Template:SGMove Test: Difference between revisions

Template page
No edit summary
No edit summary
Line 1: Line 1:
{| style="border:1px solid #262E32; border-collapse: collapse; vertical-align:top; max-width:1200px; margin:0;" cellpadding=0 cellspacing=0
{| style="border:1px solid #262E32; border-collapse: collapse; vertical-align:top; max-width:1200px; margin:0;" cellpadding=0 cellspacing=0
| style="text-align:center; vertical-align:top; font-size:150%; font-weight:bold; border:1px solid #262E32; border-bottom:none; width:225px;" rowspan="9" cellpadding="0" cellspacing="0" height=100% | {{{pic}}}<br><br><span style="font-weight:100; font-style:italic; font-size:75%;">{{{caption}}}<br><br></span>{{{hitbox}}}<br><span style="font-size:10px">[[Skullgirls/Help/Hitboxes#Hitbox_Color_Reference|(?)]]</span><br>
| style="text-align:center; font-size:150%; font-weight:bold; border:1px solid #262E32; border-bottom:none; width:225px;" rowspan="9" cellpadding="0" cellspacing="0" height=100% | {{{pic}}}<br><br><span style="font-weight:100; font-style:italic; font-size:75%;">{{{caption}}}<br><br></span>{{{hitbox}}}<br><span style="font-size:10px">[[Skullgirls/Help/Hitboxes#Hitbox_Color_Reference|(?)]]</span><br>
| style="background-color:#373a3f; vertical-align:top; padding:0; spacing:0; margin:0; border-collapse: collapse; height:1px" | {{{1}}}
| style="background-color:#373a3f; vertical-align:top; padding:0; spacing:0; margin:0; border-collapse: collapse; height:1px" | {{{1}}}
|-
|-

Revision as of 09:39, 29 August 2018

{{{pic}}}

{{{caption}}}

{{{hitbox}}}
(?)
{{{1}}}
{{{2}}}
{{{3}}}
{{{4}}}
{{{5}}}
{{{6}}}
{{{7}}}
{{{8}}}


SG pea shk.png

Kick the Football, Peacock

View hitbox
(?)
s.HK {{#motion: Standing SG hk.png}} / 5HK
Guard Properties Damage Meter On Hit On Block
Mid - 950 10% KD -14
Startup Active Recovery Hit Stun Block Stun Hit Stop
19 3 33 25 21 12


  • Peacock preforms clumsy kick, ending in a lengthy recovery animation. High damage and a knockdown makes it a staple combo tool.
  • Peacock moves forward slightly as she kicks, so special canceling this move after the forward movement is important for some midscreen combos.