Pokken Tournament DX/Shadow Mewtwo: Difference between revisions

From SuperCombo Wiki
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|<p>A bolt of electricity that stuns if its a critical hit.</p>
|<p>A bolt of electricity that stuns if its a critical hit.</p>
<p>In Burst Mode, 8X is replaced with an advancing overhead punch.</p>
<p>In Burst Mode, 8X is replaced with an advancing overhead punch.</p>
<p>Invincible against Lows on frame 5.</p>
<p>Throw crush.</p>
|}</div>
|}</div>
<br>
<br>
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''Burst 8X'''
|-
| Attack
| Damage
| PSP
| Height
| Impact
| Hit Adv
| Block
|}</div>
<div>
{|border="1"
|
<p>Invincible against Lows on frame 5.</p>
<p>Throw crush.</p>
|}</div>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Shadow_Mewtwo_2X_1.png|border]]
[[File:Pokken_Shadow_Mewtwo_2X_1.png|left|border]]
[[File:Pokken_Shadow_Mewtwo_2X_2.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''2X'''
|<big>'''2X'''</big>
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal
| '''2X'''
| Normal (strike)
| 60
| 60
| 3
| 3
| Low
| Low
| 4
| i15
| i15
| 5
| 55
| Launch
| Launch
| -12*
| -12*
|}</div>
| 1-55F High invuln.
<div>
{|border="1"
|<p>A sliding motion that's invincible against Highs on frame 1.</p>
<p>* Becomes safer on block if done at a distance.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Shadow_Mewtwo_2X_2.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|'''Burst 2X'''
|-
|-
| Attack
| '''Burst 2X'''
| Damage
| Normal (strike)
| PSP
| Height
| Impact
| Hit Adv
| Block
|-
| Normal
| 100
| 100
| 3
| 3
| Low
| Low
| 5
| i15
| i15
| 5
| 55
| Launch
| Launch
| +4
| +4
| 1-55F High invuln.
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>In Burst Mode, 2X gains four extra hits. Dealing more damage.</p>
|<p>A sliding motion.</p>
<p>Invincible against Highs on frame 1.</p>
<p>In Burst Mode, 2X gains four extra hits, dealing more damage.</p>
<p>* Becomes safer on block if done at a distance.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Shadow_Mewtwo_jX_DP.png|left|border]]
[[File:Pokken_Shadow_Mewtwo_jX_DP.png|border]]
[[File:Pokken_Shadow_Mewtwo_jX_DP_3.png|border]]
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|'''j.X / j.[X]'''
|<big>'''j.X'''</big>
|-
|-
| Attack
| '''Version'''
| Damage
| '''Attack Type'''
| PSP
| '''Damage'''
| Height
| '''PSP'''
| Impact
| '''Height'''
| Hit Adv
| '''Priority'''
| Block
| '''Impact'''
| '''Throw Crush Frame'''
| '''Recovery'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
|-
| '''j.X'''
| Normal (strike)
| 60
| 0
| Mid High
| 5
| i21
| 9
| Until landing +30
| +20
| -4
| Deletes Projectiles while active
|-
| '''Burst j.X'''
| Normal (strike) / Normal (projectile)
| 115
| 3
| Mid High / Mid
| 5 / S+
| i21
| 9
| Until landing +45
| Launch
| -8
| N/A
|-
|-
| Normal
| '''j.[X]'''
| 60 / 80
| Normal (strike)
| 80
| 0
| 0
| Mid High
| Mid High
| i21 / i41
| 5
| i41
| 9
| Until landing +30
| 20
| 20
| -4 / -2
| +2
| Pierce, Deletes Projectiles while active
|-
| '''Burst j.[X]'''
| Normal (strike) / Normal (projectile)
| 135
| 3
| Mid High / Mid
| 6 / S+
| i41
| 9
| Until landing +45
| Launch
| -4
| Pierce / Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Shadow Mewtwo divekicks to the ground.</p>
|<p>Shadow Mewtwo divekicks to the ground.</p>
<p>In Burst Mode, a pillar spawns upon landing.</p>
<p>Charging the divekick makes it counter pierce.</p>
<p>Charging the divekick makes it counter pierce.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
[[File:Pokken_Shadow_Mewtwo_jX_DP_3.png|left|border]]
 
