Line 1,086: | Line 1,086: | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
| 1-46F High invuln, 17-31F Projectile invuln | | 1-46F High invuln, 17-31F Projectile invuln, 2XRX Cancelable on Frame 27 | ||
|- | |- | ||
| '''2XRX''' | | '''2XRX''' | ||
Line 1,099: | Line 1,099: | ||
| +8 | | +8 | ||
| +4 | | +4 | ||
| 27-33F Counter Armor | | 27-33F Counter Armor, Launch on Crit | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p>Machamp kneels and strikes with two arms.</p> | |<p>Machamp kneels and strikes with two arms.</p> | ||
<p>2XRX also launches on air hit</p> | |||
<p>2XRX launches on | |||
|}</div> | |}</div> | ||
<br> | <br> |
Revision as of 19:33, 6 January 2022
Introduction
Machamp is the quintessence of a powerhouse character. He is capable of bringing down even the toughest opponents in a matter of seconds while sporting the highest amount of health in the game. Making him great at both dealing and taking damage. Seconded by stellar framedata and long reaching arms, Machamp can use his faster but less damaging light attacks up-close to lock down the enemy and force them against the wall while keeping the frame advantage. Once at the wall, even just one well placed attack can lead to upwards of 50% or 60% of the opponent's HP with any combo ending with his dreaded and feared Close Combat.
If that wasn't enough, Machamp can punish an opponent who relies too much on blocking with his air throw and Submission. Both can keep rack up damage pretty quickly without the momentum loss caused from a Phase Shift. You are not forced to rely on throws to punish a blocking opponent, as Machamp is one of the few characters who can break shields on a regular basis. Thanks to his Phoenix Smasher, Dropkick and Cross Chop.
But, as with many other close range brawlers, Machamp suffers greatly against opponents who can put distance between the two, forcing a stalemate where you might have to block and wait patiently for a chance to go in. Also many of his attacks are so simple that a well prepared enemy might know how to counter them.
But you, as a Machamp player, should embrace the risk and reward system that comes with such a straightforward character.
Get ready to get your hands dirty!
Machamp #PTDX_MCH | |
---|---|
Vitals | |
HP | 660 |
Shield Health | 600 SH (Normal) |
Synergy Gauge | 200 CC |
Burst Mode Duration | 720F (12 sec) |
Movement | |
Back Dash | FP 37F / DP 33F (1-8F Strike and Throw invuln, Cancelable on Frame 25) |
Side Dash | 46F (5-14F Projectile invuln, Cancelable on Frame 25) |
Forward Dash | 33F (Cancelable on Frame 21) |
Unique Movement Options | Roll |
Stances | |
High Stance | High Red Armor on Frame 5 |
Low Stance | Low Counter Armor on Frame 5 |
General Moves
Burst Mode | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Strike (projectile) | 0 | -12 | Mid | BA*(projectile) | i18 | 48 | +8 | 0 | 1-48F Total invuln, Pierce, Destroys Projectiles while active |
In Burst Mode, Machamp's Pokemon moves are always enhanced. *Beaten by Machamp's 2XR. |
Y+B Grab | ||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block |
Grab | FP 100 / DP 150 | 12 | Ground only | 1 | i11 | 49 | FP Shift (+8) / DP Shift | Grab |
j.Y+B / j.4Y+B Midair Grab | |||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Recovery | Hit Adv | Block |
j.Y+B | Grab | 117 | 0 | Mid High | 1 | i11 | FP Until Landing +27 / DP until landing +13 | FP Shift (Knockdown) / DP Knockdown | Grab |
j.4Y+B | Grab | 117 | 0 | Mid High | 1 | FP i12 / DP i39 | FP Until Landing +27 / DP until landing +13 | FP Shift (Knockdown) / DP Knockdown | Grab |
Can grab both grounded and aerial opponents. Can roll forward in the air by inputting back. |
