Mitsurugi (SC2): Difference between revisions

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=Move List=
=Move List=
33K - Very fast mid, evades 2A
Regular & 8WR Moves


2K B - Hellsweep, launch punishable
i10 = A


4K B - Mid knockdown, safe linear
i11 = 2A


6A - Counterhit poke, very potent as it can be used from crouch, a counterhit yields a free A,A
i12 = K


3B - Launcher, hits grounded, baby combo is 3B>QCF B
i13 = B / 6b*9 / 1K / 66K / 33_99K


2A+B - Plus on block, hits grounded
i14 = 2B / 6b9 / 3K


K~B2 - Make sure to press down after the move for good plus frames, the second hit only combos on counter hit
i15 = A_B+G / 6A / 3A / 6K
 
i16 = 22_88A / b*6 / 236B
 
i17 = 6B / b6 / kB / 2K
 
i18 = 4A / 11_77B / 6b*3
 
i19 = 236A / 3B / 66B / 33B / 4K
 
i20 = bA
 
i21 = 1B / 236(B){1} / 22_88B / 2A+B / A+K
 
i22 = 44A / A+B
 
i23 = 66A / 33_99A / 44B
 
i24 = 63214[A] / 4A+K
 
i25 = a6
 
i27 = B+K
 
i29 = 236(B){2} / 66A+B
 
i31 = 11_77A / 4B / 4B+K
 
i32 = 236[A]
 
i34 = 6b4 / 6b:3
 
i35 = 1A
 
i41 = 1(B)
 
i55 = 1[A]
 
i70 = 1A,B
 
i90 = 1[A],B
 
i29 = 66A+B
 
i32 = 66A+B~G
 
i41 = 66A+B~G~BT A
 
i42 = 66A+B~G~A
 
 
i31 = 4B
 
i34 = 4B6~MS A+B {GI1}
 
i39 = 4B6~MS A+B {GI2}
 
i42 = 4B6~MS A
 
 
FC & WS Moves
 
i12 = FC A / WS K
 
i14 = FC K
 
i15 = WS B / FC B / 6A / 6K
 
i16 = FC 3B / FC 1B
 
i17 = WS A / 6B
 
i18 = 4A
 
i19 = 4K
 
i22 = WS A+B / FC 6A+K
 
i25 = FC 4A+K
 
i27 = FC 6A+B~MS A
 
i29 = FC 1A+B
 
i33 = FC 4B+K
 
i34 = FC 4A+B~RL K
 
 
Jumping & WL Moves
 
 
i21 = 8K
 
i24 = 8B
 
i25 = 8A
 
i34 = WL K
 
i35 = WL 5~G
 
i40 = WL A
 
i41 = WL B
 
i56 = [G]~8A+B
 
 
Back Turned Moves
 
i10 = BT A / BT 2A
 
i11 = BT K
 
i12 = BT 2K
 
i13 = BT B / BT 2B
 
 
Stance Moves
 
Stance moves appearing in parenthesis represent base speed when already in stance.
 
---
Mist
 
i12 = (MS A)
 
i19 = (MS B) / (MS K)
 
i18 = 6A+B~MS A+B {GI1}
 
i23 = 6A+B~MS A+B {GI2}
 
i26 = 6A+B~MS A
 
i33 = 6A+B~MS B_K
 
i47 = 6A+B~MS A+B
 
i53 = 6A+B~MS B+K~RL K
 
---
Relic
 
i10 = (RL [A+B]*4)
 
i18 = (RL K)
 
i20 = (RL B)
 
i23 = (RL A)
 
 
 
i33 = 4A+B~RL K
 
i35 = 4A+B~RL B
 
i38 = 4A+B~RL A
 
i46 = 4A+B~RL B+K~MS A
 
i51 = 4A+B~RL G
 
i53 = 4A+B~RL 4A+B
 
i58 = 4A+B~RL [A+B]{1}
 
i61 = 4A+B~RL G~A
 
i69 = 4A+B~RL [A+B]{2}
 
i87 = 4A+B~RL [A+B]{4}
 
i88 = 4A+B~RL [A+B]{3}
 
 
---
Half Moon Dance
 
i8 = (HMD ~A)
 
i19 = (HMD K) / (HMD *K)
 
i21 = (HMD B)
 
i24 = (HMD A)
 
 
i33 = 2_8B+K~HMD ~A
 
i44 = 2_8B+K~HMD K
 
i46 = 2_8B+K~HMD B
 
i49 = 2_8B+K~HMD *B
 
i50 = 2_8B+K~HMD 6A+B~MS A
 
i54 = 2_8B+K~HMD *K
 
i56 = 2_8B+K~HMD 5~G
 
i57 = 2_8B+K~HMD 4A+B~RL K
 
i63 = 2_8B+K~HMD A
 
i65 = 2_8B+K~HMD 5~A
 
i66 = 2_8B+K~HMD bA
 
i69 = 2_8B+K~HMD *bA
 
i72 = 2_8B+K~HMD *A
 
 
---
Full Moon Dance
 
i19 = (FMD K)
 
i41 = 3_9B+K~FMD (B)
 
i57 = 3_9B+K~FMD K
 
i80 = 3_9B+K~FMD A
 
i85 = 3_9B+K~FMD B
 
 
 
