Killer Instinct (2013)/Eyedol: Difference between revisions

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{{stub}}
== Shared Normals ==
{{MoveData
|image= To Do
|caption= Test Caption
|name= Standing Light Punch
|linkname= 5LP
|input= Stand LP/5LP
|data=
{{AttackData-KI2013
  |damage= 8(2%)
  |counter-hit damage= 10(2%)
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 6
  |active= 2
  |recovery= 10
  |total duration= 17f
  |on hit= 0
  |on counter-hit= +2
  |on block= -1
  |special properties= Chain
  |description= To Do
}}
}}
== Far Normals ==
{{MoveData
|image= To Do
|caption= Test Caption
|name= Standing Light Kick
|linkname= 5LK
|input= Stand LK/5LK
|data=
{{AttackData-KI2013
  |damage= 8(2%)
  |counter-hit damage= 10(2%)
  |potential damage= --
  |shadow on hit= --
  |shadow on block= --
  |guard= Mid
  |startup= 5
  |active= 4
  |recovery= 12
  |total duration= 20f
  |on hit= +4
  |on counter-hit= +6
  |on block= +2
  |special properties= --
  |description= To Do
}}
}}

Revision as of 01:48, 27 January 2023

Shared Normals

Standing Light Punch
Stand LP/5LP
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 10(2%) -- -- -- Mid 6 2 10 17f 0 +2 -1 Chain

To Do

Far Normals

Standing Light Kick
Stand LK/5LK
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 10(2%) -- -- -- Mid 5 4 12 20f +4 +6 +2 --

To Do