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| My SRK user page for testing stuff I guess
| | [[File:Icon_training.png]] [[File:Icon_tutorial.png]] [[File:Icon_warning.png]] [[File:Icon_team.png]] [[File:Icon_strategy.png]] [[File:Icon_stage.png]] [[File:Icon_offense_defense.png]] [[File:Icon_network.png]] [[File:Icon_menu.png]] [[File:Icon_copyright.png]] [[File:Icon_community.png]] [[File:Icon_system.png]] [[File:Icon_faq.png]] [[File:Icon_glossary.png]] [[File:Icon_patch_notes.png]] [[File:Icon_hud.png]] [[File:Icon_controls.png]] |
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| {{ComboData
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| |video=PJ_batsu_Combo3.mp4
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| |caption=
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| |name=
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| |data=
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| {{ComboData-PJ
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| |Notation= <big>'''2LK x2 > 2LP > 2HK xx 236HP''',<br>'''2HK > 2HP xx 623LP'''</big>
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| |Damage=62
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| |Hits=9
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| |Meter Use=1
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| |Stun=
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| |Description=Since you use {{f}}{{hp}} just before the super, sometimes you'll accidentally do {{dp}}{{hp}} '''Guts Upper''' instead. You '''''want''''' the super, but just so long as you don't drop it and they block either the super or guts upper, you will still safely reset.
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| }}
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| }}
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| {{ComboData
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| |youtube=https://www.youtube.com/watch?v=i78-7vTkKSA
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| |startat=15
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| |endat=31
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| |caption=
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| |name=
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| |data=
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| {{ComboData-PJ
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| |Notation= <big>'''2LK > 2LP x3 > 2HK xx 236HK, dash, 2HK > 2HP ...<br>... xx mash 623LP (knockdown)<br>... xx whiff 236LK (reset)'''</big>
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| |Damage=58%
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| |Hits=??
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| |Meter Use=??
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| |Stun=??
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| |Description=*Standard hitconfirm against standing opponents
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| *An air reset into side switch cannot be backdashed, and a meaty normal will beat reversals
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| *Damage assumes first hit of 236HK whiffs; can do more if it fully connects
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| }}
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| }}
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| Note: I was testing this to see if I would want to use something similar on Mizuumi, but I don't like how much space is taken up by each combo. Maybe if the videos started collapsed? It also looked bad on mobile, it didn't adjust for the smaller screen size. I also would prefer the combo notation to not be centered due to how I have the combos formatted (I'm sure that would be easy to fix). For now, I probably won't use this.
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