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Similar to [[Project Justice/Akira | Akira]], '''Powered Akira''' has a similar gameplan, but with ever so slightly better damage across the board. Her big tradeoff: gone are the old 4{{lp}} confirmable combo routes, and hello to her four new lengthy high-damage combo routes out of her (debatably impractical) Stance. She is also missing her '''Haten Mueishu''' super, but now instead has the '''Destruction Barrage''' Team-Up; dealing more damage than her previous '''Synchronized Kick Chain'''. While the increased damage is generally good, being unable to combo into Stance means many of her opportunities to implement those complex high-damage combo routes will be the result of a well-placed read or mixup. Thankfully, The tradeoffs make choosing between [[Project Justice/Akira | Akira]] and '''Powered Akira''' more a matter of preference- unlike the Batsu variants present in '''''Project Justice'''''. | Similar to [[Project Justice/Akira | Akira]], '''Powered Akira''' has a similar gameplan, but with ever so slightly better damage across the board. Her big tradeoff: gone are the old 4{{lp}} confirmable combo routes, and hello to her four new lengthy high-damage combo routes out of her (debatably impractical) Stance. She is also missing her '''Haten Mueishu''' super, but now instead has the '''Destruction Barrage''' Team-Up; dealing more damage than her previous '''Synchronized Kick Chain'''. While the increased damage is generally good, being unable to combo into Stance means many of her opportunities to implement those complex high-damage combo routes will be the result of a well-placed read or mixup. Thankfully, The tradeoffs make choosing between [[Project Justice/Akira | Akira]] and '''Powered Akira''' more a matter of preference- unlike the Batsu variants present in '''''Project Justice'''''. |
Latest revision as of 11:36, 16 October 2021
Some of Powered Akira's story details may fall under "spoilers"! Expand to continue:
Originally used to hide her true gender, after rescuing her brainwashed brother in Project Justice's story mode, Akira reunites with her original biker helmet given by Edge as a thank you gift for saving Daigo. Now, the aggressive little "brother" of Daigo has returned.
Similar to Akira, Powered Akira has a similar gameplan, but with ever so slightly better damage across the board. Her big tradeoff: gone are the old 4 confirmable combo routes, and hello to her four new lengthy high-damage combo routes out of her (debatably impractical) Stance. She is also missing her Haten Mueishu super, but now instead has the Destruction Barrage Team-Up; dealing more damage than her previous Synchronized Kick Chain. While the increased damage is generally good, being unable to combo into Stance means many of her opportunities to implement those complex high-damage combo routes will be the result of a well-placed read or mixup. Thankfully, The tradeoffs make choosing between Akira and Powered Akira more a matter of preference- unlike the Batsu variants present in Project Justice.
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