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! [[image:snkc.gif]] | ! [[image:snkc.gif]] | ||
|align="center"| 5/ | |align="center"| 7/3,(3),3,(2),5/17 | ||
|align="center"| | |align="center"| -1/-3 | ||
|align="center"| [[File:Cancel.png]] | |align="center"| [[File:Cancel.png]] | ||
|align="center"| HL | |align="center"| HL | ||
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|- | |- | ||
! [[image:snka.gif]] | ! [[image:snka.gif]] | ||
|align="center"| | |align="center"| 6/5/6 | ||
|align="center"| + | |align="center"| +4/+2 | ||
|align="center"| [[File:Cancel.png]] | |align="center"| [[File:Cancel.png]] | ||
|align="center"| HL | |align="center"| HL | ||
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|- | |- | ||
! [[image:snkb.gif]] | ! [[image:snkb.gif]] | ||
|align="center"| | |align="center"| 6/5/9 | ||
|align="center"| +1/-1 | |align="center"| +1/-1 | ||
|align="center"| [[File:Cancel.png]] | |align="center"| [[File:Cancel.png]] | ||
|align="center"| | |align="center"| [[File:Low.png]] | ||
|align="center"| 30 | |align="center"| 30 | ||
| A standard low hitting poke that is cancelable. It has further reach but less frame advantage than Crouching [[image:snkb.gif]]. So this attack has some uses during a hit confirm combo or as a somewhat far reaching low poke similar to King's or Daimon's Standing [[image:snkb.gif]]. It's just running in and doing this move repeatedly as low poking pressure just isn't just as effective as his other normals. | | A standard low hitting poke that is cancelable. It has further reach but less frame advantage than Crouching [[image:snkb.gif]]. So this attack has some uses during a hit confirm combo or as a somewhat far reaching low poke similar to King's or Daimon's Standing [[image:snkb.gif]]. It's just running in and doing this move repeatedly as low poking pressure just isn't just as effective as his other normals. | ||
|- | |- | ||
! [[image:snkc.gif]] | ! [[image:snkc.gif]] | ||
|align="center"| | |align="center"| 8/3/20 | ||
|align="center"| - | |align="center"| -2/-4 | ||
|align="center"| [[File:Cancel.png]] | |align="center"| [[File:Cancel.png]] | ||
|align="center"| HL | |align="center"| HL | ||
|align="center"| 70 | |align="center"| 70 | ||
| A small jut with his stick. It's not the fastest far | | A small jut with his stick. It's not the fastest far [[image:snkc.gif]] nor does it have significant of range. What it could do is be able to poke and punish from distances in which Billy can't run in close enough for a larger punish. If the player has full drive meter, a punish with Standing [[image:snkc.gif]] could confirm and net a full blown HD combo. If the players spaces this attack by the tip, it won't be hit by Guard Cancel Blowback Attacks ([[image:snkc.gif]]+[[image:snkd.gif]]). Billy then could attack string Standing [[image:snkc.gif]] into Sansetsu Kon Chuudan Uchi ([[File:hcf.png]] + [[File:P.png]]) and its follow up to punish the whiffed Guard Cancel Blowback ([[image:snkc.gif]]+[[image:snkd.gif]]). So not too well off as a poke on it's own, it's good mix-up attack strings with this move and try to catch opponent off guard. | ||
|- | |- | ||
! [[image:snkd.gif]] | ! [[image:snkd.gif]] | ||
|align="center"| | |align="center"| 6/5/24 | ||
|align="center"| - | |align="center"| -8/-10 | ||
|align="center"| [[File:Cancel.png]] | |align="center"| [[File:Cancel.png]] | ||
|align="center"| HL | |align="center"| HL | ||
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|- | |- | ||
! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]]+[[image:snkd.gif]] | ||
|align="center"| | |align="center"| 20/7/29 | ||
|align="center"| KD/- | |align="center"| KD/-13 | ||
|align="center"| [[File:Specialcancel.png]][[File:Softknockdown.png]] | |align="center"| [[File:Specialcancel.png]][[File:Softknockdown.png]] | ||
|align="center"| HL | |align="center"| HL | ||
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|- | |- | ||
! [[image:snka.gif]] | ! [[image:snka.gif]] | ||