<div>  
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
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| Hit Adv
| Hit Adv
| Block
| Block
|-
 
| Normal
| 115 / 135
| 3
| Mid High / Mid
| i21 / i41
| Launch
| -8 / -4
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>In Burst Mode, a pillar spawns upon landing.</p>
|
<p>When charged, the pillar counter pierces as well.</p>
<p>When charged, the pillar counter pierces as well.</p>
|}</div>
|}</div>

Revision as of 23:46, 4 January 2022

Pokken Tournament DX

Introduction

Shadow Mewtwo is a volatile character who is the prominent glass cannon of the roster. He uses his own health during all special attacks, with the only exception being Psywave itself. Known to be as strong as the player is, Shadow Mewtwo is extremely volatile with a game focused on controlling the opponent with mixups and solid offense.

SM2’s FP is very strong given threatening tools at round start to claim center stage control, thus creating a good start on his agenda to get a shift with his opponent on the outskirts (meaning near the wall in Duel). Usually at longer ranges, the focus is more towards stage position / collecting synergy crystals although his projectiles are still strong. Specifically, sY and jY which control movement fairly well. Close in to midrange, he has fY, Slash, Homing and Zen. The first three being main options that make one second guess trying to contest, as each has a certain property or two that is pretty good:: high priority, tracking, and / or cancelability. Zen is just there kinda as a slower fY in some cases, but less minus and a tad slower (shrug).

In 2D, SM2 has strong tools in neutral. More of a personal opinion, but he has one of the best neutral game out of the roster, with few beating him. His game here is mainly as the (whiff) Punisher. Tickling toes with 2Y, giving the cold shoulder (6X) to those who you don’t like and just throwing some of that dark physic energy at them (Blast fireballs). His reactive anti air game is pretty good with 8Y and 8A, although getting crafty with a 2X or Teleport crossunder isn’t something to shy away from to gain a better position.

SM2's Burst Mode can be very intimidating, although it isn't for long. His meter gauge is 100cc, the lowest in the game thus making him tied with a few other characters for fastest Burst gain. However, he solely takes the cake when it comes to shortest Burst time at 8 seconds. A huge thing to note is that he doesn't use his own HP for any Special attacks whilst in Burst! Use that to your advantage! Underneath the surface he has some changes to his moveset that allow him to confirm into a threatening Burst Attack: Dark Nova. About his Dark Nova, it has a very large hitbox and deals lots of chip. The closer the opponent is to the center of the hitbox, the more damage it does. It's more commonly used as a punish tool, but there are many ways to confirm it so feel free to explore what you can do with it.

Shadow Mewtwo
#PTDX_SM2
Pokken Shadow Mewtwo.png
Vitals
HP 480 HP
Shield Health 480 SH (Weak)
Synergy Gauge 100 CC
Burst Mode Duration 480F (8 sec)
Movement
Back Dash FP 27F / DP 29F (1-8F Total invuln, Cancelable on FP Frame 23 / DP Frame 25)
Side Dash 37F (5-14F Projectile invuln, Cancelable on Frame 27)
Forward Dash 21F (Cancelable on Frame 17)
Unique Movement Options Midair Dash, Teleport
Stances
High Stance Charges Synergy Gauge (2.5CC/sec)
Low Stance Low Counter Armor on Frame 5

General Moves




Pokken Shadow Mewtwo Burst Mode.png
Burst Mode
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Strike (projectile) 0 -12 Mid BA(projectile) i18 48 +8 0 1-48 Total invuln, Pierce

Pokemon moves no longer consume HP on use.

Certain moves become enhanced.




