User:Speedmccool25/sandbox: Difference between revisions

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  {{AttackData-MVSC2
  {{AttackData-MVSC2
  |Damage= 13
  |Damage= 13
  |Startup= 15
  |Startup= 7
  |Active= 7
  |Active= 8
  |Recovery= 5
  |Recovery= 18
  |Guard= H
  |Guard= H
  |Special Property=  
  |Special Property=  

Revision as of 18:43, 20 October 2021

Story

Scott Summers, known by his hero name of Cyclops, is a mutant capable of generating concussive force-based, red-colored beams from his eyes. He has fought for peace and equality between humans and mutants ever since joining the X-Men.

Hero, freedom fighter, strategist - Cyclops has been dubbed many things, and he continues to do so as the leader of his own faction of X-Men, fighting to protect a world that hates and fears them.


In Marvel vs Capcom 2, Cyclops is a jack-of-all-trades type character, and Marvel's version of the Shoto, with projectile, uppercut, and tatsu special moves. Generally, he is relegated to an assist, as his anti-air assist is among the best in the game, but this does not mean Cyclops cannot play well on point. He has a good set of powerful normals, a good variety of special moves, and two great supers - and can play in a wide variety of playstyles. This character, though not a god-tier character, is extremely solid in both ranged and close-up gameplay. Coupled with characters like Sentinel, he can be a real threat to a number of characters on the roster.

If you like Captain Commando's assist, then this character is very similar in respects to assist use, but has a better combo game, and builds meter incredibly fast, having the use of a double-jump and two roundhouse variations.

Gameplay

Cyclops is a jack-of-all-trades, though not nearly as dominant as Storm is. Although he is not god tier, he is in the top 10 for the best characters in the game, and possesses a solid ability to both rushdown and zone out.

  • Gameplay breakdown goes here
Strengths Weaknesses
  • Coming soon
  • Coming soon

Character Summary

Special Moves

Optic Blast (Air OK)
  • Forward:Qcf.png + Lp.png
  • Up:Qcf.png + Hp.png
Gene Splice
  • Dp.png + Lp.png or Hp.png (Mash punches for more hits)
Cyclone Kick
  • Qcb.png + Lk.png or Hk.png
Optic Sweep
  • F.png,Df.png,D.png + Lp.png or Hp.png
Rapid Punches
  • Charge B.png, F.png + P.png (Mash punches or kicks for more hits)
Running Neckbreaker
  • Charge B.png, F.png + K.png
Super Moves

Mega Optic Blast (Air OK)
  • Qcf.png + Lp.pngHp.png (Mashable)
Super Optic Blast (Air OK)
  • Qcf.png + Lk.pngHk.png (Mashable, aim with directional input)
Assist Moves

Type α - Projectile Type
  • Assist: Lp.png Optic Blast
  • Counter: Lp.png Optic Blast
  • Combination: Mega Optic Blast
Type β - Anti-Air Type
  • Assist: Hp.png Gene Splice
  • Counter: Hp.png Gene Splice
  • Combination: Mega Optic Blast
Type γ - Expansion Type
  • Assist: Hk.png Cyclone Kick
  • Counter: Hk.png Cyclone Kick
  • Combination: Mega Optic Blast
MVC2 cyclops art.png

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-cyclops.png

Moves List

Normal Moves

Standing Normals

Light Punch
5LP // Lp.png
MVC2 Cyclops 5LP 01.png
Quick punch.
Damage Startup Active Recovery Guard
4 6 2 9 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Pretty slow for a light attack.



Medium Punch
5LP+5LP//Lp.png+Lp.png
MVC2 Cyclops 5MP 01.png
Launcher
Damage Startup Active Recovery Guard
7 10 5 16 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

Cyclops' launcher. You can do this raw with Df.png + Hp.png


Heavy Punch
5HP // Hp.png
MVC2 Cyclops 5HP 01.png
MVC2 Cyclops HP 02.png
The colors are incorrect, but the hitbox is accurate.
Damage Startup Active Recovery Guard
13 11 - 29 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Projectile None - - -

Fires an optic bullet from Cyclops' eyes. Travels across the screen at a constant speed. Can have more than one on the screen at once.


Light Kick
5LK // Lk.png
MVC2 Cyclops 5LK 01.png
Damage Startup Active Recovery Guard
4 4 2 10 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

Kicks his leg out. Good range for a 3 frame startup light.