----------------------------------------------------------------------------
 
Hit/Block Data
 
----------------------------------------------------------------------------
 
H = regular hit
 
C = counter hit
 
D = crouched hit
 
G = grounded hit
 
B = blocked
 
R = blocked while rising
 
 
Regular Moves
 
A
H +6~7
B -4~-3
 
A,A
H +3~4
B -6~-5
 
a6
H -13~-11
B -23~-21
 
6A
H +6~7
C +11~12
B -6~-5
 
6A,A
DOSc
H -12~-10
C +19~21
B -21~-19
 
3A
DOSc
H +2
C +31
B -7
 
2A
~FC
H +4~5
B -6~-5
 
1A
KDN
H +30~31
B -18~-17
SL
H +32
B -16
 
1A*1
~FC
KDN
H +40~41
B -8~-7
SL
H +42
B -6
 
1A,B
LNC
H +56~58
B +36~38
 
4A
OBTc
H +4~5
B -4~-3
SL
H +5~7
B -3~-1
 
4A6
~MS
H +6~7
B -2~-1
 
236A
H -10
C -8
B -8
 
236[A]
H -10~-9
C -8~-7
B +2~3
 
---
B
OCD
H -4~-3
D -3
B -8~-7
 
B,B
OCD
H +0
B -10
 
B,B6
~MS
H +6
B -4
 
B*B
H +0~1
B -15~-14
 
B*B2_8
~HMD
H +2~3
B -13~-12
 
b6
KDNc
H +0~2
C +53~55
B -16~-14
Exceptional recovery: attacks of speed i16 or faster cannot be blocked.
 
b2_8
OCD
H -10~-9
D -10
B -15~-14
Exceptional recovery: attacks of speed i15 or faster cannot be blocked.
 
b2_8~1B
KDN
H +27
B -10
 
bA
KDNc
H +3~6
C +30~33
B -19~-16
Exceptional recovery: attacks of speed i19 or faster cannot be blocked.
 
6B
OCD
H +5
B -4
 
6b9
H +8~9
B +1~2
 
6b3
OCD
H -3
B -16
 
6b:3
KDN
H +56~58
B -8~-6
 
6b4
KDN
H +24~26
B -14~-12
 
6B,4B
DOSc
H +0~3
C +21~24
B -16~-13
 
6B,4B6
~MS
H -22
B -31
 
3B
LNC
H +44~45
D +45
B -7~-6
R -6
 
2B
~FC
OCD
H +2~3
D +3
B -8~-7
R -6
 
1B
LNC
H +38~39
D +39~40
C +46~47
B -13~-12
 
1(B)
LNC
H +39~38
D +40
C +47
B -12
SC1
B +28
 
4B
DOSc
H +0~3
C +21~24
B -16~-13
 
4(B)
KD
H +62~64
B -14~-12
SC1
B +27~29
 
236B
KDNc
H -4
C +18
B -9
SC2
B +21
 
236(B){1}
KDNc
H -4
C +18
B -9
SC2
B +21
 
236(B){2}
KDN
H +18
C +36
B -1
SC2
B +21
 
---
K
H +2
B -5
 
k6
KDNc
H +4
C +49
B -9
 
kB
KDN
H k +29~32
B ~
 
kB2
KDN
H k +36~39
B +3
 
6K
KDNc
H +5~6
C +26~27
B -11~-10
 
3K
OCD
H +6
B -6
 
2K
~FC
KDN
H +21
B -29
Exceptional recovery: attacks of speed i29 or faster cannot be blocked.
 
2K,B
OCD
H -13
B -28
 
2K,B6
~MS
H -6
B -21
 
1K
~FC
OCD
H +2
B -8
 
4K
KDN
H +31~33
B -11~-9
 
4K,B
OCB
KDN
H +27~29
B -13~-11
 
4K&B
H ~
 
---
2A+B
OCD
H1 +5~7
H2 +12~14
D +8
B +0~2
R +3
Special late impact occurs at max. range vs advancing opponent, forward moving attacks or minimal step to opp's right.
 
A+B~G
LNC
H +34~37
D +35~37
B -14~-11
 
A+B
LNC
H +37~40
B -14~-11
 
A&B
H ~
 
A+G
TRW
H +10
 
B+G
TRW
H +11
 
(A_B)+G
TRW
{L} +10
{R} +14
{B} +11
 
A+K
TRW
H1 +28
H2 -7
D -4
B -21
 
A+K6
TRW
H1 +10
H2 -7
D -4
B -21
 
4A+K
H -13~-11
B -23~-21
 
B+K
OCD
TRW
H1 +10
H2 -1
B g -11~-9 / a -12~-10
 
4B+K
KDN
H +41~43
D +27~29
B -19~-17
 
 
8WR Moves
 
66A
H +5~7
B -8~-6
 
66A~2_8
~HMD
H +9~11
B -4~-2
 
66A,A
H -5~-4
B -9~-8
 
33_99A
DOSc
H +2~3
C +29~30
B -9~-8
 
22_88A
H +3~4
C +3~4
B -10~-9
Exceptional recovery: attacks of speed i10 or faster cannot be blocked.
 