Pokken Shadow Mewtwo jR.png
j.R Midair Dash
Attack Type Damage PSP Height Impact Recovery Hit Adv Block Properties
N/A N/A N/A N/A N/A FP Until landing +27 / DP Until landing +13 N/A N/A Air Actionable on Frame 7

Shadow Mewtwo dashes forward in the air.




Pokken Shadow Mewtwo Grab FP 1.png Pokken Shadow Mewtwo Grab FP 2.png Pokken Shadow Mewtwo Grab DP 1.png Pokken Shadow Mewtwo Grab DP 2.png

Y+B Grab
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block
Grab FP 60(100)* / DP 90(150)* 12 Ground only 1 i11 49 FP Shift (+8) / DP Shift Grab

*Deals additional damage when in Burst Mode.




Pokken Shadow Mewtwo CA 1.png Pokken Shadow Mewtwo CA 2.png

X+A Counter Attack
Version Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter (strike) 80 3 Mid High 5 i35 73 +4 -8 1-28F Counter Armor, Destroys Projectiles while active
[X+A] Counter (strike) 91 3 Mid High 6 i55 93 Launch +4 1-48F Counter Armor, Pierce, Destroys Projectiles while active

Can be dash canceled by inputting a direction and R.




Pokken Shadow Mewtwo Burst Attack.png
Burst Attack: Dark Nova
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (projectile) 226 (80) 12 Mid S+ i23 87 Knockdown -20 9-63F Total invuln, Airborne on Frame 21, Pierce

Releases a fullscreen wave of dark energy.

Only goes through the full animation if done close enough.

If done from too far away, the opponent will be launched.




Field Phase Moves




Pokken Shadow Mewtwo nY 1.png Pokken Shadow Mewtwo nY 2.png Pokken Shadow Mewtwo nY 3.png

nY
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
nY Normal (projectile) 12 each / 20 each (Burst) Special Mid 6 i15 5 59 -6 / -2 (Burst) -18 / -14 (Burst) Special / fY Cancelable on Frame 35
nY (Miracle Eye Normal (projectile) 12 (10) each / 20 (10) each (Burst) Mid S i51 N/A 39 +67 +63 N/A

Creates three orbs that travel in a straight line.

Using Miracle Eye causes the orbs to increase in size and track down the opponent.

In Burst Mode, the amount of orbs increases to five.




Pokken Shadow Mewtwo sY 1.png Pokken Shadow Mewtwo sY 2.png

sY
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
sY Normal (projectile) 48 each Special Mid 7 i53 9 65 +42 +22 fY Cancelable on Frame 45, Miracle Eye Cancelable on Frame 49, Cancelable into other Specials on Frame 53,
sY (Miracle Eye Normal (projectile) 40 (10) Mid S i11 N/A 39 +20 +0

Shadow Mewtwo dodges to the side and creates arrow-like projectiles that travel in a straight line.

Using Miracle Eye transforms the projectiles into mirrors that absorb enemy projectiles.

The arrows rotate as they travel forward, and the position of the Mirrors is dependent on the rotation of the arrows when Miracle Eye is used.

Travels slightly forward, and has increased duration in Burst Mode.




Pokken Shadow Mewtwo fY.png
fY
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
fY Normal (strike) 110 Mid Low 4 i19 9 63 Shift (Launch) -8 Destroys Projectiles while active
fY (projectile) Normal (projectile) 110 Mid 8 i27 N/A N/A Shift (Launch) -8 N/A

A vertical sword attack that spews flames that travel forward.




Pokken Shadow Mewtwo bY 1.png Pokken Shadow Mewtwo bY 2.png

bY
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
bY Normal (projectile) 30 Mid 7 i35 9 69 +12 -16
bY (Miracle Eye) Normal (projectile) 40 (15) Mid 9 i11 N/A 39 Shift (+8) +6

Shadow Mewtwo throws out a pillar that heads towards the opponent.

Using Miracle Eye expands the pillar.




