Line 180: | Line 180: | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Silent Entry LK | qcf + lk | - | - | - | - | 23 | - | - | - | - | - | - | | Silent Entry LK | qcf + lk | - | - | - | - | 23 | - | - | - | - | - | - | ||
| Throw and projectile invulnerability frames 1-22 | | Throw and projectile invulnerability frames 1-22. | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Silent Entry MK | qcf + mk | - | - | - | - | 31 | - | - | - | - | - | - | | Silent Entry MK | qcf + mk | - | - | - | - | 31 | - | - | - | - | - | - | ||
| Throw and projectile invulnerability frames 1-25 | | Throw and projectile invulnerability frames 1-25. | ||
| | | | ||
}} | }} | ||
Line 215: | Line 215: | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Rising Storm EX | (EX) Silent Entry --- K | H | 120 | 13 | 6 | 24 | float | -8 | - | 4 | 3 | 0 | | Rising Storm EX | (EX) Silent Entry --- K | H | 120 | 13 | 6 | 24 | float | -8 | - | 4 | 3 | 0 | ||
| Airborne frames 15-32 | | Airborne frames 15-32. | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Avalanche Stomp | qcb + k | M | 80 | 30 | 4 | 15+8 | +8 | -4 | - | 3 | 3(LK/MK),1(HK) | 0 | | Avalanche Stomp | qcb + k | M | 80 | 30 | 4 | 15+8 | +8 | -4 | - | 3 | 3(LK/MK),1(HK) | 0 | ||
| Button strength determines distance, Hits standing opponent on frame 31 and crouching opponent on frame 32, Airborne from frame 9 | | Button strength determines distance, Hits standing opponent on frame 31 and crouching opponent on frame 32, Airborne from frame 9. | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Avalanche Stomp EX | qcb + k k | M | 80 | 30 | 4 | 15+8 | ground bounce | -4 | - | 3 | 1 | 0 | | Avalanche Stomp EX | qcb + k k | M | 80 | 30 | 4 | 15+8 | ground bounce | -4 | - | 3 | 1 | 0 | ||
| Hits standing opponent on frame 31 and crouching opponent on frame 32, Invulnerability frames 1-8, Airborne from frame 9 | | Hits standing opponent on frame 31 and crouching opponent on frame 32, Invulnerability frames 1-8, Airborne from frame 9. | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Avalanche Flip | LP during Avalanche Stomp | - | - | - | - | - | - | - | - | - | - | - | | Avalanche Flip | LP during Avalanche Stomp | - | - | - | - | - | - | - | - | - | - | - | ||
| Cancels Avalanche Stomp's attack | | Cancels Avalanche Stomp's attack. | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| Avalanche Spike | MP or HP during Avalanche Stomp | L | 130 | 50 | 2 | 15 | hard knockdown | 0 | - | 3 | 3 | 0 | | Avalanche Spike | MP or HP during Avalanche Stomp | L | 130 | 50 | 2 | 15 | hard knockdown | 0 | - | 3 | 3 | 0 | ||
| Alters Avalanche Stomp's attack | | Alters Avalanche Stomp's attack. | ||
| | | | ||
}} | }} | ||
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}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| | | Lightning Screw LK | dp + lk | H | 70,60 | 5 | 3(8)2 | 20+13 | knockdown | -31 | - | 3,4 | 1,5 | 0 | ||
| - | | Invulnerability frames 1-5. | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| | | Lightning Screw MK | dp + mk | H | 80,60 | 6 | 3(9)2 | 20+13 | knockdown | -32 | - | 3,4 | 1,5 | 0 | ||
| - | | Invulnerability frames 1-6. | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| | | Lightning Screw HK | dp + hk | H | 90,60 | 8 | 3(9)2 | 20+13 | knockdown | -32 | - | 3,4 | 1,5 | 0 | ||
| - | | Invulnerability frames 1-8. | ||
| | | | ||
}} | }} | ||
{{SFxTFrameDataRow | {{SFxTFrameDataRow | ||
| | | Lightning Screw EX | dp + k k | H | 50+50 | 6 | 3(9)2 | 21+8 | float | -28 | - | 4,5 | 1,1 | 0,1 | ||
| - | | Invulnerability frames 1-8. | ||
| | | | ||
}} | }} |
Revision as of 20:22, 12 May 2020


Lars
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Far LP
lp |
H | 30 | 5 | 2 | 10 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Far MP
mp |
