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| {{Content Box|header=Introduction|content= | | {{Content Box|header=Introduction|content= |
| | | (Lore content here) |
| Placeholder
| | <br> |
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| | '''Burning Batsu''' is essentially a straight upgrade of [[Project Justice/Batsu | Batsu]]. While sharing an extremely similar playstyle and gameplan, '''Burning Batsu''' has improved damage across the board, as well as access to '''Mozu Otoshi''', a brand-new command grab super. While not only being his strongest super, and the strongest super amongst the three '''Batsu''' variants in general, having access to a command grab super is particularly useful in '''''Project Justice''''' due to their effectiveness in acting as a direct counter to the powerful '''Team-Up''' and '''Party-Up''' Techniques. With that being said, many players may still prefer to play as [[Project Justice/Vatsu | Vatsu]] as their Batsu-of-choice. |
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| <br>
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| <center><span style="font-size: 1.3em;"><u>'''''Old page below the fold until new page converts all information to new format!'''''</u><span></center>
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| <br>
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| <div class="mw-collapsible-content srkbox" style="image-align: left; text-align: left; padding: 30px;">
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| <div class="toccolours mw-collapsible mw-collapsed">
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| [[File:Project_Justice_Burning_Batsu.png|right]]
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| ==Introduction==
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| <blockquote>After having traveled around the world to find the true meaning of justice, Batsu has reached the peak of strength. This comes at the cost of him unable to wear shirts as they immediately disintegrate upon wearing them, forcing him to wear this bizarre top. Or at least, that's how I think the story goes...<br>-''Kalle Anka from Innocent Gear, CEO of Sigma Grindsets''</blockquote>
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| The man who's gone beyond his limits, Burning Batsu is an improved version of regular Batsu and is the second best Batsu variant in the game. While he has the exact same playstyle as regular Batsu, B. Batsu has access to a grab super, which is enough to place him higher in the tier list as you have better mix-up options and can punish poor techs or team-up attacks (since they're grab punishable).
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| ==Normal Moves==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | | {{n}} {{lp}} | 8 | 20 | +1 | +4 | 4 | All | }}
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| {{PJMoveListRow | | {{n}} {{lk}} | 10 | 18 | +2 | +6 | 5 | All | }}
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| {{PJMoveListRow | | {{n}} {{hp}} | 13 | 32 | +2 | -8 | 13 | All | }}
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| {{PJMoveListRow | | {{n}} {{hk}} | 16 | 49 | -6 | -25 | 14 | All | }}
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| {{PJMoveListRow | | {{d}} {{lp}} | 8 | 20 | +4 | +2 | 4 | Crouching | }}
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| {{PJMoveListRow | | {{d}} {{lk}} | 10 | 29 | -8 | -7 | 5 | Crouching | }}
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| {{PJMoveListRow | | {{d}} {{hp}} | 15 | 36 | +2 | -14 | 13 | Crouching | }}
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| {{PJMoveListRow | | {{d}} {{hk}} | 15 | 33 | - | -11 | 14 | Crouching | Knockdown }}
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| {{PJMoveListRow | | {{u}} {{lp}} | 9 | On landing, 1 | - | - | 5 | Standing | }}
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| {{PJMoveListRow | | {{u}} {{lk}} | 9 | On landing, 1 | - | - | 4 | Standing | }}
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| {{PJMoveListRow | | {{u}} {{hp}} | 11 | On landing, 1 | - | - | 11 | Standing | }}
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| {{PJMoveListRow | | {{u}} {{hk}} | 19 | On landing, 1 | - | - | 13 | Standing | }}
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| {{MoveListFooter}}
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| ==Command Normals==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | | {{lp}} {{lp}} {{lp}} | 14 | 40 | +1 | -16 | 8 | All | }}
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| {{PJMoveListRow | | {{lk}} {{lk}} {{lk}} | 15 | 28 | +2 | -4 | 8 | All | }}
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| {{PJMoveListRow | | {{f}} {{hp}} | 18 | 41 | +1 | -17 | 16 | All | }}
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| {{PJMoveListRow | | {{f}} {{hk}} | 16 | 53 | - | -29 | 19 | All | Blowback }}
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| {{PJMoveListRow | | {{b}} {{hp}} | 23 | 28 | +2 | -4 | 11 | Standing | Overhead }}
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| {{PJMoveListRow | | {{b}} {{hk}} | 25 | 43 | - | -19 | 13 | Standing | 2 hits, Overhead, Knockdown }}
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| {{PJMoveListRow | | {{df}} {{hp}} | 16 | 46 | - | -22 | 12 | All | Rival Launcher }}
