Pokken Tournament DX/Chandelure: Difference between revisions

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|<big>'''X+A / [X+A] Counter Attack'''</big>
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| '''Version'''
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| FP Shift (+4) / DP +4
| FP Shift (+4) / DP +4
| -8
| -8
| 1-32F Counter Armor
| 1-32F Counter Armor, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
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| '''[X+A]'''
| '''[X+A]'''
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| FP Shift / DP +8
| FP Shift / DP +8
| +4
| +4
| 1-52F Counter Armor, Pierce
| 1-52F Counter Armor, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
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|<p>Can be dash canceled by inputting a direction and R.</p>
|<p>Can move after releasing.</p>
<p>Can move after releasing.</p>
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Revision as of 11:36, 5 January 2022

Pokken Tournament DX

Chandelure is Pokkén's most powerful and dedicated zoner. With her glowing eyes and joyful energy, she drains souls and  lifebars from anywhere on screen. This lamp has more than one trick to keep opponents in her playground, and her wide arsenal makes her one the most infuriating to fight against.


Chandelure typically prefers to keep opponents hostage in Field, abusing her superior options and granting herself a ton of synergy. Once ready, she can easily shift with a Laser or a shield break, as 3 or 4 Lasers alone can break any shield in the game.


nY and sY are her main keep-away tools, and Chandy can move while attacking with them to maintain spacing. Both of these moves can be canceled into others to cover the opponent's options (Flame Burst, Will-o-Wisp, s[Y], Lasers…..). 

Will-o-Wisp serves a wide fire wall that deals chip Damage and a fair amount of shield damage, as Smog keeps the opponent from getting a hit on her. bY, s[Y], and Flame Burst are great anti air tools to call careless jumps.


In Duel Phase, Chandelure breaks the traditional CADC tactic to get into zoners, with her piercing specials and lingering hitboxes. 5Y, 2Y and 5[A]  keep the opponent from getting closer than that range. Lasers, charged Flame Burst, and Will-o-Wisp keep the opponent from feeling safe at maximum range.

Flame Burst and 8Y prevent the opponent from approaching from the air, and 5Y can catch out the startup of jumps at mid range.


Generally, Chandy will be poking the opponent and keeping the opponent in Hex range, waiting for them to hesitate or make a mistake, and react to the opponent if they try to do anything else, using reversals to keep them away. Managing debuffs is an important part of Chandy's gameplay, both for her and her opponent, knowing how deadly Hex and Overheat are.


Chandelure's defense is oriented over high risk, but high reward options. She has horrendous frame data on block, and all of her defensive options and reversals have weaknesses that can be exploited. Her low health and laggy buttons make her really susceptible to being pressured up-close. However, those risky reversals can turn into Chandy's favor and reset to a more favorable position. Despite having long invulnerable dashes, and a frame 1 attack immune state in Minimize, Chandelure prefers to keep a safe distance from the opponent. 

Chandelure
#PTDX_CHN
Pokken Chandelure.png
Vitals
HP 510
Shield Health 480 SH (Weak)
Synergy Gauge 200 CC
Burst Mode Duration 720F (12 sec)
Movement
Back Dash FP 55F / DP 49F (1-20F Total invuln, Cancelable on FP Frame 47 / DP Frame 37)
Side Dash 55F (5-30F Total invuln, Cancelable on Frame 47)
Forward Dash 37F (5-24F Total invuln, Cancelable on Frame 29)
Unique Movement Options Pendulum Motion
Stances
High Stance Low invuln. on Frame 1, can move while active.
Low Stance High invuln. on Frame 1, can move while active.

General Moves



Burst Mode
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Strike (projectile) 0 -12 Mid BA*(projectile) i18 48 +8 0 1-48F Total invuln, Pierce




Pokken Chandelure jR.png
j.R Pendulum Motion
Attack Damage PSP Height Impact Recovery Hit Adv Block
N/A N/A N/A N/A N/A Until Landing +27 N/A N/A

Chandelure swings back and forth in the air.