X+A Counter Attack | ||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A | Counter (strike) | 80 | 1 per hit | High | 5 | i27 | 77 | FP Shift (+8) / DP +8 | -8 | 1-20F Counter Armor, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] | Counter (strike) | 100 | 1 per hit | High | 6 | i47 | 97 | FP Shift (+8) / DP Launch | -8 | 1-40F Counter Armor, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
]X[ Release X | |||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Level 1 | Normal (strike) | 80 | 4 | Mid | 4 | i23 | 9 | 67 | Launch | -16 | 1-23F High and Mid High invuln. |
Level 2 | Normal (strike) | 120 | 4 | Mid | 5 | i23 | 9 | 67 | Launch | -16 | 1-23F High and Mid High invuln. |
Level 3 | Normal (strike) | 200 | 4 | Mid | 6 | i23 | 9 | 63 | Launch | -8 | 1-23F High and Mid High invuln. |
Machamp cuffs Its fists together and swings upwards. Damage and distance is increased the longer Its charged. Level 1: 120F Level 2: 480F Level 3: 1200F |
Burst Attack: Dynamic Fury | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 240 (58) | 12 / 4* | Mid | BA (strike) | i15 | 57 | Knockdown | 0 | 6-21F Total invuln, Pierce, Destroys Projectiles while active |
Machamp punches the ground, erupting and creating a fissure. Only goes into the full animation if the first rock in the row hits. * The three rocks afterwards each have 4 Phase Shift Points. |
Field Phase Moves
nY | |||||||||
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 30 | Special Mid | 6 | i15 | 5 | 42 | +2 | -8 | Special / fY cancelable on Frame 29 |
A fist-shaped projectile that travels in a straight line. |
sY | |||||||||
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 20 each | Special Mid | 6 | i23 | 9 | 69 | +10 | -8 | fY cancelable on Frame 59 |
Machamp dodges to the side and throws out three fist-shaped projectiles. fY cancelable. |
fY / nYY / sYY | ||||||||
Attack Type | Damage | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Counter (projectile) | 60 | Special Mid | 8 | i27 | 61 | Shift (+8) | -6 | 1-16F Counter Armor |
Machamp crosses Its arms and lets out an X-shaped projectile forward. |
bY | ||||||||
Attack Type | Damage | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 50 | Mid | 3* | i30 | 65 | Launch | -6 | 10-35F Airborne |
Machamp jumps in the air and throws a boulder downwards. Upon coming in contact with the ground, the boulder explodes. *Boulder explosion has S priority. Can change the trajectory to be thrown left or right. |
j.Y | ||||||||
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (projectile) | 120 | Mid | 9 | i28 | 9 | Until landing +27 | Launch | -2 |
Machamp halts movement in the air and fires a large set of fists. |
Homing Attack | ||||||||||
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Homing Attack 1 | Normal (strike) | 40 | Mid | 5 | i17 | 1 | 50 | +8 | -4 | N/A |
XX Homing Attack 2 | Normal (strike) | 80 / 120 | Mid | 5 | i52 | N/A | 82 / 102 | +8 | -4 | N/A |
X[X] Homing Attack 2 | Normal (strike) | 80 / 120 | Mid | 5 | i72 | N/A | 82 / 102 | +8 | -4 | Guard Break, Pierce |
Machamp homes in on the opponent and punches twice. Homing Attack 1 Can be canceled with block or jump. If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2. |
j.X | ||||||||
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (strike) | 80 | Mid High | 6 | i11 | 2 | Until landing +27 | Shift (+4) | -10 |
Machamp rolls into a ball and homes in on the opponent in the air. Getting in range of the opponent (or after a set distance), Machamp lands on top of the opponent. |
Weak Moves
5Y | |||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (strike) | 30 | 0 | High | 3 | i15 | 5 | 37 | 0 | -4 | +23 on Crit, Special Cancelable on Frame 18 |
5YY | Normal (strike) | 64 | 4 | Mid | 4 | i37 | N/A | 63 | +4 | -4 | Special Cancelable on Frame 45 |