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| {{PJMoveListRow | | {{df}} {{hk}} | 17 | 44 | - | -20 | 10 | All | Mini Launcher }}
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| {{PJMoveListRow | | (Air) {{f}} {{hp}} | 21 | On landing, 1 | - | - | 14 | Standing | Slamming }}
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| {{PJMoveListRow | | (Air) {{f}} {{hk}} | 14 | On landing, 1 | - | - | 13 | Standing | Blowback }}
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| {{MoveListFooter}}
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| ==Universals/Generics==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | | {{p}} while facing away from opponent | 10 | 16 | +2 | +8 | 6 | All | }}
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| {{PJMoveListRow | | {{k}} while facing away from opponent | 9 | 37 | - | -13 | 7 | All | Blowback }}
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| {{PJMoveListRow | | {{p}} while running | 12 | 31 | - | -7 | 11 | Standing | Overhead, Blowback }}
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| {{PJMoveListRow | | {{lk}} while running | 12 | 28 | - | -6 | 8 | Crouching | Blowback }}
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| {{PJMoveListRow | | {{hk}} while running | 12 | 32 | - | -8 | 10 | Standing | Overhead, Blowback }}
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| {{MoveListFooter}}
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| ==Throws==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | | {{lp}} + {{hp}}, near opponent | 10 | 45 | - | - | 29 | - | Standing Throw }}
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| {{PJMoveListRow | | {{d}} + {{lp}} + {{hp}}, near opponent | 10 | 48 | - | - | 38 | - | Crouching Throw }}
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| {{PJMoveListRow | | {{lp}} + {{hp}}, when behind opponent | 11 | 42 | - | - | 42 | - | Back Throw }}
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| {{PJMoveListRow | | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 39 | - | Air Throw }}
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| {{MoveListFooter}}
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| ==Special Moves==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Guts Bullet | {{qcf}} {{p}} | 14 | 35 | 0 | -9 | 17 | All | Attack used determines speed and distance }}
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| {{PJMoveListRow | Air Guts Bullet | (Air) {{qcf}} {{p}} | 18 | On landing, 13 | -2 | -10 | 17 | All | Attack used determines speed, angle, and distance }}
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| {{PJMoveListRow | Burning Elbow (weak) | {{dp}} {{lp}} | 18 | On landing, 30 | - | -30 | 15 | All | Blowback }}
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| {{PJMoveListRow | Burning Elbow (strong) | {{dp}} {{hp}} | 18 | On landing, 30 | - | -30 | 27 | All | Blowback }}
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| {{PJMoveListRow | Crescent Moon Kick (weak) | {{qcb}} {{lk}} | 29 | 22 | -3 | +3 | 16 | All | }}
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| {{PJMoveListRow | Crescent Moon Kick (strong) | {{qcb}} {{hk}} | 29 | 20 | -3 | +3 | 21 | All | }}
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| {{PJMoveListRow | Shooting Star Kick | (Air) {{qcb}} {{k}} | 21 | On landing, 13 | -8 | -31/-34 | 32 | All | Attack used determines angle }}
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| {{MoveListFooter}}
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| ==Burning Vigor Attacks==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Burning Guts Bullet | {{qcf}} {{qcf}} {{p}} | 25 | 36 | - | +4 | 42 | All | 5 hits, Blowback on 5th hit }}
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| {{PJMoveListRow | Air Burning Guts Bullet | (Air) {{qcf}} {{qcf}} {{p}} | 19 | On landing, 13 | - | +17 | 42 | All | 5 hits, Blowback on 5th hit }}
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| {{PJMoveListRow | Burning Guts Upper | {{qcb}} {{qcb}} {{p}} | 42 | 58 | - | -34 | 43 | All | Rival Launcher }}
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| {{PJMoveListRow | Burning Shooting Star Kick | (Air) {{qcb}} {{qcb}} {{k}} | 16 | On landing, 30 | 0 | -6 | 47 | All | }}
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| {{PJMoveListRow | Imawano Mozu Otoshi / Imawano Style: Shrike Drop | {{qcf}} {{qcf}} {{k}} | 24 | 44 | - | - | 53 | - | Throw connects whether Standing or Crouching }}
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| {{PJMoveListRow | Kuchuu Imawano Mozu Otoshi / Aerial Imawano Style: Shrike Drop | (Air) {{qcf}} {{qcf}} {{k}} | 9 | On landing, 13 | - | - | 53 | - | Air Throw }}
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| {{MoveListFooter}}
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| ==Team Up Techniques==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Double Guts Beam | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 20 | 48 | - | -20 | 44 | All | Team Up Technique, damage type }}
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| {{PJMoveListRow | Final Symphony | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 18 | 25 | - | -1 | 100 | All | Party Up Technique }}
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| {{MoveListFooter}}
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| </div></div>
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| __NOTOC__ | | __NOTOC__ |