Can start the swing in any direction.

Can cancel into aerials.

Pressing R causes Chandelure to drop down.




Pokken Chandelure Grab FP.png Pokken Chandelure Grab DP.png

Y+B Grab
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Grab FP 60 / DP 90 12 Throw 1 i15 49 FP Shift (+8) / DP Knockdown Grab Defense Down for 540F

Landing a grab gives the opponent a Defense debuff that lasts for 9 seconds.




Pokken Chandelure CA 1.png Pokken Chandelure CA 2.png

X+A Counter Attack
Version Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter (strike) 100 3 Mid Low FP 4 / DP 5 i39 89 FP Shift (+4) / DP +4 -8 1-32F Counter Armor, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Counter (strike) 130 3 Mid Low 5 i59 109 FP Shift / DP +8 +4 1-52F Counter Armor, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17

Can move after releasing.




Pokken Chandelure Release X.png
]X[ Release X
Attack Type Damage PSP Height Impact Hit Adv Block Properties
N/A N/A N/A N/A N/A N/A N/A Airborne on Frame 11

Chandelure strikes a pose, and dances.

Reduces the duration of Chandelure's negative statuses.

Increases the duration of the opponent's negative statuses.

Can move while active.

Can be canceled with R or by jumping.

Charge time: 120F




Pokken Chandelure Burst Attack.png
Burst Attack: Final Flicker
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (projectile) 200 (35) 12 Mid Low S+ i15 81 FP Knockdown / DP Shift -8 1-11F Counter Armor, 12-48F Total invuln, Pierce, Attack Down and Defense Down for 1260F

Chandelure creates swirls of fire that hit multiple times.

On hit, removes all of the opponent's recoverable health.

On hit, gives the opponent an Attack and Defense debuff that lasts for 21 seconds.




Field Phase Moves




Pokken Chandelure nY.png Pokken Chandelure nY 1.png

nY
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
nY Normal (projectile) 20 Special Mid 7 i15 5 57 / 75 / 93 / 111* -12 -22 Special Cancelable on Frame 27 / 45 / 63 / 81*, fY Cancelable on Frame 81
n[Y] Normal (projectile) 60 Special Mid 8 i35 5 79 Shift (-4) -20 N/A

Chandelure shoots a fireball that chases down the opponent.

*Can shoot up to four fireballs in a row.

Can move while active.

When charged, shoots 5 fireballs in all directions once.





Pokken Chandelure sY.png Pokken Chandelure sY 1.png

sY
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
sY Normal (projectile) 30 Special Mid 7 i19 9 69 / 95 / 121* -16 -28 s[Y] Cancelable on Frame 26 / 52*, fY Cancelable on Frame 84
s[Y] Normal (strike) 120 High 6 i32 9 102 Shift (Launch) -16 Airborne on Frame 22, Pierce

Chandelure shoots two fireballs that chase down the opponent. When held, Chandelure turns upside down and spins like a top.

*Can shoot up to three sets of fireballs in a row.

Can move while active.





Pokken Chandelure fY 1.png
Pokken Chandelure fY 2.png
fY
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
fY Normal (projectile) 30 / 60* Mid Low S+ i23 9 79 Shift -20 Airborne on Frame 14
f[Y] Normal (projectile) 60 / 140* Mid Low S+ i43 9 99 Shift -16 Airborne on Frame 34, Pierce

Chandelure fires a laser straight ahead.

Can move while active.

*Deals more damage from a distance.





Pokken Chandelure bY 1.png Pokken Chandelure bY 2.png Pokken Chandelure bY 3.png

bY
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
bY Normal (projectile) 62 Mid 6 / 7* i19 9 56 Launch -8 1-18F High and Mid High invuln, Airborne on Frame 19, Pendulum Motion Cancelable on Frame 41
b[Y] Normal (projectile) 62 Mid 6 / 7* i39 9 76 Launch -8 1-38F High and Mid High invuln, Airborne on Frame 39, Pendulum Motion Cancelable on Frame 61

Chandelure jumps in the air and shoots out three fireballs that fall to the ground.