5Y can combo into 2A on crit. |
6Y | |||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6Y | Normal (strike) | 20 | 0 | Mid Low | 3 | i11 | 1 | 35 | -4 | -8 | N/A |
6YY | Normal (strike) | 36 | 3 | Mid | 4 | i30 | N/A | 54 | -4 | -8 | N/A |
6YYY | Normal (strike) | 60 | 4 | Mid | 5 | i58 | 33 | 92 | Launch | -12 | N/A |
6YYX / 6YYYX | Counter (strike) | 100 | 4 | Mid Low | 6 | i56 / i100 | N/A | 88 / 132 | +12 | +8 | 35-55F / 66-99F Counter Armor |
A quick jab that leads into a string of attacks. Has the most range of Machamp's weak attacks. 6YY does not combo into 6YYY/6YYX. |
8Y | ||||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 60 | 3 | High | 4 | i15 | 5 | 37 | +8 | +4 | 5-16F High and Mid High invuln, Special cancelable |
Machamp flexes on the opponent. Universal anti-air. |
2Y | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (strike) | 40 | 0 | Low / High | 3 | i11 | 1 | 30 | +8 | -4 |
Machamp punches both high and low. |
j.Y | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (strike) | 20 per hit | 0/1/1/1 | High | 3 | i11 | 1 | Until landing +13 | +16 | +8 |
Machamp punches a maximum of four times in the air. |
Strong Moves
5X | ||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
5X | Normal (strike) | 40 | 0 | Mid Low | 4 | i19 | 9 | 47 | +8 | -4 |
5XX | Normal (strike) | 120 | 5 | Mid | 6 | i19 | N/A | 76 | Launch | -8 |
5X[X] | Normal (strike) | 160 | 12 | Mid | 6 | i19 | N/A | 91 | Shift | +8 |
A double hit hammer swing followed by a pulverizing punch. 5XX can be charged to Counter Pierce. |
6X | ||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
6X | Normal (strike) | 60 | 3 | Mid Low | 6 | i27 | 1 | 57 | Knockdown | -8 |
6[X] | Normal (strike) | 100 | 4 | Mid Low | 6 | i45 | 1 | 75 | Launch | 0 |
Machamp charges forward with a shoulder tackle. Can be charged to increase in speed and distance. |
4X | ||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
4X | Counter (strike) | 40 | 0 | Mid | 5 | i27 | 61 | +4 | -12 | 1-18F Counter Armor |
4XY | Counter (strike) | 24 | 3 | Mid High | 5 | i59 | 97 | +12 | +4 | N/A |
4XX | Counter (strike) | 36 | 3 | Mid | 5 | i52 | 98 | Launch | -16 | N/A |
An armored shoulder press that can be followed up with a two-hitting jab or a powerful launcher. |
8X | ||||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 150 | 12 | Mid High | 6 | i27 | 1 | 75 | Shift | -12 | Low invuln. on Frame 5, Airborne on Frame 15, 17-26F Mid Low invul. |
A dropkick that instantly Phase Shifts. Can move while active. |
2X | |||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
2X | Normal (strike) | 40 | 3 | Low | 4 | i19 | 9 | 53 | Knockdown | -16 | 9-18F High invuln |
2XX | Normal (strike) | 72 | 1 | Mid | 4 | i38 | N/A | 76 | Launch | -16 | 1-41F High invuln |
2XR | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 46 | N/A | N/A | 1-46F High invuln, 17-31F Projectile invuln, 2XRX Cancelable on Frame 27 |
2XRX | Counter (strike) | 80 | 4 | Mid | 5 | i47 | N/A | 68 | +8 | +4 | 27-33F Counter Armor, Launch on Crit |
Machamp kneels and strikes with two arms. 2XRX also launches on air hit |
j.X | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Recovery | Hit Adv | Block | Properties |
Counter | 60 | 3 | Mid | 6 | i22 | Until landing +22 | +14-20* | +8 | 1-20F Counter Armor, 1-21F High invuln. when landing |
Machamp spins in the air and is given counter armor for a short time. Afterwards, Machamp's body slams to the ground. |
Pokemon Moves
5A Bulk Up / Cross Chop | |||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Bulk Up | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 51 | N/A | N/A | N/A |
