Line 904: | Line 904: | ||
<br> | <br> | ||
<br> | <br> | ||
[[File: | [[File:Pokken_Chandelure_4X.png|left|border]] | ||
<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" |
Revision as of 18:52, 14 May 2018
Introduction
Notable Players: https://twitter.com/ThankSwalotVGC (Placeholder)
- 510 HP
- 200 CC Synergy Gauge
- Burst Mode Duration: 12 Seconds
- Shield: Weak
- High Stance: Invincible against Lows on frame 1 (can move while active).
- Low Stance: Invincible against Highs on frame 1 (can move wile active).
- FP Forward Dash:
- FP Back Dash:
- FP Side Dash:
- DP Forward Dash: 29
- DP Back Dash: 37 (Invincible from frame 1-22)
Chandelure has air control when jumping.
- Chandelure can move forwards and backwards during a neutral jump.
- Chandelure can increase the distance of a forward or backwards jump by holding the direction.
- Chandelure can halt the distance of a forward or backwards jump by pressing the opposite direction.
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 60 / DP 90 | 12 | N/A | i15 | FP Shift (+8) / DP Knockdown | N/A |
Landing a grab gives the opponent a Defense debuff that lasts for 9 seconds. |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 100 / 130 | 3 | Mid Low | i39 / i59 | +4 / +8 | -8 / +4 |
Chandelure is put into a counter armor state from frame 1-32 (52 if charged). Counter pierces when fully charged. Can move while active. |
]X[ Release X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Chandelure strikes a pose, and dances. Invincible against Lows on frame 9. Reduces the duration of Chandelure's negative statuses. Increases the duration of the opponent's negative statuses. Can move while active. Can be canceled with R or by jumping. |
j.R Pendulum Motion | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Chandelure swings back and forth in the air. Can start the swing in any direction. Can cancel into aerials. Pressing R causes Chandelure to drop down. |
L+R Final Flicker | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 200 (35) | 12 | Mid Low | i15 | Knockdown | -8 |
Chandelure creates swirls of fire that hit multiple times. Grants counter armor on frame 1. Invincible on frame 13. Counter pierces. On hit, removes all of the opponent's recoverable health. On hit, gives the opponent an Attack and Defense debuff that lasts for 21 seconds. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20 | Special Mid | i15 | -12 | -22 |
Chandelure shoots a fireball that chases down the opponent. Can shoot four fireballs in a row. Can move while active. Special / fY cancelable. |
n[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Special Mid | i35 | Shift (-4) | -18 |
Chandelure shoots five fireball at once in each direction. Can move while active. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Special Mid | i19 | -16 | -29 |
Chandelure shoots two fireballs that chase down the opponent. Can shoot three sets of fireballs in a row. Can move while active. s[Y] cancelable (first and second sY only). fY cancelable (third sY only). |
s[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 120 | High | i32 | Shift (Launch) | -16 |
Chandelure turns upside down and spins like a top. Counter pierces. Can move while active. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 / 60* | Mid Low | i23 | Shift (0) | -20 |
Chandelure fires a laser straight ahead. Invincible against Lows on frame 13. Can move while active. * Deals more damage from a distance. |
f[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 / 140* | Mid Low | i43 | Shift (Launch) | -16 |
Charging fY causes it to counter pierce as well as deal additional damage. Invincible against Lows on frame 13. Can move while active. * Deals more damage from a distance. |
bY / b[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 62 | Mid | i19 / i39 | Launch | -8 |
Chandelure jumps in the air and shoots out three fireballs that fall to the ground. Invincible against Highs and Mid Highs on frame 1. Can move while active (in the air). Can cancel into j.R. Can be charged to shoot the fireball farther away from Chandelure. Charging also increases Its High / Mid High invincibility time. |
j.Y | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 / 80* | Mid | i23 | Shift (-8) | -26 |
Chandelure fires a laser from the air straight ahead. Can move while active. Inputting j.fY fires the laser upwards. Inputting j.bY fires the laser downwards. * Deals more damage from a distance. |
j.[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 / 140* | Mid | i43 | Shift (Launch) | -18 |
Charging j.Y causes it to counter pierce as well as deal additional damage. Can move while active. Inputting j.f[Y] fires the laser upwards. Inputting j.b[Y] fires the laser downwards. * Deals more damage from a distance. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 20, 60 | Mid High, Low | i22 | Shift (Knockdown) | -16 |
Chandelure slams to the ground, creating a shockwave. |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid | i25 | +6 | -7 |
Chandelure homes in on the opponent and strikes with Its light fixtures. Can be canceled with block or jump. Throw crush. |
XX / X[X] Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 / 100 | Mid | i25 | Shift (+8) | -8 |
Following up from Homing Attack 1, Chandelure swings Its light fixtures downwards. Can be charged to guard break / counter pierce. If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 30 / 66* / 106* | 0 / 0 / 3 | Low | i19 | +4 / +4 / Stun* | -8 |
A low-grounded stream of fire. Invincible against Highs on frame 1. * Powers up when done from a distance. |
4Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 | 0 | Mid Low | i15 | 0 | -8 |
A light fixture jab. Special cancelable. |
4YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 18 | 0 | Mid Low | i15 | +4 | -4 |
Special cancelable. |
5Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | High | i23 | +4 | -8 |
A long-ranged light fixture slap. Special cancelable. |
5YY | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 4 | Mid | i23 | +4 | -8 |
Special cancelable. |
6Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 / 80* | 3 | Mid Low | i31 | Launch | -16 |
Chandelure fires a laser straight ahead. Invincible against Lows on frame 13. * Deals more damage from a distance. |
6[Y] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 140* | 12 | Mid Low | i51 | Launch | -12 |
Charging 6Y causes it to counter pierce as well as deal additional damage. Invincible against Lows on frame 13. * Deals more damage from a distance. |
8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 2 per hit | High | i19 | 0 | -12 |
Chandelure spins Its light fixtures around in a circular motion. Invincible against Highs and Mid Highs on frame 1. Special cancelable. |
j.Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 20 / 34* / 46* | 0 | Mid High | i19 | 0 | -24 |
A stream of fire from above angled downwards. * Deals more damage from a distance. Special cancelable. |
j.8Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 100* | 3 | High | i35 | -8 | -24 |
Chandelure fires a laser from the air straight ahead. * Deals more damage from a distance. |
j.8[Y] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 / 160* | 12 | High | i55 | Launch | -20 |
Charging j.8Y causes it to counter pierce as well as deal additional damage. * Deals more damage from a distance. |
Strong Moves
2X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 3 | Low | i15 | Launch | -8 |
Chandelure slides forward and knocks the opponent to the ground. Invincible against Highs on frame 1. |
4X / 4[X] | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 / 100 | 4 | Special Mid | i39 / i59 | Launch / Knockdown | -16 / 0 |