Pokken Shadow Mewtwo jY FP 1.png Pokken Shadow Mewtwo jY FP 2.png

j.Y
Attack Type Damage Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (projectile) 20 each Mid High 6 i19 9 Until landing +35 -7 -22 Special Cancelable on Frame 25

Throws three orbs that chase down the opponent.

In Burst Mode, j.Y throws out five orbs.




Pokken Shadow Mewtwo Homing Attack 1.png Pokken Shadow Mewtwo Homing Attack 2 1.png Pokken Shadow Mewtwo Homing Attack 2 2.png Pokken Shadow Mewtwo Homing Attack 3.png

Homing Attack
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Homing Attack 1 (X) Normal (strike) 50 Mid 6 i17 1 53 / 49 (Burst) +8 -8 Airborne on Frame 23, Block or Jump Cancelable on Frame 1
Homing Attack 2 (XX) Normal (strike) 40 Mid 4 i43 / i41 (Burst) N/A 74 +8 -4 Airborne
Homing Attack 3 (XXX) Normal (strike) 70 Mid 4 i77 / i75 (Burst) N/A 111 / 113 (Burst) Shift (+8) -8 N/A
Homing Attack 3 (XX[X]) Normal (strike) 110 Mid 4 i97 / i95 (Burst) N/A 131 / 133 (Burst) Shift (+8) +30 Guard Break, Pierce

Shadow Mewtwo homes in on the opponent and does an uppercut followed by a kick (or flurry of kicks in Burst Mode), ending with a tornado of dark energy.

If Homing Attack 2 was blocked, there is a 36 frame window to punish a charged Homing Attack 3.*

* In Burst Mode, the frame window is reduced to 34 frames.




XX Homing Attack 2
Attack Damage Height Impact Hit Adv Block

Following up from Homing Attack 1, Shadow Mewtwo kicks the opponent.

In Burst Mode, this kick is replaced with a multihit flurry of kicks.

XXX / XX[X] Homing Attack 3
Attack Damage Height Impact Hit Adv Block

Following up from Homing Attack 2, Shadow Mewtwo fires a tornado from Its fist.

Can be charged to guard break/counter pierce.




Pokken Shadow Mewtwo jX FP 1.png Pokken Shadow Mewtwo jX FP 2.png Pokken Shadow Mewtwo jX FP 3.png

j.X
Version Attack Type Damage Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.X Normal (strike) 80 Mid High 5 i24 1 Until landing +44 Shift (Knockdown) -8 Destroys Projectiles while active
Burst j.X Normal (strike) / Normal (projectile) 113 Mid High / Mid 5 / S+ i24 / i34 1 Until landing +44 Shift (Launch) +1 N/A
j.[X] Normal (strike) 100 Mid High 6 i44 1 Until landing +44 Shift (Knockdown) -4 Pierce, Destroys Projectiles while active
Burst j.[X] Normal (strike) / Normal (projectile) 151 Mid High / Mid 6 / S+ i44 / i54 1 Until landing +44 Shift (Launch) +5 Pierce

Shadow Mewtwo homes in on the opponent and divekicks.

Charging the divekick makes it counter pierce.




Weak Moves




Pokken Shadow Mewtwo 5Y 1.png Pokken Shadow Mewtwo 5Y 2.png Pokken Shadow Mewtwo 5YY 1.png Pokken Shadow Mewtwo 5YY 2.png

5Y
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 30 0 High 3 i15 5 49 0 / +4 (Miracle Eye) -8 / -4 (Miracle Eye) Special Cancelable on Frame 22
Burst 5Y Normal (strike) 30 0 Mid Low 3 i15 5 45 0 / +4 (Miracle Eye) -8 / -4 (Miracle Eye) Special Cancelable on Frame 18
5YY Normal (strike) 64 4 Mid 3 i40 5 78 +8 / +12 (Miracle Eye) -12 / -8 (Miracle Eye) Special Cancelable on Frame 51
Burst 5YY Normal (strike) 64 4 Mid 3 i36 5 79 +8 / +12 (Miracle Eye) -6 / +2 (Miracle Eye) Special Cancelable on Frame 47

A series of quick strikes with dark energy.