Can move while active (in the air).

Can be charged to shoot the fireball farther away from Chandelure.

*Fireballs exploding has a priority of 7.




Pokken Chandelure jY FP 1.png
Pokken Chandelure jY FP 2.png
j.Y
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
j.Y Normal 40 / 80* Mid S+ i23 9 Until Landing +27 Shift (-8) -26 Air Action Cancelable on Frame 56
j.[Y] Normal 60 / 140* Mid S+ i43 9 Until Landing +27 Shift (Launch) -18 Air Action Cancelable on Frame 76

Chandelure fires a laser from the air straight ahead.

Can move while active.

Inputting j.fY fires the laser upwards.

Inputting j.bY fires the laser downwards.

*Deals more damage from a distance.




Pokken Chandelure Homing Attack 1.png
Pokken Chandelure Homing Attack 2.png
Homing Attack
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Homing Attack 1 (X) Normal (strike) 60 Mid 5 i25 1 60 +6 -7 N/A
Homing Attack 2 (XX) Normal (strike) 80 / 100 Mid 5 i55 N/A 89 Shift (+14) -8 N/A
Homing Attack 2 (X[X]) Normal (strike) 80 / 100 Mid 6 i79 N/A 113 Shift (+14) Shift (+28) Pierce, Guard Break

Chandelure homes in on the opponent and strikes with its light fixtures.

Homing Attack 1 can be canceled with block or jump.

If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.







Pokken Chandelure jX FP.png
j.X
Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (strike) 20, 60 Mid High, Low BA (strike) i22 9 Until Landing +39 Shift (Knockdown) -16

Chandelure slams to the ground, creating a shockwave.





Weak Moves




Pokken Chandelure 5Y.png Pokken Chandelure 5YY.png

5Y
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 40 0 High 3 i23 9 50 +4 -8 Special Cancelable on Frame 27
5YY Normal (strike) 60 4 Mid 4 i49 N/A 79 +4 -8 Special Cancelable on Frame 53

A long-ranged light fixture slap.




Pokken Chandelure 6Y 1.png Pokken Chandelure 6Y 2.png

6Y
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6Y Normal (projectile) 40 / 80* 3 Mid Low S+ i31 9 83 Launch -16 Airborne on Frame 14
6[Y] Normal (projectile) 60 / 140* 12 Mid Low S+ i51 9 103 Shift -12 Airborne on Frame 14, Pierce

Chandelure fires a laser straight ahead.

* Deals more damage from a distance.





Pokken Chandelure 4Y.png Pokken Chandelure 4YY.png

4Y
Version Attack Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
4Y Normal (strike) 30 0 Mid Low 3 i15 5 41 0 -8 Special Cancelable on Frame 18
4YY Normal (strike) 27 0 Mid Low 3 i33 23 59 +4 -4 Special Cancelable on Frame 36

A light fixture jab.

Special cancelable.





Pokken Chandelure 8Y.png
8Y
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 2 per hit High 4 i19 9 63 0 -12 1-19F High and Mid High invuln, Special Cancelable on Frame 33

Chandelure spins Its light fixtures around in a circular motion.

Invincible against Highs and Mid Highs on frame 1.

Special cancelable.




Pokken Chandelure 2Y.png
2Y
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 30 / 66* / 106* 0 / 0 / 3 Low 3 i19 9 47 +4 / +4* / +42* -8 / -4* / 0* High invuln. on Frame 1

A low-grounded stream of fire.

* Powers up when done from a distance.




Pokken Chandelure jY DP.png
j.Y
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 20 / 34* / 46* 0 Mid High 3 i19 9 Until landing +13 0 -21 Special Cancelable on Frame 27

A stream of fire from above angled downwards.

* Deals more damage from a distance.

Special cancelable.




