The King of Fighters '99/Whip: Difference between revisions

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''Qualities :''
''Qualities :''
*Best mixups character of game  
*Maybe best mixups character of game  
*Best j.c of game (crossup, can hit overhead and low, depending where you hit oponenent, who help her to her mixups thus), one of best j.d of game to air-to-air and one of best j.cd of game
*Best j.c of game (crossup, can hit overhead and low, depending where you hit oponenent, who help her to her mixups thus), one of best j.d of game to air-to-air and one of best j.cd of game
*Nice backdash (who help him to keep away fastly opponent
*Nice backdash (who help him to keep away fastly opponent)
*One of best characters to zoning (cr.a and nj.c who gets high priority and long reach cause her "whip")
*One of best characters to zoning (cr.a and nj.c who gets high priority and long reach cause her "whip")
*Good damage
*Good damage

Revision as of 16:04, 22 November 2018

Introduction

Top-tier character (in top 5 of best no-banned characters in kof99) . New KOF character and sister of K'


Qualities :

  • Maybe best mixups character of game
  • Best j.c of game (crossup, can hit overhead and low, depending where you hit oponenent, who help her to her mixups thus), one of best j.d of game to air-to-air and one of best j.cd of game
  • Nice backdash (who help him to keep away fastly opponent)
  • One of best characters to zoning (cr.a and nj.c who gets high priority and long reach cause her "whip")
  • Good damage
  • her cr.b can connect in combo after Cancel roll forward


Faults :

  • Doesn't build meter fast
  • Never or almost stun opponent
  • Her far normal attacks are unsafe, not cancellable thus without interest
  • Only one dm
  • No reversal
  • Pretty hard to play comparing to others characters



Bad as Striker

Whip Sideswitch setup cornered (if opponent doesn't roll)

In the first place, you must hop crossup with j.C and do this combo at 2p side close to 2p corner :

Close B x1-2 > cr.B > qcb,hcf+P

After doing this combo, you must do 6A and after hyper hop with j.C and redo the same combo :

Close B x1-2 > cr.B > qcb,hcf+P

At 1:39 of this video

Movelist

THROWS-------------------------------------------------------------------------

Alpha >> When close - b / f + C >> Can be followed with Gun Shot.

Tsuetto (?) >> When close - b / f + D >> Can be followed with Gun Shot.


COMMAND ATTACKS----------------------------------------------------------------

Whip Shot >> f + A >> Can be done up to 5 times.


SPECIAL MOVES------------------------------------------------------------------

Boomerang Shoot "Code : SC" >> hcf + P

Assassin Strike "Code : BB" >> f, d, df + P/K

Hook Shot "Code : Kaze" >> In the air - qcb + P

Strength Shot Type A "Code : Yuuetsu" >> hcb + A, hold A to delay >> Overhead (2).

Strength Shot Type B "Code : Chikara" >> hcb + B, hold B to delay

Strength Shot Type C "Code : Shuuri" >> hcb + C, hold C to delay >> Hits low (2).

Strength Shot Type D "Code : Ame" >> While delaying any Strength Shot - Press D

Desert Eagle >> b, d, db + P, tap P to fire repeatedly >> Hits low.

   Hits opponents on the ground.
   After the sixth shot, Whip will reload the gun.
   (I thought the Desert Eagle has a max. ammo count of 15?)


DESPERATION MOVES--------------------------------------------------------------

Sonic Slaughter "Code : KW" >> qcb, hcf + P >> Evades 1-hit when SDM.

Combos

Close B x1-3> A > cr.B > hcf+C


Jump Attack > Close B x1-2 > cr.B > hcf+C


Jump Attack > Close B > cr.B > qcb,hcf+P


hcb+D > Close D > hcf+P

Strategies