User:Jotamide/sandbox: Difference between revisions

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   <div class="moveListCell right" style="width:15%;">{{#motion: {{{3}}} }}</div>
   <div class="moveListCell right" style="width:15%;">{{#motion: {{{3}}} }}</div>
   <div class="moveListCell" style="width:40%;">{{#motion: {{{4}}} }}</div>
   <div class="moveListCell" style="width:40%;">{{#motion: {{{4}}} }}</div>
  </div>
</div>
==Hyper Fighting==
<div class="movelist table" style="width: 100%">
  <div class="movelistHeader">
    <div class="cell" style="padding-right:2px; padding-left: 5px;">Name</div>
    <div class="cell" style="padding-right:2px;">Command</div>
    <div class="cell" style="padding-right:2px; width: 5em">Base Damage</div>
    <div class="cell" style="padding-right:2px; width: 8em">Random damage table</div>
    <div class="cell" style="padding-right:2px; width: 3em">Stun</div>
    <div class="cell" style="padding-right:2px; width: 4em">Stun Timer</div>
    <div class="cell" style="padding-right:2px; width: 4em">Startup</div>
    <div class="cell" style="padding-right:2px; width: 4em">Active</div>
    <div class="cell" style="padding-right:2px; width: 4em">Recov.</div>
    <div class="cell" style="padding-right:2px; width: 4em">Adv On Hit/Block</div>
    <div class="cell">Notes</div>
  </div>
  <div class="row {{{12}}}">
  <div class="moveListCell">{{{1}}}</div>
  <div class="moveListCell">{{nowrap|{{#motion: {{{2}}} }}}}</div>
  <div class="moveListCell">{{{3}}}</div>
  <div class="moveListCell">{{{4}}}</div>
  <div class="moveListCell">{{nowrap| {{{5}}} }}</div>
  <div class="moveListCell">{{nowrap| {{{6}}} }}</div>
  <div class="moveListCell">{{{7}}}</div>
  <div class="moveListCell">{{{8}}}</div>
  <div class="moveListCell">{{{9}}}</div>
  <div class="moveListCell">{{nowrap| {{{10}}} }}</div>
  <div class="moveListCell">{{#motion: {{{11}}} }}</div>
   </div>
   </div>
</div>
</div>

Revision as of 22:37, 9 August 2020

Original

{{{1}}}
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{{{3}}}
{{{4}}}
{{{1}}}
{{#motion: {{{2}}} }}
{{#motion: {{{3}}} }}
{{#motion: {{{4}}} }}

Hyper Fighting

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
{{{1}}}
{{#motion: {{{2}}} }}
{{{3}}}
{{{4}}}
{{{5}}}
{{{6}}}
{{{7}}}
{{{8}}}
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}

PJ Test

Name
Command
Startup
Recovery
Hit Advantage
Block Advantage
Damage
Guard
Notes
{{{1}}}
{{#motion: {{{2}}} }}
{{{3}}}
{{{4}}}
{{{5}}}
{{{6}}}
{{{7}}}
{{{8}}}
{{{9}}}

{{{1}}}