The King of Fighters '98/Omega Rugal: Difference between revisions

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{{StrategyCorner|
{{StrategyCorner|
* MAX: cl.C (2 hits) > f + B (1 hit) > hcb + C
* MAX: cl.C (2 hits) > f + B (1 hit) > hcb + A


deals ??? than
deals ??? than


* cl.C (2 hits) > f + B (1 hit) > qcf hcb + P
* cl.C (2 hits) > f + B (1 hit) > qcf qcf + K


Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.

Revision as of 10:37, 16 December 2018

Introduction

Colors

Snka.gif Snkb.gif Snkc.gif Snkd.gif
ORugal98 colorA.png ORugal98 colorB.png ORugal98 colorC.png ORugal98 colorD.png

Gameplay Overview

In-depth Analysis

Normal Moves

Normal moves are identical to regular Rugal.

Special Moves

  • qcf + P

Can charge.


  • air qcf + P

Can charge.


  • hcb + P


  • dp + K


  • qcf + K

Desperation Moves

  • qcf hcb + P


  • qcf qcf + K


  • qcf qcf + P


Combos

  • cl.C (2 hit) / (cr.B, cr.A, cr.A) > f + B (1 hit) >
    • (S)DM qcf qcf + K
    • (S)DM qcf hcb + P
    • (S)DM qcf qcf + P
    • hcb + A
    • dp + D (Close.)
    • qcf + D


  • cr.B, cr.A >
    • (S)DM qcf hcb + P
    • dp + D (Close.)


Strategy Corner

  • MAX: cl.C (2 hits) > f + B (1 hit) > hcb + A

deals ??? than

  • cl.C (2 hits) > f + B (1 hit) > qcf qcf + K

Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.


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