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| = Combos & Patterns=
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| - c.lp, +c.mp xx ES roll: her most damaging combo. not too damaging but it does make the
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| opponent feel uncomfortable.
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| - dash mp, +ES roll: time to time the ES roll while she's still in the air, then press the
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| punches as soon as you se her recover on land.
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| - after reset or opponent's wake up, meaty late dash mk, +c.mp xx ES roll.
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| - c.lp c.mp s.mk c.hk: her most damaging normal chain combo that reaches far. if you're too
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| far after a few ticks just go with c.lp c.mp c.hk.
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| - c.lp c.lk, +c.lk c.hk: two chains here connected. this is for smaller crouch characters
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| that whiff the other chain combo. like gallon, q-bee.
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| - c.mp s.mk c.hk: simple meaty chain if you're having trouble with wakeup timings.
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| - jump in or neutral jump punish with (j.lp) j.mk, land c.mp xx ES roll: use this if you
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| jumped with a neutral for mixup or are jumping in and know you will land a hit.
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| -d.fp, +c.mp, lp hopslash/mp rollingbuckler
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| -d.mp, +c.mkXXES rolling buckler
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| -c.lp, c.lk, +c.mpXXDancing flash
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| -c.mkXXplease help me(lk+mk)
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| *make sure you know how PHM works w/ the distancing of the buttons you press.
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| *works only w/ your back to the corner
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| -DF, [s.mkXXlp hopslash<catmidget hits>]xN, rolling buckler
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| -DF, [+c.lp, c.lk,<cat midget hits>, walk forward]xN, Dancing flash near end
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| -DF, [c.lkXXmp hopslash]xN, Finisher
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| *the cat midget is suppose to combo after the lk? doesn?t work for me? I?ll haflta practice on the dc to make sure it works.
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| **someone test this: for both DF combos, close ES delta kicks can be thrown in when close(close so that you hit them on the way up)
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| {{Navbox-VSav}} | |
| [[Category:Darkstalkers games]]
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| [[Category: Vampire Savior (Darkstalkers 3)]]
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