3 Mid Low i15 +4 -4

Special cancelable.






Pokken Scizor 6Y.png
6Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 0 High i15 +4 -12

Scizor swipes Its claws from side to side.






Pokken Scizor 6YY.png
6YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 4 Mid Low i15 Knockdown -12

Scizor bashes the opponent with Its claw and knocks them back.






Pokken Scizor 6YX.png
6YX
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 4 Low i15 Launch -16

A low-grounded claw swipe that counter pierces and launches the opponent.






Pokken Scizor 8Y.png
8Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 / 80* 3 Mid i15 +4 -8

Scizor's wings flare up, covering both sides.

Invincible against Highs and Mid Highs on frame 5.

* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.




Pokken Scizor jY DP.png
j.Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 10 each hit 0 High i11 +16 0

Scizor throws out multiple aerial punches.

Special cancelable.





Pokken Scizor jYY.png
j.YY
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 2 High i11 -4 -16

An aerial claw swipe.

Can only be used from a j.Y that hit the opponent (or their block).

Special cancelable.




Pokken Scizor HD 6Y.png
HD Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 50 / 70* 2 Mid Low i11 +2 -12

Can only be used from a Hover Dash in Duel Phase.

Scizor runs forward with a flurry of punches.

Special cancelable.

* In Burst Mode, HD Y gains two additional hits. Dealing more damage as a result.



Strong Moves




Pokken Scizor 2X.png
2X
Attack Damage PSP Height Impact Hit Adv Block
Normal 100 3 Low i23 Launch -12

A low claw sweep that launches the opponent.

Invincible against Highs on frame 1.

Throw crush.




Pokken Scizor 4X 1.png

Pokken Scizor 4X 2.png

4X / 4[X]
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 / 100 3 Special Mid i19 / i39 Launch +4

Scizor fires a quick shot from Its claw.

Charging 4X causes it to counter pierce and increase in size.




Pokken Scizor 5X 1.png

Pokken Scizor 5X 2.png

5X
Attack Damage PSP Height Impact Hit Adv Block
Normal 90 4 Low i19 Launch -4

Scizor slams the ground with Its claw, creating a shockwave.

Invincible against Highs on frame 13.

On hit, pressing Y, X, or A boosts Scizor into the air.

Can go into aerial attacks afterwards.




Pokken Scizor 6X.png
6X
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 0 Low i19 0 -20

Scizor slides forward on the ground.

Invincible against Highs on frame 3.




Pokken Scizor 6XX.png
6XX
Attack Damage PSP Height Impact Hit Adv Block
Normal 46 4 Mid i19 Launch -16

Scizor flies straight upwards, launching the opponent.

Can go into aerial attacks only on hit.




Pokken Scizor 8X.png
8X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 3 Mid High i19 +8 -8

A roundhouse kick that's invincible against Lows on frame 5.

Can move forwards and backwards while active.

Throw crush. Launches if Its a critical hit.




Pokken Scizor jX DP 1.png

Pokken Scizor jX DP 2.png

j.X
Attack Damage PSP Height Impact Hit Adv Block
Normal 40, 40 3, 0 Mid High i19 +16 0

A two-part divekick.

The first hit Scizor swipes the opponent with a kick.

The second hit Scizor divekicks down to the ground.

Special / j.R cancelable only after the first hit.




Pokken Scizor 6X.png
HD X
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 0 Low i15 0 -20

Can only be used from a Hover Dash in Duel Phase.

Functions identically to 6X, but comes out 4 frames faster.

Invincible against Highs on frame 3.




Pokemon Moves




Pokken Scizor 2AYB.png
]A[ / 2AY+B Bug Bite
Attack Damage PSP Height Impact Hit Adv Block
Grab 100 / 140* 12 High i19 Shift (Knockdown) N/A

Scizor extends Its claw forward, grabbing the opponent.

Can grab both grounded and aerial opponents.

Landing Bug Bite heals 20 recoverable HP.

Steals any positive buffs the opponent has.

The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.

Can dash cancel forward or backwards before the grab comes out.

Since Bug Bite is considered a High, the grab can be ducked.

* In Burst Mode, Bug Bite's damage is increased.




Pokken Scizor 2A 1.png

Pokken Scizor 2A 2.png Pokken Scizor 2A 3.png

1A / 2A / 3A Bullet Punch
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 (17) 0 Mid Low i11 / i19 / i27 0 / Launch* -20 / -16 / -12

A flurry of punches that can change in position.

Each Bullet Punch variant has different impact and block data.

1A is the close range variant. Throw crush.

2A is the medium range variant.

3A is the far range variant.

* In Burst Mode, all Bullet Punch variants launch the opponent.




Pokken Scizor 2AA 1.png

Pokken Scizor 2AA 2.png

2AA Bullet Punch: Followup
Attack Damage PSP Height Impact Hit Adv Block
Normal 24 (9) 3 Mid i23 Launch -12

Requires one Swords Dance stock to do the followup.

Scizor launches the swords and creates a whirlwind.

On hit, pressing Y, X, or A boosts Scizor into the air.

Can go into aerial attacks afterwards.




Pokken Scizor 2AX 1.png

Pokken Scizor 2AX 2.png

2AX / 2A:X X-Scissor
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 (15) / 80 (20) 4 Mid Low i19 -2 / Launch -16

Following up from Bullet Punch, Scizor attacks with a set of pincers.

The Just Frame version can be done by pressing X at the right time between the two hits.





Pokken Scizor 4A.png
4A U-Turn
Attack Damage PSP Height Impact Hit Adv Block
Counter 65 (18) 3 Mid High i15 Launch -20

Scizor spins upwards, having counter armor from frame 1-14.







