(Total revamp. EX Sakura moved to her own page. Still need to do frame data and stuff.) |
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[[Category:Capcom Vs. SNK]] |
Revision as of 22:05, 24 February 2021
Introduction
A high-school girl who idolizes Ryu, Sakura ditches school and travels the world in order to search and fight him. Sakura's fighting style imitates the shoto-style of many Street Fighters (like her idol, Ryu, and her master, Dan), though her fighting style is more rough around the edges than a proper Ansatsuken practitioner like Ryu is.
Oddly enough, her regular version's moveset is very unique to Sakura, with most of her specials only being in CvS1 altogether! If you're looking for her more familiar specials, check out her EX incarnation.
Movelist
Normal Attacks
Far Standing Normals
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special/Super | Mid | - | - | - | - | |||||
Chainable. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special/Super | Mid | - | - | - | - | |||||
Chain ender (can chain into, but not out of). Hits mid, despite the appearance. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Super | Mid | - | - | - | - | |||||
Unique to Normal Sakura for some reason, so the main benefit is longer distance Shinkuu cancels. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | Mid | - | - | - | - | |||||
Uncancellable, but it's Sakura's longest range poke. |
Close Standing Normals
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special/Super | Mid | - | - | - | - | |||||
Special cancellable, but only if it hits early (before Sakura lifts her arms), else it is only Super Cancellable. Can be linked into from st.LP |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special/Super | Mid | - | - | - | - | |||||
Special cancellable if it hits early, else it is only Super Cancellable. |
Crouching Normals
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special/Super | Mid | - | - | - | - | |||||
Chainable. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special/Super | Low | - | - | - | - | |||||
Low kick. Chainable as well. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special/Super | Mid | - | - | - | - | |||||
Crouching uppercut. Just like her close normals, this is special cancellable only if it hits early, else it's just Super Cancellable. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Super | Low | - | - | - | - | |||||
Standard sweep. Normal Sakura can't combo after her sweep whereas EX Sakura could. |
Jumping Normals
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block |
---|---|---|---|---|---|
Special | Overhead | - | - | - | - |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special | Overhead | - | - | - | - | |||||
- |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special | Overhead | - | - | - | - | |||||
"New" move in CvS Pro. Fastest jumping normal, and her most damaging too. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Special | Overhead | - | - | - | - | |||||
Slowest out of her jumping normals, but can cross-up the opponent. Easiest to combo into her divekick on an air-to-air situation, but it's kinda hard to do. |
Command Normals
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
Uncancellable | Overhead | - | - | - | - | |||||
Classic Sakura overhead kick. Slow startup, but moves her forward a little bit. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | - | - | - | - | |||||
"New" move in CvS Pro. This was Sakura's old j.HP in CvS1. Uncancellable now, but now knocks down the opponent on hit (similar to Kyo's 2HP) |
Throws
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | Throw | - | - | - | - | |||||
Sakura chokes her opponent out. Mash hold, leaves her close to the opponent. Can set up a crossup j.HK on some characters. |
Cancel Properties | Guard | Startup Frames | Total Frames | Adv. Hit | Adv. Block | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | Throw | - | - | - | - | |||||
Sakura launches off her opponent with a kick. Leaves Sakura a bit away from her opponent. |
Special Moves
Super Moves