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|align="center"| HL | |align="center"| HL | ||
|colspan="2" | [[image:Ralf_cl_A.jpg|center]] | |colspan="2" | [[image:Ralf_cl_A.jpg|center]] | ||
| | |Fastest close attack of game. Very effective vs short hop and good priority / hitbox. However it whiffs vs low crounching characters. | ||
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! [[image:snkb.gif]] | ! [[image:snkb.gif]] | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="2"| [[image:Ralf_cl_D.jpg|center]] | |colspan="2"| [[image:Ralf_cl_D.jpg|center]] | ||
| | | This move is interesting when you okizeme your opponent because it gets positive frame advantage like you can see. | ||
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|colspan="8" align="center"| '''Standing Far''' | |colspan="8" align="center"| '''Standing Far''' | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="2" | [[image:Ralf_stB.jpg|center]] | |colspan="2" | [[image:Ralf_stB.jpg|center]] | ||
| Not bad, fast, hits most characters crouching, unlike standing A | | Not bad, fast, hits most characters crouching, unlike standing A and it stays out for longer than standing far A | ||
|- | |- | ||
! [[image:snkc.gif]] | ! [[image:snkc.gif]] | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="2" | [[image:Ralf_stC.jpg|center]] | |colspan="2" | [[image:Ralf_stC.jpg|center]] | ||
| | |Nice long-range poke with good power and priority. | ||
|- | |- | ||
! [[image:snkd.gif]] | ! [[image:snkd.gif]] | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="2"| [[image:Ralf_CD.jpg|center]] | |colspan="2"| [[image:Ralf_CD.jpg|center]] | ||
| Nice range. | | Nice range. Very spammable move in kof 99 and best CD counter of game because you can juggle it with Close D or Umanori Vulcan Punch when you hit opponent in counter hit. | ||
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|colspan="8" align="center"| '''Crouching''' | |colspan="8" align="center"| '''Crouching''' | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="2" | [[image:Ralf_cr_C.jpg|center]] | |colspan="2" | [[image:Ralf_cr_C.jpg|center]] | ||
| Awesome high-priority move, much like standing C but lower to the ground. Cancelable, and Ralf's most meaty attack | | Awesome high-priority move, much like standing C but lower to the ground. Cancelable, and Ralf's most meaty attack. | ||
|- | |- | ||
! [[image:snkd.gif]] | ! [[image:snkd.gif]] | ||
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|align="center"| L | |align="center"| L | ||
|colspan="2" | [[image:Ralf_cr_D.jpg|center]] | |colspan="2" | [[image:Ralf_cr_D.jpg|center]] | ||
| A sweep. | | A sweep which can be interesting to include it in his mixups. | ||
|- | |- | ||
|colspan="8" align="center"| '''Jump''' | |colspan="8" align="center"| '''Jump''' | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="2"| [[image:Ralf_j_CD.jpg|center]] | |colspan="2"| [[image:Ralf_j_CD.jpg|center]] | ||
| | | Probably the best jump CD of game because it beats or trade all the strikers of game. A little slow but huge priority and blockstun. | ||
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|colspan="8" align="center"| '''Neutral Jump''' | |colspan="8" align="center"| '''Neutral Jump''' |
Revision as of 03:53, 10 August 2020
Introduction
Top-tier character (in top 3 of best no-banned characters in kof99 certainly).
Ralf is a tank, counter-hit, poke and fundamental mixup type character.
Famous friend of Clark and Leona.
Movelist
THROWS-------------------------------------------------------------------------
Dynamite Headbomb >> When close - b / f + C
Northern Light Bomb >> When close - b / f + D
COMMAND ATTACKS----------------------------------------------------------------
None.
SPECIAL MOVES------------------------------------------------------------------
Gatling Attack >> Charge b, f + P
Super Argentine Backbreaker >> When close - hcf + K >> Unblockable.
Ralf Kick >> Charge K for 3 sec., release >> The longer you charge, the more damage you inflict.
Kyuukouka Bakudan Punch (Chijou) >> Charge d, u + P
Kyuukouka Bakudan Punch (Kuuchuu) >> In the air - qcf + P
Vulcan Punch >> Tap P repeatedly
Ralf Tackle >> hcb + K >> Has autoguard.
DESPERATION MOVES--------------------------------------------------------------
Galactica Phantom >> qcf, qcf + P >> Has autoguard (SDM).
Baribari Vulcan punch >> qcf, hcb + P >> Evades low attacks.
Umanori Vulcan Punch >> qcb, hcf + K
Combos
- cl.C > hcb+B
- Jump Attack > cl.C or cr.A > mash C
- Jump Attack > cl.C or cl.B or cr.A or > hcf+K
- Jump Attack > cl.C or cr.C > qcf,hcb+P or qcb,hcf+K
- j.C or j.D > cr.A * 2 > b charge f+C
- cr.A * 1-3 > b charge f+C
In-depth Analysis
Qualities :
- Very good damage (more powerful character of game with Chang)
- Easy to play
- All his normal attacks gets high priority, good recovery and good reach
- Best j.CD of game or in all the cases one of best.
- Gets unblockable Galactica Phantom after Umanori Vulcan Punch
- Gets a command throw and can built meter with it
- Very good frame trap gameplay
Faults :
- No fireball
- No viable reversal
Mid-Tier as Striker.
Fastest Attacks
- 0F: C throw; D throw; hcf + K
- 1F: cl.A
- 2F: cl.B; cr.A; st.A
- 3F: ; 'cr.B
- 4F: ; st.B;
- 5F: (b) f + A; cr.C, cr.D
- 6F: -
- 7F: cl.C; cl.D; (b) f + C; (S)DM hcb qcf + K
- 8F: C rapidly; (d) u + A
- 9F: A rapidly
- 10F: st.D; (d) u + C
- 11F: st.C
Frame Data and Hitboxes
Red Color = Hurtbox
Purple / White Color = Hitbox
H = High
L = Low
C = Cancel
KD = Knock Down
R = Safe on Hit and Block
For Special Moves :
Black Color = Hitbox
Yellow = Fireball