(Complete!) |
(Additional details) |
||
Line 160: | Line 160: | ||
|Guard=Low | |Guard=Low | ||
|Adv. Guard=-11 | |Adv. Guard=-11 | ||
|Launcher Type= | |||
|Special Property=Knockdown | |||
|Description= | |||
}} | }} | ||
}} | }} | ||
Line 305: | Line 308: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-29 | |Adv. Guard=-29 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}} | }} | ||
Line 323: | Line 329: | ||
|Adv. Hit=2 | |Adv. Hit=2 | ||
|Adv. Guard=-4 | |Adv. Guard=-4 | ||
|Launcher Type= | |||
|Special Property=Overhead | |||
|Description= | |||
}} | }} | ||
}} | }} | ||
Line 340: | Line 349: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-19 | |Adv. Guard=-19 | ||
|Launcher Type= | |||
|Special Property=Overhead, Knockdown | |||
|Description= | |||
}} | }} | ||
}} | }} | ||
Line 357: | Line 369: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-22 | |Adv. Guard=-22 | ||
|Launcher Type=Rival | |||
|Special Property= | |||
|Description= | |||
}} | }} | ||
}} | }} | ||
Line 374: | Line 389: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-20 | |Adv. Guard=-20 | ||
|Launcher Type=Mini | |||
|Special Property= | |||
|Description= | |||
}} | }} | ||
}} | }} | ||
Line 390: | Line 408: | ||
|Recovery=1 after landing | |Recovery=1 after landing | ||
|Guard=High | |Guard=High | ||
|Launcher Type= | |||
|Special Property=Slam | |||
|Description= | |||
}} | }} | ||
}} | }} | ||
Line 406: | Line 427: | ||
|Recovery=1 after landing | |Recovery=1 after landing | ||
|Guard=High | |Guard=High | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}} | }} | ||
Line 432: | Line 456: | ||
|Adv. Hit=0 | |Adv. Hit=0 | ||
|Adv. Guard=-9 | |Adv. Guard=-9 | ||
|Launcher Type= | |||
|Special Property= | |||
|Description=Button used determines speed and travel distance. | |||
}} | }} | ||
}} | }} | ||
Line 450: | Line 477: | ||
|Adv. Hit=-2 | |Adv. Hit=-2 | ||
|Adv. Guard=-10 | |Adv. Guard=-10 | ||
|Launcher Type= | |||
|Special Property= | |||
|Description=Button used determines Speed, Angle, and travel distance. | |||
}} | }} | ||
}} | }} | ||
Line 467: | Line 497: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-30 | |Adv. Guard=-30 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}} | }} | ||
Line 484: | Line 517: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-30 | |Adv. Guard=-30 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}} | }} | ||
Line 538: | Line 574: | ||
|Adv. Hit=-8 | |Adv. Hit=-8 | ||
|Adv. Guard=-31 / -34 | |Adv. Guard=-31 / -34 | ||
|Launcher Type= | |||
|Special Property= | |||
|Description=Button used determines angle. | |||
}} | }} | ||
}} | }} | ||
Line 597: | Line 636: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-34 | |Adv. Guard=-34 | ||
|Launcher Type=Rival | |||
|Special Property= | |||
|Description= | |||
}} | }} | ||
}} | }} | ||
Line 630: | Line 672: | ||
|Startup=24 | |Startup=24 | ||
|Recovery=44 | |Recovery=44 | ||
|Launcher Type= | |||
|Special Property= | |||
|Description=Throw will connect whether '''''Standing or Crouching!''''' | |||
}} | }} | ||
}} | }} | ||
Line 787: | Line 832: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-13 | |Adv. Guard=-13 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}} | }} | ||
Line 804: | Line 852: | ||
|Guard=High | |Guard=High | ||
|Adv. Guard=-7 | |Adv. Guard=-7 | ||
|Launcher Type= | |||
|Special Property=Overhead, Blowback | |||
|Description= | |||
}} | }} | ||
}} | }} | ||
Line 821: | Line 872: | ||
|Guard=Low | |Guard=Low | ||
|Adv. Guard=-6 | |Adv. Guard=-6 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}} | }} | ||
Line 838: | Line 892: | ||
|Guard=High | |Guard=High | ||
|Adv. Guard=-8 | |Adv. Guard=-8 | ||
|Launcher Type= | |||
|Special Property=Overhead, Blowback | |||
|Description= | |||
}} | }} | ||
}} | }} |
Revision as of 16:24, 2 October 2021


-Select from below to jump to each section-
Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals
PJ Frame Data Glossary | |
---|---|
Damage |
Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction. |
Startup |
After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active". |
Active |
After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage. |
Recovery |
After Active: The total number of frames that must complete before a character reverts to their default/neutral stance. |
Guard |
The direction in which the Attack/Move must be blocked.
