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==Normal Moves== | ==Normal Moves== | ||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | | {{n}} {{lp}} | 8 | 20 | +1 | +4 | 4 | All | }} | |||
{{PJMoveListRow | | {{n}} {{lk}} | 10 | 18 | +2 | +6 | 5 | All | }} | |||
{{PJMoveListRow | | {{n}} {{hp}} | 13 | 32 | +2 | -8 | 13 | All | }} | |||
{{PJMoveListRow | | {{n}} {{hk}} | 16 | 49 | -6 | -25 | 14 | All | }} | |||
{{PJMoveListRow | | {{d}} {{lp}} | 8 | 20 | +4 | +2 | 4 | Crouching | }} | |||
{{PJMoveListRow | | {{d}} {{lk}} | 10 | 29 | -8 | -7 | 5 | Crouching | }} | |||
{{PJMoveListRow | | {{d}} {{hp}} | 15 | 36 | +2 | -14 | 13 | Crouching | }} | |||
{{PJMoveListRow | | {{d}} {{hk}} | 15 | 33 | - | -11 | 14 | Crouching | Knockdown }} | |||
{{PJMoveListRow | | {{u}} {{lp}} | 9 | On landing, 1 | - | - | 5 | Standing | }} | |||
{{PJMoveListRow | | {{u}} {{lk}} | 9 | On landing, 1 | - | - | 4 | Standing | }} | |||
{{PJMoveListRow | | {{u}} {{hp}} | 11 | On landing, 1 | - | - | 11 | Standing | }} | |||
{{PJMoveListRow | | {{u}} {{hk}} | 19 | On landing, 1 | - | - | 13 | Standing | }} | |||
{{MoveListFooter}} | |||
Rival Launcher | ==Command Normals== | ||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | | {{lp}} {{lp}} {{lp}} | 14 | 40 | +1 | -16 | 8 | All | }} | |||
{{PJMoveListRow | | {{lk}} {{lk}} {{lk}} | 15 | 28 | +2 | -4 | 8 | All | }} | |||
{{PJMoveListRow | | {{f}} {{hp}} | 18 | 41 | +1 | -17 | 16 | All | }} | |||
{{PJMoveListRow | | {{f}} {{hk}} | 16 | 53 | - | -29 | 19 | All | Blowback }} | |||
{{PJMoveListRow | | {{b}} {{hp}} | 23 | 28 | +2 | -4 | 11 | Standing | Overhead }} | |||
{{PJMoveListRow | | {{b}} {{hk}} | 25 | 43 | - | -19 | 13 | Standing | 2 hits, Overhead, Knockdown }} | |||
{{PJMoveListRow | | {{df}} {{hp}} | 16 | 46 | - | -22 | 12 | All | Rival Launcher }} | |||
{{PJMoveListRow | | {{df}} {{hk}} | 17 | 44 | - | -20 | 10 | All | Mini Launcher }} | |||
{{PJMoveListRow | | (Air) {{f}} {{hp}} | 21 | On landing, 1 | - | - | 14 | Standing | Slamming }} | |||
{{PJMoveListRow | | (Air) {{f}} {{hk}} | 14 | On landing, 1 | - | - | 13 | Standing | Blowback }} | |||
{{MoveListFooter}} | |||
==Universals/Generics== | |||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | | {{p}} while facing away from opponent | 10 | 16 | +2 | +8 | 6 | All | }} | |||
{{PJMoveListRow | | {{k}} while facing away from opponent | 9 | 37 | - | -13 | 7 | All | Blowback }} | |||
{{PJMoveListRow | | {{p}} while running | 12 | 31 | - | -7 | 11 | Standing | Overhead, Blowback }} | |||
{{PJMoveListRow | | {{lk}} while running | 12 | 28 | - | -6 | 8 | Crouching | Blowback }} | |||
{{PJMoveListRow | | {{hk}} while running | 12 | 32 | - | -8 | 10 | Standing | Overhead, Blowback }} | |||
{{MoveListFooter}} | |||
==Throws== | |||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | | {{lp}} + {{hp}}, near opponent | 10 | 45 | - | - | 29 | - | Standing Throw }} | |||
{{PJMoveListRow | | {{d}} + {{lp}} + {{hp}}, near opponent | 10 | 48 | - | - | 38 | - | Crouching Throw }} | |||
{{PJMoveListRow | | {{lp}} + {{hp}}, when behind opponent | 11 | 42 | - | - | 42 | - | Back Throw }} | |||
{{PJMoveListRow | | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 39 | - | Air Throw }} | |||
{{MoveListFooter}} | |||
==Special Moves== | ==Special Moves== | ||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | Guts Bullet | {{qcf}} {{p}} | 14 | 35 | 0 | -9 | 17 | All | Attack used determines speed and distance }} | |||
{{PJMoveListRow | Air Guts Bullet | (Air) {{qcf}} {{p}} | 18 | On landing, 13 | -2 | -10 | 17 | All | Attack used determines speed, angle, and distance }} | |||
{{PJMoveListRow | Burning Elbow (weak) | {{dp}} {{lp}} | 18 | On landing, 30 | - | -30 | 15 | All | Blowback }} | |||
{{PJMoveListRow | Burning Elbow (strong) | {{dp}} {{hp}} | 18 | On landing, 30 | - | -30 | 27 | All | Blowback }} | |||
{{PJMoveListRow | Crescent Moon Kick (weak) | {{qcb}} {{lk}} | 29 | 22 | -3 | +3 | 16 | All | }} | |||
{{PJMoveListRow | Crescent Moon Kick (strong) | {{qcb}} {{hk}} | 29 | 20 | -3 | +3 | 21 | All | }} | |||
{{PJMoveListRow | Shooting Star Kick | (Air) {{qcb}} {{k}} | 21 | On landing, 13 | -8 | -31/-34 | 32 | All | Attack used determines angle }} | |||
{{MoveListFooter}} | |||
==Burning Vigor Attacks== | |||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | Burning Guts Bullet | {{qcf}} {{qcf}} {{p}} | 25 | 36 | - | +4 | 42 | All | 5 hits, Blowback on 5th hit }} | |||
{{PJMoveListRow | Air Burning Guts Bullet | (Air) {{qcf}} {{qcf}} {{p}} | 19 | On landing, 13 | - | +17 | 42 | All | 5 hits, Blowback on 5th hit }} | |||
{{PJMoveListRow | Burning Guts Upper | {{qcb}} {{qcb}} {{p}} | 42 | 58 | - | -34 | 43 | All | Rival Launcher }} | |||
{{PJMoveListRow | Burning Shooting Star Kick | (Air) {{qcb}} {{qcb}} {{k}} | 16 | On landing, 30 | 0 | -6 | 47 | All | }} | |||
{{PJMoveListRow | Imawano Style: Shrike Drop | {{qcf}} {{qcf}} {{k}} | 24 | 44 | - | - | 53 | - | Throw connects whether Standing or Crouching }} | |||
{{PJMoveListRow | Imawano Style: Aerial Shrike Drop | (Air) {{qcf}} {{qcf}} {{k}} | 9 | On landing, 13 | - | - | 53 | - | Air Throw }} | |||
{{MoveListFooter}} | |||
( | ==Team Up Techniques== | ||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | Double Guts Beam | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 20 | 48 | - | -20 | 44 | All | Team Up Technique, damage type }} | |||
{{PJMoveListRow | Final Symphony | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 18 | 25 | - | -1 | 100 | All | Party Up Technique }} | |||
{{MoveListFooter}} | |||
==Combos== | ==Combos== |
Revision as of 14:31, 8 May 2021
Introduction
Normal Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes


8
20
+1
+4
4
All


10
18
+2
+6
5
All


13
32
+2
-8
13
All


16
49
-6
-25
14
All


8
20
+4
+2
4
Crouching


10
29
-8
-7
5
Crouching


15
36
+2
-14
13
Crouching


15
33
-
-11
14
Crouching
Knockdown


9
On landing, 1
-
-
5
Standing


9
On landing, 1
-
-
4
Standing


11
On landing, 1
-
-
11
Standing


19
On landing, 1
-
-
13
Standing
Command Normals
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes



14
40
+1
-16
8
All



15
28
+2
-4
8
All


18
41
+1
-17
16
All


16
53
-
-29
19
All
Blowback


23
28
+2
-4
11
Standing
Overhead


25
43
-
-19
13
Standing
2 hits, Overhead, Knockdown


16
46
-
-22
12
All
Rival Launcher


17
44
-
-20
10
All
Mini Launcher
(Air)


21
On landing, 1
-
-
14
Standing
Slamming
(Air)


14
On landing, 1
-
-
13
Standing
Blowback
Universals/Generics
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes

10
16
+2
+8
6
All

9
37
-
-13
7
All
Blowback

12
31
-
-7
11
Standing
Overhead, Blowback

12
28
-
-6
8
Crouching
Blowback

12
32
-
-8
10
Standing
Overhead, Blowback
Throws
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes


10
45
-
-
29
-
Standing Throw



10
48
-
-
38
-
Crouching Throw


11
42
-
-
42
-
Back Throw
(Air)
+
, near opponent


1
-
-
-
39
-
Air Throw
Special Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Guts Bullet


14
35
0
-9
17
All
Attack used determines speed and distance
Air Guts Bullet
(Air)


18
On landing, 13
-2
-10
17
All
Attack used determines speed, angle, and distance
Burning Elbow (weak)


18
On landing, 30
-
-30
15
All
Blowback
Burning Elbow (strong)


18
On landing, 30
-
-30
27
All
Blowback
Crescent Moon Kick (weak)


29
22
-3
+3
16
All
Crescent Moon Kick (strong)


29
20
-3
+3
21
All
Shooting Star Kick
(Air)


21
On landing, 13
-8
-31/-34
32
All
Attack used determines angle
Burning Vigor Attacks
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Burning Guts Bullet



25
36
-
+4
42
All
5 hits, Blowback on 5th hit
Air Burning Guts Bullet
(Air)



19
On landing, 13
-
+17
42
All
5 hits, Blowback on 5th hit
Burning Guts Upper



42
58
-
-34
43
All
Rival Launcher
Burning Shooting Star Kick
(Air)



16
On landing, 30
0
-6
47
All
Imawano Style: Shrike Drop



24
44
-
-
53
-
Throw connects whether Standing or Crouching
Imawano Style: Aerial Shrike Drop
(Air)



9
On landing, 13
-
-
53
-
Air Throw
Team Up Techniques
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Double Guts Beam




20
48
-
-20
44
All
Team Up Technique, damage type
Final Symphony






18
25
-
-1
100
All
Party Up Technique
Combos
- s.lp, s.lp, s.hp, f+hp, dp+hp. 51dmg, 10 hits
- s.lp, s.lp, c.hp, d/f+hk, /, j.lp, j.lp, j.hp, j.hk, f+hp, f+hk. 62dmg, 10 hits
- c.lp, s.lp, c.hp, f+hp, qcb+hk. 49dmg, 7 hits
- c.lk, s.hk, f+hp, qcfx2+p. 64dmg, 8 hits
- d/f+hp, /, sj.hp, sj.lp, sj.hp, sj.lp, sj.hp, qcf+hp. 58dmg, 7 hits
- You can replace d/f+hp with qcbx2+p
Videos
Skip to 4:39
Colors
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