Pokken Tournament DX/Sceptile: Difference between revisions

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[[File:Pokken_Sceptile.png|right|border]]
{{Infobox-Pokken
==Introduction==
|name=Sceptile
 
|hash=SCP
Placeholder
|image=Pokken_Sceptile.png
<br>
|health=570
<br>
|sHealth=600 SH (Normal)
*570 HP
|synergy=200 CC
*200 CC Synergy Gauge
|bursttime=840F (14 sec)
*Burst Mode Duration: 14 Seconds
|bDash=FP 29F / DP 33F (1-8F Total invuln, Cancelable on Frame 25)
*Shield: Normal
|sDash=37F (5-14F Projectile invuln, Cancelable on Frame 25)
<br>
|fDash=21F (Cancelable on Frame 13)
*High Stance: Restores recoverable HP.
|sMove?=Roll
*Low Stance: Invincible against Highs on frame 1.
|hStance=Restores recoverable HP (6 HP/sec)
<br>
|lStance=High invuln. on Frame 1
*FP Forward Dash: 13 Frames
}}
*FP Back Dash: 25 Frames (Invincible from frame 1-8)
*FP Side Dash: 25 Frames
<br>
*DP Forward Dash: 13 Frames
*DP Back Dash: 25 Frames (Invincible from frame 1-8)
<br>
 
==General Moves==
==General Moves==
<br>
<br>

Revision as of 21:12, 3 January 2022

Pokken Tournament DX

Introduction

Sceptile is a speed class character in Pokkén Tournament and Pokkén Tournament DX. As a trapper and mix-up fighter, Sceptile's playstyle focuses on the following:

  • Restricting the opponent's options with traps and punishing escape attempts on reaction
  • Opening up opponents with frame traps, pokes, armored options and long combos
  • Applying fast movement speed and feints to bait and punish opponents


Sceptile has average HP and slightly below average damage output. Sceptile requires higher than average execution in order to deal significant damage, maintain advantage, and avoid his weak disadvantage state. The best Sceptile players specialize in smooth movement, consistent execution ability, and reaction speed.

Sceptile is among the fastest characters in the game. Sceptile has access to top tier jump speed and counter attack dash cancel speed. In addition, many moves can be cancelled into quick dashes for mix-ups or combo follow-ups. By holding R while in the air, you can use Hang to halt your momentum instantly in mid-air and catch your opponent off guard. As Sceptile's attacks are not as fast as his movement speed, make good use of spacing, traps, dash cancels, and other tools to cover yourself after you attack.

For duel phase, Sceptile excels in neutral and advantage with long reaching pokes, traps, and a great bait and punish game. Sceptile's damage output can be enhanced by using 8Y to guarantee a minimum 6 second defense debuff. On knockdown, Sceptile can lie bullet seeds on top of the opponent for a scary 50/50 mix-up on wakeup, where the opponent must either block bullet seed, or throw crush if Sceptile cancels the bullet seed into a grab. However, in duel phase disadvantage state, Sceptile is hindered by his large hurtbox, lack of a grounded frame 11 attack (outside of grab), and riskier than average grab crushes. Sceptile's disadvantage state risks becoming predictable as Sceptile overwhelmingly favors jumping to escape, using 4X to crush throws and avoid highs, and relying on a strong CA that leads into a corner swap for an extended combo.

For field phase, Sceptile has great tools available including a low profile move, anti-airs, dash cancels, and trap setups. However, Sceptile's moves are more sluggish in this phase, either having increased startup or increased cooldown when compared to duel phase. Characters like Shadow Mewtwo and Braixen perform well against Sceptile in field phase thanks to their quick long ranged attacks and projectiles. Support picks like Emolga or Snivy can be useful for gaining the upper hand in field phase.

Sceptile's Burst Mode is one of the strongest in the game and benefits from versatility. It can be used offensively while in advantage to secure a round, or while in disadvantage to escape Sceptile's weak disadvantage state. Some unique Burst Mode benefits include but are not limited to increased Y+B grab damage for scarier grab mix-up potential, faster trap activation to apply more pressure, and a powerful CA burst attack dealing extra damage when used against attacks.

Sceptile rewards nimble players that are detail-oriented, express themselves through creative play, and that enjoy the mental-game aspects that come with playing a mix-up character. Sceptile enjoys a strong match-up spread against most fighters. His weaknesses can be mitigated if the player practices strong, consistent execution and smart use of traps.

