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* MAX: cl.C (2 hits) > f + B (1 hit) > hcb + | * MAX: cl.C (2 hits) > f + B (1 hit) > hcb + A | ||
deals ??? than | deals ??? than | ||
* cl.C (2 hits) > f + B (1 hit) > qcf | * cl.C (2 hits) > f + B (1 hit) > qcf qcf + K | ||
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM. | Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM. |
Revision as of 10:37, 16 December 2018
Introduction
Colors
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Gameplay Overview
In-depth Analysis
Normal Moves
Normal moves are identical to regular Rugal.
Special Moves
- qcf + P
Can charge.
- air qcf + P
Can charge.
- hcb + P
- dp + K
- qcf + K
Desperation Moves
- qcf hcb + P
- qcf qcf + K
- qcf qcf + P
Combos
- cl.C (2 hit) / (cr.B, cr.A, cr.A) > f + B (1 hit) >
- (S)DM qcf qcf + K
- (S)DM qcf hcb + P
- (S)DM qcf qcf + P
- hcb + A
- dp + D (Close.)
- qcf + D
- cr.B, cr.A >
- (S)DM qcf hcb + P
- dp + D (Close.)
Strategy Corner
- MAX: cl.C (2 hits) > f + B (1 hit) > hcb + A
deals ??? than
- cl.C (2 hits) > f + B (1 hit) > qcf qcf + K
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.