Project Justice/Hayato: Difference between revisions

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Much like '''Hayato's''' personality, his game plan is hard-hitting and straight to the point. Many normals with fantastic range give him extremely effective footsie tools, as well as having one of the only 2{{lk}}s that are confirmable into full combos; a rarity among the '''''Project Justice''''' cast. With his fantastic poking tools, effective mixups, and unique super armor install, '''Hayato''' is a strong pick for any team composition.
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<center><span style="font-size: 1.3em;"><u>'''''Old page below the fold until new page converts all information to new format!'''''</u><span></center>
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[[File:Project_Justice_Hayato.gif|right]]
==Introduction==
Hayato's last name is Nekketsu, which literally translates to "hot-blooded". In what is perhaps the most incredible example of nominative determinism ever, he is a fierce, hot-headed PE teacher who values love, friendship and self-improvement above all else. Hayato is a very solid pick in Project Justice, with a simple yet very effective gameplan centered around his long-ranged footsies and the only instance of a low short that confirms into full combos, which makes his poking and mixups that much scarier compared to most other characters.
==Normal Moves==
{{PJMoveListHeader}}
{{PJMoveListRow | Standing Light Punch | {{n}} {{lp}} | 8 | 24 | -3 | 0 | 5 | All | }}
{{PJMoveListRow | Standing Strong Punch | {{n}} {{hp}} | 15 | 43 | -2 | -19 | 14 | All | }}
{{PJMoveListRow | Crouching Light Punch | {{d}} {{lp}} | 8 | 15 | +7 | +7 | 5 | Crouching | }}
{{PJMoveListRow | Crouching Strong Punch | {{d}} {{hp}} | 17 | 36 | - | -14 | 16 | Crouching | Knockdown }}
{{PJMoveListRow | Standing Light Kick | {{n}} {{lk}} | 9 | 20 | +1 | +4 | 4 | All | }}
{{PJMoveListRow | Standing Strong Kick | {{n}} {{hk}} | 12 | 47 | -6 | -23 | 11 | All | }}
{{PJMoveListRow | Crouching Light Kick | {{d}} {{lk}} | 10 | 23 | +8 | -1 | 4 | Crouching | }}
{{PJMoveListRow | Crouching Strong Kick | {{d}} {{hk}} | 19 | 40 | +1 | -18 | 10 | Crouching | }}
{{PJMoveListRow | Jumping Light Punch | {{u}} {{lp}} | 11 | On landing, 1 | - | - | 5 | Standing | }}
{{PJMoveListRow | Jumping Heavy Punch | {{u}} {{hp}} | 12 | On landing, 13 | - | - | On landing, 13 | Standing | }}
{{PJMoveListRow | Jumping Light Kick | {{u}} {{lk}} | 13 | On landing, 1 | - | - | 4 | Standing | }}
{{PJMoveListRow | Jumping Heavy Kick | {{u}} {{hk}} | 17 | On landing, 1 | - | - | 14 | Standing | }}
{{MoveListFooter}}
==Command Normals==
{{PJMoveListHeader}}
{{PJMoveListRow | Shinai Hook | {{lp}} {{lp}} {{lp}} | 16 | 29 | +2 | -5 | 10 | All | }}
{{PJMoveListRow | Indicating Thrust | {{f}} {{hp}} | 20 | 41 | - | -17 | 17 | All | Blowback }}
{{PJMoveListRow | Schoolyard Killer Kick | {{f}} {{hk}} | 18 | 41 | +1 | -17 | 13 | All | }}
{{PJMoveListRow | Shinai Schooling | {{b}} {{hp}} | 21 | 37 | +4 | -13 | 16 | All | }}
{{PJMoveListRow | Serious Spinning Heel Drop | {{b}} {{hk}} | 27 | 26 | +2 | -2 | 14 | Standing | Overhead }}
{{PJMoveListRow | Shinai Launcher | {{df}} {{hp}} | 19 | 36 | - | -12 | 14 | All | Rival Launcher }}
{{PJMoveListRow | Upper Kick | {{df}} {{hk}} | 17 | 44 | - | -20 | 8 | All | Mini Launcher }}
{{PJMoveListRow | Shinai Hazing | (Air) {{f}} {{hp}} | 17 | On landing, 13 | - | - | 16 | Standing | Blowback }}
{{MoveListFooter}}
==Universals/Generics==
{{PJMoveListHeader}}
{{PJMoveListRow | Turn Around Punch | {{p}} while facing away from opponent | 10 | 16 | +2 | +8 | 8 | All | }}
{{PJMoveListRow | Turn Around Kick | {{k}} while facing away from opponent | 9 | 37 | - | -13 | 7 | All | Blowback }}
{{PJMoveListRow | Running Shoulder Tackle | {{p}} while running | 12 | 31 | - | -7 | 13 | Standing | Overhead, Blowback }}
{{PJMoveListRow | Low Slide Kick | {{lk}} while running | 12 | 28 | - | -6 | 10 | Crouching | Blowback }}
{{PJMoveListRow | Flying Jump Kick | {{hk}} while running | 12 | 32 | - | -8 | 11 | Standing | Overhead, Blowback }}
{{MoveListFooter}}
==Throws==
{{PJMoveListHeader}}
{{PJMoveListRow | You idiot! | {{lp}} + {{hp}}, near opponent | 7 | 60 | - | - | 27 | - | Standing Throw }}
{{PJMoveListRow | Wake up, already! | {{d}} + {{lp}} + {{hp}}, near opponent | 7 | 60 | - | - | 35 | - | Crouching Throw }}
{{PJMoveListRow | German Suplex | {{lp}} + {{hp}}, when behind opponent | 8 | 37 | - | - | 42 | - | Back Throw }}
{{PJMoveListRow | Full-Pelt Shrike Drop | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 37 | - | Air Throw }}
{{MoveListFooter}}
==Special Moves==
{{PJMoveListHeader}}
{{PJMoveListRow | Nekketsu Shinai / Scolding Slash (LP) | {{qcf}} {{lp}} | 21 | 45 | - | -21 | 26 | All | Blowback }}
{{PJMoveListRow | Nekketsu Shinai / Scolding Slash (HP) | {{qcf}} {{hp}} | 21 | 82 | - | -55 | 33 | All | Knockdown }}
{{PJMoveListRow | Kuchuu Nekketsu Shinai / Aerial Scolding Slash (LP) | (Air) {{qcf}} {{lp}} | 14 | On landing, 13 | - | +11 | 26 | All | Blowback }}
{{PJMoveListRow | Kuchuu Nekketsu Shinai / Aerial Scolding Slash (HP) | (Air) {{qcf}} {{hp}} | 14 | On landing, 13 | - | +11 | 33 | All | Blowback }}
{{PJMoveListRow | Counter Thrust | {{qcb}} {{p}} | 46 | 55 | - | -25 | 31 | All | Blowback, super armor from 1-49F }}
{{PJMoveListRow | Kiai Kick / Devastation Kick (LK) | {{dp}} {{lk}} | 10 | On landing, 13 | - | -50 | 12 | All | Cancels into Aerial Scolding Slash }}
{{PJMoveListRow | Kiai Kick / Devastation Kick (HK) | {{dp}} {{hk}} | 10 | On landing, 13 | - | -50 | 28~38 | All | Press attack for more hits }}
{{PJMoveListRow | Double Guidance Kick / Second Kick | {{qcb}} {{k}} | 15 | 76 | - | -15 | 22 | All | Blowback }}
{{PJMoveListRow | Turning Shinai Smash / Rolling Smash | (Air) {{qcf}} {{k}} | 20 | On landing, 13 | - | +11 | 42 | All | Fixed damage, Throw tech possible }}
{{MoveListFooter}}
==Burning Vigor Attacks==
{{PJMoveListHeader}}
{{PJMoveListRow | Nekketsu Push-Ups / Burning Push Ups | {{qcf}} {{qcf}} {{p}} | 29 | 59 | - | -35 | 45 | All | Fixed damage, Knockdown }}
{{PJMoveListRow | Nekketsu Cross Counter / Burning Cross Counter | {{qcb}} {{qcb}} {{p}} | 27 | 46 | - | -35 | 46~101 | All | Knockdown, Hold Attack to increase damage, super armor from 1F to first active frame }}
{{PJMoveListRow | Nekketsu Windmill / Burning Windmill | {{qcf}} {{qcf}} {{k}} | 22 | 71 | - | -50 | 50 | All | Blowback }}
{{PJMoveListRow | Nekketsu Tolerance / Burning Stoic | {{qcb}} {{qcb}} {{k}} | 52 | 73 | - | - | - | - | Grants passive super armor for 222F after activation }}
{{MoveListFooter}}
==Team Up Techniques==
{{PJMoveListHeader}}
{{PJMoveListRow | Nekketsu Guts Cannon / Hot-Blooded Spirit Cannon | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 20 | 59 | - | -35 | 48 | All | Team Up Technique, damage type }}
{{PJMoveListRow | Horse Ride Smash | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 20 | 44 | - | -20 | 100 | All | Party Up Technique }}
{{MoveListFooter}}
</div></div>
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Revision as of 15:40, 2 October 2021

