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Revision as of 11:36, 24 April 2018
Introduction
burst mode is okay its just that you lose scoobies (Placeholder)
- 510 HP
- 250 CC Synergy Gauge
- Burst Mode Duration: 18 Seconds
- Shield: Normal
- High Stance: Invincible against Lows on frame 1 (can move while active).
- Low Stance: Invincible against Highs on frame 1 (can move while active).
- FP Forward Dash: 29 Frames (Invincible from frame 5-24)
- FP Back Dash: 41 (Invincible from frame 1-18)
- FP Side Dash: 43 (Invincible from frame 5-42)
- DP Forward Dash: 29 (Invincible from frame 5-22)
- DP Back Dash: 41 (Invincible from frame 1-22)
- Burst Mode High Stance: Grants counter armor against Highs on frame 5.
- Burst Mode Low Stance: Grants counter armor against Lows on frame 5.
- Burst Mode Gengar cannot crouch Highs with Low Stance.
- Burst Mode FP Forward Dash: 21 Frames (Invincible from frame 5-18)
- Burst Mode FP Back Dash: 43 Frames (Invincible from frame 1-42)
- Burst Mode FP Side Dash: 43 Frames (Invincible from frame 5-42)
- Burst Mode DP Forward Dash: 21 Frames (Invincible from frame 5-18)
- Burst Mode DP Back Dash: 33 Frames (Invincible from frame 1-22)
Gengar has air control when jumping.
- Gengar can move forwards and backwards during a neutral jump.
- Gengar can increase the distance of a forward or backwards jump by holding the direction.
- Gengar can halt the distance of a forward or backwards jump by pressing the opposite direction.
General Moves
Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 100 / DP 90 | 12 | N/A | i11 | FP Shift (+4) / DP Shift | N/A |
In Field Phase, absorbs and heals 100 recoverable HP + X Synergy. In Duel Phase, absorbs and heals 40 recoverable HP + X Synergy. |
Burst Y+B Grab | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | FP 140 / DP 150 | 12 | N/A | i11 | FP Shift (+4) / DP Shift | N/A |
In Field Phase, absorbs and heals 90 recoverable HP + X Synergy. In Duel Phase, absorbs and heals 40 recoverable HP + X Synergy. |
X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 60 / 90 | 3 | Mid Low | i35 / i55 | +4 / +16 | 0 / +12 |
Gengar is put into a counter armor state from frame 1-28 (48 if charged). Counter pierces when fully charged. Crumples the opponent if Its a critical hit. |
Burst X+A / [X+A] Counter Attack | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Counter | 100 / 140 | 4 | Mid Low / Mid | i27 / i47 | Knockdown | -8 / +12 |
Mega Gengar is put into a counter armor state from frame 1-20 (40 if charged). Counter pierces when fully charged. Fully charging also gives it additional hits. |
]X[ Release X | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 80 | 0 / 0 / 0 / 3 | Mid Low | i15 | Knockdown | -57 |
Gengar attacks with a flurry of punches. At the end of the punches, Gengar laughs and receives 12.5 CC of Synergy. In Burst Mode, Gengar no longer has access to this move. Jump / Shadow Stealth cancelable. |
Shadow Stealth | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Gengar submerges itself into the ground, becoming invincible during this time. Gengar can cancel 6Y, ]X[, Shadow Ball, Hypnosis, or Astonish into Shadow Stealth. Holding R increases Shadow Stealth's duration. Can move while active. |
j.R Permeate | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Gengar vanishes while midair, becoming invincible during this time. Holding j.R increases Permeate's duration. Gengar moves during Permeate if done from a forward, backward, left, or right jump. |
L+R Shadow Drop | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Grab | 240 | 12 | Low | i21 | Knockdown | N/A |
Mega Gengar conjures up a shadow and disperses it on the ground. Invincible on frame 1. Considered a grab, but can be avoided by using moves that go over Lows or jumping. |
Field Phase Moves
nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid Low | i27 | 0 | -8 |
