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==Normal Moves== | ==Normal Moves== | ||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | | {{n}} {{lp}} | 9 | 24 | -3 | 0 | 4 | All | }} | |||
Rival Launcher | {{PJMoveListRow | | {{n}} {{hp}} | 16 | 41 | 0 | -17 | 11 | All | }} | ||
{{PJMoveListRow | | {{d}} {{lp}} | 9 | 24 | +2 | -2 | 4 | Crouching | }} | |||
{{PJMoveListRow | | {{d}} {{hp}} | 15 | 43 | -2 | -19 | 11 | All | }} | |||
{{PJMoveListRow | | {{n}} {{lk}} | 10 | 18 | +2 | +6 | 3 | All | }} | |||
{{PJMoveListRow | | {{n}} {{hk}} | 13 | 53 | -10 | -29 | 10 | All | }} | |||
{{PJMoveListRow | | {{d}} {{lk}} | 13 | 30 | +1 | -8 | 3 | Crouching | }} | |||
{{PJMoveListRow | | {{d}} {{hk}} | 19 | 32 | +2 | -10 | 11 | Crouching | }} | |||
{{PJMoveListRow | | {{u}} {{lp}} | 9 | On landing, 1 | - | - | 5 | Standing | }} | |||
{{PJMoveListRow | | {{u}} {{hp}} | 12 | On landing, 13 | - | - | 11 | Standing | }} | |||
{{PJMoveListRow | | {{u}} {{lk}} | 9 | On landing, 1 | - | - | 4 | Standing | }} | |||
{{PJMoveListRow | | {{u}} {{hk}} | 10 | On landing, 1 | - | - | 10 | Standing | }} | |||
{{MoveListFooter}} | |||
==Command Normals== | |||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | | {{f}} {{hp}} | 16 | 34 | +7 | -10 | 13 | All | }} | |||
{{PJMoveListRow | | {{f}} {{hk}} | 17 | 31 | - | -7 | 11 | All | Blowback }} | |||
{{PJMoveListRow | | {{b}} {{hp}} | 17 | 55 | - | -31 | 16 | All | Blowback }} | |||
{{PJMoveListRow | | {{b}} {{hk}} | 22 | 30 | +2 | -6 | 11 | Standing | Overhead }} | |||
{{PJMoveListRow | | {{df}} {{hp}} | 21 | 37 | - | -13 | 8 | All | Mini Launcher }} | |||
{{PJMoveListRow | | {{df}} {{hk}} | 15 | 42 | - | -18 | 10 | All | Rival Launcher }} | |||
{{PJMoveListRow | | (Air) {{f}} {{hp}} | 14 | On landing, 13 | - | - | 13 | Standing | }} | |||
{{PJMoveListRow | | (Air) {{f}} {{hk}} | 16 | On landing, 1 | - | - | 13 | Standing | Blowback }} | |||
{{PJMoveListRow | | (Air) {{b}} {{hp}} | 13 | On landing, 13 | - | - | 17 | Standing | Slamming }} | |||
{{MoveListFooter}} | |||
==Universals/Generics== | |||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | | {{p}} while facing away from opponent | 10 | 16 | +2 | +8 | 5 | All | }} | |||
{{PJMoveListRow | | {{k}} while facing away from opponent | 9 | 37 | - | -13 | 7 | All | Blowback }} | |||
{{PJMoveListRow | | {{p}} while running | 12 | 31 | - | -7 | 10 | Standing | Overhead, Blowback }} | |||
{{PJMoveListRow | | {{lk}} while running | 12 | 28 | - | -6 | 7 | Crouching | Blowback }} | |||
{{PJMoveListRow | | {{hk}} while running | 12 | 32 | - | -8 | 8 | Standing | Overhead, Blowback }} | |||
{{MoveListFooter}} | |||
==Throws== | |||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | | {{lp}} + {{hp}}, near opponent | 7 | 43 | - | - | 29 | - | Standing Throw }} | |||
{{PJMoveListRow | | {{d}} + {{lp}} + {{hp}}, near opponent | 7 | 26 | - | - | 34 | - | Crouching Throw }} | |||
{{PJMoveListRow | | {{lp}} + {{hp}}, when behind opponent | 8 | 42 | - | - | 40 | - | Back Throw }} | |||
{{PJMoveListRow | | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 37 | - | Air Throw }} | |||
{{MoveListFooter}} | |||
==Special Moves== | ==Special Moves== | ||
Flash | {{PJMoveListHeader}} | ||
{{PJMoveListRow | Flash Attack (weak) | {{qcf}} {{lp}} | 22 | 47 | - | -21 | 19 | All | Blowback only at close range, becomes "Film Change" after 6 shots }} | |||
{{PJMoveListRow | Flash Attack (strong) | {{qcf}} {{hp}} | 22 | 41 | - | -15 | 19 | All | Blowback only at close range, becomes "Film Change" after 6 shots }} | |||
{{PJMoveListRow | Extra! | {{qcb}} {{p}} | 16 | 36 | -1 | -10 | 26 | All | }} | |||
Film | {{PJMoveListRow | Air Extra! | (Air) {{qcb}} {{p}} | 12 | On landing, 1 | - | - | 26 | All | }} | ||
{{PJMoveListRow | Film Change | {{qcb}} {{k}} | - | 68 | - | - | - | - | Reloads camera stock }} | |||
{{PJMoveListRow | Air Film Change | (Air) {{qcb}} {{k}} | - | On landing, 1 | - | - | - | - | Reloads camera stock }} | |||
{{MoveListFooter}} | |||
== | ==Burning Vigor Attacks== | ||
Super Flash | {{PJMoveListHeader}} | ||
{{PJMoveListRow | Super Flash Attack | {{qcf}} {{qcf}} {{p}} | 28 | 46 | - | -20 | 33 | All | Blowback }} | |||
{{PJMoveListRow | Aerial Super Flash Attack | (Air) {{qcf}} {{qcf}} {{p}} | 23 | On landing, 1 | - | -13 | 39 | All | Blowback }} | |||
{{PJMoveListRow | Assault Interview | {{qcb}} {{qcb}} {{p}} | 40 | 34 | - | -10 | 63 | All | Blowback, Fixed damage }} | |||
{{MoveListFooter}} | |||
==Team Up Techniques== | |||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | Climactic Scoop | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 23 | 38 | - | -14 | 45 | All | Team Up Technique, damage type }} | |||
{{PJMoveListRow | Horse Ride Smash | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 20 | 44 | - | -20 | 100 | All | Party Up Technique }} | |||
{{MoveListFooter}} | |||
==Combos== | ==Combos== |
Revision as of 17:51, 8 May 2021
Introduction
Normal Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes


9
24
-3
0
4
All


16
41
0
-17
11
All


9
24
+2
-2
4
Crouching


15
43
-2
-19
11
All


10
18
+2
+6
3
All


13
53
-10
-29
10
All


13
30
+1
-8
3
Crouching


19
32
+2
-10
11
Crouching


9
On landing, 1
-
-
5
Standing


12
On landing, 13
-
-
11
Standing


9
On landing, 1
-
-
4
Standing


10
On landing, 1
-
-
10
Standing
Command Normals
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes


16
34
+7
-10
13
All


17
31
-
-7
11
All
Blowback


17
55
-
-31
16
All
Blowback


22
30
+2
-6
11
Standing
Overhead


21
37
-
-13
8
All
Mini Launcher


15
42
-
-18
10
All
Rival Launcher
(Air)


14
On landing, 13
-
-
13
Standing
(Air)


16
On landing, 1
-
-
13
Standing
Blowback
(Air)


13
On landing, 13
-
-
17
Standing
Slamming
Universals/Generics
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes

10
16
+2
+8
5
All

9
37
-
-13
7
All
Blowback

12
31
-
-7
10
Standing
Overhead, Blowback

12
28
-
-6
7
Crouching
Blowback

12
32
-
-8
8
Standing
Overhead, Blowback
Throws
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes


7
43
-
-
29
-
Standing Throw



7
26
-
-
34
-
Crouching Throw


8
42
-
-
40
-
Back Throw
(Air)
+
, near opponent


1
-
-
-
37
-
Air Throw
Special Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Flash Attack (weak)


22
47
-
-21
19
All
Blowback only at close range, becomes "Film Change" after 6 shots
Flash Attack (strong)


22
41
-
-15
19
All
Blowback only at close range, becomes "Film Change" after 6 shots
Extra!


16
36
-1
-10
26
All
Air Extra!
(Air)


12
On landing, 1
-
-
26
All
Film Change


-
68
-
-
-
-
Reloads camera stock
Air Film Change
(Air)


-
On landing, 1
-
-
-
-
Reloads camera stock
Burning Vigor Attacks
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Super Flash Attack



28
46
-
-20
33
All
Blowback
Aerial Super Flash Attack
(Air)



23
On landing, 1
-
-13
39
All
Blowback
Assault Interview



40
34
-
-10
63
All
Blowback, Fixed damage
Team Up Techniques
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Climactic Scoop




23
38
-
-14
45
All
Team Up Technique, damage type
Horse Ride Smash






20
44
-
-20
100
All
Party Up Technique
Combos
- j.f+hk, land, /, j.lk, j.lk, j.hp, j.hk, j.f+hp, j.b+hp. 57dmg, 7 hits
- d/f+hk, /, sj.lp, sj.lp, sj.lp, sj.lp, sj.lp, sj.lp, sj.hp, sj.hk, sj.f+hp, sj.f+hk. 58dmg, 11 hits
- s.lp, s.lp, c.hp, d/f+hp, /, j.lp, j.lp, j.hp, j.hk, qcfx2+p. t 67dmg, 13 hits
- c.lp, s.lp, s.hp, f+hp, qcb+hp. 51dmg, 5 hits
- s.lk, s.lk, b+hp. 19dmg, 3 hits
- c.lk, c.hk, f+hp, qcf+p. 42dmg, 4 hits
Videos
Skip to 1:55
Colors
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