22_88A,A
H +2~3
B -11~-10
Exceptional recovery: attacks of speed i11 or faster cannot be blocked.
 
22_88A,A6
~MS
B +0~1
H +13~14
 
11_77A
~FC
KDN
H +32~33
B -11~-9
Exceptional recovery: non-high hitting attacks of speed i11 or faster cannot be blocked. Attacks of speed i12 cannot be blocked but GId.
 
44A
KDNc
H +2~5
C +24~27
B -10~-7
 
44[A]
~RL
KDNc
H +6~9
C +28~31
B -6~-3
 
---
66B
OCD
H +3~4
B -6~-5
 
66B,B
OCD
H +3~4
D -13~-12
B -22~-21
 
66B,B2_8
~HMD
H +10~11
B -15~-14
 
66B,B,B
OCB
KDN
H +23~24
B -19~-18
SL
H +24~25
B -18~-17
 
66B,B,(B)
KDN
H +26
B +16
SL
H +27~28
B +17~18
 
33_99B
LNC
H +43~46
D +44~46
B -12~-9
 
33_99(B)
~RL
LNC
H +37~40
D +38~40
B -9~-6
 
33_99B,B~G
LNC
H +34~37
D +35~37
B -21~18
Exceptional recovery: attacks of speed i19 or slower can be blocked.
 
33_99B
~B
LNC
H +27~29
D +28~29
B -20~-18
 
*B{1}
LNC
H +33~35
D +34~35
B -20~-18
 
*B{2}
LNC
H +33~35
D +34~35
B -20~-18
 
33_99B&B
H ~
 
33_99B&*B{1}
H ~
 
33_99B&*B{2}
H ~
 
22B
OCB
KDN
H +30~31
B -12~-11
R -10
 
88B
OCB
KDN
H +30~31
B -12~-11
R -11
 
SC2
22_88B,B
OCB
KDN
H +35~36
B -17~-16
 
11_77B
H +0~1
B -11~-10
 
11_77B,A
H +0
B -12
 
11_77B,A6
~MS
H +5
B -7
 
11_77B,A,B~G
H -13
B -25
Allows for BT moves at same disadvantage.
 
11_77B,A,B
OCB
KD
H +31~32
B -12~-11
R -10
 
44B
OCB
H +42
D +43
B -4
 
44B,B
H +22~23
D +23~24
C +23~24
B -17~-16
 
44B,(B)
H +30~31
D +31~32
C +31~32
B +19~20
 
44B&B
LNC
H +24~25
 
---
66K
KDNc
H +4
C +49
B -9
 
33_99K
KDNc
H +7
C +52
B -6
 
22_88K
KDNc
H +7~8
C +29~30
B -3~-2
 
11_77K
44K
KDN
H +31~33
B -11~-9
See 4K series.
 
---
66A+B
KDN
H +36~37
B -4~-3
R -2
 
 
FC & WS
 
WS A
OCD
H +1
B -8
 
WS A,A
OBT
H +6~7
B -3~-2
 
FC A
~FC
OCD
H +7
B -3
 
WS B
OCD
H +7
B -4
 
FC 3B
OCD
H +0~2
B -10~-8
 
FC 2B
~FC
OCD
H +0
B -10
 
FC 1B
LNC
H +33~34
D +34~35
B -10~-9
 
FC 1B,B
KDN
H +20~22
D +21~22
B +29~30
R +31~32
 
FC 1B&B
KDN
G +15
 
WS A+B
LNC
H +38~39
D +39~40
C +43~44
B -13~-12
 
FC 1A+B
KD
H +32~33
B -16~-15
 
WS K
OCD
H +5~7
B -7~-5
 
FC K
OCD
H +1
B -9
 
 
Jumping & WL
 
8A
OBT
H +8~9
B -3~-2
 
WL A
H +0~3
B -10~-7
 
8B
OCD
H +3~4
B -7~-6
 
WL B
~FC
OCB
KDN
H +35~37
D +36~37
B -7~-5
 
8K
H +3~4
B -10~-9
 
WL K
OCD
H +7
B -3
 
[G]9A+B
OCB
KDN
H +37~39
B -5~-3
 
[G]8A+B
KDN
H +40~42
B -5~-3
 
[G]7A+B
OCD
H +5~7
B -9~-7
 
WJ A+B
OCB
KDN
H +37~39
B -5~-3
 
 
Back Turned Moves
 
BT A
H +7~8
B -1~0
 
BT 2A
~FC
OCD
H +5~6
B -6~-5
 
BT B
OCD
H +8
B -2
 
BT 2B
~FC
OCD
H +8~9
B -2~-1
 
BT K
H +9~10
B -6~-5
 
BT 2K
~FC
OCD
H +4~6
B -6~-4
 
 
Stance Moves
 
MS A
~MS
H -2
C +7
B -5
 
MS A~B+K
~RL
H -4
C +5
B -7
 
MS A,A
MS A,A,A
H +0
B -10
 
MS A,A~B+K
MS A,A,A~B+K
~RL
H +7
B -3
 
MS B
MS A,B
~MS
H +7~8
B -10~-9
 
MS B
MS A,B
TRW
H +28
 
MS B6
MS A,B6
TRW
H +10
 
MS B~G
MS A,B~G
H -7~-6
B -24~-23
 
MS K
MS A,K
H -5~-3
B -15~-13
Exceptional recovery: non-high hitting attacks of speed i15 cannot be blocked. Attacks of speed i16 cannot be blocked but GId.
 