Sceptile
#PTDX_SCP
Pokken Sceptile.png
Vitals
HP 570
Shield Health 600 SH (Normal)
Synergy Gauge 200 CC
Burst Mode Duration 840F (14 sec)
Movement
Back Dash FP 29F / DP 33F (1-8F Total invuln, Cancelable on Frame 25)
Side Dash 37F (5-14F Projectile invuln, Cancelable on Frame 25)
Forward Dash 21F (Cancelable on Frame 13)
Unique Movement Options Roll
Stances
High Stance Restores recoverable HP (6 HP/sec)
Low Stance High invuln. on Frame 1

General Moves




Pokken Sceptile Grab DP 1.png

Pokken Sceptile Grab FP 1.png

Y+B Grab
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 80 / DP 90 12 N/A i11 FP Shift (0) / DP Shift N/A

Deals additional damage when in Burst Mode.




Pokken Sceptile Grab FP 2.png

Pokken Sceptile Grab DP 2.png

Burst Y+B Grab
Attack Damage PSP Height Impact Hit Adv Block
Grab FP 120 / DP 149 12 N/A i11 FP Shift (0) / DP Shift N/A




Pokken Sceptile CA 1.png

Pokken Sceptile CA 2.png

X+A / [X+A] Counter Attack
Attack Damage PSP Height Impact Hit Adv Block
Counter 70 / 83 3 Mid i27 / i47 +8 / Launch -8 / +4

Sceptile is put into a counter armor state from frame 1-20 (40 if charged).

Counter pierces when fully charged.

Can be dash canceled by inputting a direction and R.




Pokken Sceptile jR.png
j.R Hang
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Sceptile hangs on a vine from above.

Sceptile slowly descends and falls off the vine over time.

Pressing R manually lets Sceptile jump off the vine.

After jumping off the vine, Sceptile can land in any direction.

Can transition into aerials.




Pokken Sceptile Burst Attack.png
L+R Forest's Flash
Attack Damage PSP Height Impact Hit Adv Block
Counter 190 (50) / 140 (35)* 12 Mid Low i23 Knockdown 0

Sceptile quickly rushes forward and strikes.

Counter armor on frame 1, and becomes invincible on frame 20.

Counter pierces.

* Landing Forest's Flash from max distance will cause it to not go into the animation.




Field Phase Moves




Pokken Sceptile nY 1.png

Pokken Sceptile nY 2.png

nY
Attack Damage Height Impact Hit Adv Block
Normal 20 each Special Mid i23 +5 -7

Sceptile throws two shurikens to the side that travel in an arc.

Holding the input causes the shurikens to stay in place.

Special / Dash / fY cancelable.




Pokken Sceptile sY 1.png

Pokken Sceptile sY 2.png Pokken Sceptile sY 3.png

sY
Attack Damage Height Impact Hit Adv Block
Normal 20, 42 Low, Mid i62, i218 Stun N/A

Sceptile strafes to the side and throws out a shrub.

The shrub is planted to the ground and stuns the opponent on contact.

After a period of time, the shrub explodes and stuns the opponent.

The explosion from the shrub also gives a Defense debuff to the opponent on hit.

The Defense debuff lasts for 6.5 seconds.

Holding the sY input throws the shrub even further.




Pokken Sceptile fY.png
fY
Attack Damage Height Impact Hit Adv Block
Normal 90 Mid i11 Shift (+2) -18

Sceptile does a flash kick motion.

Afterwards, fires a vertical arc-shaped projectile that travels straight ahead.

Throw crush.




Pokken Sceptile bY 1.png

Pokken Sceptile bY 2.png

bY
Attack Damage Height Impact Hit Adv Block
Normal 30 each Low i23 +12 N/A

Sceptile first ducks and becomes invincible against Highs on frame 1.

Afterwards, Sceptile surrounds itself with roots.

During this time, Sceptile recovers from debuffs faster.

Once complete, Sceptile restores 30 recoverable HP and gains 14CC of Synergy.

Dash cancelable during any point in the move.

Throw crush.




Pokken Sceptile jY FP 1.png

Pokken Sceptile jY FP 2.png

j.Y
Attack Damage Height Impact Hit Adv Block
Normal 10, 9 each Mid i19 N/A / +24 -8

Sceptile spins around and spawns a cloud of leaves.

The leaf cloud has no hitstun.

The leaf cloud disappears once coming in contact with the opponent, or if Sceptile is hit.

After a period of time, the leaf cloud shoots six leaves that home in on the opponent.

The leaves have hitstun.




Pokken Sceptile jX FP 1.png

Pokken Sceptile jX FP 2.png

j.X
Attack Damage Height Impact Hit Adv Block
Normal 70 Mid High i25 Shift (Knockdown) -8

Sceptile turns invisible and becomes invincible from frame 4-14.

