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| {{Content Box|header=Introduction|content= | | {{Content Box|header=Introduction|content= |
| | | (Lore content here) |
| Placeholder
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| | | The Third, Final, and (generally accepted) Best '''Batsu''' variant. '''Vatsu''' plays similarly to [[Project Justice/Batsu | Batsu]] in terms of some normals, but with the added bonus of using some of [[Project Justice/Kurow | Kurow's]] best specials alongside [[Project Justice/Batsu | Batsu's]] already impressive fireball game. With a great confirmable rekka series using '''''Yami Kagura''''', and an additional powerful meterless combo ender with '''''Yasha Guruma''''', '''Vatsu''' brings some impressive upgrades to the weak points in [[Project Justice/Batsu | Batsu's]] already serviceable kit. |
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| <br>
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| <center><span style="font-size: 1.3em;"><u>'''''Old page below the fold until new page converts all information to new format!'''''</u><span></center>
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| <br>
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| <div class="mw-collapsible-content srkbox" style="image-align: left; text-align: left; padding: 30px;">
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| <div class="toccolours mw-collapsible mw-collapsed">
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| [[File:Project_Justice_Vatsu.png|right]]
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| ==Introduction==
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| Batsu decided that the path of justice was overrated, so he dyed his hair and decided to be an asshole because he felt like it. Or, it's just an asshole pretending to be Batsu.
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| The strongest variant of Batsu. While sharing the same normals as regular Batsu, almost all of his moves are replaced with Kurow's. Only weakness is that he's pretending to be Batsu, so Kurow doesn't have access to his normals.
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| ==Normal Moves==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | | {{n}} {{lp}} | 8 | 20 | +1 | +4 | 5 | All | }}
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| {{PJMoveListRow | | {{n}} {{hp}} | 13 | 32 | +2 | -8 | 13 | All | }}
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| {{PJMoveListRow | | {{d}} {{lp}} | 8 | 20 | -1 | +2 | 5 | Crouching | }}
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| {{PJMoveListRow | | {{d}} {{hp}} | 15 | 36 | +2 | -14 | 13 | Crouching | }}
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| {{PJMoveListRow | | {{n}} {{lk}} | 10 | 18 | +2 | +6 | 5 | All | }}
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| {{PJMoveListRow | | {{n}} {{hk}} | 16 | 49 | -6 | -25 | 11 | All | }}
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| {{PJMoveListRow | | {{d}} {{lk}} | 10 | 29 | -8 | -7 | 4 | Crouching | }}
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| {{PJMoveListRow | | {{d}} {{hk}} | 15 | 33 | +2 | -11 | 10 | Crouching | }}
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| {{PJMoveListRow | | {{u}} {{lp}} | 9 | On landing, 1 | - | - | 5 | Standing | }}
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| {{PJMoveListRow | | {{u}} {{hp}} | 11 | On landing, 1 | - | - | 13 | Standing | }}
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| {{PJMoveListRow | | {{u}} {{lk}} | 9 | On landing, 1 | - | - | 4 | Standing | }}
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| {{PJMoveListRow | | {{u}} {{hk}} | 19 | On landing, 1 | - | - | 10 | Standing | }}
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| {{MoveListFooter}}
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| ==Command Normals==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | | {{lp}} {{lp}} {{lp}} | 14 | 40 | +1 | -16 | 8 | All | }}
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| {{PJMoveListRow | | {{lk}} {{lk}} {{lk}} | 15 | 28 | +2 | -4 | 7 | All | }}
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| {{PJMoveListRow | | {{f}} {{hp}} | 18 | 41 | - | -17 | 22 | All | Blowback }}
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| {{PJMoveListRow | | {{f}} {{hk}} | 16 | 53 | - | -29 | 17 | All | Blowback }}
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| {{PJMoveListRow | | {{b}} {{hp}} | 23 | 28 | +2 | -4 | 13 | Standing | Overhead }}
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| {{PJMoveListRow | | {{b}} {{hk}} | 25 | 45 | - | -19 | 13 | Standing | Overhead, Knockdown }}
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| {{PJMoveListRow | | {{df}} {{hp}} | 16 | 46 | - | -22 | 11 | All | Rival Launcher }}
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| {{PJMoveListRow | | {{df}} {{hk}} | 17 | 44 | - | -20 | 10 | All | Mini Launcher }}
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| {{PJMoveListRow | | (Air) {{f}} {{hp}} | 21 | On landing, 1 | - | - | 16 | Standing | Slamming }}
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| {{PJMoveListRow | | (Air) {{f}} {{hk}} | 14 | On landing, 1 | - | - | 11 | Standing | }}
