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==Introduction== | ==Introduction== | ||
Most people who play Project Justice will agree that every character is viable, not matter where they are on the tier list. This is the exception. | |||
Chairperson has one of the best Team-ups in the game, which makes her a viable partner. And that's where she should be, because she is absolutely horrible on point. | |||
Her frame data is bad across the board, her normals outside of jabs are so bad that the opponent can easily punish her with Tardy Cancel and her Tardy Cancel options are not great either. Almost all of her specials are unsafe and some are unsafe ON HIT, but the worst part is that she has poor damage output. Which means you won't leave a dent unless you do a super. | |||
Only a few souls has dared to play her on point. Some by mistake, and some who are simply just insane. | |||
==Normal Moves== | ==Normal Moves== |
Revision as of 18:41, 4 September 2021
Introduction
Most people who play Project Justice will agree that every character is viable, not matter where they are on the tier list. This is the exception.
Chairperson has one of the best Team-ups in the game, which makes her a viable partner. And that's where she should be, because she is absolutely horrible on point.
Her frame data is bad across the board, her normals outside of jabs are so bad that the opponent can easily punish her with Tardy Cancel and her Tardy Cancel options are not great either. Almost all of her specials are unsafe and some are unsafe ON HIT, but the worst part is that she has poor damage output. Which means you won't leave a dent unless you do a super.
Only a few souls has dared to play her on point. Some by mistake, and some who are simply just insane.
Normal Moves
























Command Normals



















Universals/Generics





Throws









Special Moves












Burning Vigor Attacks






Team Up Techniques










Combos
(Air)
(Air)
Videos
Skip to 2:24
Colors
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