|align="center"| 5/ | |align="center"| 6/5/10 | ||
|align="center"| +4/+2 | |align="center"| +4/+2 | ||
|align="center"| | |align="center"| | ||
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|- | |- | ||
! [[image:snkb.gif]] | ! [[image:snkb.gif]] | ||
|align="center"| 5/4/ | |align="center"| 5/4/11 | ||
|align="center"| | |align="center"| 0/-2 | ||
|align="center"| [[File:Cancel.png]][[File:Chaincancel.png]] | |align="center"| [[File:Cancel.png]][[File:Chaincancel.png]] | ||
|align="center"| [[File:Low.png]] | |align="center"| [[File:Low.png]] | ||
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|- | |- | ||
! [[image:snkc.gif]] | ! [[image:snkc.gif]] | ||
|align="center"| 4/ | |align="center"| 4/6/21 | ||
|align="center"| - | |align="center"| -6/-8 | ||
|align="center"| [[File:Cancel.png]] | |align="center"| [[File:Cancel.png]] | ||
|align="center"| HL | |align="center"| HL | ||
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|- | |- | ||
! [[image:snkd.gif]] | ! [[image:snkd.gif]] | ||
|align="center"| | |align="center"| 9/6/22 | ||
|align="center"| KD/- | |align="center"| KD/-9 | ||
|align="center"| | |align="center"| [[File:Softknockdown.png]] | ||
|align="center"| [[File:Low.png]] | |align="center"| [[File:Low.png]] | ||
|align="center"| 80 | |align="center"| 80 | ||
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|- | |- | ||
! [[image:snka.gif]] | ! [[image:snka.gif]] | ||
|align="center"| | |align="center"| 5/8/- <Br> | ||
5/ | 5/6/- | ||
|align="center"| - | |align="center"| - | ||
|align="center"| - | |align="center"| - | ||
Line 125: | Line 125: | ||
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! [[image:snkb.gif]] | ! [[image:snkb.gif]] | ||
|align="center"| | |align="center"| 4/10/- <Br> | ||
4/8/- | |||
|align="center"| -/- | |align="center"| -/- | ||
|align="center"| - | |align="center"| - | ||
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|- | |- | ||
! [[image:snkc.gif]] | ! [[image:snkc.gif]] | ||
|align="center"| | |align="center"| 8/6/- <Br> | ||
7/ | 7/4/- | ||
|align="center"| -/- | |align="center"| -/- | ||
|align="center"| - | |align="center"| - | ||
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|- | |- | ||
! [[image:snkd.gif]] | ! [[image:snkd.gif]] | ||
|align="center"| 8 | |align="center"| 9/8/- <Br> | ||
9/6/- | |||
|align="center"| -/- | |align="center"| -/- | ||
|align="center"| - | |align="center"| - | ||
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! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]]+[[image:snkd.gif]] | ||
|align="center"| 12/4/- <Br> | |align="center"| 12/4/- <Br> | ||
11/4/- | |||
|align="center"| KD/- | |align="center"| KD/- | ||
|align="center"| [[File:Softknockdown.png]] | |align="center"| [[File:Softknockdown.png]] | ||
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|- | |- | ||
! [[File:F.png]] + [[File:Snka.gif]] | ! [[File:F.png]] + [[File:Snka.gif]] | ||
|align="center"| | |align="center"| 8/2,(10),2/14 | ||
|align="center"| | |align="center"| +5/-2 | ||
|align="center"| | |align="center"| | ||
|align="center"| HL | |align="center"| HL | ||
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|- | |- | ||
! [[File:F.png]] + [[File:Snkb.gif]] | ! [[File:F.png]] + [[File:Snkb.gif]] | ||
|align="center"| | |align="center"| 19/6/13 | ||
|align="center"| | |align="center"| KD/-5 | ||
|align="center"| [[File:Softknockdown.png]] | |align="center"| [[File:Softknockdown.png]] | ||
|align="center"| HL | |align="center"| HL | ||
|align="center"| 50 | |align="center"| 50 | ||