H | 60 | 7 | 5 | 12 | +4 | 0 | SM,EX,SA,CA | 2 | 0(for 2 frames),1 | 1 | Attacking arm crushes airborne attacks frames 7-11. |
Pretty solid anti air for people jumping further in front of you than DP can reach. | ||||||||||||
Far HP
hp |
H | 90 | 11 | 2 | 22 | +2 | -4 | - | 3 | 1 | 1 | Forces standing. |
Far LK
lk |
L | 30 | 7 | 3 | 9 | +5 | +1 | - | 1 | 1 | 1 | - |
Far MK
mk |
H | 60 | 13 | 2 | 12 | +7 | +3 | - | 2 | 1 | 1 | - |
Far HK
hk |
H | 90 | 27 | 2 | 11 | +13 | +7 | SM,EX,SA,CA | 3 | 1 | 1 | Forces standing. |
Slow startup but very long range and advantageous on hit/block. High risk of punish if they see and neutral jump over it. | ||||||||||||
Close LP
lp (near opponent) |
L | 30 | 4 | 3 | 9 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Close MP
mp (near opponent) |
H | 60 | 6 | 2 | 13 | +6 | +2 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Close HP
hp (near opponent) |
H | 90 | 5 | 3 | 23 | 0 | -6 | SM,EX,SA,CA | 3 | 1 | 1 | |
Close LK
lk (near opponent) |
H | 30 | 4 | 3 | 7 | +7 | +3 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Close MK
mk (near opponent) |
L | 60 | 8 | 5 | 9 | +7 | +3 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Close HK
hk (near opponent) |
H | 90 | 10 | 3 | 18 | +5 | -1 | - | 3 | 1 | 1 | Forces standing. |
Crouch LP
d + lp |
H | 30 | 4 | 2 | 7 | +7 | +4 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Crouch MP
d + mp |
H | 60 | 6 | 3 | 9 | +9 | +5 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Crouch HP
d + hp |
H | 70,20 | 8 | 2(7)2 | 14 | +10 | +4 | 1st hit SM,EX,SA,CA | 3 | 1 | 1 | Forces standing. |
Crouch LK
d + lk |
L | 30 | 5 | 2 | 7 | +8 | +4 | SM,EX,SA,CA | 1 | 1 | 1 | |
Crouch MK
d + mk |
L | 60 | 8 | 2 | 15 | +4 | 0 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Crouch HK
d + hk |
L | 90 | 10 | 2 | 18 | hard knockdown | 0 | - | 3 | 1 | - | - |
Safe on block sweep with decent range. | ||||||||||||
Jump LP
ub / u / uf --- lp |
M | 40 | 5 | 4 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - |
Jump MP
ub / u / uf --- mp |
M | 70 | 6 | 5 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - |
Jump HP
ub / u / uf --- hp |
M | 100 | 8 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - |
Jump LK
ub / u / uf --- lk |
M | 40 | 5 | 5 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - |
Jump MK
ub / u / uf --- mk |
M | 70 | 7 | 3 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - |
Cross up. | ||||||||||||
Jump HK
ub / u / uf --- hk |
M | 100 | 11 | 3 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - |
Launcher
hp + hk |
H | 100 | 13 | 2 | 54 | switch | -34 | - | 3 | - | - | **LC Crushes crouching attacks frames 1-14, Launches opponent while switching characters |
Cross Cancel
f + hp + hk (while blocking) |
H | 60,60 | 6 | 3(9)2 | 21+8 | hard knockdown | - | - | - | - | - | Invulnerability frames 1-8, Resembles EX Lightning Screw |
Unique Attacks
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Storm Axle
f + mk |
M | 90 | 18 | 2 | 13 | +1 | -2 | - | 3 | 1 | 0 | Ground bounce against airborne opponent. Hits crouching opponent on frame 19, Airborne frames. |
Fast overhead with great range, and is mostly safe on block. Can't combo after it unless you get an aerial CH, but still a very strong tool for pressure thanks to its low risk. Also can use to avoid low attacks and corpse hop. |
Throws
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
SHB
lp + lk |
throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Raging Thunder
b + lp + lk |
throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Special Moves
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Silent Entry LK
qcf + lk |
- | - | - | - | 23 | - | - | - | - | - | - | Throw and projectile invulnerability frames 1-22. |
Silent Entry MK
qcf + mk |
- | - | - | - | 31 | - | - | - | - | - | - | Throw and projectile invulnerability frames 1-25. |