MS A+B
OCB
KDN
H +49~51
D +50~51
B -4~-2
R -2~-1
 
---
RL A
KDN
H +17~18
B -12~-11
 
RL A,B
~MS
KDN
H +12~13
B -17~-16
 
RL B
KDN
H +39~41
D +25~27
B -18~-17
R -16
 
RL 4A+B~G / [A+B]{1}~G
KDN
H +11~12
 
RL 4A+B / [A+B]{1}
~RL
 
RL A+B{2}~G / A+B{4}~G
KDN
H +29~31
 
RL A+B{2} / A+B{4}
~RL
 
RL A+B{3}
KDN
H +25~26
 
RL K
OCD/C
H -5
B -20
Exceptional recovery: attacks of speed i13 / i28 cannot be blocked but GId.
 
RL [K]
~RL
H +5
B -10
 
---
HMD ~A
H +3
B -7
 
HMD A
H +4~5
B -7~-6
 
HMD A,A
KDN
H +49~50
B -5~-4
 
HMD A,A~4A+B
~RL
KDN
H +66~67
B +12~13
 
HMD B
OC
H +5~6
D +6
B -16~-15
 
HMD B,B
KDN
H -3
D +46
B -13
 
HMD bA
KDN
H +27
B -10
 
HMD ~K
OCD
H -7
B -15
 
HMD *K
OCD
H -5
B -15
 
---
FMD A
KDN
H +3
 
FMD (B)
H -1~+2
B -17~-14
 
FMD B
KDN
H +32~34
 
FMD K
OCD
H -4
B -12
 
 
Stance Transition
 
Specified advantage always refers to the chart at the beginning of a section. Manual transition is treated seperately. Interestingly enough, I found that there are individual differences between the various strings/starters. For instance, MS throw speed, earlier block recovery than regular, earlier HMD A. These are listed as seperate entries under the relative string, replacing regular data.
 
---
Mist
 
i4 = A+B {GI1}
i6 = K {TC}
i9 = A+B {GI 2}
i12 = A
i19 = B_K
i33 = A+B
i39 = RL K
i41 = RL B
i41 = RL~G
i44 = RL A
i51 = RL~G~A
 
 
4A6
H +6~7
B -2~-1
i17 = g(A_B)
i20 = (A_B)+G
i29 = ~G
i35 = ~G~A
 
22_88A,A6
B +0~1
H +13~14
i17 = g(A_B)
i20 = (A_B)+G
i29 = ~G
i35 = ~G~A
 
B,B6
H +6
B -4
i17 = g(A_B) / (A_B)+G
i27 = ~G
i33 = ~G~A
 
6B,4B6
H -22
B -31
i26 = ~G
i32 = ~G~A
 
11_77B,A6
H +5
B -7
i15 = (A_B)+G
i17 = g(A_B)
i24 = ~G
i30 = ~G~A
 
2K,B6
H -6
B -21
i17 = g(A_B) / (A_B)+G
i29 = ~G
i35 = ~G~A
 
MS A
H -2
C +7
B -5
 
MS B
MS A,B
H +7~8
B -10~-9
 
RL A,B
KDN
H +12~13
B -17~-16
 
---
6A+B~MS = i14
 
66B,B,(B)
B +16~18
~6A+B
MS
B +2~4
 
44B,(B){2}
B +20
MS
B +5~6
 
SC1 4(B)
B +27~29
MS
B +13~15
 
SC1 1(B)
B +28
MS
B +14
 
---
Relic
 
i18 = K
i20 = B
i23 = A
i23 = MS A+B{GI 1}
i25 = MS K{TC}
i28 = MS A+B{GI 2}
i31 = MS A
i36 = ~G
i38 = 4A+B
i38 = MS B_K
i43 = [A+B]{1}
i46 = ~G~A
i50 = MS~G
i52 = MS A+B
i54 = [A+B]{2}
i66 = MS~G~A
i72 = [A+B]{4}
i73 = [A+B]{3}
 
 
44[A]
KDNc
H +6~9
C +28~31
B -6~-3
i34 = ~G
i44 = ~G~A
 
33_99(B)
LNC
H +37~40
D +38~40
B -9~-6
i44 = ~G
i54 = ~G~A
 
MS A~B+K
H -4
C +5
B -7
i20 = ~G
i30 = ~G~A
 
MS A,A~B+K
MS A,A,A~B+K
H +7
B -3
i20 = ~G
i30 = ~G~A
 
RL [K]
H +5
B -10
i20 =~G
i30 = ~G~A
 
HMD A,A~4A+B
KDN
H +66~67
B +12~13
 
---
4A+B~RL = i15
 
66B,B,(B)
~4A+B
RL
B +1~3
 
44B,(B){2}
RL
B +5~6
 
SC1 4(B)
RL
B +12~14
 
SC1 1(B)
RL
B +13
 
---
Half Moon Dance
 
i8 = ~A
i19 = K{1}
i19 = MS A+B{GI 1}
i21 = B
i21 = MS K{TC}
i24 = *B
i24 = MS A+B{GI 2}
i27 = MS A
i29 = *K{1}
i30 = K{2}
i31 = N~G
i34 = *K{2}
i34 = MS B_K
i34 = RL K
i36 = RL B
i38 = A
i39 = RL A
i40 = N~A
i41 = bA
i44 = *bA
i47 = *A
i48 = MS A+B
i54 = RL 4A+B
 
