The King of Fighters '99/Whip: Difference between revisions

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Whip has a very good mixup thus with her J+C (pressure, crossup), her cl+B who is Low Attack and who's very often used after a j+C, her cr+B who's her long normal attack who can be cancelled into hcf + C or qcb, hcf + P and her j+CD.  
Whip has a very good mixup thus with her J+C (pressure, crossup), her cl+B who is Low Attack and who's very often used after a j+C, her cr+B who's her long normal attack who can be cancelled into hcf + C or qcb, hcf + P and her j+CD. Her C normal attack is very important for her okizeme gameplay.





Revision as of 13:51, 21 July 2018

Introduction

Top-tier character (in top 5 of best no-banned characters in kof99) .


Mixup type character.


Doesn't get command throw.


Her gameplay is especially focused on her jumps attacks in this kof. Her j+C can Overhead and Low both, depending on where you hit the opponent which of course helps her a lot to have a very good mixup gameplay. You can pressure well with this move at same time. J+C crossup also. Her j+CD is certainly the jump attack who has the most priority on opponent. Very good air-to-ground move. Her j+D is a good air-to-air move. Can be good in air-to-ground move vs tall characters (Maxima for example).


Her cr+B can link after a cancel roll forward .


This combo : Close B x1-3 > cr.B > hcf+C or qcb, hcf + P is her bnb and must be mastered.


Whip gets a fast backdash which allows her with her neutral j+C to keep opponent at bay given priority of her neutral j+C. Her neutral j+B has very high priority also but the range of this attack is not that high related to her neutral j+C thus used at close range.


Whip has a very good mixup thus with her J+C (pressure, crossup), her cl+B who is Low Attack and who's very often used after a j+C, her cr+B who's her long normal attack who can be cancelled into hcf + C or qcb, hcf + P and her j+CD. Her C normal attack is very important for her okizeme gameplay.


The real problem in her gameplay is that she doesn't have really a Reversal / Invincible move and that she is pretty hard to play with...


Bad as Striker

Movelist

THROWS-------------------------------------------------------------------------

Alpha >> When close - b / f + C >> Can be followed with Gun Shot.

Tsuetto (?) >> When close - b / f + D >> Can be followed with Gun Shot.


COMMAND ATTACKS----------------------------------------------------------------

Whip Shot >> f + A >> Can be done up to 5 times.


SPECIAL MOVES------------------------------------------------------------------

Boomerang Shoot "Code : SC" >> hcf + P

Assassin Strike "Code : BB" >> f, d, df + P/K

Hook Shot "Code : Kaze" >> In the air - qcb + P

Strength Shot Type A "Code : Yuuetsu" >> hcb + A, hold A to delay >> Overhead (2).

Strength Shot Type B "Code : Chikara" >> hcb + B, hold B to delay

Strength Shot Type C "Code : Shuuri" >> hcb + C, hold C to delay >> Hits low (2).

Strength Shot Type D "Code : Ame" >> While delaying any Strength Shot - Press D

Desert Eagle >> b, d, db + P, tap P to fire repeatedly >> Hits low.

   Hits opponents on the ground.
   After the sixth shot, Whip will reload the gun.
   (I thought the Desert Eagle has a max. ammo count of 15?)


DESPERATION MOVES--------------------------------------------------------------

Sonic Slaughter "Code : KW" >> qcb, hcf + P >> Evades 1-hit when SDM.

Combos

Close B x1-3> A > cr.B > hcf+C


Jump Attack > Close B x1-2 > cr.B > hcf+C


Jump Attack > Close B > cr.B > qcb,hcf+P


hcb+D > Close D > hcf+P

Strategies