Project Justice/Batsu/Movelist: Difference between revisions

From SuperCombo Wiki
(Forgot to add pj navigation oop)
(Special Properties, Launch types, and small descriptions added. Old movelist format officially obsolete for Batsu ᕙ(^▿^)ᕗ)
Line 151: Line 151:
|Guard=Low
|Guard=Low
|Adv. Guard=-11
|Adv. Guard=-11
|Special Property=Knockdown
}}
}}
}}<br>
}}<br>
Line 304: Line 305:
|Guard=Mid
|Guard=Mid
|Adv. Guard=-29
|Adv. Guard=-29
|Special Property=Blowback
}}
}}
}}<br>
}}<br>
Line 322: Line 324:
|Adv. Hit=2
|Adv. Hit=2
|Adv. Guard=-4
|Adv. Guard=-4
|Special Property=Overhead
}}
}}
}}<br>
}}<br>
Line 339: Line 342:
|Guard=Mid
|Guard=Mid
|Adv. Guard=-19
|Adv. Guard=-19
|Special Property=2-hits<br>Knockdown
}}
}}
}}<br>
}}<br>
Line 356: Line 360:
|Guard=Mid
|Guard=Mid
|Adv. Guard=-22
|Adv. Guard=-22
|Launcher Type=Rival
}}
}}
}}<br>
}}<br>
Line 373: Line 378:
|Guard=Mid
|Guard=Mid
|Adv. Guard=-20
|Adv. Guard=-20
|Launcher Type=Mini
}}
}}
}}<br>
}}<br>
Line 389: Line 395:
|Recovery=1 after landing
|Recovery=1 after landing
|Guard=High
|Guard=High
|Special Property=Slam
}}
}}
}}<br>
}}<br>
Line 405: Line 412:
|Recovery=1 after landing
|Recovery=1 after landing
|Guard=High
|Guard=High
|Special Property=Blowback
}}
}}
}}<br>
}}<br>
Line 421: Line 429:
|image=PJ_batsu_236p.png
|image=PJ_batsu_236p.png
|caption=
|caption=
|name=Guts Bullet<br>(Light)
|name=Guts Bullet
|input={{qcf}}{{p}}
|input={{qcf}}{{p}}
|data=
|data=
Line 431: Line 439:
|Adv. Hit=0
|Adv. Hit=0
|Adv. Guard=-9
|Adv. Guard=-9
|Description= Button determines Speed and Distance.
}}
}}
}}<br>
}}<br>
Line 449: Line 458:
|Adv. Hit=-2
|Adv. Hit=-2
|Adv. Guard=10
|Adv. Guard=10
|Description= Button determines Speed, Angle, and Distance.
}}
}}
}}<br>
}}<br>
Line 500: Line 510:
|Guard=Mid
|Guard=Mid
|Adv. Guard=-15
|Adv. Guard=-15
|Special Property=Knockdown
}}
}}
}}<br>
}}<br>
Line 517: Line 528:
|Guard=Mid
|Guard=Mid
|Adv. Guard=-15
|Adv. Guard=-15
|Special Property=Knockdown
}}
}}
}}<br>
}}<br>
Line 534: Line 546:
|Guard=Mid
|Guard=Mid
|Adv. Guard=-31
|Adv. Guard=-31
|Special Property=Knockdown
|Description= Button determines Angle.
}}
}}
}}<br>
}}<br>
Line 558: Line 572:
|Guard=Mid
|Guard=Mid
|Adv. Guard=4
|Adv. Guard=4
|Description= Blowback on 5th (final) hit.
}}
}}
}}<br>
}}<br>
Line 574: Line 589:
|Guard=Mid
|Guard=Mid
|Adv. Guard=8
|Adv. Guard=8
|Description= Blowback on 5th (final) hit.
}}
}}
}}<br>
}}<br>
Line 590: Line 606:
|Guard=Mid
|Guard=Mid
|Adv. Guard=-34
|Adv. Guard=-34
|Launcher Type=Rival
}}
}}
}}<br>
}}<br>
Line 606: Line 623:
|Guard=Mid
|Guard=Mid
|Adv. Guard=-7
|Adv. Guard=-7
|Special Property=Blowback
}}
}}
}}<br>
}}<br>
Line 741: Line 759:
|Guard=Mid
|Guard=Mid
|Adv. Guard=-13
|Adv. Guard=-13
|Special Property=Blowback
}}
}}
}}<br>
}}<br>
Line 757: Line 776:
|Guard=High
|Guard=High
|Adv. Guard=-7
|Adv. Guard=-7
|Special Property=Overhead<br>Blowback
}}
}}
}}<br>
}}<br>
Line 773: Line 793:
|Guard=Low
|Guard=Low
|Adv. Guard=-6
|Adv. Guard=-6
|Special Property=Blowback
}}
}}
}}<br>
}}<br>
Line 789: Line 810:
|Guard=High
|Guard=High
|Adv. Guard=-8
|Adv. Guard=-8
|Special Property=Overhead<br>Blowback
}}
}}
}}
}}