Pokken Chandelure j8Y 1.png Pokken Chandelure j8Y 2.png

j.8Y
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.8Y Normal 60 / 100* 3 High S+ i35 9 Until landing +13 -8 -24 N/A
j.8[Y] Normal 80 / 160* 12 High S+ i55 9 Until landing +13 Launch -20 / -17* Pierce

Chandelure fires a laser from the air straight ahead.

* Deals more damage and is sometimes safer from a distance.




Strong Moves




Pokken Chandelure 5X 1.png Pokken Chandelure 5X 2.png

5X / 5[X]
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Pierce
5X Normal (strike) / Normal (projectile) 80 1 per hit Mid / Low 4 / None i27 / i31 9 79 Launch -16 Airborne on Frame 9
5[X] Normal (strike) / Normal (projectile) 100 1 per hit Mid / Low 5 / None i47 / i51 9 99 Launch +6 Airborne on Frame 9, Pierce (Pillars)

Chandelure punches the ground and creates three pillars of fire that launch the opponent.

Invincible against Lows on frame 9.

Can be charged to make the first hit counter pierce, and create two additional fire pillars (five total).




Pokken Chandelure 6X 1.png Pokken Chandelure 6XX 1.png Pokken Chandelure 6XX 2.png

6X
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
6X Normal (strike) 20, 50 2 Mid Low 4 i19 9 67 Launch -16
6XX Normal (strike) 42 3 Mid Low 5 i19 N/A 86 Knockdown -20
6X:X Normal (strike) 70 3 Mid Low 6 i19 N/A 100 Knockdown -20

Chandelure lunges forward with a two-hit attack that launches.

Delaying the input of 6XX gives the attack additional hits and a longer range.





Pokken Chandelure 6XX 3.png Pokken Chandelure 6XX 4.png

Burst 6XX
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Burst 6XX Normal (projectile) 42 3 Mid Low S+ i19 N/A 86 Stun -20
Burst 6X:X Normal (projectile) 70 3 Mid Low S+ i19 N/A 100 Stun -20

Becomes a laser during Burst Mode.




Pokken Chandelure 4X.png
4X / 4[X]
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
4X Normal (strike) 60 4 Special Mid 1 i35 9 81 Launch -16
4[X] Normal (strike) 100 4 Special Mid 3 i55 9 101 Knockdown 0

Chandelure leans back, then lunges forward with a spinning attack.

Can be charged to make the attack deal more damage, cause a knockdown, and be safer on block.




Pokken Chandelure 8X.png
8X
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 4 Mid High 5 i35 1 59 Launch -8 Airborne on Frame 5, Pendulum Motion Cancelable on Frame 33 and Frame 39

Chandelure jumps in the air and strikes down from above.





Pokken Chandelure 2X.png
2X
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 3 Low 4 i15 5 51 Launch -8 High invuln. on Frame 1

Chandelure slides forward and knocks the opponent to the ground.





Pokken Chandelure jX DP.png
j.X
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal 20, 60 0 Mid High, Low 4 i22 9 Until landing +31 Launch -8

Chandelure slams to the ground, creating a shockwave.





Pokken Chandelure j8X 1.png Pokken Chandelure j8X 2.png

j.8X / j.8[X]
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
j.8X Normal 80 4 Mid High 4 i19 9 Until landing +23 Launch -8
j.8[X] Normal 80 4 Mid High 5 i39 9 Until landing +23 Launch 0

Chandelure spins around in the air, launching the opponent.

Inputting j.7X causes Chandelure to spin backwards.

Inputting j.9X causes Chandelure to spin forward.

Can be charged to increase the size of the attack.




Pokemon Moves




Pokken Chandelure 5A.png Pokken Chandelure 5A 1.png

5A Will-O-Wisp
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Will-O-Wisp Normal (projectile) 60 (15) 3 Special Mid None i27 / i47 9 67 0 / -12 -12 / -22 Pierce, Attack Down for 540F
Will-O-Wisp (Burst) Normal (projectile) 72 (20) 6 Special Mid None i27 / i47 9 87 +44 / +32 -12 / -22 Pierce, Attack Down for 540F

Chandelure conjures a wall of flames that travel forward.

Counter pierces.