 
B*B2_8
H +2~3
B -13~-12
i34 = A
 
66B,B2_8
H +10~11
B -15~-14
i34 = A
 
66A2_8
H +9~11
B -4~-2
 
---
2_8B+K = i25
 
66B,B,(B)
~2_8B+K
HMD
B -9~-7
 
44B,(B){2}
HMD
B -5~-4
 
SC1 4(B)
HMD
B +2~4
 
SC1 1(B)
HMD
B +3
 
1A,B
HMD
B +11
 
---
Full Moon Dance
 
3_9B+K~FMD
 
i41 = (B)
 
i57 = K
 
i66 = ~[any direction]~A
 
i72 = ~G
 
i74 = *K
 
i78 = HMD ~A
 
i79 = N~A
 
i80 = A
 
i85 = B
 
i85 = ~[any]~66A+B
 
i88 = *B
 
i92 = *A


=Advanced Strategies=
=Advanced Strategies=


[[Category:SoulCalibur II]]
[[Category:SoulCalibur II]]

Revision as of 05:57, 14 April 2020

Introduction

Mitsurugi is a high tier with solid keepout and rushdown, a hellsweep, fast and plus on block mids.

33K - Very fast mid, evades 2A

2K B - Hellsweep, launch punishable

4K B - Mid knockdown, safe linear

6A - Counterhit poke, very potent as it can be used from crouch, a counterhit yields a free A,A

3B - Launcher, hits grounded, baby combo is 3B>QCF B

2A+B - Plus on block, hits grounded

K~B2 - Make sure to press down after the move for good plus frames, the second hit only combos on counter hit

Move List

Regular & 8WR Moves

i10 = A

i11 = 2A

i12 = K

i13 = B / 6b*9 / 1K / 66K / 33_99K

i14 = 2B / 6b9 / 3K

i15 = A_B+G / 6A / 3A / 6K

i16 = 22_88A / b*6 / 236B

i17 = 6B / b6 / kB / 2K

i18 = 4A / 11_77B / 6b*3

i19 = 236A / 3B / 66B / 33B / 4K

i20 = bA

i21 = 1B / 236(B){1} / 22_88B / 2A+B / A+K

i22 = 44A / A+B

i23 = 66A / 33_99A / 44B

i24 = 63214[A] / 4A+K

i25 = a6

i27 = B+K

i29 = 236(B){2} / 66A+B

i31 = 11_77A / 4B / 4B+K

i32 = 236[A]

i34 = 6b4 / 6b:3

i35 = 1A

i41 = 1(B)

i55 = 1[A]

i70 = 1A,B

i90 = 1[A],B

i29 = 66A+B

i32 = 66A+B~G

i41 = 66A+B~G~BT A

i42 = 66A+B~G~A


i31 = 4B

i34 = 4B6~MS A+B {GI1}

i39 = 4B6~MS A+B {GI2}

i42 = 4B6~MS A


FC & WS Moves

i12 = FC A / WS K

i14 = FC K

i15 = WS B / FC B / 6A / 6K

i16 = FC 3B / FC 1B

i17 = WS A / 6B

i18 = 4A

i19 = 4K

i22 = WS A+B / FC 6A+K

i25 = FC 4A+K

i27 = FC 6A+B~MS A

i29 = FC 1A+B

i33 = FC 4B+K

i34 = FC 4A+B~RL K


Jumping & WL Moves


i21 = 8K

i24 = 8B

i25 = 8A

i34 = WL K

i35 = WL 5~G

i40 = WL A

i41 = WL B

i56 = [G]~8A+B


Back Turned Moves

i10 = BT A / BT 2A

i11 = BT K

i12 = BT 2K

i13 = BT B / BT 2B


Stance Moves

Stance moves appearing in parenthesis represent base speed when already in stance.

--- Mist

i12 = (MS A)

i19 = (MS B) / (MS K)

i18 = 6A+B~MS A+B {GI1}

i23 = 6A+B~MS A+B {GI2}

i26 = 6A+B~MS A

i33 = 6A+B~MS B_K

i47 = 6A+B~MS A+B

i53 = 6A+B~MS B+K~RL K

--- Relic

i10 = (RL [A+B]*4)

i18 = (RL K)

i20 = (RL B)

i23 = (RL A)


i33 = 4A+B~RL K

i35 = 4A+B~RL B

i38 = 4A+B~RL A

i46 = 4A+B~RL B+K~MS A

i51 = 4A+B~RL G

i53 = 4A+B~RL 4A+B

i58 = 4A+B~RL [A+B]{1}

i61 = 4A+B~RL G~A

i69 = 4A+B~RL [A+B]{2}

i87 = 4A+B~RL [A+B]{4}

i88 = 4A+B~RL [A+B]{3}


--- Half Moon Dance

i8 = (HMD ~A)

