Template:SGMove Test: Difference between revisions

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Revision as of 16:36, 26 July 2018

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Template:SGMoveHeader
x1 Guard Properties Damage Meter On Hit On Block
Mid Chains Into Self 300 2.5% ±0 +3
Startup Active Recovery Hit Stun Block Stun Hit Stop
5 3 14 16 19 7
x2 Guard Properties Damage Meter On Hit On Block
Mid - 200 2.5% -2 +1
Startup Active Recovery Hit Stun Block Stun Hit Stop
6 3 16 16 19 7


  • Tied only with Ms. Fortune for having the fastest jab in game.
  • Short range and will whiff against many crouching opponents so it's mostly used for punishes/stuffing.
  • It can be a decent anti-air against IADs since it's fast and the hitbox reaches a bit above the hurtbox. Dashing under them and pressing it can be useful for punishing a lot of otherwise difficult to punish air normals (such as Double j.HP) on the way down.