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{{PJ Character Intro|char= Powered Akira|full=Powered Akira|short=PAKIRA|content= | {{PJ Character Intro|char= Powered Akira|full=Powered Akira|short=PAKIRA | ||
|school=Seijyun | |||
|assist=Damage | |||
|tier=C | |||
|difficulty=Medium/Hard | |||
|content= | |||
{{2 Column Flex|flex1=9|flex2=4 | {{2 Column Flex|flex1=9|flex2=4 |
Revision as of 23:45, 6 October 2021
(Lore info here)
Similar to Akira, Powered Akira has a similar gameplan, but with ever so slightly better damage across the board. Her big tradeoff: gone are the old 4 confirmable combo routes, and hello to her four new lengthy high-damage combo routes out of her (debatably impractical) Stance. She is also missing her Haten Mueishu super, but now instead has the Destruction Barrage Team-Up; dealing more damage than her previous Synchronized Kick Chain. While the increased damage is generally good, being unable to combo into Stance means many of her opportunities to implement those complex high-damage combo routes will be the result of a well-placed read or mixup. Thankfully, The tradeoffs make choosing between Akira and Powered Akira more a matter of preference- unlike the Batsu variants present in Project Justice.
{{#evt: service=youtube |id=https://youtu.be/ILJ9XpzhPm8 |urlargs=start=146&end=470&loop=1 |dimensions=480x320 }}
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