i19 = (HMD K) / (HMD *K)

i21 = (HMD B)

i24 = (HMD A)


i33 = 2_8B+K~HMD ~A

i44 = 2_8B+K~HMD K

i46 = 2_8B+K~HMD B

i49 = 2_8B+K~HMD *B

i50 = 2_8B+K~HMD 6A+B~MS A

i54 = 2_8B+K~HMD *K

i56 = 2_8B+K~HMD 5~G

i57 = 2_8B+K~HMD 4A+B~RL K

i63 = 2_8B+K~HMD A

i65 = 2_8B+K~HMD 5~A

i66 = 2_8B+K~HMD bA

i69 = 2_8B+K~HMD *bA

i72 = 2_8B+K~HMD *A


--- Full Moon Dance

i19 = (FMD K)

i41 = 3_9B+K~FMD (B)

i57 = 3_9B+K~FMD K

i80 = 3_9B+K~FMD A

i85 = 3_9B+K~FMD B



Hit/Block Data


H = regular hit

C = counter hit

D = crouched hit

G = grounded hit

B = blocked

R = blocked while rising


Regular Moves

A H +6~7 B -4~-3

A,A H +3~4 B -6~-5

a6 H -13~-11 B -23~-21

6A H +6~7 C +11~12 B -6~-5

6A,A DOSc H -12~-10 C +19~21 B -21~-19

3A DOSc H +2 C +31 B -7

2A ~FC H +4~5 B -6~-5

1A KDN H +30~31 B -18~-17 SL H +32 B -16

1A*1 ~FC KDN H +40~41 B -8~-7 SL H +42 B -6

1A,B LNC H +56~58 B +36~38

4A OBTc H +4~5 B -4~-3 SL H +5~7 B -3~-1

4A6 ~MS H +6~7 B -2~-1

236A H -10 C -8 B -8

236[A] H -10~-9 C -8~-7 B +2~3

--- B OCD H -4~-3 D -3 B -8~-7

B,B OCD H +0 B -10

B,B6 ~MS H +6 B -4

B*B H +0~1 B -15~-14

B*B2_8 ~HMD H +2~3 B -13~-12

b6 KDNc H +0~2 C +53~55 B -16~-14 Exceptional recovery: attacks of speed i16 or faster cannot be blocked.

b2_8 OCD H -10~-9 D -10 B -15~-14 Exceptional recovery: attacks of speed i15 or faster cannot be blocked.

b2_8~1B KDN H +27 B -10

bA KDNc H +3~6 C +30~33 B -19~-16 Exceptional recovery: attacks of speed i19 or faster cannot be blocked.

6B OCD H +5 B -4

6b9 H +8~9 B +1~2

6b3 OCD H -3 B -16

6b:3 KDN H +56~58 B -8~-6

6b4 KDN H +24~26 B -14~-12

6B,4B DOSc H +0~3 C +21~24 B -16~-13

6B,4B6 ~MS H -22 B -31

3B LNC H +44~45 D +45 B -7~-6 R -6

2B ~FC OCD H +2~3 D +3 B -8~-7 R -6

1B LNC H +38~39 D +39~40 C +46~47 B -13~-12

1(B) LNC H +39~38 D +40 C +47 B -12 SC1 B +28

4B DOSc H +0~3 C +21~24 B -16~-13

4(B) KD H +62~64 B -14~-12 SC1 B +27~29

236B KDNc H -4 C +18 B -9 SC2 B +21

236(B){1} KDNc H -4 C +18 B -9 SC2 B +21

236(B){2} KDN H +18 C +36 B -1 SC2 B +21

--- K H +2 B -5

k6 KDNc H +4 C +49 B -9

kB KDN H k +29~32 B ~

kB2 KDN H k +36~39 B +3

6K KDNc H +5~6 C +26~27 B -11~-10

3K OCD H +6 B -6

2K ~FC KDN H +21 B -29 Exceptional recovery: attacks of speed i29 or faster cannot be blocked.

2K,B OCD H -13 B -28

2K,B6 ~MS H -6 B -21

1K ~FC OCD H +2 B -8

4K KDN H +31~33 B -11~-9

4K,B OCB KDN H +27~29 B -13~-11

4K&B H ~

--- 2A+B OCD H1 +5~7 H2 +12~14 D +8 B +0~2 R +3 Special late impact occurs at max. range vs advancing opponent, forward moving attacks or minimal step to opp's right.

A+B~G LNC H +34~37 D +35~37 B -14~-11

A+B LNC H +37~40 B -14~-11

A&B H ~

A+G TRW H +10

B+G TRW H +11

(A_B)+G TRW {L} +10 {R} +14 {B} +11

A+K TRW H1 +28 H2 -7 D -4 B -21

A+K6 TRW H1 +10 H2 -7 D -4 B -21

4A+K H -13~-11 B -23~-21

B+K OCD TRW H1 +10 H2 -1 B g -11~-9 / a -12~-10

4B+K KDN H +41~43 D +27~29 B -19~-17


8WR Moves

66A H +5~7 B -8~-6

66A~2_8 ~HMD H +9~11 B -4~-2

66A,A H -5~-4 B -9~-8

33_99A DOSc H +2~3 C +29~30 B -9~-8

22_88A H +3~4 C +3~4 B -10~-9 Exceptional recovery: attacks of speed i10 or faster cannot be blocked.

