(Old page now obsolete! Removing) |
(Additional details) |
||
Line 4: | Line 4: | ||
|content1= | |content1= | ||
{{Content Box|header=Introduction|content= | {{Content Box|header=Introduction|content= | ||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
Many of '''Hyo's''' story details may fall under "spoilers"! Expand to continue: | |||
---- | |||
<div class="mw-collapsible-content">'''Hyo''', the original evil mastermind in '''''Rival Schools: United by Fate''''', adopted son of '''Raizo''' and twin brother to [[Project Justice/Kyosuke | Kyosuke]], returns once again during the climax of '''''Project Justice'''''. Having been redeemed at the end of '''''Rival Schools: United by Fate''''', convinced by [[Project Justice/Kyosuke | Kyosuke]] that there were more effective ways to change the world for the better, '''Hyo''' makes a surprise appearance in '''''Project Justice''''' as the true antagonist; surpassing [[Project Justice/Kurow | Kurow]]. In fact, it is revealed that the spirit of '''Hyo's'''' late father, '''Mugen''', had inhabited his sword; eventually transforming him into [[Project Justice/Demon Hyo | Demon Hyo]]. He briefly regains control of his body during the final confrontation with his brother, only to demand [[Project Justice/Kyosuke | Kyosuke]] and [[Project Justice/Batsu | Batsu]] to kill him in honor of the Imawana family. His final request in the hopes of sacrificing himself to bring peace to his country; his and '''Mugens''' original plan finally coming full circle at the expense of his life. [[Project Justice/Kyosuke | Kyosuke]] reluctantly grants him his final wish, much to his emotional devastation. [[Project Justice/Hideo | Hideo]] is shown carrying '''Hyo's''' body from the wreckage of the now destroyed Justice High, bringing '''Hyo's''' legacy in the '''''Rival Schools''''' timeline to a close. | |||
</div> | |||
</div> | |||
---- | |||
<br><br> | |||
'''Hyo''', surprisingly, surpasses [[Project Justice/Demon Hyo | Demon Hyo]] in terms of performance. Boasting some of the most effective long-range tools in the game, '''Hyo''' excels wonderfully in the mid-range where most of the '''''Project Justice''''' casts' kits emphasize up-close rushdown play, with a few sparse zoning tools sparingly peppered into the roster. Delayable textbook combos make '''Hyo''' a great character for simple, effective mixups. His kit also contains fantastic actions out of a successful Tardy Cancel, such as 6{{lp}} with its simple and damaging follow-ups, as well as '''Iai Giri''', its special move counterpart with unique follow-ups all to its own. | |||
}} | }} | ||
<br> | <br> | ||
Line 22: | Line 28: | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* | * Long reaching normals lets him excel in the mid-range; a rarity in '''''Project Justice'''''. | ||
* Simple, effective tools out of long-distance Tardy Counters. | |||
** Particularly 6{{lp}}, '''Iai Giri''', and their Follow-Ups. | |||
* Long, delayable textbook combos add additional mixup potential to closing the gap at mid-range. | |||
|cons= | |cons= | ||
* | * While his reach is fantastic, he is lacking long-range options. | ||
** Characters with effective long-range stalling tools and high-damage combo routes in the close-range such as [[Project Justice/Momo | Momo]], [[Project Justice/Natsu | Natsu]], and [[Project Justice/Roberto | Roberto]], may give him a hard time. | |||
}} | }} | ||
}} | }} |
Revision as of 15:48, 3 October 2021
Many of Hyo's story details may fall under "spoilers"! Expand to continue:
Hyo, surprisingly, surpasses Demon Hyo in terms of performance. Boasting some of the most effective long-range tools in the game, Hyo excels wonderfully in the mid-range where most of the Project Justice casts' kits emphasize up-close rushdown play, with a few sparse zoning tools sparingly peppered into the roster. Delayable textbook combos make Hyo a great character for simple, effective mixups. His kit also contains fantastic actions out of a successful Tardy Cancel, such as 6 with its simple and damaging follow-ups, as well as Iai Giri, its special move counterpart with unique follow-ups all to its own.
{{#evt: service=youtube |id=https://youtu.be/ykwOEXl9gDs |urlargs=start=83&end=470&loop=1 |dimensions=480x320 }}
Strengths | Weaknesses |
---|---|
|
70% complete | ||
|
In Progress / Completed | To-do |
---|---|
Completed:
In-Progress:
|
|