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==Introduction==
==Introduction==
Roy a red-blooded American who is '''definitely''' not Terry Bogard. With incredible combo damage and fantastic normals, including one of the best jabs in the game, Roy is a very threatening pressure character who can make his opponents explode the instant they lose their patience.


==Normal Moves==
{{PJMoveListHeader}}
{{PJMoveListRow | Standing Light Punch | n lp | 8 | 15 | +2 | +9 | 7 | All | }}
{{PJMoveListRow | Standing Strong Punch | n hp | 11 | 29 | +7 | -4 | 13 | All | }}
{{PJMoveListRow | Crouching Light Punch | d lp | 8 | 21 | -2 | +1 | 7 | Crouching | }}
{{PJMoveListRow | Crouching Strong Punch | d hp | 13 | 37 | - | -15 | 17 | Crouching | Mini launcher | }}
{{PJMoveListRow | Standing Light Kick | n lk | 11 | 25 | -7 | -4 | 4 | All | }}
{{PJMoveListRow | Standing Strong Kick | n hk | 16 | 49 | -6 | -25 | 11 | All | }}
{{PJMoveListRow | Crouching Light Kick | d lk | 9 | 18 | +7 | +4 | 5 | Crouching | }}
{{PJMoveListRow | Crouching Strong Kick | d hk | 14 | 29 | +2 | -7 | 13 | Crouching | }}
{{PJMoveListRow | Jumping Light Punch | u lp | 9 | 1 | - | - | 5 | Standing | Recovery on landing | }}
{{PJMoveListRow | Jumping Strong Punch | u hp | 12 | 1 | - | - | 13 | Standing | Recovery on landing | }}
{{PJMoveListRow | Jumping Light Kick | u lk | 13 | 1 | - | - | 5 | Standing | Recovery on landing | }}
{{PJMoveListRow | Jumping Strong Kick | u hk | 17 | 1 | - | - | 13 | Standing | Recovery on landing | }}
{{MoveListFooter}}


==Normal Moves==
==Command Normals==
Overhead Attack                b + HP
{{PJMoveListHeader}}
{{PJMoveListRow | Roy Straight | lp lp lp | 12 | 38 | +2 | -14 | 10 | All | }}
Rival Launcher                df + HP
{{PJMoveListRow | Boomerang Hook | f hp | 13 | 30 | +2 | - | 14 | All | }}
{{PJMoveListRow | Body Upper | --- f hp | 17 | 34 | - | -10 | 19 | All | Blowback | }}
Mini-Rival Launcher           d + HP
{{PJMoveListRow | Spinning Back Knuckle | --- b hp | 17 | 34 | - | -10 | 19 | All | Blowback | }}
{{PJMoveListRow | Foot Blade | f hk | 20 | 38 | - | -14 | 19 | All | Blowback | }}
Aerial Rave Finisher          f + HP / HK
{{PJMoveListRow | Head Crush | b hp | 21 | 38 | - | -14 | 19 | Standing | Overhead, blowback | }}
{{PJMoveListRow | Backflip Kick | b hk | 15 | 24 | - | 0 | 14 | All | Blowback | }}
Flip Kick                      b + HK
{{PJMoveListRow | Lift Upper | df hp | 17 | 39 | - | -15 | 13 | All | Rival Launcher | }}
{{PJMoveListRow | Jumping Back Knuckle | (air) f hp | 15 | 1 | - | - | 11 | Standing | Knockdown, recovery on landing | }}
{{PJMoveListRow | Reverse Foot Blade | (air) f hk | 15 | 1 | - | - | 14 | Standing | Blowback, recovery on landing | }}
{{MoveListFooter}}


==Special Moves==
==Special Moves==
Air Dynamite                   qcf + P  (in air)
{{PJMoveListHeader}}
{{PJMoveListRow | Dynamite Straight (weak) | qcf lp | 12 | 30 | - | -5 | 20 | All | Blowback | }}
Dynamite Straight             qcf + P
{{PJMoveListRow | Dynamite Straight (strong) | qcf hp | 16 | 29 | - | -5 | 28 | All | Blowback | }}
{{PJMoveListRow | Twister Upper (weak) | dp lp | 9 | 15 | - | -27 | 23 | All | Blowback, recovery on landing | }}
Touchdown Wave                 qcb + P
{{PJMoveListRow | Twister Upper (strong) | dp hp | 18 | 15 | - | -35 | 28 | All | Blowback, recovery on landing | }}
{{PJMoveListRow | Touchdown Wave (weak) | qcb lp | 16 | 26 | - | -2 | 17 | All | Blowback | }}
Twister Upper                  dp + P
{{PJMoveListRow | Touchdown Wave (strong) | qcb hp | 23 | 26 | - | -2 | 20 | All | Blowback | }}
{{PJMoveListRow | Air Dynamite (weak) | (air) qcf lp | 14 | 13 | - | -14 | 29 | Standing | Knockdown | }}
{{PJMoveListRow | Air Dynamite (strong) | (air) qcf hp | 14 | 13 | - | -12 | 32 | Standing | Blowback | }}
{{MoveListFooter}}


==Super Moves==
==Super Moves==
Triple Twister                 qcf,qcf + P (rapidly)
{{PJMoveListHeader}}
{{PJMoveListRow | Triple Twister | qcf qcf p | 17 | 15 | - | -36 | 46~75 | All | Blowback, mash punches to increase damage, recovery on landing | }}
Super Touchdown               qcb,qcb + P
{{PJMoveListRow | Super Touchdown | qcb qcb p | 24 | 34 | - | -10 | 39 | All | Blowback | }}
{{PJMoveListRow | Dynamite Justice | qcf qcf k | 13 | 36 | - | -12 | 53 | All | Blowback | }}
Dynamite Justice               qcf,qcf + K
{{MoveListFooter}}


2 Person Team Up Technique    Double Rising Tornado
==Team Up Techniques==
{{PJMoveListHeader}}
3 Person Team Up Technique     Triple Heaven's Cross
{{PJMoveListRow | Double Rising Twister | lp + lk or hp + hk | 16 | 29 | - | -3 | 54 | All | Team Up Technique, damage type | }}
{{PJMoveListRow | Triple Heavens Cross | p + p + k | 21 | 43 | - | -19 | 100 | All | Party Up Technique | }}
{{MoveListFooter}}


==Combos==
==Combos==
*s.lp, s.lp, s.hp, b+hk, qcf+hp. 61dmg, 5 hits
*st.LP,LP > st.HP > b+HK xx Dynamite Straight
*s.lp, s.lp, c.hp /\ j.lp, j.lp, j.hp, j.hk, qcf+hp. 72dmg, 8 hits
*st.LP,LP > st.HP > f+HP xx Dynamite Justice
*s.lp, s.lp, s.hp, f+hp, x2qcf+hk. 80dmg, 11 hits
*df+HP, {j.LP,LP > j.HP}x2, j.LP,LP > j.HP xx Air Dynamite
*s.lp, s.lp, s.hp, f+hp, f_b+hp. 53dmg, 5 hits
*st.LP,LP > cr.HP, j.LK > (delay) j.f+HP, st.LP > cr.HP, st.LP > st.LK > cr.HP, dash OTG b+HK > Triple Twister
:f+hp does an uppercut that an opponent can air tech, b+hp does a backfist that they can tech roll
*d/f+hp /\ sj.lp, sj.lp, sj.hp (pause), sj.lp, sj.lp, sj.hp (pause), sj.lp, sj.lp, sj.hp, qcf+hp. 75dmg, 11 hits
*OTG b+hk, dp+hp. 25dmg, 3 hits


==Videos==
==Videos==

Revision as of 03:49, 28 August 2020

Project Justice Roy.gif

Introduction

Roy a red-blooded American who is definitely not Terry Bogard. With incredible combo damage and fantastic normals, including one of the best jabs in the game, Roy is a very threatening pressure character who can make his opponents explode the instant they lose their patience.

Normal Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Standing Light Punch
n lp
8
15
+2
+9
7
All
Standing Strong Punch
n hp
11
29
+7
-4
13
All
Crouching Light Punch
d lp
8
21
-2
+1
7
Crouching
Crouching Strong Punch
d hp
13
37
-
-15
17
Crouching
Mini launcher
Standing Light Kick
n lk
11
25
-7
-4
4
All
Standing Strong Kick
n hk
16
49
-6
-25
11
All
Crouching Light Kick
d lk
9
18
+7
+4
5
Crouching
Crouching Strong Kick
d hk
14
29
+2
-7
13
Crouching
Jumping Light Punch
u lp
9
1
-
-
5
Standing
Recovery on landing
Jumping Strong Punch
u hp
12
1
-
-
13
Standing
Recovery on landing
Jumping Light Kick
u lk
13
1
-
-
5
Standing
Recovery on landing
Jumping Strong Kick
u hk
17
1
-
-
13
Standing
Recovery on landing

Command Normals

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Roy Straight
lp lp lp
12
38
+2
-14
10
All
Boomerang Hook
f hp
13
30
+2
-
14
All
Body Upper
--- f hp
17
34
-
-10
19
All
Blowback
Spinning Back Knuckle
--- b hp
17
34
-
-10
19
All
Blowback
Foot Blade
f hk
20
38
-
-14
19
All
Blowback
Head Crush
b hp
21
38
-
-14
19
Standing
Overhead, blowback
Backflip Kick
b hk
15
24
-
0
14
All
Blowback
Lift Upper
df hp
17
39
-
-15
13
All
Rival Launcher
Jumping Back Knuckle
(air) f hp
15
1
-
-
11
Standing
Knockdown, recovery on landing
Reverse Foot Blade
(air) f hk
15
1
-
-
14
Standing
Blowback, recovery on landing

Special Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Dynamite Straight (weak)
qcf lp
12
30
-
-5
20
All
Blowback
Dynamite Straight (strong)
qcf hp
16
29
-
-5
28
All
Blowback
Twister Upper (weak)
dp lp
9
15
-
-27
23
All
Blowback, recovery on landing
Twister Upper (strong)
dp hp
18
15
-
-35
28
All
Blowback, recovery on landing
Touchdown Wave (weak)
qcb lp
16
26
-
-2
17
All
Blowback
Touchdown Wave (strong)
qcb hp
23
26
-
-2
20
All
Blowback
Air Dynamite (weak)
(air) qcf lp
14
13
-
-14
29
Standing
Knockdown
Air Dynamite (strong)
(air) qcf hp
14
13
-
-12
32
Standing
Blowback

Super Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Triple Twister
qcf qcf p
17
15
-
-36
46~75
All
Blowback, mash punches to increase damage, recovery on landing
Super Touchdown
qcb qcb p
24
34
-
-10
39
All
Blowback
Dynamite Justice
qcf qcf k
13
36
-
-12
53
All
Blowback

Team Up Techniques

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Double Rising Twister
lp + lk or hp + hk
16
29
-
-3
54
All
Team Up Technique, damage type
Triple Heavens Cross
p + p + k
21
43
-
-19
100
All
Party Up Technique

Combos

  • st.LP,LP > st.HP > b+HK xx Dynamite Straight
  • st.LP,LP > st.HP > f+HP xx Dynamite Justice
  • df+HP, {j.LP,LP > j.HP}x2, j.LP,LP > j.HP xx Air Dynamite
  • st.LP,LP > cr.HP, j.LK > (delay) j.f+HP, st.LP > cr.HP, st.LP > st.LK > cr.HP, dash OTG b+HK > Triple Twister

Videos

Skip to 0:53

External Links

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