22_88A,A H +2~3 B -11~-10 Exceptional recovery: attacks of speed i11 or faster cannot be blocked.

22_88A,A6 ~MS B +0~1 H +13~14

11_77A ~FC KDN H +32~33 B -11~-9 Exceptional recovery: non-high hitting attacks of speed i11 or faster cannot be blocked. Attacks of speed i12 cannot be blocked but GId.

44A KDNc H +2~5 C +24~27 B -10~-7

44[A] ~RL KDNc H +6~9 C +28~31 B -6~-3

--- 66B OCD H +3~4 B -6~-5

66B,B OCD H +3~4 D -13~-12 B -22~-21

66B,B2_8 ~HMD H +10~11 B -15~-14

66B,B,B OCB KDN H +23~24 B -19~-18 SL H +24~25 B -18~-17

66B,B,(B) KDN H +26 B +16 SL H +27~28 B +17~18

33_99B LNC H +43~46 D +44~46 B -12~-9

33_99(B) ~RL LNC H +37~40 D +38~40 B -9~-6

33_99B,B~G LNC H +34~37 D +35~37 B -21~18 Exceptional recovery: attacks of speed i19 or slower can be blocked.

33_99B ~B LNC H +27~29 D +28~29 B -20~-18

  • B{1}

LNC H +33~35 D +34~35 B -20~-18

  • B{2}

LNC H +33~35 D +34~35 B -20~-18

33_99B&B H ~

33_99B&*B{1} H ~

33_99B&*B{2} H ~

22B OCB KDN H +30~31 B -12~-11 R -10

88B OCB KDN H +30~31 B -12~-11 R -11

SC2 22_88B,B OCB KDN H +35~36 B -17~-16

11_77B H +0~1 B -11~-10

11_77B,A H +0 B -12

11_77B,A6 ~MS H +5 B -7

11_77B,A,B~G H -13 B -25 Allows for BT moves at same disadvantage.

11_77B,A,B OCB KD H +31~32 B -12~-11 R -10

44B OCB H +42 D +43 B -4

44B,B H +22~23 D +23~24 C +23~24 B -17~-16

44B,(B) H +30~31 D +31~32 C +31~32 B +19~20

44B&B LNC H +24~25

--- 66K KDNc H +4 C +49 B -9

33_99K KDNc H +7 C +52 B -6

22_88K KDNc H +7~8 C +29~30 B -3~-2

11_77K 44K KDN H +31~33 B -11~-9 See 4K series.

--- 66A+B KDN H +36~37 B -4~-3 R -2


FC & WS

WS A OCD H +1 B -8

WS A,A OBT H +6~7 B -3~-2

FC A ~FC OCD H +7 B -3

WS B OCD H +7 B -4

FC 3B OCD H +0~2 B -10~-8

FC 2B ~FC OCD H +0 B -10

FC 1B LNC H +33~34 D +34~35 B -10~-9

FC 1B,B KDN H +20~22 D +21~22 B +29~30 R +31~32

FC 1B&B KDN G +15

WS A+B LNC H +38~39 D +39~40 C +43~44 B -13~-12

FC 1A+B KD H +32~33 B -16~-15

WS K OCD H +5~7 B -7~-5

FC K OCD H +1 B -9


Jumping & WL

8A OBT H +8~9 B -3~-2

WL A H +0~3 B -10~-7

8B OCD H +3~4 B -7~-6

WL B ~FC OCB KDN H +35~37 D +36~37 B -7~-5

8K H +3~4 B -10~-9

WL K OCD H +7 B -3

[G]9A+B OCB KDN H +37~39 B -5~-3

[G]8A+B KDN H +40~42 B -5~-3

[G]7A+B OCD H +5~7 B -9~-7

WJ A+B OCB KDN H +37~39 B -5~-3


Back Turned Moves

BT A H +7~8 B -1~0

BT 2A ~FC OCD H +5~6 B -6~-5

BT B OCD H +8 B -2

BT 2B ~FC OCD H +8~9 B -2~-1

BT K H +9~10 B -6~-5

BT 2K ~FC OCD H +4~6 B -6~-4


Stance Moves

MS A ~MS H -2 C +7 B -5

MS A~B+K ~RL H -4 C +5 B -7

MS A,A MS A,A,A H +0 B -10

MS A,A~B+K MS A,A,A~B+K ~RL H +7 B -3

MS B MS A,B ~MS H +7~8 B -10~-9

MS B MS A,B TRW H +28

MS B6 MS A,B6 TRW H +10

MS B~G MS A,B~G H -7~-6 B -24~-23

MS K MS A,K H -5~-3 B -15~-13 Exceptional recovery: non-high hitting attacks of speed i15 cannot be blocked. Attacks of speed i16 cannot be blocked but GId.