Introduction

(lore content here)

Much like Hayato's personality, his game plan is hard-hitting and straight to the point. Many normals with fantastic range give him extremely effective footsie tools, as well as having one of the only 2Lk.pngs that are confirmable into full combos; a rarity among the Project Justice cast. With his fantastic poking tools, effective mixups, and unique super armor install, Hayato is a strong pick for any team composition.


{{#evt: service=youtube |id=https://youtu.be/OHsldIbzGag |urlargs=start=194&end=235&loop=1 |dimensions=480x320 }}

Strengths Weaknesses
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Hayato Nekketsu

Project Justice Hayato.gif
School:

{{{school}}}

Assist Type:

{{{assist}}}

Tier:

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Difficulty:

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Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Hayato 1.png
PJ Hayato 2.png
PJ Hayato 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Hayato 4.png
PJ Hayato 5.png
PJ Hayato 6.png
Hayato Wiki Roadmap

70% complete


In Progress / Completed To-do

Completed:

  • Main Page updated!
  • All Frame Data Added!
  • Movelist Complete with Images!

In-Progress:

  • Record previously listed combos and fill/sort combos page.
  • Strategy and Matchup sections are still empty. Character specialists: give us your knowledge!


  • Add further resources as they are created.
  • Lab and record new combos as discovered.


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