Pokken Shadow Mewtwo 6Y 1.png Pokken Shadow Mewtwo 6Y 2.png Pokken Shadow Mewtwo 6Y 3.png

6Y
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Hit Adv Block Properties
6Y Normal (strike) / Normal (projectile) 102 4 Mid 5 / 7 (projectile) i15 / i27 (projectile) 9 63 Launch / None (projectile) -8 / +9 (projectile) Destroys Projectiles while active
6Y (Miracle Eye) Normal (projectile) 49 (18) 0 Mid 8 i11 N/A 23 Launch +37 N/A

An uppercut that spawns a pillar on the other side of the stage.

The pillar has no hitstun when it hits grounded opponents unless Shadow Mewtwo is in Burst Mode or has an Attack buff.

Using Miracle Eye detonates the pillar and launches the opponent.




Pokken Shadow Mewtwo 8Y.png Pokken Shadow Mewtwo 8YY.png

8Y
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8Y Normal (strike) 54 0 High 3 i15 9 55 +4 -12 5-16F High and Mid High invuln.
8YY Normal (strike) 60 4 High 5 i57 N/A 85 Launch +10 Airborne on Frame 48
8Y[Y] Normal (strike) 60 4 High 6 i77 N/A 105 Shift +10 Airborne on Frame 68

Shadow Mewtwo does a flurry of vertical kicks.




Pokken Shadow Mewtwo 2Y.png Pokken Shadow Mewtwo 2YY.png

2Y
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
2Y Normal (strike) 20 0 Low 3 i11 1 41 0 -8 1-41F High invuln, Special Cancelable on Frame 18
2YY Normal (strike) 27 2 Low 3 i11 N/A 58 0 -8 1-58F High invuln. during Burst, Special Cancelable on Frame 35

A short string of two low sword attacks.




Pokken Shadow Mewtwo jY DP 1.png Pokken Shadow Mewtwo jY DP 2.png

j.Y
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.Y Normal (strike) 20 per hit 0, 1, 1 Mid High 3 i11 1 Until landing +23 (+13 on hit) +24 -8 Special Cancelable on Frame 13
Burst j.Y Normal (strike) 40 3 Mid High 3 i11 1 Until landing +23 (+13 on hit) +28 -6 Special Cancelable on Frame 13

Shadow Mewtwo surrounds itself with dark energy.

In Burst Mode, j.Y is replaced with a quick downwards kick.



Strong Moves




Pokken Shadow Mewtwo 5X.png Pokken Shadow Mewtwo 5XX.png

5X
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
5X Normal (strike) 30 0 Mid Low 5 i19 9 51 Crumple -12
5XX Normal (strike) 60 4 Mid 5 i44 N/A 82 Launch -12

A horizontal sword slash followed by a double-sword attack that covers both sides.




Pokken Shadow Mewtwo 6X.png
6X
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 2 Mid Low 5 i19 9 53 +8 / +12 (Miracle Eye) -4 / +2 (Miracle Eye) Destroys Projectiles while active, Special Cancelable on Frame 24, Jump Cancelable on Frame 28

Shadow Mewtwo shoulder tackles the opponent.

+12 on crit, which means that cr.6X can combo into i15s with Miracle Eye, and can combo into i11s without it.




Pokken Shadow Mewtwo 4X.png
4X
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 / 80 (Burst) 4 Mid Low 5 i27 9 67 Crumple -4 Destroys Projectiles while active, Dash Cancelable on Frame 13 and Frame 42 / 46 (Burst)

Throws out multiple shadow punches.




Pokken Shadow Mewtwo 8X 1.png Pokken Shadow Mewtwo 8X 2.png

8X
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8X Normal (projectile) 60 4 Mid Low S+ i27 1 59 +12 -8 Airborne on Frame 5
Burst 8X Normal (strike) 100 4 Mid 4 i27 1 57 Launch +8 Airborne on Frame 5

A bolt of electricity that stuns if its a critical hit.

