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==Full list of #motion commands== | ==Full list of #motion commands== | ||
===Directions=== | ===Directions=== | ||
{{ | {{ub}}{{u}}{{uf}} | ||
{{ | {{b}}{{n}}{{f}} | ||
{{ | {{db}}{{d}}{{df}} | ||
===Motions=== | ===Motions=== | ||
{{ | {{qcf}}{{qcb}}{{hcf}}{{hcb}}{{dp}}{{rdp}}{{360}} | ||
===Generic Buttons=== | ===Generic Buttons=== | ||
{{ | {{p}}{{k}}{{---}}{{ex}} | ||
===Capcom Buttons=== | ===Capcom Buttons=== | ||
====Street Fighter Set 1==== | ====Street Fighter Set 1==== | ||
{{ | {{lp}}{{mp}}{{hp}}{{3p}} | ||
{{ | {{lk}}{{mk}}{{hk}}{{3k}} | ||
====Street Fighter Set 2==== | ====Street Fighter Set 2==== | ||
{{ | {{LP}}{{MP}}{{HP}} | ||
{{ | {{LK}}{{MK}}{{HK}} | ||
====Marvel==== | ====Marvel==== | ||
{{ | {{l}}{{m}}{{h}}{{s}}{{atk}} | ||
===SNK Buttons=== | ===SNK Buttons=== | ||
{{ | {{kof.lp}}{{kof.sp}} | ||
{{ | {{kof.lk}}{{kof.sk}} | ||
===Netherrealm Buttons=== | ===Netherrealm Buttons=== | ||
{{ | {{fp}}{{bp}} | ||
{{ | {{fk}}{{bk}} | ||
{{ | {{bl}}{{tg}} | ||
===Persona?=== | ===Persona?=== | ||
{{ | {{wa}}{{wpa}} | ||
{{ | {{sa}}{{spa}} | ||
==Combo== | ==Combo== |
Revision as of 21:49, 27 December 2020
New Notation Template
Shows a notation icon for Capcom games.
Argument Table
Full list of #motion commands
Directions
Motions
Generic Buttons
Capcom Buttons
Street Fighter Set 1
Street Fighter Set 2
Marvel
SNK Buttons
Netherrealm Buttons
Persona?
Combo
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Expanded, optional info.
Inputs | Damage | Hits | Notes |
---|---|---|---|
b lp lp lp lp {{#motion: b lp lp lp lp}}
| |||
s.lp, s.lp, s.hp, f+hp, qcbx2+p | 62dmg | 11 hits | |
d/f+hp, /, sj.lp, sj.lp, s.hp, sj.lp, sj.lp, s.hp, sj.lp, sj.lp, s.hp, sj.f+hk | 58dmg | 11 hits | |
s.lp, s.lp, s.hp, f+hp, qcf+hk, qcf+hk, qcf+hk | 49dmg | 7 hits | |
c.lp, s.lp, c.hp, /, j.lk, j.lp, j.hp, j.hk, j.f+hk | 44dmg | 8 hits | |
qcb+k, /, j.lp, j.lp, j.hp, j.hk, qcfx2+p | 82dmg | 10 hits |
Movelist Tables
Original
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Hyper Fighting
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
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PJ Test
Name
Command
Startup
Recovery
Hit Advantage
Block Advantage
Damage
Guard
Notes
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