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| {{MoveListFooter}}
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| ==Universals/Generics==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | | {{p}} while facing away from opponent | 13 | 24 | +2 | -5 | 5 | Crouching | }}
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| {{PJMoveListRow | | {{k}} while facing away from opponent | 12 | 39 | - | -15 | 14 | All | Blowback }}
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| {{PJMoveListRow | | {{p}} while running | 14 | 47 | - | -23 | 11 | Standing | Overhead, Blowback }}
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| {{PJMoveListRow | | {{lk}} while running | 12 | 28 | - | -6 | 8 | Crouching | Blowback }}
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| {{PJMoveListRow | | {{hk}} while running | 12 | 32 | - | -8 | 10 | Standing | Overhead, Blowback }}
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| {{MoveListFooter}}
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| ==Throws==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | | {{lp}} + {{hp}}, near opponent | 10 | 45 | - | - | 29 | - | Standing Throw }}
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| {{PJMoveListRow | | {{d}} + {{lp}} + {{hp}}, near opponent | 10 | 48 | - | - | 32 | - | Crouching Throw }}
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| {{PJMoveListRow | | {{lp}} + {{hp}}, when behind opponent | 11 | 42 | - | - | 42 | - | Back Throw }}
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| {{PJMoveListRow | | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 39 | - | Air Throw }}
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| {{MoveListFooter}}
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| ==Special Moves==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Guts Bullet | {{qcf}} {{p}} | 14 | 35 | 0 | -9 | 14 | All | Attack used determines speed and distance }}
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| {{PJMoveListRow | Air Guts Bullet | (Air) {{qcf}} {{p}} | 18 | On landing, 13 | -2 | -10 | 14 | All | Attack used determines speed, angle, and distance }}
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| {{PJMoveListRow | Yami Kagura / Dark Ancient Dance (weak) | {{qcb}} {{lp}} | 16 | 37 | +4 | -13 | 10 | All | }}
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| {{PJMoveListRow | Yami Kagura / Dark Ancient Dance (strong) | {{qcb}} {{hp}} | 24 | 30 | +1 | -6 | 10 | All | }}
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| {{PJMoveListRow | Follow up 1 | {{---}} {{p}} | 10 | 29 | -8 | - | 16 | All | }}
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| {{PJMoveListRow | Follow up 2 | {{---}} {{p}} | 14 | 40 | - | -16 | 13 | All | Knockdown }}
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| {{PJMoveListRow | Yasha Guruma / Demon's Vehicle | {{qcf}} {{k}} | 18 | 43 | - | -19 | 15~27 | All | Blowback, Attack used determines angle, Direction + {{k}} to change angle, once }}
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| {{PJMoveListRow | Kuchuu Yasha Guruma / Demon's Air Vehicle | (Air) {{qcf}} {{k}} | 18 | On landing, 13 | - | - | 15~27 | All | Blowback, Attack used determines angle、Direction + {{k}} to change angle, once }}
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| {{PJMoveListRow | Roppu Zuki / Six Organ Stab (weak) | {{dp}} {{lp}} | 23 | 38 | +2 | -15 | 28 | All | }}
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| {{PJMoveListRow | Roppu Zuki / Six Organ Stab (strong) | {{dp}} {{hp}} (Hold to charge) | 36 | 45 | 0~+16 | -17~-21 | 17~50 | All | Blowback }}
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| {{MoveListFooter}}
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| ==Burning Vigor Attacks==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Pitch-Black Guts Bullet / Ankoku Kiaidan | {{qcf}} {{qcf}} {{p}} | 25 | 38 | - | +4 | 42 | All | 5 hits, Blowback on 5th hit }}
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| {{PJMoveListRow | Pitch-Black Air Guts Bullet / Kuchuu Ankoku Kiaidan | (Air) {{qcf}} {{qcf}} {{p}} | 20 | On landing, 13 | - | +8 | 42 | All | 5 hits, Blowback on 5th hit }}
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| {{PJMoveListRow | Ankoku Yami Kagura / Pitch-Black Dark Ancient Dance | {{qcb}} {{qcb}} {{p}} | 19 | 52 | - | -28 | 43 | All | Knockdown }}
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| {{MoveListFooter}}
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| ==Team Up Techniques==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Pitch-Black Double Guts Bullet | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 24 | 38 | - | -14 | 48 | All | Team Up Technique, damage type }}
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| {{PJMoveListRow | Final Symphony | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 18 | 25 | - | -1 | 100 | All | Party Up Technique }}
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| {{MoveListFooter}}
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| </div></div>
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| __NOTOC__ | | __NOTOC__ |