In Burst Mode, 8X is replaced with an advancing overhead punch.




Pokken Shadow Mewtwo 2X 1.png Pokken Shadow Mewtwo 2X 2.png

2X
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
2X Normal (strike) 60 3 Low 4 i15 5 55 Launch -12* 1-55F High invuln.
Burst 2X Normal (strike) 100 3 Low 5 i15 5 55 Launch +4 1-55F High invuln.

A sliding motion.

In Burst Mode, 2X gains four extra hits, dealing more damage.

* Becomes safer on block if done at a distance.




Pokken Shadow Mewtwo jX DP.png Pokken Shadow Mewtwo jX DP 3.png

j.X
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.X Normal (strike) 60 0 Mid High 5 i21 9 Until landing +30 +20 -4 Deletes Projectiles while active
Burst j.X Normal (strike) / Normal (projectile) 115 3 Mid High / Mid 5 / S+ i21 9 Until landing +45 Launch -8 N/A
j.[X] Normal (strike) 80 0 Mid High 5 i41 9 Until landing +30 20 +2 Pierce, Deletes Projectiles while active
Burst j.[X] Normal (strike) / Normal (projectile) 135 3 Mid High / Mid 6 / S+ i41 9 Until landing +45 Launch -4 Pierce / Pierce

Shadow Mewtwo divekicks to the ground.

In Burst Mode, a pillar spawns upon landing.

Charging the divekick makes it counter pierce.



Burst j.X / j.[X]
Attack Damage PSP Height Impact Hit Adv Block

When charged, the pillar counter pierces as well.




Pokemon Moves




Pokken Shadow Mewtwo Release A.png
]A[ Recover
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Shadow Mewtwo briefly pauses and heals 60 recoverable HP.

Invincible against Lows on frame 9.





Pokken Shadow Mewtwo 2A 1.png

Pokken Shadow Mewtwo 2A 2.png

2A Teleport
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

20 HP Recoil on use.

A frame 1 invincible Teleport that can change trajectory.

Inputting 1A teleports Shadow Mewtwo backwards.

Inputting 2A teleport Shadow Mewtwo in place.

Inputting 3A teleports Shadow Mewtwo forwards.




Pokken Shadow Mewtwo 4A.png
4A Miracle Eye
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

20 HP Recoil on use.

Shadow Mewtwo flashes an image of an eye, altering the properties of certain moves.

Moves such as 2Y, 5Y, and 6X become safer on block when canceled with Miracle Eye.




Pokken Shadow Mewtwo 5A.png
5A Psywave
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Shadow Mewtwo charges Psywave, which can lead into multiple actions.

Psywave has three levels. The level is based on how long Psywave was charged.

Charging Psywave Level Three for too long will cause Psywave to go back to Level One.

Can cancel into Teleport by pressing R.

Can cancel into an aerial Teleport by pressing B.




Pokken Shadow Mewtwo 5AA.png
5AA Psywave: Blast
Attack Damage PSP Height Impact Hit Adv Block
Normal 57 (16) / 81 (24) / 120 (30) 2 / 3 / 4 High / Mid High / Mid i11 -2 / +6 / Launch -12 / -8 / -12

10 / 20 / 30 HP Recoil on use.

A blast of energy that powers up based on the amount of time charged.

Level One Blast is a two-hit slow moving projectile.

Level Two Blast is a three-hit projectile with increased speed.

Level Three Blast is a one-hit projectile with an even faster speed that launches the opponent.





Pokken Shadow Mewtwo 5AY.png
5AY Psywave: Slash
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 (6) / 30 (8) / 40 (11) 0 High i15 +4 -16

10 HP Recoil on use.

Advances forward with a slashing motion.

Shadow Mewtwo advances farther based on the level of the charge.

Can cancel into any Psywave action afterwards (5AY only).