Pokken Scizor 4AA.png
4AA U-Turn: Followup
Attack Damage PSP Height Impact Hit Adv Block
Counter 80 (18) 6 Mid i15 Knockdown -20

Requires one Swords Dance stock to do the followup.

Scizor slams the swords to the ground, erupting the area.






Pokken Scizor 5A 1.png

Pokken Scizor 5A 2.png

5A Swords Dance
Attack Damage PSP Height Impact Hit Adv Block
Counter N/A N/A N/A N/A N/A N/A

Scizor strikes a stance, gaining one Swords Dance stock.

Grants counter armor from frame 1-20.

Swords are used to perform followup attacks from Pokemon moves.

Can store a maximum of two stocks.

In Burst Mode, Scizor gains two stocks from doing Swords Dance.




Pokken Scizor 5AA 1.png

Pokken Scizor 5AA 2.png

5AA Swords Dance: Followup
Attack Damage PSP Height Impact Hit Adv Block
Counter 54 (15) 3 Mid Low i43 0 -8

Sacrifices the gained Swords Dance stock from 5A to do the followup.

Scizor fires two swords from both sides.

In Field Phase, the swords home in on the opponent.

In Duel Phase, one sword is fired from each side.

Can be dash canceled with a direction + R.




Pokken Scizor 6A.png
6A Metal Claw
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 (20) 3 Mid High i23 Launch -8

Scizor dashes forward with a large claw attack.







Pokken Scizor 6AA.png
6AA Metal Claw: Followup
Attack Damage PSP Height Impact Hit Adv Block
Normal 38 (12) 4 Mid Low i23 FP Knockdown / DP +24 -4

Requires one Swords Dance stock to do the followup.

Scizor launches the swords forward in a straight line.

Metal Claw into the followup is only a blockstring point blank.




Pokken Scizor jA 1.png

Pokken Scizor jA 2.png

j.A Aerial Ace
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 (8), 40 (10) 0, 3 Mid High i15 / i35 Crumple* , Launch -18, -29

Scizor slashes twice in the air.

Can opt out of doing the second hit if done close to the ground.

* The first hit of Aerial Ace has no hitstun.

* Only has hitstun if used in a combo.

* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.




Pokken Scizor jAA.png
j.AA Aerial Ace: Followup
Attack Damage PSP Height Impact Hit Adv Block
Normal 63 (19) 6 Mid High i17 Launch -12

Requires one Swords Dance stock to do the followup.

With the two swords, Scizor performs a large spinning attack.

The followup advances Scizor forward.




Combos

Universal bread and butter combos only, full combo guide can be found on Pokken Arena


Field Phase


nY

  • nY > fA (50 damage)



sY

  • sYY > fY (64 damage)


  • s[Y] > XX (110 damage)



j.[Y]

  • j.[Y] > XX (130 damage)


  • j.[Y] > fA (120 damage)



nA

  • nAA > s[Y] > XX (87 damage)


  • nAA > XX (85 damage)




Duel Phase


5Y

  • 5YY > 1AX:X (148 damage, 7 PSP)


  • 5YY > 6AA > 6YX > 4Y > 2Y~1A~Y+B (208 damage, 12 PSP, requires one Swords Dance stock)


  • 5YY > 6AA > 6YX (W!) > 1A~Y+B (224 damage, 12 PSP, requires one Swords Dance stock)



2Y

  • 2Y > 1AX:X (116 damage, 4 PSP)


  • 2Y > 1AX:X (W!) > 1A~Y+B (155 damage, 12 PSP)



6Y

  • 6YX > 5YY~1A~Y+B (188 damage, 12 PSP)


  • 6YY (W!)> hXX > j.YYA (242+30 damage, 254+30 damage with one Swords Dance stock, 12 PSP)



5X

  • 5XX > j.YYX~R > j.YYAA (211 damage, 12 PSP, requires one Swords Dance stock)



6X

  • 6XX > j.YX~R > j.YX~R > j.YA (203 damage, 12 PSP)


  • 6XX > j.YYX~R > j.Y(2)YAA (230 damage, 12 PSP, requires one Swords Dance stock)


  • 6XX > j.Y(W!)YXA (203+30 damage, 246+30 damage with one Swords Dance stock, 12 PSP)



1/2/3A

  • 1/2/3AA~A > j.YYX~R > j.YX~R > j.Y(2)A (184 damage, 12 PSP, requires one Swords Dance stock)


  • 1/2/3AA~A > j.Y(W!)YXA (185 damage, 11 PSP)



6A

  • 6AA > 6YX > 1A~Y+B (210 damage, 12 PSP, requires one Swords Dance stock)


  • 6AA > 6YX (W!) > 1A~Y+B (236 damage, 12 PSP, requires one Swords Dance stock)




Hover Dash

hY

  • hY~1AX:X (146 damage, 6 PSP)


  • hY~6AA > 6YX > 4Y > 2Y~1A~Y+B (206 damage, 12 PSP, requires one Swords Dance stock)


  • hY~6AA > 6YX (W!) > 1A~Y+B (222 damage, 12 PSP, requires one Swords Dance stock)


  • hY~6A (W!) > 1A~Y+B (186 damage, 12 PSP)



hX

  • hXX > j.YYX~R > j.Y(2)YAA (244 damage, 12 PSP, requires one Swords Dance stock)


  • hXX > j.YX~R > j.YX~R > j.YA (221 damage, 12 PSP)


  • hXX > j.Y(W!)YXA (221+30 damage, 256+30 damage with one Swords Dance stock, 12 PSP)




Notable Players











  • Tsumimaru (つみまる) (JP): Twitter


External Resources


Pokken Arena: Scizor

Frame Data: Scizor

Character Discord: Scizor