| '''Boukatobigeri''' - Billy launches himself using his stick as leverage and kicks at the opponent. This move seems relatively safe on block much unlike older games, but it's prone to characters crouching underneath it and punishing it. So this attack, outside of combos, is good to attack the hop range even further beyond Standing [[File:Snka.gif]] and Daikaitengeri ([[File: | | '''Boukatobigeri''' - Billy launches himself using his stick as leverage and kicks at the opponent. This move seems relatively safe on block much unlike older games, but it's prone to characters crouching underneath it and punishing it. So this attack, outside of combos, is good to attack the hop range even further beyond Standing [[File:Snka.gif]] and Daikaitengeri ([[File:f.png]] + [[File:snka.gif]]). It's a good "tricky" move to catch an opponent off guard once a game or set but it's nothing really to rely on often outside of combos. | ||
|- | |- | ||
! [[File:B.png]] + [[File:Snka.gif]] | ! [[File:B.png]] + [[File:Snka.gif]] | ||
|align="center"| | |align="center"| 15/5/23 | ||
|align="center"| | |align="center"| -7/-9 | ||
|align="center"| | |align="center"| | ||
|align="center"| HL | |align="center"| HL | ||
|align="center"| 65 | |align="center"| 65 | ||
| ''Saouchi''' - Billy's new command normal attack. It has less range than and slower than Sansetsu Kon Chuudan Uchi ([[File:hcf. | | ''Saouchi''' - Billy's new command normal attack. It has less range than and slower than Sansetsu Kon Chuudan Uchi ([[File:hcf.png]] + [[File:snka.gif]]), so its function as a long range poke is somewhat null in the footsie game. What this attack does is that it helps Billy confirm into HD combos as his other command normals/unique attacks leave Billy in an airborne state. As Billy hits with this attack during HD mode, it gains cancel properties into his special moves and extends his combos. What's neat is that it moves Billy forward after hitting with an attack so it helps him get his corner loops more easily by pushing him closer to the corner. Outside of combos and confirming, this move is pretty much weak or outclassed by other attacks by range, speed, and damage/chip. | ||
|- | |- | ||
|colspan="8" align="center"| '''Throws''' | |colspan="8" align="center"| '''Throws''' | ||
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|- | |- | ||
! [[File:hcf.png]] + [[File:P.png]] | ! [[File:hcf.png]] + [[File:P.png]] | ||
|align="center"| [[File: | |align="center"| [[File:Snka.gif]]: 13/3/23 | ||
[[File:Ex.png]]: | [[File:Snkc.gif]]: 19/7/27 | ||
|align="center"| [[[File: | [[File:Ex.png]]: 13/7/29 | ||
[[File:Ex.png]]: - | |align="center"| [[File:Snka.gif]]: -5/-9 | ||
[[File:Snkc.gif]]: -8/-12 | |||
[[File:Ex.png]]: -6/-10 | |||
|align="center"| [[File:Drivecancel.png]] | |align="center"| [[File:Drivecancel.png]] | ||
|align="center"| HL | |align="center"| HL | ||
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|- | |- | ||
! >[[File:Snkc.gif]] or [[File:Ex.png]] Sansetsu Kon Chuudan Uchi, then [[File:qcf.png]] + [[File:P.png]] | ! >[[File:Snkc.gif]] or [[File:Ex.png]] Sansetsu Kon Chuudan Uchi, then [[File:qcf.png]] + [[File:P.png]] | ||
|align="center"| [[ | |align="center"| [[File:P.png]]: 5/4/38<BR> | ||
[[File:Ex.png]]: | [[File:Ex.png]]: 4/7/33 | ||
|align="center"| [[ | |align="center"| [[File:P.png]]: KD/-24<BR> | ||
[[File:Ex.png]]: KD/- | [[File:Ex.png]]: KD/-22 | ||
|align="center"| [[File:Softknockdown.png]][[File:Drivecancel.png]] | |align="center"| [[File:Softknockdown.png]][[File:Drivecancel.png]] | ||
|align="center"| HL | |align="center"| HL | ||
|align="center"| [[ | |align="center"| [[File:P.png]]: 60 | ||
| '''Kaen Sansetsu Kon Chuudan Uchi'''- The follow-up to Sansetsu kon Chuudan Uchi, Billy retracts his stick as flames burn the opponent for one more hit. | | '''Kaen Sansetsu Kon Chuudan Uchi'''- The follow-up to Sansetsu kon Chuudan Uchi, Billy retracts his stick as flames burn the opponent for one more hit. | ||
|- | |- | ||
! Press [[File:P.png]] repeatedly | ! Press [[File:P.png]] repeatedly | ||
|align="center"| [[File:Snka.gif]]/[[File:Snkc.gif]]: | |align="center"| [[File:Snka.gif]]/[[File:Snkc.gif]]: 11/18/16<BR> | ||
[[File:Ex.png]]: | [[File:Ex.png]]: 9/27/29 | ||
|align="center"| [[File:P.png]]: KD | |align="center"| [[File:P.png]]: -1/-2 | ||
[[File:Ex.png]]: KD/-12 | |||
|align="center"| [[File:Ex.png]]: [[File:Softknockdown.png]] | |align="center"| [[File:Ex.png]]: [[File:Softknockdown.png]] | ||