Pokken Shadow Mewtwo 5AYY 2.png
5AYY Psywave: Slash
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 (6) 0 Mid i15 Launch -16

10 HP Recoil on use.




Pokken Shadow Mewtwo 5AYYY.png
5AYYY Psywave: Slash
Attack Damage PSP Height Impact Hit Adv Block
Normal 54 (16) / 72 (21) / 90 (28) 4 Mid High i15 Knockdown -12

20 HP Recoil on use.






Pokken Shadow Mewtwo 5AX.png
5AX Psywave: Vortex
Attack Damage PSP Height Impact Hit Adv Block
Counter 118 (22) / 136 (24) / 154 (27) 5 Mid i33 Launch -8 / -8 / +4

40 HP Recoil on use.

Consumes 5CC of Synergy if blocked or whiffed.

Creates a vortex that increases in size and damage by charging Psywave.

Counter armor on frame 1.

Counter pierces.




Pokken Shadow Mewtwo 6A.png
6A Zen Headbutt
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 (20) 4 Mid Low i23 +8 -4

30 HP Recoil on use.

Shadow Mewtwo lunges forward with a headbutt.

Destroys enemy projectiles on frame 23.






Pokken Shadow Mewtwo 8A.png
8A Psystrike
Attack Damage PSP Height Impact Hit Adv Block
Normal 57 (18) 0 Mid i15 Launch -24

40 HP Recoil on use.

Shadow Mewtwo conjures a wave of energy upwards.

Grants red armor on frame 1.

Throw crush.




Pokken Shadow Mewtwo 8AA 1.png

Pokken Shadow Mewtwo 8AA 2.png

8AA / 8A:A Psystrike
Attack Damage PSP Height Impact Hit Adv Block
Normal 7 / 14 0 N/A i15 Knockdown N/A

10 HP Recoil on use.

A followup attack from Psystrike.

The Just Frame version can be done by pressing A right before the screen transitions.




Pokken Shadow Mewtwo 8AAA 1.png

Pokken Shadow Mewtwo 8AAA 2.png

8AAA / 8AA:A Psystrike
Attack Damage PSP Height Impact Hit Adv Block
Normal 35 / 70 12 N/A i15 Knockdown N/A

A final followup attack from Psystrike.

The Just Frame version can be done by pressing A when Shadow Mewtwo hits the opponent with Its tail.




Pokken Shadow Mewtwo jA.png
j.A Reflect
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

20 HP Recoil on use.

Shadow Mewtwo creates a barrier that grants counter armor on frame 1.

Can cancel into three unique Pokemon moves only usable from Reflect.




Pokken Shadow Mewtwo jAY 1.png

Pokken Shadow Mewtwo jAY 2.png Pokken Shadow Mewtwo jAY 3.png

j.AY Reflect: Thunder
Attack Damage PSP Height Impact Hit Adv Block
Normal 100 (25) 4 Mid i55 Stun +24

10 HP Recoil on use.

Casts a bolt of thunder from above after a certain amount of time.

Thunder halts the momentum from Reflect's jump.

Thunder disappears if Shadow Mewtwo grabs.




Pokken Shadow Mewtwo jAX.png
j.AX Reflect: Earthquake
Attack Damage PSP Height Impact Hit Adv Block
Normal 120 (32) 4 Low i28 Launch +4

20 HP Recoil on use.

Shadow Mewtwo strikes the ground with Its fist.

Afterwards, Shadow Mewtwo jumps backwards from where Earthquake was done.




Pokken Shadow Mewtwo jAA.png
j.AA Reflect: Flamethrower
Attack Damage PSP Height Impact Hit Adv Block
Normal 92 (30) 4 High i11 Stun -8

10 HP Recoil on use.

A multihit flame attack that stuns the opponent.

Flamethrower carries the momentum from Reflect's jump.




Combos

Notable Players




  • InTheGroove (CA)






External Resources


Pokken Arena: Shadow Mewtwo

Frame Data: Shadow Mewtwo