Project Justice/Wild Daigo: Difference between revisions

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==Normal Moves==
==Normal Moves==
Overhead Attack                b + HP
{{PJMoveListHeader}}
{{PJMoveListRow |  | {{n}} {{lp}} | 11 | 23 | -2 | +1 | 4 | All | }}
{{PJMoveListRow |  | {{n}} {{hp}} | 15 | 37 | +2 | -13 | 11 | All | }}
{{PJMoveListRow |  | {{d}} {{lp}} | 10 | 29 | +1 | -7 | 4 | Crouching | }}
{{PJMoveListRow |  | {{d}} {{hp}} | 14 | 27 | +5 | -5 | 14 | Crouching | }}
{{PJMoveListRow |  | {{n}} {{lk}} | 11 | 37 | +1 | -13 | 4 | All | }}
{{PJMoveListRow |  | {{n}} {{hk}} | 16 | 49 | -6 | -25 | 11 | All | }}
{{PJMoveListRow |  | {{d}} {{lk}} | 12 | 33 | -2 | -11 | 4 | Crouching | }}
{{PJMoveListRow |  | {{d}} {{hk}} | 19 | 37 | - | -15 | 16 | Crouching | Knockdown }}
{{PJMoveListRow |  | {{u}} {{lp}} | 9 | On landing, 1 | - | - | 5 | Standing | }}
{{PJMoveListRow |  | {{u}} {{hp}} | 15 | On landing, 1 | - | - | 11 | Standing | }}
{{PJMoveListRow |  | {{u}} {{lk}} | 13 | On landing, 1 | - | - | 5 | Standing | }}
{{PJMoveListRow |  | {{u}} {{hk}} | 17 | On landing, 1 | - | - | 13 | Standing | }}
{{MoveListFooter}}
==Command Normals==
{{PJMoveListHeader}}
{{PJMoveListRow |  | {{lp}} {{lp}} | 16 | 33 | +2 | -9 | 10 | All | }}
{{PJMoveListRow |  | {{f}} {{hp}} | 22 | 43 | 0 | -19 | 14 | All | }}
{{PJMoveListRow |  | {{f}} {{hk}} | 20 | 58 | - | -34 | 19 | All | Blowback }}
{{PJMoveListRow |  | {{b}} {{hp}} | 19 | 35 | - | -11 | 13 | Standing | Slamming }}
{{PJMoveListRow |  | {{b}} {{hk}} | 17 | 39 | - | -15 | 8 | All | Mini Launcher }}
{{PJMoveListRow |  | {{df}} {{hp}} | 17 | 48 | - | -24 | 16 | All | Rival Launcher }}
{{PJMoveListRow |  | (Air) {{f}} {{hp}} | 12 | On landing, 1 | - | - | 14 | Standing | Slamming }}
{{MoveListFooter}}


Rival Launcher                df + HP
==Universals/Generics==
{{PJMoveListHeader}}
{{PJMoveListRow |  | {{p}} while facing away from opponent | 10 | 16 | +2 | +8 | 8 | All | }}
{{PJMoveListRow |  | {{k}} while facing away from opponent | 9 | 37 | - | -13 | 8 | All | Blowback }}
{{PJMoveListRow |  | {{p}} while running | 12 | 31 | - | -7 | 11 | Standing | Overhead, Blowback }}
{{PJMoveListRow |  | {{lk}} while running | 12 | 28 | - | -6 | 8 | Crouching | Blowback }}
{{PJMoveListRow |  | {{hk}} while running | 12 | 32 | - | -8 | 8 | Standing | Overhead, Blowback }}
{{MoveListFooter}}


Mini-Rival Launcher            b + HK
==Throws==
{{PJMoveListHeader}}
{{PJMoveListRow |  | {{lp}} + {{hp}}, near opponent | 7 | 36 | - | - | 31 | - | Standing Throw }}
{{PJMoveListRow |  | {{d}} + {{lp}} + {{hp}}, near opponent | 7 | 41 | - | - | 39 | - | Crouching Throw }}
{{PJMoveListRow |  | {{lp}} + {{hp}}, when behind opponent | 8 | 42 | - | - | 43 | - | Back Throw }}
{{PJMoveListRow |  | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 39 | - | Air Throw }}
{{MoveListFooter}}


