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==Normal Moves== | ==Normal Moves== | ||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | | {{n}} {{lp}} | 11 | 23 | -2 | +1 | 4 | All | }} | |||
{{PJMoveListRow | | {{n}} {{hp}} | 15 | 37 | +2 | -13 | 11 | All | }} | |||
{{PJMoveListRow | | {{d}} {{lp}} | 10 | 29 | +1 | -7 | 4 | Crouching | }} | |||
{{PJMoveListRow | | {{d}} {{hp}} | 14 | 27 | +5 | -5 | 14 | Crouching | }} | |||
{{PJMoveListRow | | {{n}} {{lk}} | 11 | 37 | +1 | -13 | 4 | All | }} | |||
{{PJMoveListRow | | {{n}} {{hk}} | 16 | 49 | -6 | -25 | 11 | All | }} | |||
{{PJMoveListRow | | {{d}} {{lk}} | 12 | 33 | -2 | -11 | 4 | Crouching | }} | |||
{{PJMoveListRow | | {{d}} {{hk}} | 19 | 37 | - | -15 | 16 | Crouching | Knockdown }} | |||
{{PJMoveListRow | | {{u}} {{lp}} | 9 | On landing, 1 | - | - | 5 | Standing | }} | |||
{{PJMoveListRow | | {{u}} {{hp}} | 15 | On landing, 1 | - | - | 11 | Standing | }} | |||
{{PJMoveListRow | | {{u}} {{lk}} | 13 | On landing, 1 | - | - | 5 | Standing | }} | |||
{{PJMoveListRow | | {{u}} {{hk}} | 17 | On landing, 1 | - | - | 13 | Standing | }} | |||
{{MoveListFooter}} | |||
==Command Normals== | |||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | | {{lp}} {{lp}} | 16 | 33 | +2 | -9 | 10 | All | }} | |||
{{PJMoveListRow | | {{f}} {{hp}} | 22 | 43 | 0 | -19 | 14 | All | }} | |||
{{PJMoveListRow | | {{f}} {{hk}} | 20 | 58 | - | -34 | 19 | All | Blowback }} | |||
{{PJMoveListRow | | {{b}} {{hp}} | 19 | 35 | - | -11 | 13 | Standing | Slamming }} | |||
{{PJMoveListRow | | {{b}} {{hk}} | 17 | 39 | - | -15 | 8 | All | Mini Launcher }} | |||
{{PJMoveListRow | | {{df}} {{hp}} | 17 | 48 | - | -24 | 16 | All | Rival Launcher }} | |||
{{PJMoveListRow | | (Air) {{f}} {{hp}} | 12 | On landing, 1 | - | - | 14 | Standing | Slamming }} | |||
{{MoveListFooter}} | |||
==Universals/Generics== | |||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | | {{p}} while facing away from opponent | 10 | 16 | +2 | +8 | 8 | All | }} | |||
{{PJMoveListRow | | {{k}} while facing away from opponent | 9 | 37 | - | -13 | 8 | All | Blowback }} | |||
{{PJMoveListRow | | {{p}} while running | 12 | 31 | - | -7 | 11 | Standing | Overhead, Blowback }} | |||
{{PJMoveListRow | | {{lk}} while running | 12 | 28 | - | -6 | 8 | Crouching | Blowback }} | |||
{{PJMoveListRow | | {{hk}} while running | 12 | 32 | - | -8 | 8 | Standing | Overhead, Blowback }} | |||
{{MoveListFooter}} | |||
==Throws== | |||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | | {{lp}} + {{hp}}, near opponent | 7 | 36 | - | - | 31 | - | Standing Throw }} | |||
{{PJMoveListRow | | {{d}} + {{lp}} + {{hp}}, near opponent | 7 | 41 | - | - | 39 | - | Crouching Throw }} | |||
{{PJMoveListRow | | {{lp}} + {{hp}}, when behind opponent | 8 | 42 | - | - | 43 | - | Back Throw }} | |||
{{PJMoveListRow | | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 39 | - | Air Throw }} | |||
{{MoveListFooter}} | |||
==Special Moves== | |||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | Musou Zuki / Unique Thrust (weak) | {{qcf}} {{lp}} | 20 | 40 | - | -16 | 16 | All | Blowback }} | |||
{{PJMoveListRow | Musou Zuki / Unique Thrust (strong) | {{qcf}} {{hp}} | 19 | 39 | +1 | -15 | 10 | All | }} | |||
{{PJMoveListRow | Follow up 1 | {{---}} {{qcf}} {{hp}} | 16 | 38 | +1 | -14 | 11 | All | }} | |||
{{PJMoveListRow | Follow up 2 | {{---}} {{qcf}} {{hp}} | 20 | 39 | - | -16 | 14 | All | Blowback }} | |||
{{PJMoveListRow | Musou Riken / Unique Reverse Fist | {{dp}} {{p}} | 25 | 52 | - | -11 | 24 | All | 5 hits, Blowback on last hit}} | |||
{{PJMoveListRow | Daichi Zuki / Earth Stab | {{qcb}} {{p}} | 33 | 53 | - | -27 | 17 | All | Long-range attack, Knockdown }} | |||
{{PJMoveListRow | Musou Geri / Unique Kick (weak) | {{qcb}} {{lk}} | 15 | 43 | - | -19 | 17 | All | 2 hits, Blowback on last hit}} | |||
{{PJMoveListRow | Musou Geri / Unique Kick (strong) | {{qcb}} {{hk}} | 15 | 58 | - | -34 | 28 | All | 3 hits, Blowback on last hit}} | |||
{{PJMoveListRow | Kikou Kai / Energy Focus Cluster | (Air) {{qcf}} {{p}} | 18 | On landing, 13 | - | - | 29 | All | Slamming, Attack used determines angle }} | |||
{{MoveListFooter}} | |||
== | ==Burning Vigor Attacks== | ||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | Bousou Musou Seiken Zuki / Wild Unique Sacred Thrust | {{qcf}} {{qcf}} {{p}} | 21 | 48 | - | -24 | 47 | All | Blowback, Fixed damage }} | |||
Musou | {{PJMoveListRow | Bousou Kan no Senaka / Wild Massive Back | {{qcf}} {{qcf}} {{k}} | 56 | 102 | - | -76 | 58 | All | Blowback }} | ||
{{PJMoveListRow | Bousou Kou Kikou Kai / Wild Hardened Energy Focus Cluster | (Air) {{qcf}} {{qcf}} {{p}} | 18 | On landing, 13 | - | - | 44 | All | Slamming, Attack used determines angle }} | |||
{{MoveListFooter}} | |||
== | ==Team Up Techniques== | ||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | Otoko no Naka no Kyouki / Man in the Middle of Insanity | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 21 | 46 | - | -22 | 60 | All | Team Up Technique, damage type, last hit hurts you }} | |||
( | {{PJMoveListRow | Gedo Top | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 19 | 50 | - | -26 | 100 | All | Party Up Technique }} | ||
{{MoveListFooter}} | |||
==Combos== | ==Combos== |
Revision as of 19:16, 8 May 2021
Introduction
Normal Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes


11
23
-2
+1
4
All


15
37
+2
-13
11
All


10
29
+1
-7
4
Crouching


14
27
+5
-5
14
Crouching


11
37
+1
-13
4
All


16
49
-6
-25
11
All


12
33
-2
-11
4
Crouching


19
37
-
-15
16
Crouching
Knockdown


9
On landing, 1
-
-
5
Standing


15
On landing, 1
-
-
11
Standing


13
On landing, 1
-
-
5
Standing


17
On landing, 1
-
-
13
Standing
Command Normals
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes


16
33
+2
-9
10
All


22
43
0
-19
14
All


20
58
-
-34
19
All
Blowback


19
35
-
-11
13
Standing
Slamming


17
39
-
-15
8
All
Mini Launcher


17
48
-
-24
16
All
Rival Launcher
(Air)


12
On landing, 1
-
-
14
Standing
Slamming
Universals/Generics
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes

10
16
+2
+8
8
All

9
37
-
-13
8
All
Blowback

12
31
-
-7
11
Standing
Overhead, Blowback

12
28
-
-6
8
Crouching
Blowback

12
32
-
-8
8
Standing
Overhead, Blowback
Throws
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes


7
36
-
-
31
-
Standing Throw



7
41
-
-
39
-
Crouching Throw


8
42
-
-
43
-
Back Throw
(Air)
+
, near opponent


1
-
-
-
39
-
Air Throw
Special Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Musou Zuki / Unique Thrust (weak)


20
40
-
-16
16
All
Blowback
Musou Zuki / Unique Thrust (strong)


19
39
+1
-15
10
All
Follow up 1



16
38
+1
-14
11
All
Follow up 2



20
39
-
-16
14
All
Blowback
Musou Riken / Unique Reverse Fist


25
52
-
-11
24
All
5 hits, Blowback on last hit
Daichi Zuki / Earth Stab


33
53
-
-27
17
All
Long-range attack, Knockdown
Musou Geri / Unique Kick (weak)


15
43
-
-19
17
All
2 hits, Blowback on last hit
Musou Geri / Unique Kick (strong)


15
58
-
-34
28
All
3 hits, Blowback on last hit
Kikou Kai / Energy Focus Cluster
(Air)


18
On landing, 13
-
-
29
All
Slamming, Attack used determines angle
Burning Vigor Attacks
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Bousou Musou Seiken Zuki / Wild Unique Sacred Thrust



21
48
-
-24
47
All
Blowback, Fixed damage
Bousou Kan no Senaka / Wild Massive Back



56
102
-
-76
58
All
Blowback
Bousou Kou Kikou Kai / Wild Hardened Energy Focus Cluster
(Air)



18
On landing, 13
-
-
44
All
Slamming, Attack used determines angle
Team Up Techniques
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Otoko no Naka no Kyouki / Man in the Middle of Insanity




21
46
-
-22
60
All
Team Up Technique, damage type, last hit hurts you
Gedo Top






19
50
-
-26
100
All
Party Up Technique
Combos
Videos
Skip to 1:35
Colors
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