Template:SFxTCharacterHeader: Difference between revisions

Template page
Line 7: Line 7:


== Strengths ==
== Strengths ==
* Possesses a true DP with a high launch that, if successful, can be tag cancelled into several jump-in
* Possesses a true DP with a high launch that, if successful, can be tag cancelled into several damaging jump-in
juggles
juggles.
* Very dangerous with meter thanks to an ambiguous EX Silent Entry (qcf+KK) into followups that lead to
* Very dangerous with meter thanks to a very fast side switching EX Silent Entry (qcf+KK) into followups that lead to
combos
combos, EX Dynamic Entry being a 17 frame full screen way to get in and be plus on block, and EX Lightning Screw as an invincible reversal that leads to damaging juggles.
* Long-range cr.mk that can be cancelled into special attacks and Cross Rushes
* Long-range normals like cr.mk that can be cancelled into special attacks and Cross Rushes.
* f+MK overhead starts up quickly, crushes most lows, and is safe on block, making it a somewhat
* f+MK overhead starts up quickly, crushes most lows, has long range, and is safe on block (-2), making it a somewhat
abuseable attack
abuseable attack.
* Able to approach opponents at will thanks to respectable walkspeed and footsie-friendly attacks, as well
* Able to approach opponents at will thanks to good normals for footsies, and great mobility with respectable walk speed, near full screen fireball invincible Silent Entry, and Avalanche Stomp that can leap over many attacks.
as empty Avalanche Stomp (qcb+K, LP)
* Great frame trap and pressure options thanks to many normals being very advantageous on block.
* His close s.LK is a 4-frame startup technique that is +3 on block, allowing Lars to put close-range
pressure on his opponent.
* Overall good normal hitboxes and good recovery frames


== Weaknesses ==
== Weaknesses ==

Revision as of 10:39, 13 May 2020

{{{1}}}

[[Image:Sfxt_{{{2}}}_face.jpg]]

{{{3}}}

In a nutshell

{{{4}}}

Strengths

  • Possesses a true DP with a high launch that, if successful, can be tag cancelled into several damaging jump-in

juggles.

  • Very dangerous with meter thanks to a very fast side switching EX Silent Entry (qcf+KK) into followups that lead to

combos, EX Dynamic Entry being a 17 frame full screen way to get in and be plus on block, and EX Lightning Screw as an invincible reversal that leads to damaging juggles.

  • Long-range normals like cr.mk that can be cancelled into special attacks and Cross Rushes.
  • f+MK overhead starts up quickly, crushes most lows, has long range, and is safe on block (-2), making it a somewhat

abuseable attack.

  • Able to approach opponents at will thanks to good normals for footsies, and great mobility with respectable walk speed, near full screen fireball invincible Silent Entry, and Avalanche Stomp that can leap over many attacks.
  • Great frame trap and pressure options thanks to many normals being very advantageous on block.

Weaknesses

  • Almost all of his most combo-friendly normals are crouching attacks, making him very vulnerable to Raw

Launches during block strings

  • His DP, the Lightning Screw (dp+K) does not possess enough block stun for a safe tag
  • Both of his follow-ups from Silent Entry are unsafe on block. Furthermore, empty Silent Entries are even

more unsafe on block, forcing Lars to commit to an attack every time he utilizes this move

  • Dynamic Entry and its followups are unsafe on block
  • Normals start slower than average to compensate for their fast recovery