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Revision as of 19:55, 4 November 2021
Damage | Stun | Startup | Active | Frame Adv | Meter | Block | Properties |
---|---|---|---|---|---|---|---|
5 | 3 | 3 | 4 | +2 | 0/1/2 | ![]() |
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- Can rapid fire into itself or chain into standing short.
Chun Li's standing jab is a very quick swipe of her arm. It allows her to set up many tick-throws on characters that can't duck it, by forcing them to block a standing jab, then going into mix-ups of: walk-up throw, walk-up CC, or making them block another jab.
- Note: Characters that can duck Chun-Li's standing jab - Guy, Charlie-Nash, Rose, Sakura, and Birdie(when done outside of point blank range).
Version | Damage | Stun | Startup | Active | Frame Adv | Meter | Block | Properties |
---|---|---|---|---|---|---|---|---|
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6-15 | 8 | 17 | 3, inf | -6 | 4/5/7 | ![]() |
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5-16 | 10 | 17 | 3, inf | -7 | 4/5/7 | ![]() |
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6-19 | 12 | 17 | 3, inf | -8 | 4/5/7 | ![]() |
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- Note: While the damage variance is the same for the first hit as it is for the projectile, the first hit does higher damage more consistently.
Chun-Li's Kikoken is the core of her zoning game while on the ground, and is used to pressure opponents. Due to her recovery and projectile speed, her Kikoken is good in fireball fights, allowing Chun-Li to keep up with every projectile thrower in the game, except Ryu, Ken, and Sagat. It's the special move you are most likely to combo into whether your normal attack was hit or blocked. It's the second part of Chun-Li's bread and butter, cr. xx Kikoken ground game pressure/poke string. As an almost unnecessarily good side benefit, Chun-Li's release of her fireball causes the top of her hurtbox to lean backwards, often getting her out of range from high pokes that would have normally hit. This bonus occurs even if you didn't plan on it happening and acts as a natural AC reversal.
- Note: Picking Old Chun-Li changes the command of her fireball to
(charge)
+
.