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==Normal Moves== | ==Normal Moves== | ||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | | {{n}} {{lp}} | 8 | 20 | +1 | +4 | 5 | All | }} | |||
Rival Launcher | {{PJMoveListRow | | {{n}} {{hp}} | 13 | 32 | +2 | -8 | 13 | All | }} | ||
{{PJMoveListRow | | {{d}} {{lp}} | 8 | 20 | -1 | +2 | 5 | Crouching | }} | |||
{{PJMoveListRow | | {{d}} {{hp}} | 15 | 36 | +2 | -14 | 13 | Crouching | }} | |||
{{PJMoveListRow | | {{n}} {{lk}} | 10 | 18 | +2 | +6 | 5 | All | }} | |||
{{PJMoveListRow | | {{n}} {{hk}} | 16 | 49 | -6 | -25 | 11 | All | }} | |||
{{PJMoveListRow | | {{d}} {{lk}} | 10 | 29 | -8 | -7 | 4 | Crouching | }} | |||
{{PJMoveListRow | | {{d}} {{hk}} | 15 | 33 | +2 | -11 | 10 | Crouching | }} | |||
{{PJMoveListRow | | {{u}} {{lp}} | 9 | On landing, 1 | - | - | 5 | Standing | }} | |||
{{PJMoveListRow | | {{u}} {{hp}} | 11 | On landing, 1 | - | - | 13 | Standing | }} | |||
{{PJMoveListRow | | {{u}} {{lk}} | 9 | On landing, 1 | - | - | 4 | Standing | }} | |||
{{PJMoveListRow | | {{u}} {{hk}} | 19 | On landing, 1 | - | - | 10 | Standing | }} | |||
{{MoveListFooter}} | |||
==Command Normals== | |||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | | {{lp}} {{lp}} {{lp}} | 14 | 40 | +1 | -16 | 8 | All | }} | |||
{{PJMoveListRow | | {{lk}} {{lk}} {{lk}} | 15 | 28 | +2 | -4 | 7 | All | }} | |||
{{PJMoveListRow | | {{f}} {{hp}} | 18 | 41 | - | -17 | 22 | All | Blowback }} | |||
{{PJMoveListRow | | {{f}} {{hk}} | 16 | 53 | - | -29 | 17 | All | Blowback }} | |||
{{PJMoveListRow | | {{b}} {{hp}} | 23 | 28 | +2 | -4 | 13 | Standing | Overhead }} | |||
{{PJMoveListRow | | {{b}} {{hk}} | 25 | 45 | - | -19 | 13 | Standing | Overhead, Knockdown }} | |||
{{PJMoveListRow | | {{df}} {{hp}} | 16 | 46 | - | -22 | 11 | All | Rival Launcher }} | |||
{{PJMoveListRow | | {{df}} {{hk}} | 17 | 44 | - | -20 | 10 | All | Mini Launcher }} | |||
{{PJMoveListRow | | (Air) {{f}} {{hp}} | 21 | On landing, 1 | - | - | 16 | Standing | Slamming }} | |||
{{PJMoveListRow | | (Air) {{f}} {{hk}} | 14 | On landing, 1 | - | - | 11 | Standing | }} | |||
{{MoveListFooter}} | |||
==Universals/Generics== | |||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | | {{p}} while facing away from opponent | 13 | 24 | +2 | -5 | 5 | Crouching | }} | |||
{{PJMoveListRow | | {{k}} while facing away from opponent | 12 | 39 | - | -15 | 14 | All | Blowback }} | |||
{{PJMoveListRow | | {{p}} while running | 14 | 47 | - | -23 | 11 | Standing | Overhead, Blowback }} | |||
{{PJMoveListRow | | {{lk}} while running | 12 | 28 | - | -6 | 8 | Crouching | Blowback }} | |||
{{PJMoveListRow | | {{hk}} while running | 12 | 32 | - | -8 | 10 | Standing | Overhead, Blowback }} | |||
{{MoveListFooter}} | |||
==Throws== | |||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | | {{lp}} + {{hp}}, near opponent | 10 | 45 | - | - | 29 | - | Standing Throw }} | |||
{{PJMoveListRow | | {{d}} + {{lp}} + {{hp}}, near opponent | 10 | 48 | - | - | 32 | - | Crouching Throw }} | |||
{{PJMoveListRow | | {{lp}} + {{hp}}, when behind opponent | 11 | 42 | - | - | 42 | - | Back Throw }} | |||
{{PJMoveListRow | | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 39 | - | Air Throw }} | |||
{{MoveListFooter}} | |||
==Special Moves== | ==Special Moves== | ||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | Guts Bullet | {{qcf}} {{p}} | 14 | 35 | 0 | -9 | 14 | All | Attack used determines speed and distance }} | |||
( | {{PJMoveListRow | Air Guts Bullet | (Air) {{qcf}} {{p}} | 18 | On landing, 13 | -2 | -10 | 14 | All | Attack used determines speed, angle, and distance }} | ||
{{PJMoveListRow | Yami Kagura / Dark Ancient Dance (weak) | {{qcb}} {{lp}} | 16 | 37 | +4 | -13 | 10 | All | }} | |||
( | {{PJMoveListRow | Yami Kagura / Dark Ancient Dance (strong) | {{qcb}} {{hp}} | 24 | 30 | +1 | -6 | 10 | All | }} | ||
{{PJMoveListRow | Follow up 1 | {{qcb}} {{p}} {{---}} {{p}} | 10 | 29 | -8 | - | 16 | All | }} | |||
( | {{PJMoveListRow | Follow up 2 | {{---}} {{p}} | 14 | 40 | - | -16 | 13 | All | Knockdown }} | ||
{{PJMoveListRow | Yasha Guruma / Demon's Vehicle | {{qcf}} {{k}} | 18 | 43 | - | -19 | 15~27 | All | Blowback, Attack used determines angle, Direction + {{k}} to change angle, once }} | |||
{{PJMoveListRow | Air Yasha Guruma / Demon's Vehicle | (Air) {{qcf}} {{k}} | 18 | On landing, 13 | - | - | 15~27 | All | Blowback, Attack used determines angle、Direction + {{k}} to change angle, once }} | |||
{{PJMoveListRow | Roppu Zuki / Six Organ Stab (weak) | {{dp}} {{lp}} | 23 | 38 | +2 | -15 | 28 | All | }} | |||
{{PJMoveListRow | Roppu Zuki / Six Organ Stab (strong) | {{dp}} {{hp}} (Hold to charge) | 36 | 45 | 0~+16 | -17~-21 | 17~50 | All | Blowback }} | |||
{{MoveListFooter}} | |||
==Burning Vigor Attacks== | |||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | Pitch-Black Guts Bullet | {{qcf}} {{qcf}} {{p}} | 25 | 38 | - | +4 | 42 | All | 5 hits, Blowback on 5th hit }} | |||
{{PJMoveListRow | Pitch-Black Air Guts Bullet | (Air) {{qcf}} {{qcf}} {{p}} | 20 | On landing, 13 | - | +8 | 42 | All | 5 hits, Blowback on 5th hit }} | |||
{{PJMoveListRow | Ankoku Yami Kagura / Pitch-Black Dark Ancient Dance | {{qcb}} {{qcb}} {{p}} | 19 | 52 | - | -28 | 43 | All | Knockdown }} | |||
{{MoveListFooter}} | |||
== | ==Team Up Techniques== | ||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | Pitch-Black Double Guts Bullet | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 24 | 38 | - | -14 | 48 | All | Team Up Technique, damage type }} | |||
{{PJMoveListRow | Final Symphony | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 18 | 25 | - | -1 | 100 | All | Party Up Technique }} | |||
{{MoveListFooter}} | |||
==Combos== | ==Combos== |
Revision as of 19:08, 8 May 2021
Introduction
Normal Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes


8
20
+1
+4
5
All


13
32
+2
-8
13
All


8
20
-1
+2
5
Crouching


15
36
+2
-14
13
Crouching


10
18
+2
+6
5
All


16
49
-6
-25
11
All


10
29
-8
-7
4
Crouching


15
33
+2
-11
10
Crouching


9
On landing, 1
-
-
5
Standing


11
On landing, 1
-
-
13
Standing


9
On landing, 1
-
-
4
Standing


19
On landing, 1
-
-
10
Standing
Command Normals
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes



14
40
+1
-16
8
All



15
28
+2
-4
7
All


18
41
-
-17
22
All
Blowback


16
53
-
-29
17
All
Blowback


23
28
+2
-4
13
Standing
Overhead


25
45
-
-19
13
Standing
Overhead, Knockdown


16
46
-
-22
11
All
Rival Launcher


17
44
-
-20
10
All
Mini Launcher
(Air)


21
On landing, 1
-
-
16
Standing
Slamming
(Air)


14
On landing, 1
-
-
11
Standing
Universals/Generics
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes

13
24
+2
-5
5
Crouching

12
39
-
-15
14
All
Blowback

14
47
-
-23
11
Standing
Overhead, Blowback

12
28
-
-6
8
Crouching
Blowback

12
32
-
-8
10
Standing
Overhead, Blowback
Throws
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes


10
45
-
-
29
-
Standing Throw



10
48
-
-
32
-
Crouching Throw


11
42
-
-
42
-
Back Throw
(Air)
+
, near opponent


1
-
-
-
39
-
Air Throw
Special Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Guts Bullet


14
35
0
-9
14
All
Attack used determines speed and distance
Air Guts Bullet
(Air)


18
On landing, 13
-2
-10
14
All
Attack used determines speed, angle, and distance
Yami Kagura / Dark Ancient Dance (weak)


16
37
+4
-13
10
All
Yami Kagura / Dark Ancient Dance (strong)


24
30
+1
-6
10
All
Follow up 1




10
29
-8
-
16
All
Follow up 2


14
40
-
-16
13
All
Knockdown
Yasha Guruma / Demon's Vehicle


18
43
-
-19
15~27
All
Blowback, Attack used determines angle, Direction +
to change angle, once

Air Yasha Guruma / Demon's Vehicle
(Air)


18
On landing, 13
-
-
15~27
All
Blowback, Attack used determines angle、Direction +
to change angle, once

Roppu Zuki / Six Organ Stab (weak)


23
38
+2
-15
28
All
Roppu Zuki / Six Organ Stab (strong)


36
45
0~+16
-17~-21
17~50
All
Blowback
Burning Vigor Attacks
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Pitch-Black Guts Bullet



25
38
-
+4
42
All
5 hits, Blowback on 5th hit
Pitch-Black Air Guts Bullet
(Air)



20
On landing, 13
-
+8
42
All
5 hits, Blowback on 5th hit
Ankoku Yami Kagura / Pitch-Black Dark Ancient Dance



19
52
-
-28
43
All
Knockdown
Team Up Techniques
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Pitch-Black Double Guts Bullet




24
38
-
-14
48
All
Team Up Technique, damage type
Final Symphony






18
25
-
-1
100
All
Party Up Technique
Combos
Videos
Skip to 3:53
Colors
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