Gengar fires a ring-shaped projectile that chases the opponent. Has no projectile priority. Meaning it cannot destroy or be destroyed by other projectiles. fY cancelable. |
Burst nY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 72 | Mid Low | i16 | +4 | -9 |
Mega Gengar fires three projectiles in each direction. fY cancelable. |
sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Special Mid | i31 | +5 | -4 |
Gengar cartwheels to the side, firing out a projectile that chases the opponent. Invincible against Lows on frame 9. Has no projectile priority. Meaning it cannot destroy or be destroyed by other projectiles. fY cancelable. |
Burst sY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 54 | Mid High | i20 | +2 | -7 |
Mega Gengar dashes to the side, throwing out a ring of flames that chases the opponent. Has no projectile priority. Meaning it cannot destroy or be destroyed by other projectiles. fY cancelable. |
fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Low | i23 | Shift (+4) | -12 |
Gengar jumps into the ground and attacks with a Gengar-shaped shadow. Invincible against Lows on frame 5. Invincible from frame 29-39. Has no projectile priority. Meaning it cannot destroy or be destroyed by other projectiles. |
Burst fY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 160 | Mid | i23 | Shift (Launch) | -8 |
Gengar fires a laser that shoots upwards. Has no projectile priority. Meaning it cannot destroy or be destroyed by other projectiles. |
bY | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid | i27 | Shift (+8) | -16 |
Gengar surrounds itself with a dome of psychic energy. Invincible against Lows on frame 9. Able to erase enemy projectiles. |
j.Y / j.[Y] | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 40 / 60 / 80 | Mid High | i31 / i54 / i77 | -8 / -8 / 0 | -24 / -24 / -12 |
Gengar halts in the air and throws out a ring of fire at the opponent. Can be charged to increase in damage and size. Can cancel into j.R. |
j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Mid High | i27 | Shift (Knockdown) | -33 |
Gengar vanishes, then lunges forward headfirst in the air. Invincible from frame 5-18. Can be angled upwards or downwards. Special cancelable (even after a Phase Shift). |
Burst j.X | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 | Mid High | i27 | Shift (Knockdown) | -33 |
Gengar vanishes, then rapidly spins ahead in the air. Invincible from frame 5-18. Can be angled upwards or downwards. Special cancelable (even after a Phase Shift). |
X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 30 | Mid | i25 | +5 | -8 |
Gengar homes in on the opponent and punches them. Invincible against Highs and Mid Highs on frame 1. Can be canceled with block or jump. Throw crush. |
XX / X[X] Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 / 90 | Mid | i25 | Shift (+8) | -8 |
Following up from Homing Attack 1, Gengar body slams the opponent. Can be charged to guard break/counter pierce. If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2. |
Burst X Homing Attack 1 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 60 | Mid | i17 | 0 | -8 |
Mega Gengar homes in on the opponent and does a multi-hit claw swipe. Invincible against Highs and Mid Highs on frame 1. Can be canceled with block or jump. Throw crush. |
Burst XX / X[X] Homing Attack 2 | |||||
Attack | Damage | Height | Impact | Hit Adv | Block |
Normal | 80 / 120 | Mid | i17 | Shift (+8) | -8 |
Following up from Homing Attack 1, Mega Gengar throws Its claw hand upwards. Can be charged to guard break/counter pierce. If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2. |
Weak Moves
2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 40 | 0 | Low | i11 | +8 | -4 |
A quick two-hit tongue swipe. Invincible against Highs on frame 1. Throw crush. |
Burst 2Y | ||||||
Attack | Damage | PSP | Height | Impact | Hit Adv | Block |
Normal | 60 | 0 | Low | i11 | +8 | +4 |
An advancing forward multi-hit claw attack. Invincible against Highs on frame 1. Throw crush. |