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{{Content Box|header=Introduction|content= | {{Content Box|header=Introduction|content= | ||
After being defeated by [[Project Justice/Akira | Akira]] and her classmates | After being defeated by [[Project Justice/Akira | Akira]] and her classmates, who mistook him as his [[Project Justice/Vatsu | imposter]], A sorrowful Batsu deemed his failure to protect his friends as "unforgivable", abandoning his friends [[Project Justice/Kyosuke | Kyosuke]] and [[Project Justice/Hinata | Hinata]]<br>After overcoming his sorrow thanks to intense training (by the cuts and bruies he recieved during it), Batsu returned to save a wounded Hinata after Vatsu's assault.<br>Despite his intense training, he's still the same Batsu, protecting his friends and family with a strong sense of justice. | ||
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'''Burning Batsu''' is essentially a straight upgrade of [[Project Justice/Batsu | Batsu]]. While sharing an extremely similar playstyle and gameplan, '''Burning Batsu''' has improved damage across the board, as well as access to '''Mozu Otoshi''', a brand-new command grab super. While not only being his strongest super, and the strongest super amongst the three '''Batsu''' variants in general, having access to a command grab super is particularly useful in '''''Project Justice''''' due to their effectiveness in acting as a direct counter to the powerful '''Team-Up''' and '''Party-Up''' Techniques. With that being said, many players may still prefer to play as [[Project Justice/Vatsu | Vatsu]] as their Batsu-of-choice. | '''Burning Batsu''' is essentially a straight upgrade of [[Project Justice/Batsu | Batsu]]. While sharing an extremely similar playstyle and gameplan, '''Burning Batsu''' has improved damage across the board, as well as access to '''Mozu Otoshi''', a brand-new command grab super. While not only being his strongest super, and the strongest super amongst the three '''Batsu''' variants in general, having access to a command grab super is particularly useful in '''''Project Justice''''' due to their effectiveness in acting as a direct counter to the powerful '''Team-Up''' and '''Party-Up''' Techniques. With that being said, many players may still prefer to play as [[Project Justice/Vatsu | Vatsu]] as their Batsu-of-choice. |
Revision as of 11:07, 16 October 2021
After being defeated by Akira and her classmates, who mistook him as his imposter, A sorrowful Batsu deemed his failure to protect his friends as "unforgivable", abandoning his friends Kyosuke and Hinata
After overcoming his sorrow thanks to intense training (by the cuts and bruies he recieved during it), Batsu returned to save a wounded Hinata after Vatsu's assault.
Despite his intense training, he's still the same Batsu, protecting his friends and family with a strong sense of justice.
Burning Batsu is essentially a straight upgrade of Batsu. While sharing an extremely similar playstyle and gameplan, Burning Batsu has improved damage across the board, as well as access to Mozu Otoshi, a brand-new command grab super. While not only being his strongest super, and the strongest super amongst the three Batsu variants in general, having access to a command grab super is particularly useful in Project Justice due to their effectiveness in acting as a direct counter to the powerful Team-Up and Party-Up Techniques. With that being said, many players may still prefer to play as Vatsu as their Batsu-of-choice.
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