On hit, gives the opponent an Attack debuff that lasts for 9 seconds.

Charging Will-O-Wisp causes it to travel forward at a slower pace.

In Burst Mode, Will-O-Wisp gains an additional hit and stuns the opponent.




Pokken Chandelure 6A 1.png Pokken Chandelure 6A 2.png Pokken Chandelure 6A 3.png

6A Smog
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (strike) 60 (18), 30* 3 Mid Low, Mid* 3 i23 73 Launch -16 1-16F Counter Armor, Pierce, Defense Down for 510F

Chandelure sneezes, creating a cloud of smoke.

Counter pierces.

On hit, gives the opponent a Defense debuff that lasts for 8.5 seconds.

* The smoke cloud explodes if it comes in contact with an opponent's projectile.

The smoke cloud launches and gives the opponent a Defense debuff that lasts for 8.5 seconds.




Pokken Chandelure 4A 1.png Pokken Chandelure 4A 2.png Pokken Chandelure 4A 3.png

4A Flame Burst
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Flame Burst (4A) Normal 20 (5), 72 3, 1 per hit* High 8, None i23 9 77 -4, Launch -16 1-23F High invuln, Pierce
Flame Burst (4[A]) Normal 103 (10, 34) 3, 1 per hit High, Mid Low 8, None i43 9 97 +37 -16 1-43F High invuln, Pierce

Chandelure turns around and shoots a fireball into the air.

The fireball then explodes and reduces the opponent's Synergy Gauge on hit.




Pokken Chandelure 8A 1.png Pokken Chandelure 8A 2.png Pokken Chandelure 8A 3.png Pokken Chandelure 8A 4.png

8A Overheat
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Overheat Normal (projectile) 180 (45) 12 Mid Low S+ i31 1 97 Launch -8 1-37F Red Armor, Pierce, Attack Down and Defense Down (self) for 1200F
Overheat (Negative Status) Normal (projectile) 64 (16) 0 Mid Low S+ i31 1 97 -6 -20 1-4F Red Armor, Pierce

Chandelure preps itself and begins to glow red.

Afterwards, Chandelure lets out a powerful wave of fire.

Upon using Overheat, Chandelure loses all current buffs.

If Overheat was used and Chandelure has no buffs, Chandelure receives an Attack and Speed debuff.

The Attack and Speed debuffs last for 20 seconds.





Pokken Chandelure 2A.png
2A Hex
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block
Grab 80 / 120 / 200 0 / 0 / 12* Ground only BA (grab) i23 +2 / Shift* Grab

Chandelure leans forward and grabs the opponent from afar.

Reduces the opponent's recoverable health.

Increases in damage based on the amount of debuffs the opponent has.

The debuffs are removed from the opponent afterwards.

* If the opponent has two debuffs, a Phase Shift automatically occurs.




Pokken Chandelure jA 1.png Pokken Chandelure jA 2.png

j.A Incinerate
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 80 (23) / 10 1 per hit Mid High, Mid Low, Low 6 / 7 / 5 i23 9 FP Until landing +27 / DP Until landing +13 Launch FP -47 / DP -28 Pierce, Reduces Support Gauge, j.Y, j.8Y and j.X Cancelable on Frame 56

Chandelure shoots a fireball angled downwards to the ground that launches the opponent.

Counter pierces.

Reduces the opponent's Support Gauge on hit.

Leaves a puddle on the ground that also reduces the opponent's Support Gauge.

The puddle deals no hitstun.

Can change the trajectory to fire closer or farther away from Chandelure.

Can cancel into aerials.







Pokken Chandelure Release A.png
]A[ Minimize
Attack Type Damage PSP Height Impact Total Frames Hit Adv Block Properties
N/A N/A N/A N/A N/A 131 N/A N/A 1-106F Strike invuln, Block, Jump, or Special Cancelable on Frame 21

Chandelure shrinks in size.

Can move while active.




Combos

Notable Players







External Resources


Pokken Arena: Chandelure

Frame Data: Chandelure