Revision as of 17:26, 16 September 2021

Click 'Expand' on each categories box to unroll their moves!
PJ Batsu Face.png
PJ Batsu Face.png



-Select from below to jump to each section-

Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals



Grounded Normals


5Lp.png
PJ batsu 5lp.png
Damage Startup Active Recovery
4 8 - 20
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 4

5Hp.png
PJ batsu 5hp.png
Damage Startup Active Recovery
11 13 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -8

2lp
2Lp.png
PJ batsu 2lp.png
Damage Startup Active Recovery
4 8 - 20
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 4 2

2hp
2Hp.png
PJ batsu 2hp.png
Damage Startup Active Recovery
13 15 - 36
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 -14

5lk
5Lk.png
PJ batsu 5lk.png
Damage Startup Active Recovery
5 10 - 18
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 6

5hk
5Hk.png
PJ batsu 5hk.png
Damage Startup Active Recovery
13 16 - 49
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -6 -25

2lk
2Lk.png
PJ batsu 2lk.png
Damage Startup Active Recovery
5 10 - 29
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 -7

2hk
2Hk.png
PJ batsu 2hk.png
Damage Startup Active Recovery
14 15 - 33
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Knockdown - - -11



Air Normals


j5lp
j.5Lp.png
PJ batsu j5lp.png
Damage Startup Active Recovery
5 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5hp
j.5Hp.png
PJ batsu j5hp.png
Damage Startup Active Recovery
10 11 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5lk
j.5Lk.png
PJ batsu j5lk.png
Damage Startup Active Recovery
4 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -

j5hk
j.5Hk.png
PJ batsu j5hk.png
Damage Startup Active Recovery
13 19 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


Command Normals


3x5lp
5Lp.png5Lp.png5Lp.png
PJ batsu 3x5lp.png
"autocombo"
Damage Startup Active Recovery
8 14 - 40
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 -16

3x5lk
5Lk.png5Lk.png5Lk.png
PJ batsu 3x5lk.png
"autocombo"
Damage Startup Active Recovery
8 15 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -4

6hp
6Hp.png
PJ batsu 6hp.png
Damage Startup Active Recovery
14 18 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 -17

6hk
6Hk.png
PJ batsu 6hk.png
Damage Startup Active Recovery
17 16 - 53
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -29

4hp
4Hp.png
PJ batsu 4hp.png
Damage Startup Active Recovery
10 23 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead - 2 -4

4hk
4Hk.png
PJ batsu 4hk.png
Damage Startup Active Recovery
13 25 - 43
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid 2-hits
Knockdown
- - -19

3hp
3Hp.png
PJ batsu 3hp.png
Damage Startup Active Recovery
11 16 - 46
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -22

3hk
3Hk.png
PJ batsu 3hk.png
Damage Startup Active Recovery
10 17 - 44
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Mini - -20

j6hp
j.6Hp.png
PJ batsu j6hp.png
Damage Startup Active Recovery
14 21 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Slam - - -

j6hk
j.6Hk.png
PJ batsu j6hk.png
Damage Startup Active Recovery
11 14 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Blowback - - -


Specials


236p
Guts Bullet
Qcf.pngP.png
PJ batsu 236p.png
Damage Startup Active Recovery
16 14 - 35
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 0 -9

Button determines Speed and Distance.


j236p
Guts Bullet
(Air)

j.Qcf.pngP.png
PJ batsu j236p.png
Damage Startup Active Recovery
14 18 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -2 10

Button determines Speed, Angle, and Distance.