Medium Kick
5LK+5LK // Lk.png+Lk.png
MVC2 Cyclops 5MK 01.png
Damage Startup Active Recovery Guard
7 5 4 17 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super - - -

Mostly used as combo filler.


Heavy Kick
5HK // Hk.png
MVC2 Cyclops 5HK 01.png
Great move to cancel from
MVC2 Cyclops 5HK 02.png
Damage Startup Active Recovery Guard
13 7 10 15 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super, Cancel on Whiff - - -

Great move - good damage, fast, and enough hitstun to combo into his specials.


Heavy Kick 2
5HK+5HK// Hk.png+Hk.png
MVC2 Cyclops HK 02.png
Followup to 5HK
Damage Startup Active Recovery Guard
7 6 3 23 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
None Chain, Special, Super, Cancel on Whiff - - -

A followup from his 5HK, combos most of the time, can still cancel into this when 5HK whiffs.


Crouching Normals

Crouching Light Punch
D.png+Lp.png
MVC2 Cyclops 2LP 01.png
5LP, but crouching
Damage Startup Active Recovery Guard
4 6 2 7 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Pretty slow for a light attack, like 5LP.


Crouching Medium Punch
D.png+Lp.pngLp.png
MVC2 Cyclops 2MP 01.png
Combo filler
Damage Startup Active Recovery Guard
7 7 2 10 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Keeps the opponent on the ground.


Crouching Heavy Punch
D.png+Hp.png
MVC2 Cyclops 2HP 01.png
MVC2 Cyclops HP 02.png
The colors are incorrect, but the hitbox is accurate.
Damage Startup Active Recovery Guard
13 10 - 27 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Projectile Chain, Special, Super, Cancel on Whiff - - -

Fires an optic bullet from Cyclops' eyes, like his 5HP. Has slightly less recovery than his 5HP.


Crouching Light Kick
D.png+Lk.png
MVC2 Cyclops 2LK 01.png
Damage Startup Active Recovery Guard
4 6 2 10 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Hits low, which is useful, and pretty ok range. Still pretty slow for a light.


Crouching Medium Kick
D.png+Lk.pngLk.png
MVC2 Cyclops 2MK 01.png
Damage Startup Active Recovery Guard
7 4 6 18 HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Slightly pops the opponent into the air, not a launcher.


Crouching Heavy Kick
D.png+Hk.png
MVC2 Cyclops 2HK 01.png
Damage Startup Active Recovery Guard
13 9 2 29 L
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Special, Super - - -

Cyclops' sweep. Knocks down, as most sweeps do.


Jumping Normals

Jumping Light Punch
Jump+Lp.png
MVC2 Cyclops j.LP 01.png
A downward punch.
Damage Startup Active Recovery Guard
4 4 10 14 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Fast air normal. Mainly used to combo to jump mediums.



Jumping Medium Punch
Jump+Lp.pngLp.png
MVC2 Cyclops j.MP 01.png
MVC2 Cyclops j.MP 02.png
An upward punch.
Damage Startup Active Recovery Guard
7 4 6 12 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Fast for a medium, but that doesn't matter all that much.


Jumping Heavy Punch
Jump+Hp.png
MVC2 Cyclops j.HP 01.png
Sends them down if they're in the air.
Damage Startup Active Recovery Guard
13 7 8 18 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Air combo finisher. Doesn't allow repeated j.hp wall combos like in previous games.


Jumping Light Kick
Jump+Lk.png
MVC2 Cyclops j.LK 01.png
Kick
Damage Startup Active Recovery Guard
4 5 10 12 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Good crossup move.



Jumping Medium Kick
Jump+Lk.pngLk.png
MVC2 Cyclops j.MK 01.png
Kick
Damage Startup Active Recovery Guard
7 4 13 6 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Quick for a medium, and active for a while.


Jumping Heavy Kick
Jump+Hk.png
MVC2 Cyclops j.HK 01.png
HAH! HAH! HAH! HAH!
Damage Startup Active Recovery Guard
13 7 3 15 H
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- Chain, Special, Super - - -

Knocks down if they're in the air. Very quick recovery for a heavy; you can build meter quickly by super jumping and repeatedly pressing j.HK.