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{{Content Box|header=Introduction|content= | {{Content Box|header=Introduction|content= | ||
After being defeated by [[Project Justice/Akira | Akira]] and her classmates, who mistook him as his [[Project Justice/Vatsu | imposter]], a sorrowful Batsu deemed his failure to protect his friends as "unforgivable", abandoning [[Project Justice/Kyosuke | Kyosuke]] and [[Project Justice/Hinata | Hinata]].<br>After overcoming his sorrow thanks to intense training (by the cuts and bruies he recieved during it), Batsu returned to save a wounded Hinata before Vatsu could deliver the finishing blow.<br>Despite his intense training, he's still the same Batsu, protecting his friends and family with a strong sense of justice. | <div class="toccolours mw-collapsible mw-collapsed"> | ||
Many of '''Burning Batsu's''' story details may fall under "spoilers"! Expand to continue: | |||
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<div class="mw-collapsible-content">After being defeated by [[Project Justice/Akira | Akira]] and her classmates, who mistook him as his [[Project Justice/Vatsu | imposter]], a sorrowful Batsu deemed his failure to protect his friends as "unforgivable", abandoning [[Project Justice/Kyosuke | Kyosuke]] and [[Project Justice/Hinata | Hinata]].<br>After overcoming his sorrow thanks to intense training (by the cuts and bruies he recieved during it), Batsu returned to save a wounded Hinata before Vatsu could deliver the finishing blow.<br>Despite his intense training, he's still the same Batsu, protecting his friends and family with a strong sense of justice. | |||
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'''Burning Batsu''' is essentially a straight upgrade of [[Project Justice/Batsu | Batsu]]. While sharing an extremely similar playstyle and gameplan, '''Burning Batsu''' has improved damage across the board, as well as access to '''Mozu Otoshi''', a brand-new command grab super. While not only being his strongest super, and the strongest super amongst the three '''Batsu''' variants in general, having access to a command grab super is particularly useful in '''''Project Justice''''' due to their effectiveness in acting as a direct counter to the powerful '''Team-Up''' and '''Party-Up''' Techniques. With that being said, many players may still prefer to play as [[Project Justice/Vatsu | Vatsu]] as their Batsu-of-choice. | '''Burning Batsu''' is essentially a straight upgrade of [[Project Justice/Batsu | Batsu]]. While sharing an extremely similar playstyle and gameplan, '''Burning Batsu''' has improved damage across the board, as well as access to '''Mozu Otoshi''', a brand-new command grab super. While not only being his strongest super, and the strongest super amongst the three '''Batsu''' variants in general, having access to a command grab super is particularly useful in '''''Project Justice''''' due to their effectiveness in acting as a direct counter to the powerful '''Team-Up''' and '''Party-Up''' Techniques. With that being said, many players may still prefer to play as [[Project Justice/Vatsu | Vatsu]] as their Batsu-of-choice. |
Revision as of 11:33, 16 October 2021
Many of Burning Batsu's story details may fall under "spoilers"! Expand to continue:
After overcoming his sorrow thanks to intense training (by the cuts and bruies he recieved during it), Batsu returned to save a wounded Hinata before Vatsu could deliver the finishing blow.
Despite his intense training, he's still the same Batsu, protecting his friends and family with a strong sense of justice.
Burning Batsu is essentially a straight upgrade of Batsu. While sharing an extremely similar playstyle and gameplan, Burning Batsu has improved damage across the board, as well as access to Mozu Otoshi, a brand-new command grab super. While not only being his strongest super, and the strongest super amongst the three Batsu variants in general, having access to a command grab super is particularly useful in Project Justice due to their effectiveness in acting as a direct counter to the powerful Team-Up and Party-Up Techniques. With that being said, many players may still prefer to play as Vatsu as their Batsu-of-choice.
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