Sceptile then lands straight to the ground with a multihit slash.

Can be canceled with j.R before the attack comes out.




Pokken Sceptile Homing Attack 1.png
X Homing Attack 1
Attack Damage Height Impact Hit Adv Block
Normal 30 Mid i21 +4 -8

Sceptile homes in on the opponent and strikes with both arms.

Can be canceled with block or jump.

Throw crush.


Pokken Sceptile Homing Attack 2.png
XX Homing Attack 2
Attack Damage Height Impact Hit Adv Block
Normal 10 Mid i21 +8 -4

Following up from Homing Attack 1, Sceptile swipes Its tail.




Pokken Sceptile Homing Attack 3.png
XXX / XX[X] Homing Attack 3
Attack Damage Height Impact Hit Adv Block
Normal 60 / 90 Mid i21 Shift (+8) -8

Following up from Homing Attack 3, Sceptile both kicks and slashes the opponent.

Can be charged to guard break/counter pierce.

If Homing Attack 2 was blocked, there is a 28 frame window to punish a charged Homing Attack 3.




Weak Moves




Pokken Sceptile 2Y.png
2Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 40 0 Low i15 +12 -4

A low swipe to the ground.

Invincible against Highs on frame 1.




Pokken Sceptile 5Y.png
5Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 20 0 Mid Low i15 +4 -4

A double hit arm swipe.

Special cancelable.




Pokken Sceptile 5YY 1.png
5YY / 5Y[Y]
Attack Damage PSP Height Impact Hit Adv Block
Normal 36 / 80 3 Mid Low i15 +4 / Launch -8 / -4

Sceptile throws out a quick kick.

Can be charged to counter pierce and launch the opponent.

Special / Dash cancelable.




Pokken Sceptile 6Y.png
6Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 30 2 Mid Low i19 -4 -8

Sceptile advances forward and shoves the opponent.

Invincible against Lows on frame 5.




Pokken Sceptile 6YY 1.png

Pokken Sceptile 6YY 2.png

6YY / 6Y:Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 90 / 120 3 Mid i19 +14 / Launch -12

Sceptile throws out Its arms and does a curved slash.

Powered up if the input for 6YY is delayed.

6Y only combos into the normal variant of 6YY. 6Y does not combo into 6Y:Y.

Can cancel into j.R after the attack.




Pokken Sceptile 8Y.png
8Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 56 3 Mid High i19 +4* / +12** -8*** / +2**** / +6*****

Sceptile spits out a poisonous cloud that lingers.

Invincible against Highs and Mid Highs on frame 5.

On hit, gives the opponent a Defense debuff that lasts for 6 seconds.

* +4 on hit against Pikachu, Pikachu Libre, Croagunk, Braixen, and Weavile.

** +12 on hit against everyone else.

*** -8 on block against Pikachu, Pikachu Libre, and Croagunk.

**** +2 on block against everyone else.

***** +6 on block against Braixen.




Pokken Sceptile jY DP.png
j.Y
Attack Damage PSP Height Impact Hit Adv Block
Normal 54 0 Mid High i11 +20 -8

Sceptile shoots a vine from Its palm.

Can be angled upwards by inputting j.8Y.

Can be angled downwards by inputting j.2Y.




Strong Moves




Pokken Sceptile 2X.png
2X
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 3 Low i19 Knockdown -12*

A sweeping slide that is invincible against Highs on frame 1.

* Becomes safe on block if done at a distance.




Pokken Sceptile 4X.png
4X
Attack Damage PSP Height Impact Hit Adv Block
Normal 60 2 Mid i19 Launch 0

Sceptile ducks and throws out a tail swipe.

Invincible against Highs on frame 5.

Throw crush. Launches higher if Its a critical hit.




Pokken Sceptile 5X.png
5X / 5[X]
Attack Damage PSP Height Impact Hit Adv Block
Normal 80 / 90 4 High i19 / i35 0 / Crumple -12 / -8

Sceptile steps forward and does a backhand attack.

Counter pierces, crumples, and is safer on block when charged.

Can be dash canceled before and after the attack comes out.

Can dash cancel the charge as well.

Special cancelable.




Pokken Sceptile 8X.png
8X
Attack Damage PSP Height Impact Hit Adv Block
Normal 70 4 Mid High i39 Launch +8

Sceptile jumps in the air and performs a flip kick.

Invincible against Lows on frame 5 and Mid Lows on frame 15.

Can move while active.

Throw crush.




Pokken Sceptile jX DP 1.png

Pokken Sceptile jX DP 2.png

j.X
Attack Damage PSP Height Impact Hit Adv Block
Normal 50 0 Mid High i21 +16 -8

Sceptile turns invisible and becomes invincible from frame 4-14.

Sceptile then lands straight to the ground with a multihit slash.

Can be canceled with j.R before the attack comes out.




Pokemon Moves




Pokken Sceptile 2A.png
2A Giga Drain
Attack Damage PSP Height Impact Hit Adv Block
Grab 57 0 N/A i27 Launch N/A

Sceptile plants vines in the ground and grabs the opponent from afar.

Launches the opponent and absorbs 30 HP and Synergy from the opponent.

Inputting 1A sets Giga Drain closer to Sceptile.

Inputting 3A sets Giga Drain farther away from Sceptile.

Can dash cancel by inputting a direction and R before the attack comes out.




Pokken Sceptile 4A 1.png

Pokken Sceptile 4A 2.png Pokken Sceptile 4A 3.png

4A Detect
Attack Damage PSP Height Impact Hit Adv Block
Counter 28 (34) 0 Mid i58 Stun -12

Sceptile is put into a counter state from frame 1-26.

Countering an opponent's attack causes Sceptile to vanish and leave a log.

The log shortly explodes, stunning and giving the opponent Defense debuff that lasts for 7.5 seconds.

Even if the explosion if blocked, the Defense debuff is still given to the opponent.

On activation (or if the input is held), Sceptile swings forward on a vine.

Can cancel into aerials.




Pokken Sceptile 5A.png
5A Bullet Seed: Preparation
Attack Damage PSP Height Impact Hit Adv Block
N/A N/A N/A N/A N/A N/A N/A

Sceptile quickly leaps into the air.

Invincible against Lows on frame 1.

Can move while active, and can cancel into aerials.

Quickly pressing the input causes Sceptile to do a short hop.




Pokken Sceptile 5AA 1.png

Pokken Sceptile 5AA 3.png Pokken Sceptile 5AA 2.png

5AA Bullet Seed
Attack Damage PSP Height Impact Hit Adv Block
Normal 70 (20) / 49 (18) 3 / 0 Mid i11 / i81 +4 / Launch -4 / N/A

Sceptile shoots seeds from Its hand and plants them into the ground.

After a short time, the seeds grow into multi-hit vines that launch the opponent.

In Field Phase, the seeds are planted in a line. Can change trajectory.

The seeds/vines disappear if Sceptile uses Giga Drain or is hit.

In Burst Mode, Bullet Seed grows into the vines faster.




Pokken Sceptile 6A.png
6A Leaf Blade
Attack Damage PSP Height Impact Hit Adv Block
Counter 50 (13) / 100 (25) 3 Mid Low i23 +4 / Knockdown FP -20 / DP -16

Sceptile slashes the opponent with a wide horizontal arc.

Counter armor from frame 1-16.

Deals more damage and causes a knockdown if hit with the tip.

Stuns if Its a critical hit.




Pokken Sceptile 6AA.png
Burst 6AA Dragon Breath
Attack Damage PSP Height Impact Hit Adv Block
Counter 90 (26) 12 Mid i23 Launch -8

Following up from Leaf Blade, Sceptile throws out a sphere of energy that instantly Phase Shifts on hit.







Pokken Sceptile 8A.png
8A Leaf Storm
Attack Damage PSP Height Impact Hit Adv Block
Grab 162 12 Aerial i19 Shift (Knockdown) N/A

Sceptile leaps into the air and grabs the opponent.

Invincible against Highs and Mid Highs on frame 1.

Can only grab opponents that are in an aerial state.

On hit, gives Sceptile Synergy and an Attack debuff.

The Attack debuff lasts for 6.5 seconds.




Pokken Sceptile jA 1.png

Pokken Sceptile jA 2.png Pokken Sceptile jA 3.png

j.A Leech Seed
Attack Damage PSP Height Impact Hit Adv Block
Normal 10 (3) / 20 (5) 0 Mid / Low i28 / i190 Crumple FP -20 / DP -16

Sceptile throws out seeds from above and plants them into the ground.

Can change the trajectory of the jump by inputting a direction.

If the seeds hit the opponent, Sceptile absorbs and heals 5 recoverable HP.

The seeds have no hitstun.

After a short time, the seeds grow into plants that crumple the opponent.

If the plants hit the opponent, Sceptile absorbs and heals 20 recoverable HP.

The seeds/plants disappear if Sceptile uses Giga Drain or is hit.

The seeds/plants cannot KO the opponent.

In Burst Mode, Leech Seed grows into the plants faster.




Combos

Notable Players




  • BimmyQuestion (NA)










External Resources


Pokken Arena: Sceptile

Frame Data: Sceptile