|
Special Properties |
Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.
|
Launcher Type |
Denotes the type of Launch:
|
Hit Advantage |
Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.
|
Guard Advantage |
Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked
|
PJ Acronym Glossary | |
---|---|
BV |
"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves. |
JS | |
WBO |
While Behind Opponent. |
WBT |
While Back Turned. (Turned around/Not facing the opponent) |
WR |
While Running. |
OTG |
"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise. |
Letter & Number Notation |
(
|
Grounded Normals
5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 8 | - | 20 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 1 | 4 |
5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 10 | - | 18 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 6 |
2lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 13 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -8 |
2hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 16 | - | 49 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -6 | -25 |
5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 8 | - | 20 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 4 | 2 |
5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 10 | - | 29 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | -8 | -7 |
2lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 15 | - | 36 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 2 | -14 |
2hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 15 | - | 33 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Knockdown | - | - | -11 |
Air Normals
j5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 9 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 9 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 11 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 19 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
Command Normals
3x5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 14 | - | 40 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 1 | -16 |
3x5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 15 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -4 |
6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
16 | 18 | - | 41 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 1 | -17 |
6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
19 | 16 | - | 53 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -29 |
4hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 23 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead | - | 2 | -4 |
4hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 25 | - | 43 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Overhead, Knockdown | - | - | -19 |
3hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
12 | 16 | - | 46 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Rival | - | -22 |
3hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 17 | - | 44 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Mini | - | -20 |
j6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 21 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Slam | - | - | - |
j6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 14 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Blowback | - | - | - |
Specials
236p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
17 | 14 | - | 35 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | - | - | 0 | -9 | |
Button used determines speed and travel distance. |
j236p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
17 | 18 | - | 13 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | - | - | -2 | -10 | |
Button used determines Speed, Angle, and travel distance. |
623lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
15 | 18 | - | 30 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -30 |
623hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
27 | 18 | - | 30 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -30 |
214lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
16 | 29 | - | 22 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -3 | 3 |
214hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
21 | 29 | - | 20 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -3 | 3 |
j214k
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
32 | 21 | - | 13 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | - | - | -8 | -31 / -34 | |
Button used determines angle. |
Supers
236236p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
42 | 25 | - | 36 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | 4 |
j236236p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
42 | 19 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | 17 |
214214p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
43 | 42 | - | 58 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Rival | - | -34 |
j214214k
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
47 | 16 | - | 30 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 0 | -6 |
236236k
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
53 | 24 | - | 44 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
Throw will connect whether Standing or Crouching! |
j236236k
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
53 | 9 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Team-Up & Party-Up
TeamUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
44 | 20 | - | 48 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -20 |
PartyUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
100 | 18 | - | 25 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -1 |
Throws & Universals
5Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
29 | 10 | - | 45 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
2Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
38 | 10 | - | 48 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Throw_Behind
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
42 | 11 | - | 42 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
jThrow
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
39 | 1 | - | - | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
PTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
6 | 10 | - | 16 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 8 |
KTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 9 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -13 |
PRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 12 | - | 31 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Blowback | - | - | -7 |
lkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 12 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Blowback | - | - | -6 |
hkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 12 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Blowback | - | - | -8 |