Street Fighter 3: 2nd Impact/Ryu: Difference between revisions

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=Moves List=
=Moves List=
==Normal Moves==
==Normal Moves==
===Close Normals===
===Far Normals===
===Crouching Normals===
===Jumping Normals===
===Command Normals===
==Special Moves==
==Special Moves==
===Hadouken===
===Shoryuken===
===Tatsumaki Senpukyaku===
===Joudan Sokuto Geri===
==Super Moves==
==Super Moves==
===Shinku Hadouken===
===Shin Shoryuken===
===Denjin Hadouken===
=The Basics=
=The Basics=
Choose Denjin Hadouken (Super Art 3) because in 2I it has two stocks which not only allows for more denjin set ups than in NG or 3S, but it also means you have better ways to damage your opponent once you have them dizzy (For example, jumping fierce, crouching fierce, EX tatsu).
Choose Denjin Hadouken (Super Art 3) because in 2I it has two stocks which not only allows for more denjin set ups than in NG or 3S, but it also means you have better ways to damage your opponent once you have them dizzy (For example, jumping fierce, crouching fierce, EX tatsu).

Revision as of 21:02, 2 February 2023

Introduction

Moves List

Normal Moves

Close Normals

Far Normals

Crouching Normals

Jumping Normals

Command Normals

Special Moves

Hadouken

Shoryuken

Tatsumaki Senpukyaku

Joudan Sokuto Geri

Super Moves

Shinku Hadouken

Shin Shoryuken

Denjin Hadouken

The Basics

Choose Denjin Hadouken (Super Art 3) because in 2I it has two stocks which not only allows for more denjin set ups than in NG or 3S, but it also means you have better ways to damage your opponent once you have them dizzy (For example, jumping fierce, crouching fierce, EX tatsu).

Denjin set ups:

EX hadouken xx denjin (on your opponent's wake up)

Crouching forward kick, EX hadouken xx denjin

EX blade kick, shoryuken (and then either xx denjin or (EX) hadouken xx denjin on wake up)

Advanced Strategy

Match-Ups