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| style="text-align:center; font-size:150%; font-weight:bold; border:1px solid #262E32; border-bottom:none; width:225px;" rowspan="9" cellpadding="0" cellspacing="0" height=100% | {{{pic}}}<br><br><span style="font-weight:100; font-style:italic; font-size:75%;">{{{caption}}}<br><br></span>{{{hitbox}}}<br><span style="font-size:10px">[[Skullgirls/Help/Hitboxes#Hitbox_Color_Reference|(?)]]</span><br> | | style="text-align:center; margin-top: 25px; vertical-align:top; font-size:150%; font-weight:bold; border:1px solid #262E32; border-bottom:none; width:225px;" rowspan="9" cellpadding="0" cellspacing="0" height=100% | {{{pic}}}<br><br><span style="font-weight:100; font-style:italic; font-size:75%;">{{{caption}}}<br><br></span>{{{hitbox}}}<br><span style="font-size:10px">[[Skullgirls/Help/Hitboxes#Hitbox_Color_Reference|(?)]]</span><br><br> | ||
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{{SGMove_Test | {{SGMove_Test | ||
| pic=[[File:SG_pea_shk.png]] | | pic=[[File:SG_pea_shk.png]] | ||
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* Peacock preforms clumsy kick, ending in a lengthy recovery animation. High damage and a knockdown makes it a staple combo tool. | * Peacock preforms clumsy kick, ending in a lengthy recovery animation. High damage and a knockdown makes it a staple combo tool. | ||
* Peacock moves forward slightly as she kicks, so special canceling this move after the forward movement is important for some midscreen combos. | * Peacock moves forward slightly as she kicks, so special canceling this move after the forward movement is important for some midscreen combos. | ||
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{{SGMove_Test | |||
| pic=[[File:SG_pea_qcflp.png]] | |||
| caption=Reach for the sky! | |||
|hitbox=[http://wiki.shoryuken.com/images/a/a7/SG_pea_qcflp_hb.png View hitbox] | |||
|{{SGMoveHeader_NoCaption_Test | | |||
| name=Bang! | |||
| input=qcf + {{SG_LP}}}} | |||
| numpad=236LP | |||
|{{SGMoveData_1 | | |||
| guard=Mid | |||
| properties=[[Skullgirls/Mechanics/Attacks#Throw_Invulnerable | <span style="color:#ffff00">'''Invuln. (Throw)'''</span>]] | |||
| dmg=700 (150) | |||
| meter=(2.5%) 11.25% | |||
| startup=16 | |||
| active=3 | |||
| recovery=36 | |||
| hitstop=9 | |||
| hitstun=26 | |||
| blockstun=21 | |||
| onhit=[[Skullgirls/Mechanics/Attacks#Stagger | '''Stagger''']],<br>[[Skullgirls/Mechanics/Attacks#Invulnerable_Soft_Knockdown | <span style="color:#37ffff">'''Soft KD (Invuln.)'''</span>]] (vs air) | |||
| onblock=-17 | |||
| framedata=[[File:SG_pea_qcflp_fd.png|left]]}} | |||
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* Staggers the opponent. If this move is used for the second time in a combo or against an airborne opponent, the opponent is knocked down with full invulnerability. | |||
* If close enough, can follow up the hit with a light normal or even a throw. However, note that the opponent can shake out of the stagger so you have to be quick, and the throw attempt is techable for staggered opponents. Cancel into <b>Lonesome Lenny</b> for an easier and damaging combo. | |||
* Throw invulnerable from the 1st frame, can be used as a reversal if you have a hard read on the opponent doing a throw. But, jumping away from throws is much less risky. If you do choose to use it as a reversal and they block it, canceling into Lenny on block is -1. | |||
* Commonly referred to as "L Bang" | |||
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Revision as of 09:44, 29 August 2018
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![]() Kick the Football, Peacock View hitbox (?) |
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![]() Reach for the sky! View hitbox (?) |
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