623lp
Guts Upper
(Weak)

Dp.pngLp.png
PJ batsu 623lp.png
Damage Startup Active Recovery
22 19 - 49
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -21

632hp
Guts Upper
(Heavy)

Dp.pngHp.png
PJ batsu 623lp.png
Damage Startup Active Recovery
27 15 - 51
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -22

214lk
Crescent Moon Kick
(Light)

Qcb.pngLk.png
PJ batsu 214lk.png
Damage Startup Active Recovery
16 29 - 40
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Knockdown - - -15

213hk
Crescent Moon Kick
(Heavy)

Qcb.pngHk.png
PJ batsu 214lk.png
Damage Startup Active Recovery
21 29 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Knockdown - - -15

j236k
Shooting Star Kick
j.Qcf.pngK.png
PJ batsu j236k.png
Damage Startup Active Recovery
32 21 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Knockdown - - -31

Button determines Angle.



Supers


236236p
Maximum
Guts Bullet

Qcf.pngQcf.png + P.png
PJ batsu 236236p.png
Damage Startup Active Recovery
42 25 - 36
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - 4

Blowback on 5th (final) hit.


j236236p
(Air)
Maximum
Guts Bullet

Qcf.pngQcf.png + j.P.png
PJ batsu j.236236p.png
Damage Startup Active Recovery
42 20 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - 8

Blowback on 5th (final) hit.


214214p
Maximum
Guts Upper

Qcb.pngQcb.png + P.png
PJ batsu 214214p.png
Damage Startup Active Recovery
43 42 - 58
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -34

j236236k
Maximum
Shooting Star Kick

Qcf.pngQcf.png + j.K.png
PJ batsu j236236k.png
Damage Startup Active Recovery
47 17 - 30 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -7


Team-Up & Party-Up


TeamUp
Double Guts
Bullet

Lp.png+Lk.png
or
Hp.png+Hk.png
PJ batsu TeamUp.png
Damage Startup Active Recovery
48 24 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -14

PartyUp
Final Symphony
Any 3
Attack buttons
PJ batsu PartyUp.png
Damage Startup Active Recovery
100 18 - 25
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -1


Throws & Universals


5Throw
Lp.png+Hp.png
PJ batsu 5Throw.png
Damage Startup Active Recovery
29 10 - 45
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

2Throw
2Lp.png+Hp.png
PJ batsu 2Throw.png
Damage Startup Active Recovery
32 10 - 48
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

Throw_Behind
Lp.png+Hp.png (WBO)
PJ batsu Throw Behind.png
Damage Startup Active Recovery
42 11 - 42
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

jThrow
j.Lp.png+Hp.png
PJ batsu jThrow.png
Damage Startup Active Recovery
39 1 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -

PTurned
P.png (WBT)
PJ batsu PTurned.png
Damage Startup Active Recovery
5 10 - 16
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 8

KTurned
K.png (WBT)
PJ batsu KTurned.png
Damage Startup Active Recovery
7 9 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -13

PRunning
P.png (WR)
PJ batsu PRunning.png
Damage Startup Active Recovery
11 12 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead
Blowback
- - -7

lkRunning
Lk.png (WR)
PJ batsu lkRunning.png
Damage Startup Active Recovery
8 12 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -6

hkRunning
Hk.png (WR)
PJ batsu hkRunning.png
Damage Startup Active Recovery
10 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High Overhead
Blowback
- - -8

Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki