Biglightning (talk | contribs) No edit summary |
Biglightning (talk | contribs) No edit summary |
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*Great walk speed to help him stay at a viable range for poking. | *Great walk speed to help him stay at a viable range for poking. | ||
*Great damage output and corner carry. | *Great damage output and corner carry. | ||
*Powerful and safe pokes, notably his far st.hp causes a crumple on counter hit, which can lead to a TAP ( | *Powerful and safe pokes, notably his far st.hp causes a crumple on counter hit, which can lead to a TAP (hold 3p or 3k, release) combo for about 400 damage. | ||
*Mostly safe boost combos thanks to the frame data and pushback of his normals. | *Mostly safe boost combos thanks to the frame data and pushback of his normals. | ||
*Meterless launcher in the form of Buffalo Headbutt (charge d, u+p). | *Meterless launcher in the form of Buffalo Headbutt (charge d, u+p). | ||
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*Longer charge times compared to every other charge character can make it difficult for him to pick up combos in neutral. | *Longer charge times compared to every other charge character can make it difficult for him to pick up combos in neutral. | ||
*Blockstrings and combos that leave the opponent standing rarely leave him in a position to reliably continue pressure. | *Blockstrings and combos that leave the opponent standing rarely leave him in a position to reliably continue pressure. | ||
*His only counters to zoning are TAP, | *His only counters to zoning are TAP, which is slow, and EX Dash Straight (charge b, f) which requires meter. | ||
*Dash Swing Blow, (charge b, hold df + p) his only overhead, is slow and unsafe. | *Dash Swing Blow, (charge b, hold df + p) his only overhead, is slow and unsafe. | ||
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Revision as of 16:15, 18 October 2020


Balrog
Ideal Team Position: Point
Balrog is pretty bad. He doesn't get benefitted by the system mechanics as much as other characters do. His charge times are long, his juggle points are all over the place, and his pressure is underwhelming. Thankfully, it's not all doom and gloom with the crazy buffalo. His buttons are strong at midrange and are mostly safe, even during boost combos. His great walk speed makes it incredibly easy for him to get in his primary poking range. His damage is good once he finally gets started, it's just that getting started takes more work compared to most characters. Balrog's strong neutral makes him good as a point character, so he can set up a plan of attack for his partner once he gains momentum.
Strengths | Weaknesses |
---|---|
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Moves
Normal Attacks
speccancel
rpdfire
speccancel
speccancel
hardknockdown
Throws
Special Moves
low
hardknockdown
armored on ex
knockdown
armored on ex
wallbounce on ex
high
knockdown vs airborne
armored on ex
groundbounce on ex
knockdown vs airborne
armored on ex
knockdown vs airborne
armored on ex
Super Combo
Frame Data
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A