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* Sub-Zero's (Air) Polar Axe can keep him in the air high enough to make Skarlet's Blood Tentacle whiff | * Sub-Zero's (Air) Polar Axe can keep him in the air high enough to make Skarlet's Blood Tentacle whiff | ||
* Sub-Zero's Slide will go under all of her projectiles except for Blood Trail and Blood Tentacle | * Sub-Zero's Slide will go under all of her projectiles except for Blood Trail and Blood Tentacle | ||
* While Deep Freeze will not destroy Blood Trail or Blood Tentacle, it can still freeze Skarlet on the trade which is extremely useful |
Revision as of 00:27, 14 May 2021
Normals and Strings
1
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 8 | 2 | 15 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
11 | 6 | 0 | 0 | - | |||||||
Use for jailing, very good for staggering. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
30.00 / 04.50 / 0.45 | Mid | 9 | 2 | 20 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
13 | 18 | 0 | 0 | - | |||||||
Good auto shimmy, the mid will catch ducking opponents who were expecting a throw from the similar animation. The window to input the 2 here can be pretty tight. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70.00 / 10.50 / 1.05 | Mid | 15 | 2 | 39 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 30 | -4 | -4 | - | |||||||
Causes knockdown, cannot be special cancelled. Extra safe on block with the added pushback if you need some space. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
30.00 / 4.50 / 0.45 | High | 14 | 3 | 26 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
17 | 6 | -2 | -2 | - | |||||||
Far reaching poke with good forward momentum. Good tool for whiff punishing or safely getting in. It is a high though so irresponsible use against ducking opponents can make you eat a D2 KB when you're not expecting it. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
30.00 / 04.50 / 0.45 | Mid | 22 | 4 | 22 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
27 | 10 | -4 | -4 | - | |||||||
A solid mid to follow up the high, you only normally stop here for staggering on block. This is the only part of this string that can cancel into Ice Ball while grounded. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
50.00 / 7.50 / 0.75 | Mid | 14 | 3 | 31 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
18 | 18 | -7 | -7 | - | |||||||
Causes knockdown, can be special cancelled. On hit during a combo this can be followed up with Slide ender. Can only be punished if the opponent has a 6-frame reversal, which many don't. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | Mid | 6 | 2 | 18 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
17 | 13 | -6 | -6 | - | |||||||
It's a 6-frame jab that allows you to punish and challenge pressure in ways most of the kast aren't able to. Jail into your high starters if you get a hit with this attack.
|
2
Damage | Guard | Startup | Active | Recovery |
---|---|---|---|---|
30.00 / 4.50 / 0.45 | High | 8 | 2 | 14 |
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost |
12 | 22 | 1 | 1 | - |
Damage | Guard | Startup | Active | Recovery |
---|---|---|---|---|
30.00 / 4.50 / 0.45 | Mid | 16 | 2 | 33 |
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost |
22 | 1 | -8 | -8 | - |
Damage | Guard | Startup | Active | Recovery |
---|---|---|---|---|
70.00 / 10.50 / 1.05 | Mid | 23 | 2 | 29 |
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost |
N/A | 18 | -4 | -4 | - |
Damage | Guard | Startup | Active | Recovery |
---|---|---|---|---|
50.00 / 7.50 / 0.75 | Mid | 14 | 3 | 26 |
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost |
17 | 35 | -2 | -2 | - |
Damage | Guard | Startup | Active | Recovery |
---|---|---|---|---|
70.00 / 10.50 / 1.05 | Mid | 28 | 2 | 32 |
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost |
N/A | 16 | -7 | -7 | - |
Damage | Guard | Startup | Active | Recovery |
---|---|---|---|---|
30.00 / 4.50 / 0.45 | Mid | 14 | 3 | 26 |
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost |
17 | 35 | -2 | -2 | - |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
140.00 / 21.00 / 2.10 | High | 10 | 4 | 42 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 24 | -9 | -19 | - | |||||||
Lorem Ipsum
|
3
Damage | Guard | Startup | Active | Recovery |
---|---|---|---|---|
50.00 / 7.50 / 0.75 | High | 13 | 2 | 23 |
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost |
19 | 14 | 2 | 2 | - |
Damage | Guard | Startup | Active | Recovery |
---|---|---|---|---|
70.00 / 10.50 / 1.05 | Mid | 29 | 3 | 33 |
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost |
N/A | 18 | 1 | 1 | - |
Damage | Guard | Startup | Active | Recovery |
---|---|---|---|---|
30.00 / 4.50 / 0.45 | Low | 13 | 2 | 19 |
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost |
16 | 17 | -4 | -4 | - |
Damage | Guard | Startup | Active | Recovery |
---|---|---|---|---|
30.00 / 4.50 / 0.45 | Mid | 13 | 1 | 22 |
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost |
15 | 16 | -6 | -6 | - |
Damage | Guard | Startup | Active | Recovery |
---|---|---|---|---|
70.00 / 10.50 / 1.05 | Mid | 10 | 2 | 20 |
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost |
N/A | 45 | -5 | -5 | - |
Damage | Guard | Startup | Active | Recovery |
---|---|---|---|---|
10.00 / 1.50 / 0.15 | Low | 9 | 2 | 17 |
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost |
14 | 14 | -7 | -7 | - |
4
Damage | Guard | Startup | Active | Recovery |
---|---|---|---|---|
70.00 / 10.50 / 1.05 | High | 19 | 2 | 18 |
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost |
25 | 16 | 2 | 2 | - |
Damage | Guard | Startup | Active | Recovery |
---|---|---|---|---|
70.00 / 10.50 / 1.05 | Low | 12 | 3 | 23 |
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost |
N/A | 21 | -4 | -9 | - |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
90.00 / 13.50 / 1.35 | Mid | 25 | 4 | 93 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 38 | 4 | -6 | - | |||||||
Lorem Ipsum
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
30.00 / 4.50 / 0.45 | Low | 11 | 3 | 23 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
20 | 15 | -9 | -9 | - | |||||||
lorem ipsum
|
Matchups
- Skarlet's Back4 can be punished on block with a Reversal Slide
- Sub-Zero's Down1 can hit Skarlet before the final hit in her 124 comes out
- Sub-Zero's (Air) Polar Axe can keep him in the air high enough to make Skarlet's Blood Tentacle whiff
- Sub-Zero's Slide will go under all of her projectiles except for Blood Trail and Blood Tentacle
- While Deep Freeze will not destroy Blood Trail or Blood Tentacle, it can still freeze Skarlet on the trade which is extremely useful