Cross Chop (Enhanced) | Normal (strike) | 150 (38) | 5 | High | 6 | i23 | 9 | 67 | 0 | -24 | Airborne on Frame 17, 41-56F High invuln, Destroys Projectiles while active |
Machamp gets pumped and starts to turn red. The next Pokemon move Machamp performs will be enhanced and use Bulk Up. When enhanced, Machamp flings itself fullscreen, attacking with a cross-armed formation. |
6A Submission | ||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Submission | Grab | FP 100 / DP 120 | 0 | Ground Only | 1 | i26 | 64 | FP Shift (Knockdown) / DP Knockdown | Grab | Block or Jump cancelable on Frame 17 |
Submission (Enhanced) | Grab | FP 150 / DP 180 | 0 | Throw | 1 | i26 | 64 | FP Shift (Knockdown) / DP Knockdown | Grab | 1-16F Counter Armor, Block or Jump cancelable on Frame 17 |
Machamp starts running at the opponent to grab them. |
4A Karate Chop | |||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Karate Chop | Normal (strike) | 80 (20) | 5 | High | 5 | i19 | 9 | 45 | FP Shift (+4) / DP +4 | -4 | 5-18F Destroys Projectiles |
Karate Chop (Enhanced) | Normal (strike) | 120 (30) | 5 | High | 6 | i19 | 9 | 45 | FP Shift (+8) / +8 | +4 | 5-18F Destroys Projectiles |
Machamp advances forward and karate chops the opponent. Erases projectiles starting on frame 3. Crumples the opponent if Its a critical hit. When enhanced, Karate Chop increases in damage and becomes more advantageous on hit/block. |
8A Heavy Slam | |||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Heavy Slam | Normal* | 94 (25) | 0 / 2 / 1 | Air / Mid / Low | 5 / S+ | i11 / i41 / i47 | 1 | 87 | Launch | 0 | Low invuln. on Frame 1, Airborne on Frame 12 |
Heavy Slam (Enhanced) | Normal* | 134 (35) | 0, 2, 1 | Air, Mid, Low | 6 / S+ | i11 / i41 / i47 | 1 | 87 | Launch | +8 | Low invuln on Frame 1, Airborne on Frame 12 |
Machamp leaps into the air and comes crashing down with a shockwave. Can change the trajectory by inputting 7A or 9A. Rising i11 hitbox only hits airborne opponents, is i41 most of the time. When enhanced, Heavy Slam increases in damage, has a bigger shockwave, and is safer on block. *Rising and Descending hitboxes are strikes, but the landing shockwave is actually a Low hitting projectile with S+ priority. |
2A Close Combat | |||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Close Combat | Normal (strike) | 180 (49) | 12 | Mid Low | 5 | i23 | 9 | 151 | Launch | -28 | Destroys Projectiles while active |
Close Combat (Enhanced) | Normal (strike) | 230 (62) | 12 | Mid Low | 5 | i23 | 9 | 151 | Launch | -28 | Destroys Projectiles while active |
Machamp steps forward and attacks with a flurry of punches. Finishes it off with one final blow that instantly Phase Shifts. When enhanced, Close Combat increases in damage. |
j.A Wake-Up Slap | ||||||||||
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Wake-Up Slap | Normal (projectile) | 60 (15) | -3 | Mid High | S+ | i19 | 9 | FP Until landing +27 / DP Until landing +13 | FP Shift (0) / DP +8 | FP -14 / DP 0 |
Wake-Up Slap (Enhanced) | Normal (projectile) | 90 (27) | -6 | Mid High | S+ | i19 | 9 | FP Until landing +27 / DP Until landing +13 | FP Shift (0) / DP +8 | FP -14 / DP 0 |
Machamp claps Its hands in the air, emitting a shockwave that becomes larger when enhanced. Wake-Up Slap can never bring an opponent's PSP total below 0. |
]A[ Scary Face | |||||||||
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Counter (projectile) | 0 | 0 | Mid | S+ | i35 | 65 | FP Shift(+8) / DP +12 | -8 | 1-25F Counter Armor, Speed Down on opponent for 390F |
Machamp lets out a yell and emits a large shadow around itself. Crumples the opponent on crit. Charge time: 100F |
Combos
Notable Players
- Couch (NA): Twitter
- Popopo (JP): Twitter
- SkyRasen (NA): Twitter
- The Muscle (NA)
- Wingtide (EU): Twitter