Aerial Rave Finisher          f + HP
==Special Moves==
{{PJMoveListHeader}}
{{PJMoveListRow | Musou Zuki / Unique Thrust (weak) | {{qcf}} {{lp}} | 20 | 40 | - | -16 | 16 | All | Blowback }}
{{PJMoveListRow | Musou Zuki / Unique Thrust (strong) | {{qcf}} {{hp}} | 19 | 39 | +1 | -15 | 10 | All | }}
{{PJMoveListRow | Follow up 1 | {{---}} {{qcf}} {{hp}} | 16 | 38 | +1 | -14 | 11 | All | }}
{{PJMoveListRow | Follow up 2 | {{---}} {{qcf}} {{hp}} | 20 | 39 | - | -16 | 14 | All | Blowback }}
{{PJMoveListRow | Musou Riken / Unique Reverse Fist | {{dp}} {{p}} | 25 | 52 | - | -11 | 24 | All | 5 hits, Blowback on last hit}}
{{PJMoveListRow | Daichi Zuki / Earth Stab | {{qcb}} {{p}} | 33 | 53 | - | -27 | 17 | All | Long-range attack, Knockdown }}
{{PJMoveListRow | Musou Geri / Unique Kick (weak) | {{qcb}} {{lk}} | 15 | 43 | - | -19 | 17 | All | 2 hits, Blowback on last hit}}
{{PJMoveListRow | Musou Geri / Unique Kick (strong) | {{qcb}} {{hk}} | 15 | 58 | - | -34 | 28 | All | 3 hits, Blowback on last hit}}
{{PJMoveListRow | Kikou Kai / Energy Focus Cluster | (Air) {{qcf}} {{p}} | 18 | On landing, 13 | - | - | 29 | All | Slamming, Attack used determines angle }}
{{MoveListFooter}}


==Special Moves==
==Burning Vigor Attacks==
Kikoukai                      qcf + P  (in air)
{{PJMoveListHeader}}
{{PJMoveListRow | Bousou Musou Seiken Zuki / Wild Unique Sacred Thrust | {{qcf}} {{qcf}} {{p}} | 21 | 48 | - | -24 | 47 | All | Blowback, Fixed damage }}
Musou Tsuki                    qcf + P
{{PJMoveListRow | Bousou Kan no Senaka / Wild Massive Back | {{qcf}} {{qcf}} {{k}} | 56 | 102 | - | -76 | 58 | All | Blowback }}
{{PJMoveListRow | Bousou Kou Kikou Kai / Wild Hardened Energy Focus Cluster | (Air) {{qcf}} {{qcf}} {{p}} | 18 | On landing, 13 | - | - | 44 | All | Slamming, Attack used determines angle }}
Daichizuki                    qcb + P
{{MoveListFooter}}
Musouriken                    dp + P
Musou-geri                    qcb + K


==Super Moves==
==Team Up Techniques==
Kou Kikoukai                  qcf,qcf + (in air)
{{PJMoveListHeader}}
{{PJMoveListRow | Otoko no Naka no Kyouki / Man in the Middle of Insanity | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 21 | 46 | - | -22 | 60 | All | Team Up Technique, damage type, last hit hurts you }}
(Musou Seiken Tsuki)           qcf,qcf + P
{{PJMoveListRow | Gedo Top | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 19 | 50 | - | -26 | 100 | All | Party Up Technique }}
{{MoveListFooter}}
(Shin Otoko no Senaka)        qcb,qcb + K


2 Person Team Up Technique    (Nan no Naka no Otoko)
3 Person Team Up Technique    Gedou Koma


==Combos==
==Combos==

Revision as of 19:16, 8 May 2021

Project Justice Wild Daigo.png

Introduction

Normal Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
N.png Lp.png
11
23
-2
+1
4
All
N.png Hp.png
15
37
+2
-13
11
All
D.png Lp.png
10
29
+1
-7
4
Crouching
D.png Hp.png
14
27
+5
-5
14
Crouching
N.png Lk.png
11
37
+1
-13
4
All
N.png Hk.png
16
49
-6
-25
11
All
D.png Lk.png
12
33
-2
-11
4
Crouching
D.png Hk.png
19
37
-
-15
16
Crouching
Knockdown
U.png Lp.png
9
On landing, 1
-
-
5
Standing
U.png Hp.png
15
On landing, 1
-
-
11
Standing
U.png Lk.png
13
On landing, 1
-
-
5
Standing
U.png Hk.png
17
On landing, 1
-
-
13
Standing