|align="center"| HL | |align="center"| HL | ||
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|- | |- | ||
! [[File:qcb.png]] + [[File:P.png]] | ! [[File:qcb.png]] + [[File:P.png]] | ||
|align="center"| [[File:P.png]]: 6/ | |align="center"| [[File:P.png]]: 9/4/40 | ||
|align="center"| [[File:P.png]]: -/- | [[File:Snkc.gif]]: 15/4/39 | ||
[[File:Ex.png]]: 6/5/35 | |||
|align="center"| [[File:P.png]]: KD/-26 | |||
[[File:Snkc.gif]]: KD/-25 | |||
[[File:Ex.png]]: KD/-22 | |||
|align="center"| [[File:Drivecancel.png]] [[File:Softknockdown.png]] | |align="center"| [[File:Drivecancel.png]] [[File:Softknockdown.png]] | ||
|align="center"| - | |align="center"| - | ||
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|- | |- | ||
! [[File:Dp.png]] + [[File:K.png]] | ! [[File:Dp.png]] + [[File:K.png]] | ||
|align="center"| [[File:Snkb.gif]]: | |align="center"| [[File:Snkb.gif]]: 11/2,(12),4,(26),7/19<BR> | ||
[[File:Snkd.gif]]: | [[File:Snkd.gif]]: 18/5,(10),4,(26),7/19<BR> | ||
[[File:Ex.png]]: | [[File:Ex.png]]: 11/5,(9),4,(25),8/14 | ||
|align="center"| [[File:Snkb.gif]]: | |align="center"| [[File:Snkb.gif]]: 0/-3<BR> | ||
[[File:Snkd.gif]]: | [[File:Snkd.gif]]: 0/-3<BR> | ||
[[File:Ex.png]]: | [[File:Ex.png]]: +5/+2 | ||
|align="center"| [[File:Softknockdown.png]] | |align="center"| [[File:Softknockdown.png]] | ||
|align="center"| HL | |align="center"| HL | ||
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|- | |- | ||
! [[File:qcf.png]] [[File:hcb.png]] + [[File:P.png]] | ! [[File:qcf.png]] [[File:hcb.png]] + [[File:P.png]] | ||
|align="center"| [[File:Snka.gif]]/[[File:Snkc.gif]]: | |align="center"| [[File:Snka.gif]]/[[File:Snkc.gif]]: 14/70/45<BR> | ||
[[File:Ex.png]]: | [[File:Ex.png]]: 9/68/75 | ||
|align="center"| [[File:Snka.gif]]/[[File:Snkc.gif]]: KD/- | |align="center"| [[File:Snka.gif]]/[[File:Snkc.gif]]: KD/-14 <BR> | ||
[[File:Ex.png]]: KD/- | [[File:Ex.png]]: KD/-21 | ||
|align="center"| [[File:Softknockdown.png]][[File:Maxcancel.png]] | |align="center"| [[File:Softknockdown.png]][[File:Maxcancel.png]] | ||
|align="center"| HL | |align="center"| HL | ||
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|- | |- | ||
! [[File:qcf.png]] [[File:qcf.png]] + [[image:snka.gif]]+[[image:snkc.gif]] | ! [[File:qcf.png]] [[File:qcf.png]] + [[image:snka.gif]]+[[image:snkc.gif]] | ||
|align="center"| | |align="center"| 10/26,(2),20/17 | ||
|align="center"| KD/- | |align="center"| KD/-18 | ||
|align="center"| [[File:Hardknockdown.png]] | |align="center"| [[File:Hardknockdown.png]] | ||
|align="center"| - | |align="center"| - | ||
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| | | | ||
|} | |} | ||
= Strategy = | = Strategy = |
Revision as of 10:57, 30 May 2020


Billy Kane
In a nutshell
Though he is Geese Howard's loyal henchman, Billy returns to the King of Fighters series of his on volition and with a personal vendetta. He's quite a unique character, and one of the few characters similar to him is Rolento from the Street Fighter series (and not just because he holds a staff). However, Billy's staff does have a hurtbox, so his long range moves should not be used too liberally, or you'll get stuffed and/or counterhit often. What makes him stand out is his diverse capability of both offense and defense and his uncanny ability to change his momentum of play with such versatility. Those that like ranged pokes and zoning should enjoy this character. Those that are fond of high and low pressure and confirming into a few chunky combos should also enjoy playing Billy. Players that would be really effective with Billy will be those that really know how to set the pace of the round, but he's an easy enough character for most players to pick up and play.
Video Walkthrough
Move List
Normal Moves
Strategy
Basic Strategy
Offense
Neutral/Defense
Advanced Strategy
Team Order
1st position
2nd position
3rd position
Tips and Tricks
Combos
Apprentice Combos
0% Drive
0 Bar