Silent Entry HK
qcf + hk |
- | - | - | - | 31 | - | - | - | - | - | - | Throw and projectile invulnerability frames 1-25, can be canceled into Silent Entry 8 frames before the end. |
Silent Entry EX
qcf + k k |
- | - | - | - | 31 | - | - | - | - | - | - | Can pass through opponent, Invulnerability frames 1-5, Throw and projectile invulnerability frames 1-25. |
Lightning Thrust
Silent Entry --- P |
H | 120 | 5 | 2 | 36 | knockdown | -16 | - | 6 | 6 | 0 | Throw and projectile invulnerability frames 1-6. |
Lightning Thrust EX
(EX) Silent Entry --- P |
H | 100 | 18 | 2 | 36 | crumple | -16 | - | 6 | 6 | 0 | Throw and projectile invulnerability frames 1-19. |
Rising Storm
Silent Entry --- K |
H | 90 | 9 | 6 | 26 | float | -10 | - | 3 | 3 | 0 | Airborne frames 11-28. |
Rising Storm EX
(EX) Silent Entry --- K |
H | 120 | 13 | 6 | 24 | float | -8 | - | 4 | 3 | 0 | Airborne frames 15-32. |
Avalanche Stomp
qcb + k |
M | 80 | 30 | 4 | 15+8 | +8 | -4 | - | 3 | 3(LK/MK),1(HK) | 0 | Button strength determines distance, Hits standing opponent on frame 31 and crouching opponent on frame 32, Airborne from frame 9. |
Avalanche Stomp EX
qcb + k k |
M | 80 | 30 | 4 | 15+8 | ground bounce | -4 | - | 3 | 1 | 0 | Hits standing opponent on frame 31 and crouching opponent on frame 32, Invulnerability frames 1-8, Airborne from frame 9. |
Avalanche Flip
LP during Avalanche Stomp |
- | - | - | - | - | - | - | - | - | - | - | Cancels Avalanche Stomp's attack. |
Avalanche Spike
MP or HP during Avalanche Stomp |
L | 130 | 50 | 2 | 15 | hard knockdown | 0 | - | 3 | 3 | 0 | Alters Avalanche Stomp's attack. |
Dynamic Entry LP
qcf + lp |
H | 60 | 19 | 2 | 26 | +1 | -7 | - | 3 | 1 | 0 | Chargeable: 51F for EX Version and 100F for Super Art. Crumples on counter hit. |
Dynamic Entry MP
qcf + mp |
H | 60 | 24 | 2 | 26 | +6 | -7 | - | 3 | 1 | 0 | Chargeable: 51F for EX Version and 100F for Super Art. Crumples on counter hit. |
Dynamic Entry HP
qcf + hp |
H | 60 | 24 | 2 | 6 | +6 | -7 | - | 3 | 1 | 0 | Chargeable: 51F for EX Version and 100F for Super Art. Crumples on counter hit. |
Dynamic Entry EX
qcf + p p |
H | 100 | 17 | 2 | 16 | +3 | +4 | - | 3 | 2 | 0 | Chargeable: 51F for Super Art. Crumples on counter hit. |
Mjolnir
d + p during Dynamic Entry |
M | 40 | 21 | 2 | 34 | ground bounce | -10 | - | 5 | 3 | 3 | - |
Mjolnir EX
d + p during (EX) Dynamic Entry |
M | 60 | 21 | 2 | 38 | ground bounce | -25 | - | 5 | 3 | 3 | - |
Lock & Load
p during Dynamic Entry |
H | 40 | 18 | 4 | 20 | float | -9 | - | 4 | 1 | 0 | - |
Lock & Load EX
p during (EX) Dynamic Entry |
H | 50 | 10 | 4 | 37 | float | -26 | - | 4 | 1 | 0 | - |
Double Barrel
p during Lock & Load |
H | 80 | 12 | 2 | 35 | knockdown | -15 | - | 5 | 3 | 0 | - |
Double Barrel EX
p during (EX) Lock & Load |
H | 40 | 12 | 2 | 35 | wall bounce | -15 | - | 5 | 0 | 0 | - |
Lightning Screw LK
dp + lk |
H | 70,60 | 5 | 3(8)2 | 20+13 | knockdown | -31 | - | 3,4 | 1,5 | 0 | Invulnerability frames 1-5. |
Lightning Screw MK
dp + mk |
H | 80,60 | 6 | 3(9)2 | 20+13 | knockdown | -32 | - | 3,4 | 1,5 | 0 | Invulnerability frames 1-6. |
Lightning Screw HK
dp + hk |
H | 90,60 | 8 | 3(9)2 | 20+13 | knockdown | -32 | - | 3,4 | 1,5 | 0 | Invulnerability frames 1-8. |
Lightning Screw EX
dp + k k |
H | 50+50 | 6 | 3(9)2 | 21+8 | float | -28 | - | 4,5 | 1,1 | 0,1 | Invulnerability frames 1-8. |
Super Art
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Zeus
qcf + 3p |
H | 320 | 14 | 2 | 56 | hard knockdown | -36 | - | 3 | 4 | - | 62 frames cinematic freeze before attack begins, Invulnerability frames 1-14. |
Cross Art
qcf + mp + mk |
H | 150+ | 10 | 3(9)2 | 52 | switch | -32 | - | 3,4 | 3,3 | - | 65 frames cinematic freeze before attack begins, Invulnerability frames 1-11. |
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A