Command Normals

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Lp.png Lp.png
16
33
+2
-9
10
All
F.png Hp.png
22
43
0
-19
14
All
F.png Hk.png
20
58
-
-34
19
All
Blowback
B.png Hp.png
19
35
-
-11
13
Standing
Slamming
B.png Hk.png
17
39
-
-15
8
All
Mini Launcher
Df.png Hp.png
17
48
-
-24
16
All
Rival Launcher
(Air) F.png Hp.png
12
On landing, 1
-
-
14
Standing
Slamming

Universals/Generics

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
P.png while facing away from opponent
10
16
+2
+8
8
All
K.png while facing away from opponent
9
37
-
-13
8
All
Blowback
P.png while running
12
31
-
-7
11
Standing
Overhead, Blowback
Lk.png while running
12
28
-
-6
8
Crouching
Blowback
Hk.png while running
12
32
-
-8
8
Standing
Overhead, Blowback

Throws

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Lp.png + Hp.png, near opponent
7
36
-
-
31
-
Standing Throw
D.png + Lp.png + Hp.png, near opponent
7
41
-
-
39
-
Crouching Throw
Lp.png + Hp.png, when behind opponent
8
42
-
-
43
-
Back Throw
(Air) Lp.png + Hp.png, near opponent
1
-
-
-
39
-
Air Throw

Special Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Musou Zuki / Unique Thrust (weak)
Qcf.png Lp.png
20
40
-
-16
16
All
Blowback
Musou Zuki / Unique Thrust (strong)
Qcf.png Hp.png
19
39
+1
-15
10
All
Follow up 1
---.png Qcf.png Hp.png
16
38
+1
-14
11
All
Follow up 2
---.png Qcf.png Hp.png
20
39
-
-16
14
All
Blowback
Musou Riken / Unique Reverse Fist
Dp.png P.png
25
52
-
-11
24
All
5 hits, Blowback on last hit
Daichi Zuki / Earth Stab
Qcb.png P.png
33
53
-
-27
17
All
Long-range attack, Knockdown
Musou Geri / Unique Kick (weak)
Qcb.png Lk.png
15
43
-
-19
17
All
2 hits, Blowback on last hit
Musou Geri / Unique Kick (strong)
Qcb.png Hk.png
15
58
-
-34
28
All
3 hits, Blowback on last hit
Kikou Kai / Energy Focus Cluster
(Air) Qcf.png P.png
18
On landing, 13
-
-
29
All
Slamming, Attack used determines angle

Burning Vigor Attacks

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Bousou Musou Seiken Zuki / Wild Unique Sacred Thrust
Qcf.png Qcf.png P.png
21
48
-
-24
47
All
Blowback, Fixed damage
Bousou Kan no Senaka / Wild Massive Back
Qcf.png Qcf.png K.png
56
102
-
-76
58
All
Blowback
Bousou Kou Kikou Kai / Wild Hardened Energy Focus Cluster
(Air) Qcf.png Qcf.png P.png
18
On landing, 13
-
-
44
All
Slamming, Attack used determines angle

Team Up Techniques

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Otoko no Naka no Kyouki / Man in the Middle of Insanity
Lp.png + Lk.png (or Hp.png + Hk.png)
21
46
-
-22
60
All
Team Up Technique, damage type, last hit hurts you
Gedo Top
P.png + P.png + K.png (or K.png + K.png + P.png)
19
50
-
-26
100
All
Party Up Technique


Combos

Videos

Skip to 1:35

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Wild Daigo 1.png
PJ Wild Daigo 2.png
PJ Wild Daigo 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Wild Daigo 4.png
PJ Wild Daigo 5.png
PJ Wild Daigo 6.png

Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki