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! [[image:snka.gif]] | ! [[image:snka.gif]] | ||
|align="center"| // | |align="center"| 5/5/6 | ||
|align="center"| / | |align="center"| / | ||
|align="center"| C | |align="center"| C | ||
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! [[image:snkb.gif]] | ! [[image:snkb.gif]] | ||
|align="center"| // | |align="center"| 4/6/7 | ||
|align="center"| / | |align="center"| -1/-3 | ||
|align="center"| C | |align="center"| C | ||
|align="center"| HL | |align="center"| HL | ||
|colspan="3" | [[image:Cl.b chang kof99.jpg|center]] | |colspan="3" | [[image:Cl.b chang kof99.jpg|center]] | ||
|Identical to far B | |Identical to far B. Can be used as meaty attack | ||
|- | |- | ||
! [[image:snkc.gif]] | ! [[image:snkc.gif]] | ||
|align="center"| // | |align="center"| 14/4+8/12 | ||
|align="center"| / | |align="center"| 0/-2 | ||
|align="center"| -/- | |align="center"| -/- | ||
|align="center"| HL/HL | |align="center"| HL/HL | ||
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! [[image:snkd.gif]] | ! [[image:snkd.gif]] | ||
|align="center"| // | |align="center"| 9/8/13 | ||
|align="center"| / | |align="center"| -1/-3 | ||
|align="center"| C | |align="center"| C | ||
|align="center"| HL | |align="center"| HL | ||
|colspan="3" | [[image:Cl.d chang kof99.jpg|center]] | |colspan="3" | [[image:Cl.d chang kof99.jpg|center]] | ||
| | |This move isn't useful in many situation because it whiffs vs low and medium crounchers. Moreover it's unsafe. | ||
|- | |- | ||
|colspan="9" align="center"| '''Standing Far''' | |colspan="9" align="center"| '''Standing Far''' | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="3" | [[image:Cr a chang kof 99.jpg|center]] | |colspan="3" | [[image:Cr a chang kof 99.jpg|center]] | ||
| Easy to cancel into Ball Swing (P rapidly). | | Easy to cancel into Ball Swing (P rapidly). His best meaty attack compared to cr.B because his recovery is better. | ||
Chain: - | Chain: - | ||
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|align="center"| L | |align="center"| L | ||
|colspan="3" | [[image:Cr b chang kof99.jpg|center]] | |colspan="3" | [[image:Cr b chang kof99.jpg|center]] | ||
| Low and cancelable, but slow. Good as a meaty. | | Low and cancelable, but slow. Good as a meaty but less good than cr.A | ||
Chain: - | Chain: - | ||
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! [[image:snka.gif]] | ! [[image:snka.gif]] | ||
|align="center"| //- | |align="center"| 3/17/- | ||
|align="center"| -/- | |align="center"| -/- | ||
|align="center"| - | |align="center"| - | ||
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! [[image:snkb.gif]] | ! [[image:snkb.gif]] | ||
|align="center"| //- | |align="center"| 3/13/- | ||
|align="center"| -/- | |align="center"| -/- | ||
|align="center"| - | |align="center"| - | ||
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! [[image:snkc.gif]] | ! [[image:snkc.gif]] | ||
|align="center"| //- | |align="center"| 6/5/- | ||
|align="center"| -/- | |align="center"| -/- | ||
|align="center"| - | |align="center"| - | ||
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! [[image:snkd.gif]] | ! [[image:snkd.gif]] | ||
|align="center"| //- | |align="center"| 7/7/- | ||
|align="center"| -/- | |align="center"| -/- | ||
|align="center"| - | |align="center"| - | ||
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! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]]+[[image:snkd.gif]] | ||
|align="center"| //- | |align="center"| 11/3+3/- | ||
|align="center"| KD/- | |align="center"| KD/- | ||
|align="center"| - | |align="center"| - |
Revision as of 13:08, 10 August 2020
Introduction
Up Mid tier character in this game. Choi's best friend
Chang is a mid-range zoning, powerhouse and tank character
In-depth Analysis
Qualities :
- More powerful character of game
- His jump attacks who get good range, priority and various roles
- His ball who helps him to have a good keepaway gameplay
- Tekkyuu Dai Bousou >> qcf, hcb + P has startup invincibility
- Doesn't stay in corner vs Chang, above all without meter
Faults :
- He's slow, which gives him difficult matchups vs fireball characters (King, Bao, Iori, Takuma, K') and is pretty bad vs Choi
- Very big hitbox thus can enough easily be crossup
- No viable anti-air
- Tekkyuu Dai Bousou >> qcf, hcb + P has startup invincibility but is very slow thus cannot surprise opponent
- is pretty sensitive to low attacks and characters who have low crouching
Movelist
THROWS-------------------------------------------------------------------------
Hagan Geki >> When close - b / f + C, tap P repeatedly
Kusari Jime >> When close - b / f + D
COMMAND ATTACKS----------------------------------------------------------------
Hiki Nige >> df + P >> Hits low.
Evades several high attacks.
SPECIAL MOVES------------------------------------------------------------------
Tekkyuu Dai Kaiten >> Tap P repeatedly, move b/f >> Tap ABCD to stop.
Tekkyuu Tai Kouchi >> hcf + K
Tekkyuu Funsai Geki >> Charge b, f + P >> Has autoguard.
Dai Hakai Nage >> When close - hcb, f + P >> Unblockable.
DESPERATION MOVES--------------------------------------------------------------
Tekkyuu Dai Bousou >> qcf, hcb + P
Tekkyuu Dai Assatsu >> qcf, qcf + P
Tekkyuu Dai Bokusatsu >> qcf, qcf + K >> Negates several projectiles.
Hits opponents on the floor.
Combos
cr.C > df+A
Close D > hcb,f+C
cr.B > qcf,qcf+A
j.D > cl.B > hcb,f+C
cl.A or cr.A or cr.C or cl.B > Tekkyuu Dai Kaiten