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| {{Content Box|header=Introduction|content= | | {{Content Box|header=Introduction|content= |
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| | Much like '''Hayato's''' personality, his game plan is hard-hitting and straight to the point. Many normals with fantastic range give him extremely effective footsie tools, as well as having one of the only 2{{lk}}s that are confirmable into full combos; a rarity among the '''''Project Justice''''' cast. With his fantastic poking tools, effective mixups, and unique super armor install, '''Hayato''' is a strong pick for any team composition. |
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| <center><span style="font-size: 1.3em;"><u>'''''Old page below the fold until new page converts all information to new format!'''''</u><span></center>
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| <br>
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| <div class="mw-collapsible-content srkbox" style="image-align: left; text-align: left; padding: 30px;">
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| <div class="toccolours mw-collapsible mw-collapsed">
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| [[File:Project_Justice_Hayato.gif|right]]
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| ==Introduction==
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| Hayato's last name is Nekketsu, which literally translates to "hot-blooded". In what is perhaps the most incredible example of nominative determinism ever, he is a fierce, hot-headed PE teacher who values love, friendship and self-improvement above all else. Hayato is a very solid pick in Project Justice, with a simple yet very effective gameplan centered around his long-ranged footsies and the only instance of a low short that confirms into full combos, which makes his poking and mixups that much scarier compared to most other characters.
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| ==Normal Moves==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Standing Light Punch | {{n}} {{lp}} | 8 | 24 | -3 | 0 | 5 | All | }}
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| {{PJMoveListRow | Standing Strong Punch | {{n}} {{hp}} | 15 | 43 | -2 | -19 | 14 | All | }}
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| {{PJMoveListRow | Crouching Light Punch | {{d}} {{lp}} | 8 | 15 | +7 | +7 | 5 | Crouching | }}
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| {{PJMoveListRow | Crouching Strong Punch | {{d}} {{hp}} | 17 | 36 | - | -14 | 16 | Crouching | Knockdown }}
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| {{PJMoveListRow | Standing Light Kick | {{n}} {{lk}} | 9 | 20 | +1 | +4 | 4 | All | }}
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| {{PJMoveListRow | Standing Strong Kick | {{n}} {{hk}} | 12 | 47 | -6 | -23 | 11 | All | }}
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| {{PJMoveListRow | Crouching Light Kick | {{d}} {{lk}} | 10 | 23 | +8 | -1 | 4 | Crouching | }}
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| {{PJMoveListRow | Crouching Strong Kick | {{d}} {{hk}} | 19 | 40 | +1 | -18 | 10 | Crouching | }}
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| {{PJMoveListRow | Jumping Light Punch | {{u}} {{lp}} | 11 | On landing, 1 | - | - | 5 | Standing | }}
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| {{PJMoveListRow | Jumping Heavy Punch | {{u}} {{hp}} | 12 | On landing, 13 | - | - | On landing, 13 | Standing | }}
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| {{PJMoveListRow | Jumping Light Kick | {{u}} {{lk}} | 13 | On landing, 1 | - | - | 4 | Standing | }}
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| {{PJMoveListRow | Jumping Heavy Kick | {{u}} {{hk}} | 17 | On landing, 1 | - | - | 14 | Standing | }}
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| {{MoveListFooter}}
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| ==Command Normals==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Shinai Hook | {{lp}} {{lp}} {{lp}} | 16 | 29 | +2 | -5 | 10 | All | }}
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| {{PJMoveListRow | Indicating Thrust | {{f}} {{hp}} | 20 | 41 | - | -17 | 17 | All | Blowback }}
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| {{PJMoveListRow | Schoolyard Killer Kick | {{f}} {{hk}} | 18 | 41 | +1 | -17 | 13 | All | }}
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| {{PJMoveListRow | Shinai Schooling | {{b}} {{hp}} | 21 | 37 | +4 | -13 | 16 | All | }}
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| {{PJMoveListRow | Serious Spinning Heel Drop | {{b}} {{hk}} | 27 | 26 | +2 | -2 | 14 | Standing | Overhead }}
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| {{PJMoveListRow | Shinai Launcher | {{df}} {{hp}} | 19 | 36 | - | -12 | 14 | All | Rival Launcher }}
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| {{PJMoveListRow | Upper Kick | {{df}} {{hk}} | 17 | 44 | - | -20 | 8 | All | Mini Launcher }}
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| {{PJMoveListRow | Shinai Hazing | (Air) {{f}} {{hp}} | 17 | On landing, 13 | - | - | 16 | Standing | Blowback }}
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| {{MoveListFooter}}
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| ==Universals/Generics==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Turn Around Punch | {{p}} while facing away from opponent | 10 | 16 | +2 | +8 | 8 | All | }}
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| {{PJMoveListRow | Turn Around Kick | {{k}} while facing away from opponent | 9 | 37 | - | -13 | 7 | All | Blowback }}
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| {{PJMoveListRow | Running Shoulder Tackle | {{p}} while running | 12 | 31 | - | -7 | 13 | Standing | Overhead, Blowback }}
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| {{PJMoveListRow | Low Slide Kick | {{lk}} while running | 12 | 28 | - | -6 | 10 | Crouching | Blowback }}
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| {{PJMoveListRow | Flying Jump Kick | {{hk}} while running | 12 | 32 | - | -8 | 11 | Standing | Overhead, Blowback }}
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| {{MoveListFooter}}
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| ==Throws==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | You idiot! | {{lp}} + {{hp}}, near opponent | 7 | 60 | - | - | 27 | - | Standing Throw }}
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| {{PJMoveListRow | Wake up, already! | {{d}} + {{lp}} + {{hp}}, near opponent | 7 | 60 | - | - | 35 | - | Crouching Throw }}
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| {{PJMoveListRow | German Suplex | {{lp}} + {{hp}}, when behind opponent | 8 | 37 | - | - | 42 | - | Back Throw }}
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| {{PJMoveListRow | Full-Pelt Shrike Drop | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 37 | - | Air Throw }}
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| {{MoveListFooter}}
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| ==Special Moves==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Nekketsu Shinai / Scolding Slash (LP) | {{qcf}} {{lp}} | 21 | 45 | - | -21 | 26 | All | Blowback }}
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| {{PJMoveListRow | Nekketsu Shinai / Scolding Slash (HP) | {{qcf}} {{hp}} | 21 | 82 | - | -55 | 33 | All | Knockdown }}
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| {{PJMoveListRow | Kuchuu Nekketsu Shinai / Aerial Scolding Slash (LP) | (Air) {{qcf}} {{lp}} | 14 | On landing, 13 | - | +11 | 26 | All | Blowback }}
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| {{PJMoveListRow | Kuchuu Nekketsu Shinai / Aerial Scolding Slash (HP) | (Air) {{qcf}} {{hp}} | 14 | On landing, 13 | - | +11 | 33 | All | Blowback }}
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| {{PJMoveListRow | Counter Thrust | {{qcb}} {{p}} | 46 | 55 | - | -25 | 31 | All | Blowback, super armor from 1-49F }}
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| {{PJMoveListRow | Kiai Kick / Devastation Kick (LK) | {{dp}} {{lk}} | 10 | On landing, 13 | - | -50 | 12 | All | Cancels into Aerial Scolding Slash }}
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| {{PJMoveListRow | Kiai Kick / Devastation Kick (HK) | {{dp}} {{hk}} | 10 | On landing, 13 | - | -50 | 28~38 | All | Press attack for more hits }}
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| {{PJMoveListRow | Double Guidance Kick / Second Kick | {{qcb}} {{k}} | 15 | 76 | - | -15 | 22 | All | Blowback }}
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| {{PJMoveListRow | Turning Shinai Smash / Rolling Smash | (Air) {{qcf}} {{k}} | 20 | On landing, 13 | - | +11 | 42 | All | Fixed damage, Throw tech possible }}
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| {{MoveListFooter}}
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| ==Burning Vigor Attacks==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Nekketsu Push-Ups / Burning Push Ups | {{qcf}} {{qcf}} {{p}} | 29 | 59 | - | -35 | 45 | All | Fixed damage, Knockdown }}
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| {{PJMoveListRow | Nekketsu Cross Counter / Burning Cross Counter | {{qcb}} {{qcb}} {{p}} | 27 | 46 | - | -35 | 46~101 | All | Knockdown, Hold Attack to increase damage, super armor from 1F to first active frame }}
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| {{PJMoveListRow | Nekketsu Windmill / Burning Windmill | {{qcf}} {{qcf}} {{k}} | 22 | 71 | - | -50 | 50 | All | Blowback }}
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| {{PJMoveListRow | Nekketsu Tolerance / Burning Stoic | {{qcb}} {{qcb}} {{k}} | 52 | 73 | - | - | - | - | Grants passive super armor for 222F after activation }}
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| {{MoveListFooter}}
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| ==Team Up Techniques==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Nekketsu Guts Cannon / Hot-Blooded Spirit Cannon | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 20 | 59 | - | -35 | 48 | All | Team Up Technique, damage type }}
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| {{PJMoveListRow | Horse Ride Smash | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 20 | 44 | - | -20 | 100 | All | Party Up Technique }}
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| {{MoveListFooter}}
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| </div></div>
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