MS A+B OCB KDN H +49~51 D +50~51 B -4~-2 R -2~-1

--- RL A KDN H +17~18 B -12~-11

RL A,B ~MS KDN H +12~13 B -17~-16

RL B KDN H +39~41 D +25~27 B -18~-17 R -16

RL 4A+B~G / [A+B]{1}~G KDN H +11~12

RL 4A+B / [A+B]{1} ~RL

RL A+B{2}~G / A+B{4}~G KDN H +29~31

RL A+B{2} / A+B{4} ~RL

RL A+B{3} KDN H +25~26

RL K OCD/C H -5 B -20 Exceptional recovery: attacks of speed i13 / i28 cannot be blocked but GId.

RL [K] ~RL H +5 B -10

--- HMD ~A H +3 B -7

HMD A H +4~5 B -7~-6

HMD A,A KDN H +49~50 B -5~-4

HMD A,A~4A+B ~RL KDN H +66~67 B +12~13

HMD B OC H +5~6 D +6 B -16~-15

HMD B,B KDN H -3 D +46 B -13

HMD bA KDN H +27 B -10

HMD ~K OCD H -7 B -15

HMD *K OCD H -5 B -15

--- FMD A KDN H +3

FMD (B) H -1~+2 B -17~-14

FMD B KDN H +32~34

FMD K OCD H -4 B -12


Stance Transition

Specified advantage always refers to the chart at the beginning of a section. Manual transition is treated seperately. Interestingly enough, I found that there are individual differences between the various strings/starters. For instance, MS throw speed, earlier block recovery than regular, earlier HMD A. These are listed as seperate entries under the relative string, replacing regular data.

--- Mist

i4 = A+B {GI1} i6 = K {TC} i9 = A+B {GI 2} i12 = A i19 = B_K i33 = A+B i39 = RL K i41 = RL B i41 = RL~G i44 = RL A i51 = RL~G~A


4A6 H +6~7 B -2~-1 i17 = g(A_B) i20 = (A_B)+G i29 = ~G i35 = ~G~A

22_88A,A6 B +0~1 H +13~14 i17 = g(A_B) i20 = (A_B)+G i29 = ~G i35 = ~G~A

B,B6 H +6 B -4 i17 = g(A_B) / (A_B)+G i27 = ~G i33 = ~G~A

6B,4B6 H -22 B -31 i26 = ~G i32 = ~G~A

11_77B,A6 H +5 B -7 i15 = (A_B)+G i17 = g(A_B) i24 = ~G i30 = ~G~A

2K,B6 H -6 B -21 i17 = g(A_B) / (A_B)+G i29 = ~G i35 = ~G~A

MS A H -2 C +7 B -5

MS B MS A,B H +7~8 B -10~-9

RL A,B KDN H +12~13 B -17~-16

--- 6A+B~MS = i14

66B,B,(B) B +16~18 ~6A+B MS B +2~4

44B,(B){2} B +20 MS B +5~6

SC1 4(B) B +27~29 MS B +13~15

SC1 1(B) B +28 MS B +14

--- Relic

i18 = K i20 = B i23 = A i23 = MS A+B{GI 1} i25 = MS K{TC} i28 = MS A+B{GI 2} i31 = MS A i36 = ~G i38 = 4A+B i38 = MS B_K i43 = [A+B]{1} i46 = ~G~A i50 = MS~G i52 = MS A+B i54 = [A+B]{2} i66 = MS~G~A i72 = [A+B]{4} i73 = [A+B]{3}


44[A] KDNc H +6~9 C +28~31 B -6~-3 i34 = ~G i44 = ~G~A

33_99(B) LNC H +37~40 D +38~40 B -9~-6 i44 = ~G i54 = ~G~A

MS A~B+K H -4 C +5 B -7 i20 = ~G i30 = ~G~A

MS A,A~B+K MS A,A,A~B+K H +7 B -3 i20 = ~G i30 = ~G~A

RL [K] H +5 B -10 i20 =~G i30 = ~G~A

HMD A,A~4A+B KDN H +66~67 B +12~13

--- 4A+B~RL = i15

66B,B,(B) ~4A+B RL B +1~3

44B,(B){2} RL B +5~6

SC1 4(B) RL B +12~14

SC1 1(B) RL B +13

--- Half Moon Dance

i8 = ~A i19 = K{1} i19 = MS A+B{GI 1} i21 = B i21 = MS K{TC} i24 = *B i24 = MS A+B{GI 2} i27 = MS A i29 = *K{1} i30 = K{2} i31 = N~G i34 = *K{2} i34 = MS B_K i34 = RL K i36 = RL B i38 = A i39 = RL A i40 = N~A i41 = bA i44 = *bA i47 = *A i48 = MS A+B i54 = RL 4A+B


B*B2_8 H +2~3 B -13~-12 i34 = A

66B,B2_8 H +10~11 B -15~-14 i34 = A

66A2_8 H +9~11 B -4~-2

--- 2_8B+K = i25

66B,B,(B) ~2_8B+K HMD B -9~-7

44B,(B){2} HMD B -5~-4

SC1 4(B) HMD B +2~4

SC1 1(B) HMD B +3

1A,B HMD B +11

--- Full Moon Dance

3_9B+K~FMD

i41 = (B)

i57 = K

i66 = ~[any direction]~A

i72 = ~G

i74 = *K

i78 = HMD ~A

i79 = N~A

i80 = A

i85 = B

i85 = ~[any]~66A+B

i88 = *B

i92 = *A

Advanced Strategies