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== The Basics == | |||
N/A | |||
== Advanced Strategy == | |||
N/A | |||
Revision as of 15:27, 9 February 2020


Julia
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Far\Close LP
lp |
H | 30 | 5 | 4 | 8 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Far\Close MP
mp |
H | 60 | 8 | 4 | 10 | +7 | +3 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Far HP
hp |
H | 90 | 11 | 4 | 22 | -1 | -6 | - | 3 | 1 | 1 | - |
Far LK
lk |
H | 30 | 5 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Far MK
mk |
H | 60 | 7 | 4 | 15 | +2 | -2 | - | 2 | 1 | 1 | - |
Far HK
hk |
H | 90 | 13 | 6 | 23 | -4 | -9 | - | 3 | 1 | 1 | - |
Close HP
hp |
H | 90 | 7 | 4 | 22 | -1 | -6 | SM,EX,SA,CA | 3 | 1 | 1 | - |
Close LK
lk |
H | 30 | 5 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Close MK
mk |
H | 60 | 6 | 3 | 16 | +2 | -2 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Close HK
hk |
H | 90 | 11 | 4 | 15 | +6 | +1 | - | 3 | 1 | 1 | - |
Crouch LP
d + lp |
H | 30 | 4 | 4 | 6 | +7 | +3 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Crouch MP
d + mp |
L | 60 | 5 | 4 | 11 | +6 | +2 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Crouch HP
d + hp |
H | 90 | 6 | 7 | 20 | -1 | -7 | SM,EX,SA,CA | 3 | 1 | 1 | Forces standing |
Crouch LK
d + lk |
L | 30 | 5 | 4 | 10 | +3 | -1 | SM,EX,SA,CA | 1 | 1 | 1 | - |
Crouch MK
d + mk |
L | 60 | 8 | 8 | 12 | +1 | -3 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Crouch HK
d + hk |
L | 90 | 9 | 2(20)2 | 23 | hard knockdown | -5 | - | 3,3 | 1,1 | - | - |
Jump LP
ub or u or uf --- lp |
M | 40 | 5 | 4 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - |
Jump MP
ub or u or uf --- mp |
M | 70 | 7 | 7 | until ground+4 | +16 | +12 | - | 2 | 1 | 1 | - |
Jump HP
ub or u or uf --- hp |
M | 100 | 11 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - |
Jump LK
ub or u or uf --- lk |
M | 40 | 5 | 8 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - |
Jump MK
ub or u or uf --- mk |
M | 70 | 7 | 7 | until ground+4 | +16 | +12 | - | 2 | 1 | 1 | - |
Jump HK
ub or u or uf --- hk |
M | 100 | 12 | 9 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - |
Launcher
hp + hk |
H | 100 | 13 | 2 | 54 | switch | -34 | - | 3 | - | - | **LC Crushes crouching attacks frames 1-14, Launches opponent while switching characters |
Guard Cancel
f + hp + hk (while blocking) |
H | 120 | 14 | 7 | 23 | hard knockdown | -8 | - | - | - | - | Invulnerability frames 1-20, Resembles Hunting Tomahawk 2nd hit |
Unique Attacks
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Kolda
f + hp |
H | 80 | 12 | 3 | 27 | +6 | 0 | - | 3 | 1 | 0 | Ground bounce on airborne opponent |
Party Crasher
f f + mp |
H | 60 | 8 | 3 | 21 | +7 | +2 | - | 3 | 1 | 0 | Knockdown on airborne opponent |
-
lp --- b + mp |
H | 50 | 8 | 4 | 13 | +2 | 0 | SM,EX,SA,CA | 2 | 1 | 0 | Knockdown on airborne opponent |
-
lp --- b + mp --- lp |
H | 40 | 14 | 10 | 13 | -2 | -8 | - | 2 | 1 | 0 | Knockdown on airborne opponent |
Baiyuan Sanshou
lp --- b + mp --- lp > lp |
L | 70 | 12 | 3 | 26 | hard knockdown | -7 | - | 2 | 1 | 0 | - |
-
lp --- lp |
H | 50 | 15 | 3 | 22 | -4 | -7 | - | 2 | 1 | 0 | Knockdown on airborne opponent, Doesn’t combo |
Divine Impact
lp --- lp --- mp |
M | 90 | 16 | 9 | 19 | knockdown | -10 | - | 2 | 1 | 0 | - |
Divine Intervention
lp --- lp --- mk |
L | 70 | 13 | 4 | 14 | +3 | 0 | SM,EX,SA,CA | 2 | 1 | 0 | Knockdown on airborne opponent |
-
b + mp |
H | 50 | 6 | 5 | 19 | -3 | -6 | - | 2 | 1 | 0 | Knockdown on airborne opponent |
Trickling Stream
b + mp --- lp |
L | 60 | 15 | 7 | 10 | +4 | +1 | SM,EX,SA,CA | 2 | 1 | 0 | - |
Raging Rapids
b + mp --- mp |
H | 70 | 13 | 5 | 26 | float | -9 | - | 2 | 1 | 0 | - |
-
f + mp |
H | 60 | 12 | 4 | 19 | -2 | -5 | - | 2 | 1 | 0 | Knockdown on airborne opponent |
Slow Power Punch Combo
f + mp --- lp |
H | 80 | 18 | 3 | 27 | float | -6 | - | 2 | 1 | 0 | - |
Slow Power Punch to Low Kick
f + mp --- lk |
L | 70 | 12 | 2 | 32 | -12 | -16 | SM,EX,SA,CA | 2 | 1 | 0 | - |
Slow Power Punch to High Kick
f + mp --- mk |
H | 80 | 12 | 4 | 25 | -8 | -11 | SM,EX,SA,CA | 2 | 1 | 0 | Float airborne opponent, Forces standing |
-
f + mk |
H | 60 | 9 | 3 | 20 | -2 | -5 | - | 2 | 1 | 0 | Stagger (+35) on standing counter hit, (+18) on crouching counter hit, Knockdown on airborne opponent |
-
f + mk > mp or hp |
H | 50 | 14 | 4 | 28 | -11 | -14 | SM,EX,SA,CA | 2 | 1 | 0 | Knockdown on airborne opponent |
Red Orchid Combo
f + mk --- mp or hp --- k |
H | 90 | 11 | 4 | 31 | +6 | -15 | - | 2 | 1 | 0 | Knockdown on airborne opponent, Forces standing |
Mountain Crusher
f + mk --- mp or hp --- f + p |
H | 50 | 14 | 4 | 28 | -1 | -12 | SM,EX,SA,CA | 2 | 1 | 0 | Knockdown on airborne opponent |
Throws
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Wild Stallion
lp + lk |
throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Mad Axes
b + lp + lk |
throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Special Moves
Super Art
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Iron Mountain Rush
qcb + 3p |
H | 310 | 4 | 3 | 35 | hard knockdown | -16 | - | 3 | 3 | - | 68 frames cinematic freeze before attack begins, Invulnerability frames 1-4 |
Cross Art
qcf + mp + mk |
H | 150+ | 9 | 2 | 46 | switch | -26 | - | 3 | - | - | **LC 63 frames cinematic freeze before attack begins, Invulnerability frames 1-10 |
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A