Biglightning (talk | contribs) No edit summary |
Biglightning (talk | contribs) No edit summary |
||
Line 2: | Line 2: | ||
{{SFxTCharacterHeader|Cody|Cody| | {{SFxTCharacterHeader|Cody|Cody| | ||
Point | |||
| | | | ||
Cody is a bit of a specialist in most departments. He has a strong neutral, good damage, and overall good synergy with most of the cast. He has several options to pressure the opponent and keep them on their toes, with b+mp being an exceptionally strong anti air, and cr.mk low profiling that it ignores most raw launchers. His combos are strong enough to be dangerous, but he does lack a bit in damage output in general and will need a partner to help optimize.}} | Cody is a bit of a specialist in most departments. He has a strong neutral, good damage, and overall good synergy with most of the cast. He has several options to pressure the opponent and keep them on their toes, with b+mp being an exceptionally strong anti air, and cr.mk low profiling that it ignores most raw launchers. His combos are strong enough to be dangerous, but he does lack a bit in damage output in general and will need a partner to help optimize.}} |
Revision as of 12:53, 14 May 2020


Cody
Ideal Team Position: Point
Cody is a bit of a specialist in most departments. He has a strong neutral, good damage, and overall good synergy with most of the cast. He has several options to pressure the opponent and keep them on their toes, with b+mp being an exceptionally strong anti air, and cr.mk low profiling that it ignores most raw launchers. His combos are strong enough to be dangerous, but he does lack a bit in damage output in general and will need a partner to help optimize.
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
lp
Standing Medium Punch
mp
Standing Hard Punch
hp
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
Close Light Punch
(near opponent) lp
Close Medium Punch
(near opponent) mp
Close Hard Punch
(near opponent) hp
Close Light Kick
(near opponent) lk
Close Medium Kick
(near opponent) mk
Close Hard Kick
(near opponent) hk
Crouching Light Punch
d + lp
Crouching Medium Punch
d + mp
Crouching Hard Punch
d + hp
Crouching Light Kick
d + lk
Crouching Medium Kick
d + mk
Crouching Hard Kick
d + hk
Neutral Jump Light Punch
u + lp
Neutral Jump Medium Punch
u + mp
Neutral Jump Hard Punch
u + hp
Neutral Jump Light Kick
u + lk
Neutral Jump Medium Kick
u + mk
Neutral Jump Hard Kick
u + hk
Angled Jump Light Punch
ub / uf + lp
Angled Jump Medium Punch
ub / uf + mp
Angled Jump Hard Punch
ub / uf + hp
Angled Jump Light Kick
ub / uf + lk
Angled Jump Medium Kick
ub / uf + mk
Angled Jump Hard Kick
ub / uf + hk
Unique Attacks
Name
Command
Notes
Pick up Knife
d + 3p (when standing over knife
Knife Attack
(while holding knife) p
Causes chip damage
Stomach Blow
f + mp
Solid normal to keep pressure going if you get pushed out.
Crack Kick
f + hk
Can corpse hop on knockdown, won't hit crouching opponents.
Jaw Crusher
b + mp
Great anti air.
Hammer Hook
f + hp
high
Bad Spray
u + p during Quick Recovery
Fake Bad Stone
d + hp + hk
Knife Throw
qcf + p
Throws
Name
Command
Notes
Prisoner Throw
f or n + lp + lk
throw
Bad Stomp
b + lp + lk
throw
Special Moves
Name
Command
Notes
Bad Stone
qcf + p
ex
Can be charged
Can be charged
Criminal Upper
qcb + p
ex
Zonk Knucke
hold p and release
ex
Ruffian Kick
qcf + k
ex chrg
Super Art
Name
Command
Notes
Final Destruction
qcf + 3k
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A